Mar 27, 2007, 12:09 AM // 00:09
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#41
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Pre-Searing Cadet
Join Date: Oct 2006
Guild: Spirits of the Rift [SotR]
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Quote:
Originally Posted by Diablo™
Allowing monsters to kill your character so they can level up. The purpose of this is to make higher level monsters to kill and gain experience points, as killing monsters 6 levels below your character's level does not grant any experience points, and currently preseering does not have any monsters that allows you to level to 20.
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mmmmmkay... Does this display in their Lxx in Target bar, or does it just happen?
(Sorry for the newb Questions, but I am Really unfamiliar with the jargon here, and with Death Leveling monsters (got out of Pre as fast as I could). Aside from a Post back in Oct'06 to Price-check an item I haven't been reading here much)
Last edited by Baelasina NightSong; Mar 27, 2007 at 12:42 AM // 00:42..
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Mar 27, 2007, 01:23 AM // 01:23
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#42
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Forge Runner
Join Date: Jun 2005
Location: Seattle
Guild: SPQR
Profession: N/R
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By "monster" I meant to say "Animal Monsters". As the leveing doesn't happen with ordinary monsters.
Further explanation can be found here: http://gw.gamewikis.org/wiki/Death-l...mal_Companions
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Mar 27, 2007, 01:48 AM // 01:48
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#43
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Wilds Pathfinder
Join Date: Jan 2007
Location: Brisbane, Australia
Profession: R/
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Quote:
Originally Posted by Diablo™
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I may be misunderstanding you, but ordinary monsters can deathlevel just as well as animal monsters. I'm deathleveling Charr as we speak.
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Mar 27, 2007, 03:09 AM // 03:09
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#44
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Wilds Pathfinder
Join Date: Nov 2005
Location: In the Elfen Forests of Washington State
Guild: Damage Radius
Profession: N/
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Quote:
Originally Posted by Meat Axe
I may be misunderstanding you, but ordinary monsters can deathlevel just as well as animal monsters. I'm deathleveling Charr as we speak.
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Yes, they can, but the trick is to get them to hang around a rez shrine for the 9 second rez cycle. You need them to be patrolling there in the event that they wander away from you during that time. Animal monsters do not travel in groups, striders, spiders, and warthogs are solo creatures.
You need a patrol group. I have yet to hear of anybody luring a group or two of Bandits or Skales to a rez shrine and keeping them there. The Charr give you the advantage of being able to get exp for the entire group rather than just the one, saving time.
I don't know if anyone has successfully found a way to lure a group of regular monsters that were not Charr to a rez shrine and keep them aggroed at the shrine, anywhere in pre-searing.
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Mar 27, 2007, 03:38 AM // 03:38
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#45
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Wilds Pathfinder
Join Date: Jan 2007
Location: Brisbane, Australia
Profession: R/
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Quote:
Originally Posted by Griff Mon
Yes, they can, but the trick is to get them to hang around a rez shrine for the 9 second rez cycle. You need them to be patrolling there in the event that they wander away from you during that time. Animal monsters do not travel in groups, striders, spiders, and warthogs are solo creatures.
You need a patrol group. I have yet to hear of anybody luring a group or two of Bandits or Skales to a rez shrine and keeping them there. The Charr give you the advantage of being able to get exp for the entire group rather than just the one, saving time.
I don't know if anyone has successfully found a way to lure a group of regular monsters that were not Charr to a rez shrine and keep them aggroed at the shrine, anywhere in pre-searing.
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Well, yeah, that's true. I'm not sure why you would want to lure any other monsters to a shrine though, since all other creatures in pre searing are lvl 3 or below, apart from Oakhearts. Charr give you a five level head start.
Anyway, my point is that all monsters do level, even if some of them would require you to run back to the group every time you got resurrected.
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Mar 27, 2007, 06:05 AM // 06:05
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#46
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Wilds Pathfinder
Join Date: Oct 2006
Location: In Your Head
Guild: The Brave Will Fall [Nion]
Profession: Me/
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Quote:
Originally Posted by prism2525
As some of you may know, GW Wiki states that it's IMPOSSIBLE to get both these titles with the same character. I don't think it's fair, really. Many here (myself included) would be more than ready to try even given the slightest chance.
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I have screenshots of 10 different people getting Pre Sear, and hundreds of people having r3 survivor... I say stop complaining these titles are truly difficult to get. I like them highlighted as they are. Having both? Thats a bit ridiculous I know its difficult as it is to get either... but I think that the system is as good as it is. Having both makes KoaBD easier to get, the people who have presear hero took about 2 months to get this while survivor 3 only takes 100 hours? I would be impressed to see them both get on a character, beyond belief.
It would take a partner though to feed to the charr.. w/e I like it how it is
Last edited by Shmanka; Mar 27, 2007 at 06:09 AM // 06:09..
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Mar 27, 2007, 09:11 AM // 09:11
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#47
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Academy Page
Join Date: Feb 2007
Location: Oregon
Guild: Light Infantry Brigade
Profession: R/
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Giving the ability to earn LDoA and survivor, would give prophecies players the chance to earn more titles than faction and nightfall players. By allowing only one or the other will keep it fair for everyone else. I would not want them to make any changes to the titles, and I especially would not want them to add a level 15 ANYTHING to pre-sear. It would greatly cheapen the title that so many people have put so many hours into attaining. Making a title easier to attain only diminishes the worth of the title. I don't have LDoA on a character yet, I may have it by summer, I'm working on it. If you don't want to defend ascalon by dying for it, work on your sugar rush title or something. LDoA is one title that I don't think should ever, in any way, be made easier.
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Mar 27, 2007, 09:33 AM // 09:33
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#48
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Forge Runner
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I think these titles should never have been added. The more they added, the stranger they got.
We have funny & silly grind titles like Drunkard, and we have a title for death levelling, the LDoA.
With the grinder mentality displayed there one wonders why these people do not play another MMORPG and grind happily till they die.
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Mar 27, 2007, 11:30 AM // 11:30
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#49
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Forge Runner
Join Date: Nov 2005
Location: Among dead bodies.
Guild: The Republic of Sky Pirates
Profession: E/
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LDoA is more an AFK title than any other (save the lucky titles perhaps). I agree it would be boring as hell but I only, ONLY said make it possible.
I DID NOT SAY MAKE IT EASIER. can't you ppl get it? No way it's gonna make KoaBD easier, having to res your pet for God knows how many times.
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Mar 27, 2007, 11:58 AM // 11:58
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#50
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Wilds Pathfinder
Join Date: Jan 2007
Location: Brisbane, Australia
Profession: R/
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Quote:
Originally Posted by prism2525
LDoA is more an AFK title than any other (save the lucky titles perhaps). I agree it would be boring as hell but I only, ONLY said make it possible.
I DID NOT SAY MAKE IT EASIER. can't you ppl get it? No way it's gonna make KoaBD easier, having to res your pet for God knows how many times.
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But the point is that Prophecies characters will now have one extra title. Who cares how much extra work you need to do to get it. It is still an extra title. If you're gonna make it possible to get both of these, you'll have to make it possible for Nightfall and Factions characters to go back to pre searing to have their chance to get it. And how ridiculous is that idea.
Just leave it as is. You can only display one title at a time anyway. You'll just have to make a choice as to which one you like more.
And, depending on how the Hall of Monuments actually works (we won't know until closer to the release of GWEN) you may be able to get both titles on one character in GW2 (but again, this is speculation, and pretty wild speculation at that. Don't take my word as fact)
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