Mar 23, 2007, 04:12 AM // 04:12
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#41
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Grotto Attendant
Join Date: Feb 2006
Location: North Kryta Province
Guild: Angel Sharks [As]
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Quote:
Originally Posted by Lord-UWR
No I think you misunderstood, the profession system seems like it will stay the same, except that you get one extra attribute specific to your race. Think WoW, with a primary/secondary class.
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Oh, does the article say that? See, I haven't read it, yet, can't wait to, though. Well as long as they think they can balance the species attributes, or possibly have them not count in PvP, then it should be alright. That's really the only concern I think people have with races.
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Mar 23, 2007, 04:13 AM // 04:13
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#42
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Krytan Explorer
Join Date: Aug 2006
Guild: Fiction We Live In [FaKe]
Profession: W/R
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You shouldn't really be concerned at the moment since the game engine is not even finished yet, let along the content and specifics.
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Mar 23, 2007, 04:22 AM // 04:22
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#43
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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Quote:
Originally Posted by arcanemacabre
Oh, does the article say that?
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No, it doesn't say anything about professions at all.
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Mar 23, 2007, 04:26 AM // 04:26
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#44
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Desert Nomad
Join Date: Aug 2005
Profession: Mo/
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If races are anything more than cosmetic, I probably won't bother with GW2. It'll all depend on what happens at release, since Betas will be absolutely nothing like the finished product, GW1 taught us that lesson.
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Mar 23, 2007, 04:32 AM // 04:32
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#45
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Krytan Explorer
Join Date: Aug 2006
Guild: Fiction We Live In [FaKe]
Profession: W/R
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Quote:
Originally Posted by FoxBat
No, it doesn't say anything about professions at all.
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Read the yellow boxes, nothing said about a change in primary/secondary system, READ IT OVER AND OVER UNTIL YOU GET IT>.>
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Mar 23, 2007, 04:37 AM // 04:37
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#46
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Ascalonian Squire
Join Date: Mar 2007
Profession: D/A
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Shapeshifting sounds like the same as Dervish avatar forms. But I'm gonna try Norns just for the sake of their size. And maybe they've got inherent resistances to elements or something.
Don't you find Asuras scary? And puny? haha
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Mar 23, 2007, 06:06 AM // 06:06
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#47
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Krytan Explorer
Join Date: Oct 2006
Location: Granite Citadel
Guild: Post Searing Ascalonian Merchants
Profession: N/Me
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Let me be a worm
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Mar 23, 2007, 08:21 AM // 08:21
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#48
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Ascalonian Squire
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I really hate this race-thingy. This was one of the reasons why I chose GW over WoW.
Now they are coupling different stats and traits with races. I hope at least classes will be race-invariant.
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Mar 23, 2007, 08:49 AM // 08:49
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#49
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Jungle Guide
Join Date: May 2005
Location: NC
Guild: DKL
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I would LOVE to play a centaur, especially if their thing is speed. Zhed looks so cool running, especially through Cantha.
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Mar 23, 2007, 09:08 AM // 09:08
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#50
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Ascalonian Squire
Join Date: Mar 2007
Location: Germany, NRW
Guild: Daughters of Tyria [DT]
Profession: N/Mo
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Hmm, I played humans for such a long time in GW, and I'll still play them there for at least two years, after all, so I don't think I'll make a human character in GW2 (unless I get bored or something, or if their "race specific attributes" turn out to work really well with my playing style or whatever.).
Sylvari and Charr look most interesting to me (I already see people complaining about "oh no, please no elves!", but the Sylvari seem more like spirits of nature than tolkien rip-offs), but the Norns interest me as well..
And if there'll be more playable races than what we've seen so far... maybe a centaur? But Sylvari all the way. <3
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Mar 23, 2007, 09:20 AM // 09:20
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#51
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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Quote:
Originally Posted by Bryant Again
Charr Warrior ftw.
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Umm, lol?
I have a character called Wammo Hunter. I can see I'm going to have to have a new one called Chammo Hunter in GW:2. Charr Wammos...lol
Anyway, would I play another race...? Outlook looks bleak on that one. I'm not against there being other races or other people playing them but I think it has to be Human ftw.
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Mar 23, 2007, 09:21 AM // 09:21
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#52
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Frost Gate Guardian
Join Date: Sep 2006
Location: Reich
Guild: none
Profession: W/
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Various races make classes/class concepts more appealing and give you flexibility in creating your char. I don't know why you would want humans only? "Realism"? A less bizzare environment than WoW?
I can create black caucasian chars already (Tyria), why would a new race worsen this weirdness?
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Mar 23, 2007, 09:22 AM // 09:22
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#53
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Jungle Guide
Join Date: Sep 2006
Location: Europe
Profession: W/
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My character(s) will be just human in Guild Wars 2. Probably wouldn't like to play another race, but having the choice is nice though.
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Mar 23, 2007, 09:29 AM // 09:29
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#54
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Ascalonian Squire
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NORN SMASH HUMANS, RRRR. I am going to maul so many people.
Think there'll be any encouragement for racial conflicts? Any incentive for single-race guilds? I'm not saying force these things, DAoC/WoW/WAR PvP is dull, tired, poorly conceived and restricting to the point of frustration, but it could be cool and interesting if done carefully and with good gameplay before superficial balance in mind.
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Mar 23, 2007, 09:35 AM // 09:35
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#55
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Jungle Guide
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For those who are only playing as humans, why? Not that I'm against it, but the options are there. Arent you going to at least try out the other races?
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Mar 23, 2007, 09:51 AM // 09:51
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#56
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Grotto Attendant
Join Date: May 2005
Location: The Netherlands
Guild: Limburgse Jagers [LJ]
Profession: R/
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My primary character definately will be human, just because I want her history to carry over to GW2. Don't know about other characters though. I'd might try playing as a Charr, I suppose they will get some nifty armor there
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Mar 23, 2007, 09:54 AM // 09:54
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#57
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Frost Gate Guardian
Join Date: Sep 2006
Location: Reich
Guild: none
Profession: W/
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When you're a Charr-Ele you're free to use "lava font" without anyone ever shouting at you for that utter noobishness.
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Mar 23, 2007, 11:10 AM // 11:10
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#58
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Frost Gate Guardian
Join Date: Mar 2007
Profession: W/Mo
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Quote:
Originally Posted by Teddi
I doubt Ill be a human. maybe a Charr or Asura, whichever has a cooler land. Or maybe a Norn. Oh, i dont know! Doubt itll be human though.
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kind of makes it sound like DAoC haven't played others but I love DAoC and with a GW Twist and that art work man mouth is drullling over this game someone from Bata better put a Pic or a Vid somewhere in the net world!!
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Mar 23, 2007, 12:01 PM // 12:01
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#59
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Academy Page
Join Date: Feb 2005
Location: Philippines
Guild: Maguuma Assassins [MagA]
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If the expansion packs are related to continents, we can thus assume that Cenataurs will come out with Elona and Tengus will come out with Cantha.
While there are Centaurs in Tyria, Zhed's Veldrunner race seems more viable for customizability.
Of course, we have no idea how the continents will look in the future (GW:EN could trigger a world searing? or something like how Orr disappeared).
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Mar 23, 2007, 01:34 PM // 13:34
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#60
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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Quote:
Originally Posted by Lord-UWR
Read the yellow boxes, nothing said about a change in primary/secondary system, READ IT OVER AND OVER UNTIL YOU GET IT>.>
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Those are tips for how the devs play GW1, not GW2, my astute observer.
The only thing mentioned about classes is they want them to be more "solo capable" so you can play by yourself without an entourage of henchmen. I'd speculate that's important to make forming groups in explorable areas viable.
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