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Old Mar 29, 2007, 02:57 PM // 14:57   #21
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My suggestions for Merging:

Necromancer/Ritualist (although that might be too much summoning in one class. Elemental/Ritualist might be a better merge for gameplay)

Ranger/Assassin - to me, the Assassin always seemed more like a Ranger, except close range, instead of a Mesmer.

Warrior/Paragon - Both have 80 armor and use shield. This would just give warriors a long range option, not a bad idea at all. Oh, yeah, and Shouts would combine, too.

Monk/Dervish - OK, this is mostly a RPG mix. But with the heavy Enchantment builds of both, this seems like a great mix.

But who knows? Maybe they'll just divide the different skills between the classes, so there is no true hybrid.

Maybe some skills will be given to races instead of Professions.
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Old Mar 29, 2007, 03:06 PM // 15:06   #22
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The more I hear about GW2, the more I try to like it but find it harder and harder to.
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Old Mar 29, 2007, 03:10 PM // 15:10   #23
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Where did that come from Dj Tano? Are you just spamming, or is there something specifically about Guild Wars 2 that bothers you?
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Old Mar 29, 2007, 03:26 PM // 15:26   #24
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Why do I get the feeling that Guild Wars 2 will be reduced to Generic

Warrior
Ranger
Mage
Healer

classes?

The removal of Mesmers would be quite possibly one of the most retarded things they could do.

But consdering the other information we've gotten on the game,I wouldn't put it past them.
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Old Mar 29, 2007, 03:35 PM // 15:35   #25
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Warrior - absorbs Paragon, absorbs some of assassin
Mesmer - absorbs some assassin
Necro - Absorbs some of ritualist
Ranger - absorbs some of ritualist
Elementalist - Absorbs some of dervish
Monk- absorbs some of dervish

end speculation
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Old Mar 29, 2007, 03:36 PM // 15:36   #26
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My suggestion about merging:

Warrior + Assassin + Dervish: Does the game really need 3 melee classes?? 'Nuf said. Merge 'em. Or simply dump Dervish and Assassin. I wouldn't mind.

Necromancer + Ritualist: Fit together very well, theme wise. There are already many skill synergies now. Dump the Rt weapon spells, they are mostly redundant with monk skills. Instead, focus on spirit skills.

Paragon: Split this profession into two parts. Merge the chants and shouts with monk, and the spear skills with ranger:

Monk + Paragon: Both are mostly ranged support classes. Get rid of monk smiting; it has never been used for anything but solo farming. Instead, give the monk an attribute with support chants and shouts.

Ranger + Paragon: Again, both are ranged support classes. The spear fits well with the bow.

Elementalist should stay separate.

Mesmer should stay seperate, except with more AoE effect skills, so that it's more useful in PvE.
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Old Mar 29, 2007, 03:45 PM // 15:45   #27
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Also..the fact that they're going to a Light/Medium/Heavy armor system is so incredibly lame.

I enjoyed the fact that other classes has far different visual's than that of other classes.

*Sigh* It just seems that with every bit of info for GuildWars 2 my interest dwindles.
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Old Mar 29, 2007, 03:59 PM // 15:59   #28
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they will merge Warrior and Dervish, and PALADIN will be born in gw..i can smell what A-NET are farting.

Ritualist will be split between, monk, necromancer and ranger..Paragon will also be split between warrior (shouts, leadership, command, motivation sound like they should come from a warrior anyway) and maybe rangers will be granted the ability to be proficiant with all ranged weapons, ie spears aswell as bows..

speculation ofcourse.
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Old Mar 29, 2007, 04:12 PM // 16:12   #29
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LoL A paladin, you mean wammo?
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Old Mar 29, 2007, 04:12 PM // 16:12   #30
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Quote:
Originally Posted by Tetris L
My suggestion about merging:

Warrior + Assassin + Dervish: Does the game really need 3 melee classes?? 'Nuf said. Merge 'em. Or simply dump Dervish and Assassin. I wouldn't mind.

Necromancer + Ritualist: Fit together very well, theme wise. There are already many skill synergies now. Dump the Rt weapon spells, they are mostly redundant with monk skills. Instead, focus on spirit skills.

Paragon: Split this profession into two parts. Merge the chants and shouts with monk, and the spear skills with ranger:

Monk + Paragon: Both are mostly ranged support classes. Get rid of monk smiting; it has never been used for anything but solo farming. Instead, give the monk an attribute with support chants and shouts.

Ranger + Paragon: Again, both are ranged support classes. The spear fits well with the bow.

Elementalist should stay separate.

Mesmer should stay seperate, except with more AoE effect skills, so that it's more useful in PvE.
Wow, you went the total opposite direction that I did.

I thought it would be nice to add variety to existing Professions (adding Spears to Warriors as an option, for example), you merged like to like.

Some comments: I get the feeling that GW2 will be even more solo friendly than GW. Monk smiting will (hopefully) not go away.

If anything, I'd like to see an even more potent offensive Monk class by adding Dervish skills. Reason? I want to see variety. I don't want only one melee class, one ranged class, one summoning class, etc.

Along those same lines, add Summon Elementals or similar spell to Elementalists.

I agree Mesmer needs more umph for PvE, and I love playing an Illusionary Weapon build in PvE.
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Old Mar 29, 2007, 04:22 PM // 16:22   #31
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necro with scythe...like grim reaper with curses and such= dervish+necro

assasin will likely remain...probably with more utility as theives/raiders =

warrior with many weapon choices spear,sword,axe,hammer (hopefully two handed swords mmm= war+para

monk with some 'spiritual' ties = monk+ritualist

ranger will remain as well me thinks

necro with summoning powers minions and spirits and such= necro+ritualist

Mesmer will probably remain the same

and finally we will probably see a paladin/protector type class as well: merging warrior para and monk


thats my guess/hopes
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Old Mar 29, 2007, 04:36 PM // 16:36   #32
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Dervish maybe fused with warriors? Make is a specific following when creating a warrior? Paladin type warrior that wields a scythe. I <3 my dervish.
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Old Mar 29, 2007, 04:43 PM // 16:43   #33
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The armor not being professions specific sounds pretty cool. Now I won't be jealous as a warrior seeing a cool set of ranger armor.

I hope we don't have armor drops, though...
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Old Mar 29, 2007, 04:58 PM // 16:58   #34
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the armour not being class specific was refering to armour level...not appearence... there still needs to be some in-game way to distinguish classes
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Old Mar 29, 2007, 05:02 PM // 17:02   #35
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Well it said Armor (value?), so it's undefined. Is there a source to the article for this?
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Old Mar 29, 2007, 05:06 PM // 17:06   #36
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I kind of like the original 6 classes... not so keen on the others... although they could easily merge some of them - like Dervish being a "type" of Warrior, Assasin being a "type" of Ranger, Ritualist being a "type" of Monk, etc.
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Old Mar 29, 2007, 05:30 PM // 17:30   #37
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Smells like Diablo 3 concept.
I really hope they leave mesmer in GW2.So far i hardly see any reason to buy GW2 and with out mesmer i'll bet will loose intrest for real.
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Old Mar 29, 2007, 05:36 PM // 17:36   #38
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I think the mesmer is perhaps the most creative class I've seen from any game to date. I can't see ANet destroying something so amazingly well done.

Alex... can you shed a little light on this? Gaile?
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Old Mar 29, 2007, 05:50 PM // 17:50   #39
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would like to see them keep the elementalist class.. maybe mix in some of the paragon stuff with them.. they are usually at the back of the team caus of the squisheyness so they can shout to motivate etc.. sort of like the wize wizard characters u see in the movies.
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Old Mar 29, 2007, 05:51 PM // 17:51   #40
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I really hope it will be like this:

Warrior
Ranger+Assassin
Monk
Necromancer
Mesmer+Dervish (but only mysticism added)
Elementalist
Ritualist
Paragon

I also really hope that there will be no more class specific weapons anymore, but that class specific armor remains.

Jumping and moving durning combat = *puke*

What, is gw2 going to be a wow clone?

Last edited by Dj Tano; Mar 29, 2007 at 05:55 PM // 17:55..
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