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Old Apr 03, 2007, 02:00 PM // 14:00   #1
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Default No more classes in GW2?

I know speculation for GW2 can borderline on pointless, but I have halfway thought this one out and would love to get some community feedback as to what you guys think the possibilities are..... flame away.

One of the things I read in the Guild Wars 2 article in PC Gamer was that they want to keep these games simple and that they felt as if adding new campaigns with new classes and new training areas was "bloating" the game.... I suppose I could agree.

One thing that would make it less bloated is if when they added two new classes, that those two new classes would be the ONLY classes that you could start in a particular area. For example, let's say you want to start a Paragon or Dervish, you would have to start them in Kamadan where the tutorial phase would be 100% centered around learning Paragon and Dervish skills. If you want to start a Warrior, you must start in Old Ascalon, a Ritualist in Shing Jea. etc. etc. This would certainly be less bloated than having to have tutorials for each class in all of the areas. The biggest complaint I read over and over in the article was that the devs had to spend so much time writing the tutorial areas that they had to skip other things that they wanted to include in the main game.

So, this got me thinking.... What if each class has it's own training area, just for itself in Guild Wars 2, where all you learn about is how to effectively use your class. The tutorial could/would be totally geared to what you need to know. In Factions it didn't make a whole lot of sense to me that Ritualists needed to go through cripple/kite training for example. But a ton of spirit tutorials etc. would have made sense.... you get the point.

Does it make sense to have 5 (or more) races in Guild Wars with 5+ classes in each, and each with it's own tutorial phase? That sounds super bloated to me and exactly what the developers seem to want to avoid. So what if, in Guild Wars 2, your race is really your class? (i.e. -- There is no such thing as a Charr W/e, it's just Charr). Then I got to thinking, with 5+ races if they do include classes within the races they are going to have to create exponential amounts of armour (which is also bloated and impractical). Then I re-read the races part of the magazine and it states right there, that each race will have it's own primary attribute. Hmmmmm.... could it be in Guild Wars 2 that they are going to do away with classes altogether? There's lots of evidence to this case including statements that each "class" will pretty much be able to solo in the game, but that grouping will help.

What do you guys think? Am I crazy? There is no way of knowing until closer to when GW2 comes out, but a less bloated game indeed it would be. You start out as a Norn, get a bunch of tutorial on how to play your race, then you join other races to fight a greater evil once you've proven a mild-understanding of your race and how to play it. :idea:
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Old Apr 03, 2007, 02:07 PM // 14:07   #2
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they have done away with chapters altogether... and from the sounds of it the 'classes' will be consolidated so that no 'new' ones would need to be released. but I like the idea of classes... and I hope they keep it similar to the current core classes.
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Old Apr 03, 2007, 02:11 PM // 14:11   #3
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I would assume GW2 will introduce whatever professions they will have as core (doubt they'll be exactly the same as the current ones), then they'll probably just leave it at that.
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Old Apr 03, 2007, 02:12 PM // 14:12   #4
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Armor will be no longer class dependent in GW2 as I have read.

and when they referd to the game being bloated they meant how each chapter acted diffrently instead of acting together for the whole experience. and id have to aggree, id ratehr see expansions that add new stuff that effects teh whole game rather then chapters that have mechanics that only effect that chapter

it was also mentiond that not all classes would come back and some would be combined
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Old Apr 03, 2007, 02:22 PM // 14:22   #5
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Quote:
Originally Posted by Exoudeous
it was also mentiond that not all classes would come back and some would be combined
I missed that. Please enlighten me...
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Old Apr 03, 2007, 02:46 PM // 14:46   #6
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Quote:
Originally Posted by aaje vhanli
I missed that. Please enlighten me...
Was mentioned in one of the many interviews floating around. Classes could possibly be cut/merged.

EDIT: It was in PC Gameplay this was first mentioned i believe.

Last edited by Free Runner; Apr 03, 2007 at 02:48 PM // 14:48..
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Old Apr 03, 2007, 03:04 PM // 15:04   #7
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Armour won't be class dependant? That's rather odd. Consider for example how different a melee characters armour "should" look vs. that of a spellcaster. And wouldn't there be a natural variation in armour classes in terms of level (i.e. 85+ warrior vs 65+ spellcaster) for each class? The article states that each race will have a primary attribute unique to itself. So would this mean that you would have one primary attribute for race, one for primary class, and then all of your other primary and secondary attributes? I really think we're going to find that race=class to a good degree in GW2. Perhaps there could be some universal subclasses that are universal between all races, such as healer-type, dmg-spell-type, etc. And the bloating they refered to was not just a disunified campaign issue, they specifically mention not having time to concentrate on what they really wanted to do because they had to re-train everyone in each campaign. If you have 5 races and 5 classes, then there are 25 different combos to train to. But if you were a Norn who got additional training by Charr (think Charr/Norn) then there would only need to be 5 total training programs which could, in turn, be tailored very specifically. The "races" already seem like classes to me as well. Humans seem diverse, Norn are druid types, Charr = melee, sylvari seem like ranger/monk hybrid, Asuras seem like casters with creative weapons.
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Old Apr 03, 2007, 03:18 PM // 15:18   #8
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You are thinking about this to hard, especially about the tutorial stuff.. and i can tell you right now with a good amount of certainty that you wont have a secondary race either.

as for armor, it said while not class specific, they would work diffrently. like for a made up example heavy armor might make it harder for you to cast certain spells i guess, and maybe light armor would make your war move faster.
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Old Apr 03, 2007, 03:18 PM // 15:18   #9
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I hope they cut mesmer to be honest, and put the skills into necromancer, elementalist and ranger. Not that I don't like mesmer, it just has such limited uses. I hope they keep the dynamics though, and maybe even merge the assasin into the warrior. Either way... I am looking forward to see if this game "rocks the party".
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Old Apr 03, 2007, 03:33 PM // 15:33   #10
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I hope they don't make it like 'class=race'. That just wouldn't be cool.=P
They should just spend less time on the tutorial, like they only make some training area where players get to choose what kind of skills/situations they want to practise. Or a library where you can read books or scrolls with information about the different types of skills and abilities. More like give players the choice to learn about the basics.
Also they said they would add less complicated skills, probably skills that are just easy to figure out how they work by using them in real action than just a simple tutorial.
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Old Apr 03, 2007, 07:41 PM // 19:41   #11
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Maybe "race is the new primary class" or something along those lines? I don't know, but honestly, the race-class issue is one of the things I worry about the least. They have done good so far in the past.

I like mesmer. But I like all classes, more or less. So, I hope they don't simply cut one or two out and merge the remnants with others. I hope they do what they have done so good until now: Define a system that works well. I wouldn't even mind all-new classes, as long as they are as distinguished as they were and are.
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Old Apr 03, 2007, 07:43 PM // 19:43   #12
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I don't know, the core classes might somehow made it into GW2 but we're getting new races to play with instead of human.
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