Apr 06, 2007, 06:29 AM // 06:29
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#21
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Forge Runner
Join Date: Mar 2006
Guild: [ToA]
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Hopefully on you tom :P
but ya, i expected a little more. but now its ccol to tell how much dp, what hexes/conditions/ enchants and stuff are on your pet.
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Apr 06, 2007, 06:42 AM // 06:42
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#22
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Forge Runner
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Lack of manual movement was likely for PvP, to stop things like using pets to block bridges and such.
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Apr 06, 2007, 06:46 AM // 06:46
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#23
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Forge Runner
Join Date: Nov 2005
Profession: R/
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I like the new pet control. It gives enough to allow the user to keep their pet from messing up aggro, but doesn't allow them to have complete control which would cause some serious balance issues.
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Apr 06, 2007, 06:58 AM // 06:58
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#24
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Academy Page
Join Date: May 2006
Guild: Minty Fresh Death [MFD]
Profession: P/
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Quote:
Originally Posted by Ceinwyn
is it just me but when i use the pet controls for heroes, the "fight" button cannot be clicked and is used to lock target, shouldnt there be another lock target button and the fight button for aggressive mode instead?
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Exactly what I would like to see. We can now use controls for our pets similar to the target, defend, and avoid combat controls for heroes, but there is still no attack mode. If I sik my pet on an enemy and that enemy dies, I would like to have my pet target a new enemy on it's own much like heroes and henchmen unless I tell it to go for a specific one or not to be so aggressive (no, "defend me by attacking what is beating on me" targeting does not count).
I have said all along that all I want for pet controls would be basically what we have for heroes: attack, defend, avoid combat, and follow calls (or the target button if you prefer). Well, at least we have three of the four now .
Last edited by Bobby Sox; Apr 06, 2007 at 07:09 AM // 07:09..
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Apr 06, 2007, 07:21 AM // 07:21
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#25
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Academy Page
Join Date: Aug 2005
Profession: Me/
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Thank again Anet for Fixing the dumb pet finally they are no longer half wits
Any three out of four aren't half bad so i aren't complaining today
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Apr 06, 2007, 07:27 AM // 07:27
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#26
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Krytan Explorer
Join Date: Jan 2006
Location: Gold Coast, Australia.
Guild: Overclockers Australia [OCAU]
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Only one complaint. I want an "Attack this gye rite now even tho I'm not, kk? Just run in tehre." button.
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Apr 06, 2007, 07:57 AM // 07:57
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#27
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Desert Nomad
Join Date: Jul 2005
Location: Tyria, cappin' ur bosses
Guild: Boston Guild [BG]
Profession: R/W
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But you have that, Bowman. Select a target yourself (but don't attack or call, just look at it basically) and click "Attack" on the pet screen. Pet runs in and pulls aggro.
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Apr 06, 2007, 09:16 AM // 09:16
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#28
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Wilds Pathfinder
Join Date: Mar 2006
Guild: Guildless :(
Profession: R/
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I am happy and satisfied with the pet controls, as well as the buff to trapping. My ranger has never ceased to rule, but now he rules more.
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Apr 06, 2007, 10:16 AM // 10:16
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#29
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Academy Page
Join Date: Jan 2006
Location: Europe [Neths]
Guild: [iP]
Profession: R/
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hmm this is nice, would like an extra move thingy but I guess this would be exploitable in some ways... But I love the heel command, I can actually take a pet and still PULL mobs down... Finally can leave my pet where it should be, at my side, not doing stupid stuff
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Apr 06, 2007, 10:41 AM // 10:41
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#30
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Frost Gate Guardian
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Quote:
Originally Posted by tomcruisejr
Imagine 8 pets zerging 1 target with Brutal Mauling.
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They've killed that one anyhow with the changes to the Paragon shouts only affecting party members - ie. not pets!
So no more happy fun times with beast masters + paragon with anthem of flame, "they're on fire" etc. We're all going to be forced into the jelly mould of nothing but 2 searing flames ele and a spare hero for monking or tanking. Don't dare to think of running anything else, something that's actually fun.
But yeah, the pet controls are nice.
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Apr 06, 2007, 11:09 AM // 11:09
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#31
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Jungle Guide
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Quote:
Originally Posted by geekling
They've killed that one anyhow with the changes to the Paragon shouts only affecting party members - ie. not pets!
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What does Brutal Mauling have to do with Paragons?
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Apr 06, 2007, 11:11 AM // 11:11
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#32
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Wilds Pathfinder
Join Date: Mar 2006
Location: London
Guild: Diary of a Madman [SiKK]
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Bah @ status bar for pets, this means I can no longer hide dangerous hexes on pets to kill their owners... pity.
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Apr 06, 2007, 11:17 AM // 11:17
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#33
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Frost Gate Guardian
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Quote:
Originally Posted by The Ernada
What does Brutal Mauling have to do with Paragons?
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Yesterday anthem of flame, crippling anthem, and anthem of guidance affected all allies - which means pets.
Brutal mauling is an attack skill, those chants are triggered by using an attack skill.
Now, those chants no longer affect all allies, only party members - hence does not affect pets.
Coupled with the beastmaster's pet attacks, does not count as an attack skill, and thus does not trigger those chants either.
Means the beastmaster with bear + paragon with chants that buffs attacks, make them deal extra damage / set things burning / crippled / etc. Is utterly and completely killed.
Last edited by geekling; Apr 06, 2007 at 11:23 AM // 11:23..
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Apr 06, 2007, 11:36 AM // 11:36
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#34
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Frost Gate Guardian
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Finally. Who needs tanking warriors (not that you really need them) in PVE when a pet can do it a lot better than them (AL Buffs, Damage Reduction, Damage...).
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Apr 06, 2007, 02:48 PM // 14:48
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#35
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Lion's Arch Merchant
Join Date: Feb 2006
Location: NL
Guild: Please contact the Administrator if your date of birth has changed.
Profession: Mo/
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It's fine this way, simple but effective
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Apr 06, 2007, 02:58 PM // 14:58
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#36
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Jungle Guide
Join Date: Aug 2005
Location: Squiggilyville. Population: Me.
Guild: [oRly] Hello Kitty Death Squad
Profession: R/Me
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i think this form of pet control is enough. too complex and it would entail alot of messing about and bugs of its own.
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Apr 06, 2007, 03:00 PM // 15:00
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#37
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Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
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Are these active in pre-searing? Because I didn't see any new controls...
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Apr 06, 2007, 03:35 PM // 15:35
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#38
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Jungle Guide
Join Date: May 2005
Location: USA
Guild: Karr's Castle
Profession: W/E
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The controls are fine, they didn't want you to have perfect, pin point, control.
Although I noticed that my pet attacked even when I had him on Heel. Might be a bug..
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Apr 06, 2007, 03:57 PM // 15:57
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#39
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ArenaNet
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Quote:
Originally Posted by Rakeman
I do laugh that these basic controls were the "ZOMG PET CONTROLS!!!!!" that Gaile was hyping up. They work nice though.
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Quote:
Originally Posted by aaje vhanli
Weak, but gets the job done. I agree that Gaile hyped these up too much. Effective, though. No complaints here.
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Could you please show me where I "hyped" the pet controls? I did not provide any details. Said pet controls are coming. (They were.) Said "I think it'll be great to have pet controls." (I do.) Said it would be easier to play with a pet. (It is.) Said pets would be more useful. (They are.)
Where's the hype?
I try to keep my posts and my chats reasonable, even if I'm enthusiastic about something. I try very hard to not get into "hype mode." Kindly take the time to show me where I did, so that I can learn and avoid doing that in the future.
Quote:
Originally Posted by J3mo
It's fine this way, simple but effective
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Quote:
Originally Posted by trobinson97
I am happy and satisfied with the pet controls, as well as the buff to trapping. My ranger has never ceased to rule, but now he rules more.
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Agree. I'm with you on that.
__________________
Gaile Gray
Support Liaison
ArenaNet
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Apr 06, 2007, 04:11 PM // 16:11
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#40
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Wilds Pathfinder
Join Date: Nov 2005
Profession: R/
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I think the pet controls are great! Simple and effective.
In pre, now my pet wont steal my XP while im afk deathleveling =D
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