Apr 10, 2007, 01:34 AM // 01:34
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#61
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Forge Runner
Join Date: Nov 2005
Location: Spiral of The Red Rose, Kryta (Columbus, IN)
Guild: Heros of Titans Realm [HotR]
Profession: E/
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I pray, I honestly do, that each race introduced is just for cosmetic. That there is no serious things, besides little things like "These creatures have a .5% faster run speed"
That sort of thing isn't going to change anything.
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Apr 10, 2007, 01:36 AM // 01:36
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#62
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Academy Page
Join Date: May 2005
Location: Denial
Guild: Ether Jar [Ethr]
Profession: N/E
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I've been wanting to play one of the various centaur.
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Apr 10, 2007, 01:37 AM // 01:37
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#63
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Hall Hero
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Quote:
Originally Posted by Neriandal Freit
I pray, I honestly do, that each race introduced is just for cosmetic. That there is no serious things, besides little things like "These creatures have a .5% faster run speed"
That sort of thing isn't going to change anything.
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I agree half-n-half. I'll post my opinion in this thread, as well: I think racial abilites and/or stats would be pretty cool to see, but it would cause an annoying limitation in PvP. Having to pick your professions based on a race is a bad way to go.
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Apr 10, 2007, 01:39 AM // 01:39
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#64
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Forge Runner
Join Date: Mar 2007
Guild: Astral Revenants
Profession: P/W
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Well Undead would be incredibly lame, but not all are mindless. There are sentient ones. eg, the quest guy in Sulphurous Wastes.
Yeah I suppose they do look a little different. But so do Krytans and Ascalons. I'm guessing the Stone Summit will be wiped and the survivors will probably be absorbed into normal dwarf society... or executed for war crimes.
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Apr 10, 2007, 02:03 AM // 02:03
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#65
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Lion's Arch Merchant
Join Date: Oct 2005
Guild: [JF] Just Friends, [NOT] Nomads of Turmoil
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Yeah my point wasn't really that Stone Summit should be a different race, but more like that they are a different race as in Tyrian to Canthan or Elonian. A race within a race deal. Would add for mroe customization, just as there are Elonian Centaurs which are more gazelle like and Tyrian centaurs which are more horse like.
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Apr 10, 2007, 02:19 AM // 02:19
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#66
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Frost Gate Guardian
Join Date: Jan 2007
Location: A Famous Small Town in PA
Guild: Saints of Avalon
Profession: R/Mo
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I can live with the tengu if they stop that hellish squawking. I can't stand Talon for that very reason and would rather have that defunct assassin henchie than that oversized parrot any day of the week
All this speculation on races makes racial abilites and resulting skill impact very interesting to me (lack of skin, incapable of bleeding/poison, natural resistance, etc.).
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Apr 10, 2007, 03:18 AM // 03:18
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#67
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Pre-Searing Cadet
Join Date: Apr 2006
Guild: Legion of the Golden Aguila
Profession: W/Mo
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maybe the Charr are the shapeshifters
(the Charr actually developed shapeshifting abilities in 200 years or so)
it would be somewhat redundant if there are two canine-type races in the game.
a little far-fetched but hey as long as we're guessing, might as well
seriously though, i would want to see a "flying" race and an "elemental" race.
Last edited by Desree; Apr 10, 2007 at 03:20 AM // 03:20..
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Apr 10, 2007, 03:55 AM // 03:55
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#68
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Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
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Quote:
Originally Posted by Desree
maybe the Charr are the shapeshifters
(the Charr actually developed shapeshifting abilities in 200 years or so)
it would be somewhat redundant if there are two canine-type races in the game.
a little far-fetched but hey as long as we're guessing, might as well
seriously though, i would want to see a "flying" race and an "elemental" race.
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No, the Norn are the confirmed shapeshifting race.
Charr will probably have unique fire skills.
Anyway, what other canine race are you referring to?
Sylvari are "beings of light", so they could be considered an elemental race...
I'd rather be able to summon and control elementals, than play one.
And no to a flying race... it would give too many advantages the other races don't have.
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Apr 10, 2007, 04:19 AM // 04:19
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#69
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Lion's Arch Merchant
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If you can accept that different professions in GW currently have health bars, energy bars, and armor that maxes at different points...haven't you already accepted the idea that the differences between professions confers certain intrinsic abilities not available to others? How is that different from accepting that different races are also intrinsically strong and weak in certain areas?
Plus, if every profession across the board has some form of "speed" skill, why not free up that slot on the bar and create a race that's a little faster all the time? Or if you buy particular armor in order to get resistence to physical or elemental damage...why not link that to a race instead of a profession? That would add more flexibility rather than less to the way that you play a given profession.
If you ask me, what you have is a situation where right now there's "Column A" and "Column B" where one column is the profession, and the other are the attributes/bonuses/etc. available to it. But if you make "Column A" "Column B" and "Column C" - well, obviously, the possibilities to mix and match are much greater.
The hardest part would be, as some people have brought up, not creating races that more or less compel a certain playstyle. But I don't doubt that it's *possible* to avoid this pitfall, and it's clear that there is a potentially exponential increase in customization.
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Apr 10, 2007, 05:58 AM // 05:58
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#70
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Jungle Guide
Join Date: May 2005
Location: NC
Guild: DKL
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Quote:
Originally Posted by TedTheShred
First of all, it is a typo. Here's the wording of the sentence: "...whether they want to be a Norn, a Surrow, or Human warrior..." Ever played mad gab?
A Surrow
As ur row
As ur raw
Asura.
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Wow. No, I never played mad gab, and I never expected a mispelling that bad. Anyhow, I'm glad, yet sad. I'm glad because Satyr's just suck. I'm sad, because we still have the pokemen.
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Apr 10, 2007, 11:38 AM // 11:38
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#71
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Forge Runner
Join Date: Mar 2007
Guild: Astral Revenants
Profession: P/W
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Charr aren't canine related. They're supposed to be big cats. Like lions. With horns.
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Apr 10, 2007, 02:05 PM // 14:05
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#72
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Frost Gate Guardian
Join Date: Nov 2006
Guild: Call to the Torment {CttT}
Profession: A/
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Well i'm inclined to agree with most of you and agree that as a previous poster mentioned, A-net are more likely to dredge up old mythic kinds of beings to make as races than use the generic ones that are beaten to death. What i'm wondering about is how you will use these new races, will they be backwards compatible because
"The Eye of the North expansion contains only max-level content. There's no time to train raw recruits; no time to study with great masters. Only heroes need apply." so obviously you'll apparently need to train up prior to doing the expansion. and on another note, hey phal long time no see, how are things? (Net connection prevents play for one more month then i can return)
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Apr 10, 2007, 03:06 PM // 15:06
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#73
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Krytan Explorer
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Quote:
Originally Posted by Erik Flannum @ eurogamer.net
So a Norn warrior is going to have this were-bear ability, while a Human warrior will have a completely different ability just as significant [...].
So people who like playing as warriors are going to get a lot of variety out of choosing whether they want to be a Norn, [Asura], or Human warrior - as those are all going to feel very different.
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Seems to me that the main difference between races will be additional skill-abilities.
Quote:
Originally Posted by Erik Flannum
Our current plan is to include the primary and secondary professions that we had in the first game.
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This is coming closer to confirming my previous speculative theory that GW2 will include a skill system as follows: Primary Profession skills -> Secondary Profession skills -> Race Specific skills
I personally like the idea... As long as those race specific skills are well-balanced. But I trust aNet has time to work on that.
Now I just wish they'd announce what professions will be available. I'm hoping for all 10 current professions, myself... Just reworked and balanced out.
Last edited by aaje vhanli; Apr 10, 2007 at 03:22 PM // 15:22..
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Apr 10, 2007, 03:07 PM // 15:07
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#74
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Forge Runner
Join Date: Nov 2005
Location: Among dead bodies.
Guild: The Republic of Sky Pirates
Profession: E/
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Priorities must be set. If Anet tried to make every race that appeared in GW1 (all campaigns + GW:EN, then GW2 won't be ready for at least 5 years.
I'm thinking mostly about humans, charr, dwarves, centaurs, norn, sylvari, and asuras. That would already be 7 spieces, with armor sets needed for all professions.
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Apr 10, 2007, 03:17 PM // 15:17
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#75
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Forge Runner
Join Date: Nov 2005
Location: Spiral of The Red Rose, Kryta (Columbus, IN)
Guild: Heros of Titans Realm [HotR]
Profession: E/
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Quote:
Originally Posted by prism2525
Priorities must be set. If Anet tried to make every race that appeared in GW1 (all campaigns + GW:EN, then GW2 won't be ready for at least 5 years.
I'm thinking mostly about humans, charr, dwarves, centaurs, norn, sylvari, and asuras. That would already be 7 spieces, with armor sets needed for all professions.
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I think it's been said some where, perhaps the magazine, that all armor is going to be the same for each race? Or that any profession can wear any-said armor?
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Apr 10, 2007, 03:56 PM // 15:56
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#76
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Krytan Explorer
Join Date: Dec 2006
Location: Stygian Veil
Guild: Shoop Da Woop [Lolz]
Profession: N/Mo
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I wanna be an Ice Imp, small and annoying.
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Apr 10, 2007, 05:41 PM // 17:41
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#77
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Frost Gate Guardian
Join Date: Mar 2007
Location: Private room in the Catacombs with Eve
Guild: Deaths Doormen (DOA)
Profession: N/E
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how about a playable dwarf personally i think would be interesting
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