Apr 11, 2007, 01:32 AM // 01:32
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#21
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Ascalonian Squire
Join Date: Feb 2007
Guild: Ancient Warlords of Tyria
Profession: A/Me
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Sin's rely on their skills for dmg...cause their daggers are crap at 7-17 max. I have a feeling anet looks at the +dmg done by skills compaired to other proffs skills and sees that the sin has a bit high +dmg, but when noting the weapons we are restricted to...
There should be some sin skill that has "for the next x...x attacks, you do+15dmg" or maybe for the next x...x seconds
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Apr 11, 2007, 01:33 AM // 01:33
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#22
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Krytan Explorer
Join Date: Feb 2007
Guild: Aatxe Pirates [YaRR]
Profession: A/
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Quote:
Originally Posted by seut
p.s.: sins welcome back to the useless profs
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Wtf are you talking about, they are one of the most useful professions in Guild Wars.
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Apr 11, 2007, 01:35 AM // 01:35
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#23
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Ascalonian Squire
Join Date: Feb 2007
Guild: Ancient Warlords of Tyria
Profession: A/Me
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no, they are quite underdogfull.
they need some skills that are something along the lines of
"Lead attack. Shadow step to target foe and strike (for normal dmg amount)" chains need a lil more work too.
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Apr 11, 2007, 01:37 AM // 01:37
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#25
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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Quote:
[*]Spiteful Spirit: decreased Energy cost to 10.
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Yeah, ok, time to have fun with Spiteful.
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Apr 11, 2007, 01:37 AM // 01:37
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#26
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Wilds Pathfinder
Join Date: Sep 2005
Guild: Tyrian Explorers League
Profession: R/P
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Quote:
Originally Posted by Swift Thief
Wtf are you talking about, they are one of the most useful professions in Guild Wars.
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People are just being cranky because assassins no longer allow easy wins in Hero vs Hero
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Apr 11, 2007, 01:39 AM // 01:39
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#27
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Wilds Pathfinder
Join Date: Jun 2006
Profession: N/
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Quote:
Originally Posted by Grammar
Instead of buffing SS in response to the crazy Soul Reaping nerf, why not just leave SS the way it is and fix the crazy Soul Reaping nerf?
Eh, what are ya gonna' do.
If Soul Reaping stays the way it is, then the buff to SS and the other necro skills are OK by me.
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Same here, although I think a reduction in the cost of Fiends is called for seeing as they're the most squishy (except for Bone Minions which are really only bomb fodder seeing as we cant use them as a back up battery anymore)
Last edited by Blackhawk; Apr 11, 2007 at 01:41 AM // 01:41..
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Apr 11, 2007, 01:39 AM // 01:39
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#28
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Forge Runner
Join Date: Mar 2006
Guild: [ToA]
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wewt for dead sins!
natrual stride... i liked it. its still good but i may have some trouble with it.
mending touch- never used it much but i did forsee me using it... meh i dont really need conditions off every 4 secs anyways.
i say good update.
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Apr 11, 2007, 01:41 AM // 01:41
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#29
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Ascalonian Squire
Join Date: Feb 2007
Guild: Ancient Warlords of Tyria
Profession: A/Me
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Quote:
Originally Posted by Scutilla
People are just being cranky because assassins no longer allow easy wins in Hero vs Hero
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No, i never hero vs hero'ed, thought i hear about 1v1 and i thought it would seriously be one player against another, no heros, no hench. That would be great fun
EDIT:
wow im off topic
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Apr 11, 2007, 01:42 AM // 01:42
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#30
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Frost Gate Guardian
Join Date: Jun 2005
Guild: Gwonline Guild [GWO]
Profession: N/R
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dunno about you guys, but last few assassin skill changes just buffed my build even more, also i agree that while its a bit nice to have lower energy cost on a few necro skills, this really doesn't fix the SR problem, and im not sure why flesh golem is 10 energy now when it was fine how it was really (though im not complaining since it'll help very slightly with SR)
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Apr 11, 2007, 01:48 AM // 01:48
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#31
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Frost Gate Guardian
Join Date: Feb 2007
Location: Saint Louis, MI (yes, it exists)
Guild: Pylons of Bastet [PofB]
Profession: E/
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Quote:
Originally Posted by noocoo
No idea why they change these 2 skills damage back.
{i.e. Mind Blast and Brutal Weapon}
Are they both overpower?
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No idea about Brutal Weapon, but using Mark of Rodgort with Mind Blast got the same effect as Searing Flames on a single target minus any energy issues whatsoever.
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Apr 11, 2007, 02:00 AM // 02:00
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#32
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Krytan Explorer
Join Date: Jul 2006
Location: Canada eh
Guild: looking for mature, luxon pvx guild
Profession: Mo/
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Quote:
Originally Posted by Kuldebar Valiturus
Warrior- Burst of Aggression: decreased duration to 2..10 seconds.
[/INDENT] Bug fixes[LIST]
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It's about goddamn time.
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Apr 11, 2007, 02:01 AM // 02:01
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#33
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Banned
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Quote:
Originally Posted by Ensign
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Yeah, ok, time to have fun with Spiteful.
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You supported the Soul Reaping nerf. Still support it now? Heh. Hopefully you got the hint.
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Apr 11, 2007, 02:05 AM // 02:05
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#34
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Ascalonian Squire
Join Date: Mar 2007
Profession: N/Me
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Quote:
see several reductions in Energy costs for SR-related skills in an upcoming build.
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I don't know I misinterpret this or if the post was not intended to sau this, but anyhow, it felt funny reading this and seeing the only SR skill in the update having energy cost increased. Not that if affects anything for me or necros in general, just pointing out a discrepancy.
As to the other updated skills, I don't SS much, but my SV that I play a lot does use WoB often, and it will leave Orders more flexibility to bring some other skills or heal/battery more often.
I guess Anet succeeded in giving something back in exchange for the nerf, though I don't feel it was the best sollution... I was very much hoping that the comunity would win this and Anet assume it's humanity proness to error and take a humble step to show the community what it's all about, so I'm sad to think that things went as they went for purpose of maintaining an authority image, which we already experience enough in life and in other game franchises.
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Apr 11, 2007, 02:09 AM // 02:09
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#35
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Wilds Pathfinder
Join Date: Nov 2006
Guild: Gwen Is [EVIL]
Profession: N/
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First there was:
"Brutal Weapon: increased damage to 10..25, increased duration to 1..45 seconds."
"The fact that Brutal Weapon cannot stack with Enchantments is a bigger drawback than we'd originally thought, so we gave this skill a slight damage boost and a significant duration increase."
And then:
"Brutal Weapon: decreased damage to 5..15, increased duration to 15..45 seconds."
The Lord giveth, and the Lord taketh away.
I know it doesn't "stack" with enchantments, but it doesn't even function with enchantments. Some monk goes and casts Aegis, so much for that weapon spell.
PS, I don't recall the damage on BW before the buff, but if it was only a slight increase to 25dmg, isn't cutting it down by 10pts (40%) a bit of a pendulum swing? Just wondering.
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Apr 11, 2007, 02:16 AM // 02:16
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#36
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Pre-Searing Cadet
Join Date: Apr 2007
Profession: Mo/Me
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So they simply didnt expected that much reaction from SR nerf?
And now they buff necro skills. Yeah, lets talk about balance...
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Apr 11, 2007, 02:26 AM // 02:26
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#37
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Wilds Pathfinder
Join Date: Nov 2006
Guild: Gwen Is [EVIL]
Profession: N/
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Quote:
Originally Posted by Kuldebar Valiturus
Update - Tuesday April 10
Skill updates
Necromancer- Animate Flesh Golem: decreased Energy cost to 10.
- Dark Fury: fixed a bug in the skill's description that caused it to report its range incorrectly.
- Icy Veins: increased Energy cost to 10.
- Order of the Vampire: decreased Energy cost to 5.
- Spiteful Spirit: decreased Energy cost to 10.
- Well of Blood: decreased Energy cost to 10.
- Well of Power: decreased Energy cost to 10, decreased casting time to 2 seconds.
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Well spells are a step in the right direction.. though i still don't see the efficiency in reducing the cost of a whole pile of skills (there are more to come, right?) when a simple and functional alternative is standing up and screaming "look at me".
The only build I ever used Icy Veins in (and I did actually have an Icy Veins build) used the skill because it was cheap and spammable. And more effective against LOW level mobs - fairly week on higher mobs (who don't stand close enough at the END of a fight for it to be useful). So much for that one.
Decreasing the cost of animate flesh golum does no one any good. The spell is rarely recast 1) due to the long recharge and 2) A level 26 Flesh golum just doesn't die off that fast. This particular attempt to passify a largly dissappointed player base just smacks of a token effort on A-Net's part. Sorry, but I'm really starting to lose faith in the franchise. If the follow up series is going to be rife with the same pigheaded attitude, and tight lipped customer relations policy, you can pretty much count me out.
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Apr 11, 2007, 02:27 AM // 02:27
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#38
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Jungle Guide
Join Date: Sep 2005
Profession: Mo/
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so sad, i liked playing my necro... oh well
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Apr 11, 2007, 02:37 AM // 02:37
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#39
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Wilds Pathfinder
Join Date: Oct 2006
Location: Aussieland
Guild: Prime Players Of [OSHA] ~ [dth] alliance. <3
Profession: Me/E
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..Why did they nerf mirror of disenchantment?
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Apr 11, 2007, 02:39 AM // 02:39
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#40
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Banned
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Quote:
Originally Posted by Zinger314
I don't agree with the Soul Reaping nerf in the sense that it didn't accomplish its intended goal. (i.e. N/Rts in PvP)
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Exactly. It was a pointless nerf and Anet doesn't have the common courtesy to admit their error.
Oh and about your times... nice bragging But a skilled team of 8 mesmers could take the mission on with just as good time. Or any profession, really.
Last edited by Series; Apr 11, 2007 at 02:41 AM // 02:41..
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