Apr 17, 2007, 12:21 PM // 12:21
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#21
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Forge Runner
Join Date: Nov 2006
Profession: A/N
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Quote:
Originally Posted by J.Kougar
I don't remember ever seeing anyone complain about it being over powered in PvE before
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No, why would it be overpowered in pve, when monsters fall every second giving necros huge, endless amount of energy
Even investing 5 miserable points into SR gives every energy you need in pve
This SR talk is pathetic, but ppl who try to defend it "ooh it wasn't overpowered in pve" are...
No words for it, because I don't want to offend others
Re..rds
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Apr 17, 2007, 12:51 PM // 12:51
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#22
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Frost Gate Guardian
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Quote:
Originally Posted by The Ernada
And I say again. How does that make me a troll? My reference to PVE players was that I was saying that I wasnt surprised that it was PVE players making suggestions to limit PVP play. So tell me again how I was flaming?
And your theory about limiting professions still doesnt make sense. It would not limit the number of skills that would need balance. If a skill is overpowered then it needs balancing.
Overpowered builds revolve from overpowered skills and so you have teams built with them in mind. It's not the other way around. It's not like those skills are suddenly overpowered because there are a few copies in a team.
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Yet PvP players want to limit PvE because they feel something is over powered in PvE? Besides with how the game is, the change would be for both PvP and PvE. As for you being a troll you have only berated PvE players in this thread and the Soul Reaping one.
Yet some skills are over powered because multiple primary professions use them. Is that not the primary reason "Incomming" was hit? I've been out of the loop on the Paragon bit so do correct me if I'm wrong on that.
Quote:
Originally Posted by explodemyheart
I wasn't aware of the fact that this game was specifically meant to be played with balanced teams. If a team wants to have 3 monks for heal/prot and 4th for a smiter, they should be able to do it. The skill balances are what will keep a team of 3+ of any 1 profession from being an overpowering team, balanced or not.
The overpowerment is not necessarily in the fact that a team is made up of entirely 1 profession. It lies in the broken skills (or in this case, SR). A balanced group can be just as powerful as a group of all of one profession.
Let's take a rainbow spike, for example. Assume there'll be 2-3 monks for the heal/prot so that leaves us 5-6 people of various other professions with which to coordinate a spike. All of those people will have one skill with which to spike with, probably a second skill to follow up with if need be.
If the people are all on Vent together, someone is calling correctly, they have enough damage for the spike and people don't suck, their spike won't necessarily be more or less powerful than a group of 5-6 spiking paragon, or rits, or eles.
What you're suggesting would not hinder gimmick builds. Period. It would change them, that's it. As soon as Anet destroys one gimmick, another will pop up. That's why constant skill balances are absolutely necessary. I absolutely guarantee you that if Anet were to limit 3 of one profession to a single party there would be just as many gimmick builds as there were before. Thus, the only thing that would be achieved, is limiting the players.
From reading your posts, I have a feeling that you don't do PvP much, if at all. If you did, you would understand what I'm saying.
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Yet the skill balances nor the Soul Reaping nerf has done much of anything to Necro/Rits aside from teaching them how to count to 5. As for the balanced group being capable of being just as if not more powerful I fully agree with you but the balanced one takes more skill, correct? Isn't this game supposed to be the Player Skill over the Skill Bar? Oh, as a side note that is a bit off topic, I truely would love to see a smiting monk in PvP. Not the all monks using maintained enchantments on each other while using "Signet of Mystic Wrath."
Quote:
Originally Posted by explodemyheart
By the way, hender is not a word.
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But 'hinder' is a word. I wasn't aware spelling errors were forbidden.
Quote:
Originally Posted by explodemyheart
Simply calling him a troll does not make him one. Just because he posted something like that does not mean he was intentionally trying to provoke. It means he was posting what he felt. He might have been trying to provoke, he might also have been geniune.
He also has a point. If you read through all of these threads, you'll find many, many people speaking completely from the PvE point of view. Not only that, but stating that they don't care what happens to PvP, as long as it doesn't ruin their precious PvE.
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As for the first part, I would be inclided to go along with that if not for the majority fo his/her posts in the Soul Reaping topic.
As for the second part, what about the PvP that dont' care about PvE as long as it doesn't ruin their PvP enjoyment? Many people are in speaking from a PvE point of view because the Soul Reaping nerf wasn't good for PvE and it appearantly didn't stop the Spirit Spammers in PvP either.
Quote:
Originally Posted by explodemyheart
Just because you didn't see them doesn't mean they didn't exist. I know quite a large number of people that had and still have all of the gear for 55 necroing, and still do it on occasion.
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Just read what I said. " Not saying that there isn't a necro one just that others are used more since they seem to work better. " I not entirely sure how to make that clearer to you. I played a Necro 55 before but found it dull as farming is just plain dull to me.
Quote:
Originally Posted by explodemyheart
The whole point is that this is the 9.7 millionth thread on the topic. There is one thread devoted specifically to it. There have been countless suggestions made for Anet in that thread. Another one is not necessary. It's redundant, annoying, and does not accomplish anything.
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What is redundant, annoying, and does not accomplish anything is going through this tango with the same people would aren't trying to come up with helpful suggestions but rather prefer to try and berate people. Look at the Soul Reaping thread and you see people arguing about anything but what it is there for now. Look at what this one turned into. This thread wasn't just about Soul Reaping either but about Spirits and Ritualists' Spawning Powers.
Quote:
Originally Posted by explodemyheart
I'm sorry you continually fail to grasp the point.
The entire point is that the AI CANNOT COMPLAIN. If something is overpowered in PvE, there is nobody to complain about it. That's why "I don't remember ever seeing anyone complain about it being over powered in PvE before" is not a valid argument. Because there is nobody to complain.
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I'm sorry you continue to fail to grasp the concept. It does not matter if they can or not, why would they complain about the necro when some have necro's with them and OTHER professions are wipping them out more than anything.
The whole thing of "AI CANNOT COMPLAIN" is not a valid argument either as other professions are soloing them or duo farming them more commonly. You see Monk/Warrior and Monk/Mesmer farmers more than anything else. Does anyone complain? How was the Soul Reaping messing up others in PvE before the nerf? Arena Net supposedly players their own game so why wasn't Soul Reaping fixed in the two+ years it's been around? Thing is, Mo/W and Mo/Me slaughters more AI than a necro so the "AI CANNOT COMPLAIN" when talking about the Necro is kinda moot isn't it?
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Apr 17, 2007, 01:23 PM // 13:23
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#23
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Forge Runner
Join Date: Dec 2005
Guild: [PHNX]
Profession: Mo/
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Alright, the fact is SR was overpowered in PvP and PvE. Seriously, find energy management through skills. As a monk I am always searching for new energy management, because we have no good primary profession E-management skills. The professions that don't have an energy-related primary attribute have to learn to cope and use skills to successfully manage our energy (that could be primary, or secondary profession skills). If you can't run successful builds with SR's current state: you are doing something wrong.
Go play monk for a while and realize you can't pump out skills whenever you want, you have to watch your energy and only use skills when needed. Many PvE necros simply need to adjust. Throughout the game they have been able to pump out skills without needing to worry about the little blue bar; now that they are receiving the message "Not Enough Energy": instead of learning to watch it, and bringing skills to help manage it, they are complaining that they are now unplayable. So not true.
Gimmicks are, and always will be, a part of PvP game play. The only way to stop them is to nerf skills; not parties. I'll just...
Quote:
Originally Posted by explodemyheart
I guarantee you, nothing but skill balances will help deal with gimmicks. Whether it's a balanced team, a rainbow sort of spike, or a team with 8 of one single profession, there will always be gimmick builds. Why? Because people want easy fame/rank and people will use them because that's what works. If there's overpowered skills, no matter the profession or abundance of that profession in the party, they will still be overpowered unless the skills themselves are changed. All you will achieve by limiting the number of a single profession would be to further limit people.
I'm not sure when "having a different opinion" became "trolling", but okay. If you say so.
I guess you missed the memo about 55 necros?
I don't think that was trolling, nor was it a flame. Do you have an affinity for those words or something? I think it was a legitimate question and it's not derailing the topic, really, as it is in direct response to part of why Gaile has said that SR was nerfed in the first place. Just because you don't like it doesn't mean it's wrong.
Really, if something is overpowered in PvE, who complains? To suggest that the other classes will complain about it is, frankly, a bit ridiculous. I don't exactly agree that it was powerful for PvE, because it's PvE, for god's sake but assuming for a second it was, there's no reason for other players to complain, as suggested, because what someone else is doing isn't hurting your gameplay. Who's left to complain, but the AI? We all know they can't complain.
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QFT
Last edited by Hell Raiser; Apr 17, 2007 at 01:26 PM // 13:26..
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Apr 17, 2007, 02:30 PM // 14:30
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#24
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Frost Gate Guardian
Join Date: Mar 2007
Location: Private room in the Catacombs with Eve
Guild: Deaths Doormen (DOA)
Profession: N/E
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the fact of the matter was it seams IMHO that there was a such a outcry that SR was so over powered by both PvP and the PvE community that after so long that Anet desides to look into it, however the answer a timer on a primary attrubite to a class.
There have been many arguement both for the nerf and against, we really dont need to go down that road again, was there concern with sr (most likely) was this the answer to it (proberly not) are we as necros now stuck (yep) will we survive (most likely its just a game right)
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Apr 17, 2007, 03:25 PM // 15:25
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#25
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Krytan Explorer
Join Date: Nov 2006
Profession: W/
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I do think people exaggerate the soul reaping nerf. People like to complain and while I do try to read people's post, i'm trying to find the reason why this thread was created. But this thread is more like a bitch fest if anything. And Alderin, you got what was coming for you from your first post. People who dislike the SR nerf, just need to move on.
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Apr 17, 2007, 03:58 PM // 15:58
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#26
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Lion's Arch Merchant
Join Date: Jul 2006
Location: Nebraska
Guild: The Killer Panda Bears
Profession: W/Mo
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I agree with the original poster on everything said!
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Apr 17, 2007, 04:07 PM // 16:07
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#27
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Wilds Pathfinder
Join Date: Jan 2007
Location: Alberta
Guild: Charter Vanguard [CV]
Profession: Mo/
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A 3-per-team limit would have saved the Paragon. =(
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Apr 17, 2007, 04:16 PM // 16:16
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#28
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Wilds Pathfinder
Join Date: Sep 2005
Location: Indiana
Guild: Gui1d War스 P01ic트 [Pr으]
Profession: Mo/
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Quote:
Originally Posted by Alderin
Yet PvP players want to limit PvE because they feel something is over powered in PvE? Besides with how the game is, the change would be for both PvP and PvE. As for you being a troll you have only berated PvE players in this thread and the Soul Reaping one.
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You really love the world troll, don't you?
Like I said before, just because you call someone a troll doesn't mean they are one. And guess what? I PVE TOO! GASP!
Quote:
Originally Posted by Alderin
Yet some skills are over powered because multiple primary professions use them. Is that not the primary reason "Incomming" was hit? I've been out of the loop on the Paragon bit so do correct me if I'm wrong on that.
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Then other skills took the popularity place. Skill balances are the only way to deal with gimmicks.
There's only so many ways it can be said.
Quote:
Originally Posted by Alderin
Yet the skill balances nor the Soul Reaping nerf has done much of anything to Necro/Rits aside from teaching them how to count to 5. As for the balanced group being capable of being just as if not more powerful I fully agree with you but the balanced one takes more skill, correct? Isn't this game supposed to be the Player Skill over the Skill Bar? Oh, as a side note that is a bit off topic, I truely would love to see a smiting monk in PvP. Not the all monks using maintained enchantments on each other while using "Signet of Mystic Wrath."
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I'm not suggesting the change to SR was ideal and that it shouldn't be dealt with in a different way. I guarantee I know better than you do that the ultimate problem was not fixed.
In my opinion, no, the balanced team is not always more skilled. A rank 9 blood spike group will be better, more often than not, a rank 3 blood spike group. The same goes for balanced. Skill over skillbar.
You'd love to see a smiter monk in PvP? That there just shows your absolute inexperience on the matter that you shouldn't even be arguing anyway.
Quote:
Originally Posted by Alderin
But 'hinder' is a word. I wasn't aware spelling errors were forbidden.
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Don't get your panties in a wad, there. Hender is not a word, you used it many times, I was simply pointing out that you were incorrect. I'm sorry that you live in a world where you have to get defensive when someone points out a mistake rather than, you know, learning from it and moving on.
Quote:
Originally Posted by Alderin
As for the first part, I would be inclided to go along with that if not for the majority fo his/her posts in the Soul Reaping topic.
As for the second part, what about the PvP that dont' care about PvE as long as it doesn't ruin their PvP enjoyment? Many people are in speaking from a PvE point of view because the Soul Reaping nerf wasn't good for PvE and it appearantly didn't stop the Spirit Spammers in PvP either.
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Those people are stupid too. However, at the moment that's not what I'm talking about so your point is moot.
It has obviously already been generally agreed that the change to SR was not ideal. It did not please a lot of people and it did not fix the problem.
Quote:
Originally Posted by Alderin
What is redundant, annoying, and does not accomplish anything is going through this tango with the same people would aren't trying to come up with helpful suggestions but rather prefer to try and berate people. Look at the Soul Reaping thread and you see people arguing about anything but what it is there for now. Look at what this one turned into. This thread wasn't just about Soul Reaping either but about Spirits and Ritualists' Spawning Powers.
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Helpful suggestions have already been given. Several of them. Some of them even several times! I'm not sure if you just get bored of reading, I realize that the other SR thread is pretty long, but they're all there.
I don't know what more you want. Suggestions have been given. Anet is aware of it, as Gaile, at the very least, has been following it. Opening another topic on the subject and saying that nobody is giving suggestions is absolute nonsense. Maybe your post is not getting the constructive advice that you wanted because it doesn't need it. The other thread has the necessary suggestions.
Quote:
Originally Posted by Alderin
I'm sorry you continue to fail to grasp the concept. It does not matter if they can or not, why would they complain about the necro when some have necro's with them and OTHER professions are wipping them out more than anything.
The whole thing of "AI CANNOT COMPLAIN" is not a valid argument either as other professions are soloing them or duo farming them more commonly. You see Monk/Warrior and Monk/Mesmer farmers more than anything else. Does anyone complain? How was the Soul Reaping messing up others in PvE before the nerf? Arena Net supposedly players their own game so why wasn't Soul Reaping fixed in the two+ years it's been around? Thing is, Mo/W and Mo/Me slaughters more AI than a necro so the "AI CANNOT COMPLAIN" when talking about the Necro is kinda moot isn't it?
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It is you who does not grasp the concept. Reading comprehension tells you that I agree it does not matter that the AI cannot complain. "AI cannot complain" is not my argument, at least not all of it and certainly not the point.
Again, read carefully. You might want to start from the beginning.
If something is overpowered in PvE, there is nobody to complain about it. The AI doesn't, because the AI can't. If the AI can't, that would only leave the actual PvE players. Except... when something is overpowered in PvE, the PvE players don't complain! Something being overpowered in PvE simply lets them complete their goal faster, there's nothing to compain about.
You're like a brick wall. Not only that, but you've demonstrated very little knowledge about PvP. I don't know about you, but my momma taught me a long time ago that if you don't know about something, you don't argue about it vehemently because it makes you look like an ass.
Suggestions have been given. Anet is aware of the suggestions. A change may or may not be made.
Quote:
Originally Posted by creelie
A 3-per-team limit would have saved the Paragon. =(
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Actually, likely not the truth.
6v6, running 3 paragons, you could set up a team in such a way that nobody could be killed unless someone slacked on the job. Even then, if one paragon temporarily slacked (whether purposely or because they were interrupted or knocked down or what have you), the other 2 could hold the team up long enough for the other paragon to get it back together.
Last edited by explodemyheart; Apr 17, 2007 at 04:21 PM // 16:21..
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Apr 17, 2007, 04:26 PM // 16:26
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#29
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Krytan Explorer
Join Date: Feb 2007
Guild: Ridirian Guides
Profession: W/Me
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Quote:
Originally Posted by milkflopance
Gaile has said that Soul Reaping wasn't just changed because of abuse in PvP, but also because of it being overpowered in the first place.
Soul Reaping has been dealt with, and still remains as one of the more powerful primary attributes. All it requires now is that the player manages their energy better.
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I think some dev had an half arsed idea on how to stop the spirit exploit and is too proud to revert back to the previous status quo and reduce spirit energy gained. The fact that the change did not help the situation with the exploit is proof of the problem. I am wondering if an elementalist would not make a better necromancer or mesmer even. I will run my ele as an ss necro and see how well she goes.
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Apr 17, 2007, 04:26 PM // 16:26
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#30
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Site Contributor
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I appreciate the spirit in which this thread was made, but it will degenerate into PvP vs. PvE and has all ready deteriorated into flames. Please keep discussion on Soul Reaping to this thread:
http://www.guildwarsguru.com/forum/s...php?t=10139355
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