Apr 09, 2007, 07:23 AM // 07:23
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#61
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La-Li-Lu-Le-Lo
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Quote:
Originally Posted by nugzta
Im hoping it will be "Challenge" or "Advance" mode. Less mobs, lower level, improve the monster builds, each monster has ressurection skill, smarter AI, etc.
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PvE mobs with AI to simulate GvG teams, is what that translates into for me.
But maybe I hope for too much.
__________________
Stay Breezy
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Apr 09, 2007, 07:48 AM // 07:48
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#62
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Wilds Pathfinder
Join Date: Oct 2006
Location: Denmark
Guild: Rule Thirty Four [prOn]
Profession: Mo/
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Quote:
Originally Posted by Omega X
I agree, there should be other ways to make the game harder without environmental effects, over leveled enemies, and patrols of 30 units each crossing each other's paths.
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Already there. It's called PvP.
That's what it is,
PvP is for fighting on an equal field, with smart opponents.
PvE is for fighting the big stupid brute with the overpowered skills.
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Apr 09, 2007, 08:21 AM // 08:21
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#63
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Wilds Pathfinder
Join Date: Oct 2006
Location: Aussieland
Guild: Prime Players Of [OSHA] ~ [dth] alliance. <3
Profession: Me/E
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Quote:
Originally Posted by Zinger314
[*]Mesmers will supposedly get their "PvE Buff" with the Hard Mode update. The buff will likely include an entire nerfing of the entire Domination attribute.
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I lol'd out loud at that
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Apr 09, 2007, 08:23 AM // 08:23
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#64
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Wilds Pathfinder
Join Date: Aug 2006
Location: California
Guild: Swords of Night & Day [SWRD]
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Eureka I’ve got it. The way to up mesmers in PvE by means of full usefulness (in some players eyes). Is to allow certain monster skills to be copied and carried over via skills like simple thievery. This would not affect PvP in any way, shape, or form. Could you imagine taking something like Shiro’s “impossible odds” skill?
Last edited by sindex; Apr 09, 2007 at 08:27 AM // 08:27..
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Apr 09, 2007, 09:16 AM // 09:16
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#65
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Academy Page
Join Date: Oct 2006
Location: Finland
Guild: The Monstrous Fangs [fang]
Profession: R/
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Quote:
Originally Posted by sindex
Eureka I’ve got it. The way to up mesmers in PvE by means of full usefulness (in some players eyes). Is to allow certain monster skills to be copied and carried over via skills like simple thievery. This would not affect PvP in any way, shape, or form. Could you imagine taking something like Shiro’s “impossible odds” skill?
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But, every one of those "Thievery"-skills would be available to secondary Mesmers too...so wouldn't really help Mesmers that much to get the attention they deserve.
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Apr 09, 2007, 10:31 AM // 10:31
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#67
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Frost Gate Guardian
Join Date: Nov 2006
Location: Ascalon
Guild: Venatori Solaris
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Quote:
For the moment i really await Hard mode but i cannot forget about the SR nerf, and since it still takes 25 energy to make a bone fiend it's a killer. Bone fiends aren't really strong, die quick and how the hell can we reach 10 minions if those hard enemy's knock them down so easely, even a Golem woudn't last long, and since i really like bone fiends because of their ranged attacks and quick responce time its a real bummer equipping bone horrors and vampirics.
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Tch, get around it mate, if you want a bone fiend army, drop the lousy flesh golem and equip Offering Of Blood, you can still have your army as easily as before. ~ People start whining instead of thinking when they encounter something negative.
Back on topic: I think we need a hard mode. How hard it will be won't matter, it's always good to have variety and higher quality loot.
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Apr 09, 2007, 10:40 AM // 10:40
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#68
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Desert Nomad
Join Date: Sep 2006
Guild: Bubblegum Dragons
Profession: Mo/E
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I don't think anyone noticed the fact that Gaile said that the skillbars would be updated.
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Apr 09, 2007, 10:44 AM // 10:44
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#69
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Lion's Arch Merchant
Join Date: Mar 2007
Guild: FFS
Profession: Rt/N
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I noticed it. But I also think mobs will be level 2X to make it even harder.
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Apr 09, 2007, 10:56 AM // 10:56
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#70
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Desert Nomad
Join Date: Sep 2006
Guild: Bubblegum Dragons
Profession: Mo/E
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I think that'll only happen in early areas. maybe a 1 or 2 level boost in normal areas.
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Apr 09, 2007, 10:59 AM // 10:59
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#71
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Lion's Arch Merchant
Join Date: Mar 2007
Guild: FFS
Profession: Rt/N
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that would be okay and similar to southern shiverpeaks. i would like 1-4 level boosts, but no more.
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Apr 09, 2007, 11:43 AM // 11:43
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#72
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Krytan Explorer
Join Date: Sep 2006
Location: The Netherlands
Guild: Twisted Revenge [TR]
Profession: E/
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Quote:
Originally Posted by ryanryanryan0310
It will be fun fighting high level Charr..I wonder what they will drop..
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Req9 15^50 Tyrian skin Sickles i hope :P
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Apr 09, 2007, 11:50 AM // 11:50
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#73
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Wilds Pathfinder
Join Date: Apr 2005
Guild: Warrior Nation [WN]
Profession: N/Me
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Quote:
Originally Posted by Omega X
I swear, the only way Anet knows how to make things hard is by overdoing it as always.
Lvl 30 Skales, 24 units deep with Spiteful spirit and Suffering ftw I guess...
Oh well, I guess its something else I won't care for. But I can wait for it to show full disgust I suppose.
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QFT
_Zexion
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Apr 09, 2007, 12:51 PM // 12:51
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#74
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Krytan Explorer
Join Date: Jul 2005
Location: Syracuse, NY, USA
Guild: The Amazon Basin (AB)
Profession: W/
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Gripe, gripe, gripe. I think OP is right that this will be the big thing to do until we get closer to GW:EN. I can't wait to go through old ascalon again with my level 20 characters.
I'm hoping that the rest of the games will be about RoT difficulty.
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Apr 09, 2007, 03:34 PM // 15:34
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#75
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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Grrr things I fear
-unwaking waters, stronger kunavang? More evil afflicted soul explosions, Can't I just skip this mission T_T
-Varesh, if she has more margonites I'll be totally pissed, sure I got masters afk but jeez -_-.
I want Shiro tagachi to have some mobs wtih him, hes already uberness give him varesh like mobs and he's past hard^.^.
What I want to see is hardmode making other skills really shine, monsters use hexes and stances but less enchants so a symbiosis team helps buttloads.
Fast spikes are needed to minimize damage quickly so Assassin Promise builds are requested...ye know..
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Apr 09, 2007, 03:39 PM // 15:39
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#76
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Grotto Attendant
Join Date: Mar 2006
Guild: Thanks to all the guru [mods]
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Quote:
Originally Posted by ensoriki
Grrr things I fear
-unwaking waters, stronger kunavang? More evil afflicted soul explosions, Can't I just skip this mission T_T
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Gaile stated the Afflicted Soul Explosions are going to be reduced
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Apr 09, 2007, 04:01 PM // 16:01
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#77
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Krytan Explorer
Join Date: Dec 2005
Profession: E/Me
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I'm really curious as to whether we'll get a new set of maps with new fog of war, or if we'll keep our existing explorations. I'm also wondering whether we'll be able to redo quests we've done in normal mode, and if so, whether the quest rewards will be any better.
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Apr 09, 2007, 05:29 PM // 17:29
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#78
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EXCESSIVE FLUTTERCUSSING
Join Date: Mar 2007
Guild: SMS (lolgw2placeholder)
Profession: Me/
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So....will nerfing dom make mesmers completely unwanted? Methinks so. It's hard enough to get into a PUG now. Unless other skills are seriously buffed, I will NEVER be able to get in UW, etc. lol
But I guess that means we'll be relegated to playing normal mode and thus the gap will widen in terms of equipment and drops. Mesmers will be stuck with crappy drops and non challenging missions.
Or will it be possible to solo hard mode? With anything other than a W/MO, SS necro, or invinci-Monk I mean. I've done everything will heroes/hench so far and finished most of factions and nightfall. From what I hear this doesn't sound possible in hard mode.
(Or maybe I'm missing the point completely. If I am, please feel free to correct me and my ignorance.)
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Apr 10, 2007, 04:19 PM // 16:19
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#79
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Frost Gate Guardian
Join Date: Mar 2007
Location: Private room in the Catacombs with Eve
Guild: Deaths Doormen (DOA)
Profession: N/E
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im acually looking forward to this one "higher level char" hmmmmm interesting but even more im sure by the time i get to the crystal desert or even the fire island again in hard mode there will be some nashing of teeth
cant wait
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Apr 12, 2007, 03:00 AM // 03:00
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#80
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Wilds Pathfinder
Join Date: Aug 2006
Location: California
Guild: Swords of Night & Day [SWRD]
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Quote:
Originally Posted by Defrayer
But, every one of those "Thievery"-skills would be available to secondary Mesmers too...so wouldn't really help Mesmers that much to get the attention they deserve.
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Not if they only can be worked with mesmers primary; or be set up as the skills being added effect only to mesmers. Even if it means you have to have a high-end attribute to use these skills, and an added casting time to PvE (keeps those secondary mesmer classes at bay). Honestly I know other people who have suggested this before, and it could work. Sorry for not getting back to that response sooner was taking care of other business.
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