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Old Apr 20, 2007, 04:12 PM // 16:12   #21
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Assassins sound sweeeet. You actually hear the slashing and stabbing of the daggers as they rip through the armor. Use IAS and high volume at your own risk!
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Old Apr 20, 2007, 04:30 PM // 16:30   #22
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The combat sounds are actually the only part of this update that I like. Fantastic. How can a company which can get this so right get the rest of the update so completely wrong?
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Old Apr 20, 2007, 04:45 PM // 16:45   #23
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The axes sounds are shit, good god. The arrow-collision sounds are off (you see the hit graphic effect before the sound of impact plays).

However, the sounds themselves are messed up. When I'm looking directly at an enemy and he's near or around the center of my screen, I don't hear any sound. I have to look a little to the left or right for me to be able to hear anything.
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Old Apr 20, 2007, 04:50 PM // 16:50   #24
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Get a real axe, hit something and youll see how it sounds
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Old Apr 20, 2007, 05:30 PM // 17:30   #25
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It sounds like my bow fires fireworks now. I like it, since I can't even remember what it used to sound like before the update.
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Old Apr 20, 2007, 05:38 PM // 17:38   #26
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Interesting. I didn't even notice any sound differences last night. I'll bet it's because I was running an all caster party. I'll have to listen for this.
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Old Apr 20, 2007, 05:40 PM // 17:40   #27
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Quote:
Originally Posted by Gregslot
Get a real axe, hit something and youll see how it sounds
Good excuse. So we changed it from a pretty cool noise to a dull one in hopes of realism?
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Old Apr 20, 2007, 06:26 PM // 18:26   #28
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I wish that instead of making a cosmetic change to the sound effects that were working properly, they had bothered fix the effect bug on all spellcasting. I guess it's different departments, artists not coders, blah, blah...but now it's downright comical when my spells make a very distinct "clang" whenever I cast.

At least I can PvE with sound turned way down and music turned way up?

Peace,
-CxE
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Old Apr 20, 2007, 07:06 PM // 19:06   #29
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I think bow shooting sound is much more outstanding now.At least people will know there's a ranger nearby.
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Old Apr 20, 2007, 07:21 PM // 19:21   #30
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When they get the arrow collision timed right, the arrow noises will indeed be pretty cool (you see the graphical effect expire before the sound kicks in, at the moment).

I just hope they fix it so I can actually hear the noises.
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Old Apr 20, 2007, 07:24 PM // 19:24   #31
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The new arrow sounds are great. I thought it was a bug at first.

Then I was like "Haha, barrage = sweet"
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Old Apr 20, 2007, 08:36 PM // 20:36   #32
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Combat sounds for me seem differently, but only slightly better. I guess I like the bow sounds, but some melee sounds are just a little different, not any better IMO.
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Old Apr 20, 2007, 09:24 PM // 21:24   #33
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Quote:
Originally Posted by Bryant Again
The axes sounds are shit, good god. The arrow-collision sounds are off (you see the hit graphic effect before the sound of impact plays).

However, the sounds themselves are messed up. When I'm looking directly at an enemy and he's near or around the center of my screen, I don't hear any sound. I have to look a little to the left or right for me to be able to hear anything.
I haven't noticed the effect you're describing regarding sounds disappearing in the center of the field of view. It sounds like perhaps the audio is not playing out of a center channel that it thinks it should be able to.

This could happen if you have your audio output in Windows set to 5.1 but only have a two speaker setup (or are wearing headphones), or something like that. Or, if the center channel of your system is not outputting correctly. I'd try ensuring your speaker configuration matches what you really have. If that doesn't work (and you have a non-stereo system), try setting the output to simple stereo.
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Old Apr 20, 2007, 10:08 PM // 22:08   #34
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I like all the sounds, the axe to me sounds like something hitting straight to the flesh... Yea I guess the jelly analogy is what describes it best althought I do like it

Arrows kick ass now... I want to remake my ranger...
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Old Apr 20, 2007, 10:14 PM // 22:14   #35
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Arrow and dagger sounds are awesome, but as pointed out, they need to fix the collision timing of arrows. Often I will shoot something and not heat the actual collision of the arrow until I am almost ready to shoot my next arrow.
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Old Apr 21, 2007, 12:07 AM // 00:07   #36
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Hate to say this, but the axe sound is really bugging me. Please could we have something a little more 'axey' sounding? Half the time it sounds like I am slapping my opponents on the back of their hands with a 30cm ruler.

"Thwick Thwick Thwick"

People seem happy with the rest of the update but I count at least 10 above unhappy with the Axe. I'm using other weapons until this is fixed...which is a pain because I just capped Eviscerate and Decapitate on my War and was enjoying testing them out
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Old Apr 21, 2007, 12:50 AM // 00:50   #37
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The hammer doesn't thump anymore. Rabbit Bashers ftw now?
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Old Apr 21, 2007, 12:55 AM // 00:55   #38
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Arrow sounds are now a lot more distinct, and sound more like you're launching a torpedo and not a popsicle stick. Just plain cooler.

I haven't checked the warrior axe sound. Does it sound like it's tapping tin foil again? :s (It was like that in an update like a year ago, drove us crazy but they fixed it)
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Old Apr 23, 2007, 07:24 PM // 19:24   #39
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Quote:
Originally Posted by Ensign
I wish that instead of making a cosmetic change to the sound effects that were working properly, they had bothered fix the effect bug on all spellcasting. I guess it's different departments, artists not coders, blah, blah...but now it's downright comical when my spells make a very distinct "clang" whenever I cast.

At least I can PvE with sound turned way down and music turned way up?

Peace,
-CxE
Hey Ensign, the phrasing you use here sounds like this is a problem you had previous to the update. How long have you been hearing the audio issues with spellcasting? Is there any particular profession or spell type that has the biggest problem?
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Old Apr 23, 2007, 10:42 PM // 22:42   #40
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... SwishSlashSlashSlashSwishSlashSwishHEADSHOT.....
...... SlashSlashSwishSlashSwishSwishDOUBLE-KILL....
......... SwishSwishSlashSlashSwishTRIPLE-KILL...

^_^
Ok.... so my daggers now trigger audiogasm.

Could someone PLEASE make the enemy heads come flying off in a spray of blood when I kill with a Critical? PLEEEEEEASE?!! =D
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