Apr 21, 2007, 03:46 AM // 03:46
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#21
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Jungle Guide
Join Date: May 2005
Location: USA
Guild: Karr's Castle
Profession: W/E
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Quote:
Originally Posted by Chronos the Defiler
I know....they already have the armor, but nooo we arent good enough to have armor like that, they have to give us some !$@# version which looks like your in a cartoon.....
Tehy should have either
1.) Gave us the armor shown above....
2.) or gave us a "White Mantle Armor" set
I mean cmon...look at them side by side and the ornate knights armor Barradin is wearing is by far the winner.
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I can understand the philosophy behind giving certain NPC's awesome, unobtainable armor, but Baradin's looks SO cool..
White Mantle one looks plain awesome, but it would make no sense to wear it lore wise.
Quote:
Originally Posted by Halmyr
Beauty is in the eye of the beholder!
dont forget that guys, I love this armor, no complains from me only praise's
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Don't get me wrong, I love the fact that ANET is giving more options and attending to the "gaps" in the previous games, but they had Baradin's, and it looks great. Then again, who knows... maybe this one was sitting on the shelves, and they decided.. let's use it.. anyways, the Helm is cool.
Last edited by Darksun; Apr 21, 2007 at 03:50 AM // 03:50..
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Apr 21, 2007, 03:50 AM // 03:50
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#22
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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Well....NPCs get better armor since they dont change armor sets. That and they need unique looks to stand out from players.
They are stuck to one set, so their UV mapping is a lot easier since theres no seams to map out.
This allows them to get "unique" looks that cannot be reproduced by our armors because our armors have SEAMS.
Look at the detailwork on hero armors. x.x
I think in order to get the detail we want, wed have to sacrifice being able to mix and match pieces.
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Apr 21, 2007, 03:56 AM // 03:56
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#23
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Quote:
Originally Posted by lyra_song
Well....NPCs get better armor since they dont change armor sets. That and they need unique looks to stand out from players.
They are stuck to one set, so their UV mapping is a lot easier since theres no seams to map out.
This allows them to get "unique" looks that cannot be reproduced by our armors because our armors have SEAMS.
Look at the detailwork on hero armors. x.x
I think in order to get the detail we want, wed have to sacrifice being able to mix and match pieces.
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Yeap just like Devona's,Mehenlo's and the rest of them.
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Apr 21, 2007, 03:56 AM // 03:56
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#24
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Frost Gate Guardian
Join Date: Jul 2006
Location: 1337land
Profession: W/E
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Am I the only one seeing the relation to this old forgotten guild wars concept art
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Apr 21, 2007, 03:57 AM // 03:57
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#25
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Krytan Explorer
Join Date: Jul 2005
Location: Canada! eh!
Guild: ~none~
Profession: W/Me
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Quote:
Originally Posted by Darksun
Don't get me wrong, I love the fact that ANET is giving more options and attending to the "gaps" in the previous games, but they had Baradin's, and it looks great. Then again, who knows... maybe this one was sitting on the shelves, and they decided.. let's use it.. anyways, the Helm is cool.
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Either way I would have be happy
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Apr 21, 2007, 03:58 AM // 03:58
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#26
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Hall Hero
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Quote:
Originally Posted by lyra_song
Am i the only one reminded of this when they see the chest?
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I thought of that and the Crimson Carapace Shield. For the Republic!
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Apr 21, 2007, 04:06 AM // 04:06
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#27
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Krytan Explorer
Join Date: Jun 2005
Location: New Zealand
Profession: W/Mo
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looks nothing like concept art imo
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Apr 21, 2007, 04:08 AM // 04:08
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#28
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Furnace Stoker
Join Date: Aug 2006
Guild: Few Fallen Heroes [FFH]
Profession: W/E
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^If you mean the one a few posts up, I'll have to agree they look nothing alike.
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Apr 21, 2007, 04:17 AM // 04:17
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#29
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Wilds Pathfinder
Join Date: Jun 2006
Guild: Heroes of the Horn
Profession: A/Me
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I like it. I actually went out an bought a set. It's the only tank armour I like besides 15k plate (which was what I had before). I'm also thinking of making a female warrior just to get this armour. =D
As for the concept armour, they have some simularities. Plate and mail. Open faced helmet. No crest and no ribbed armour, but there are similar elements.
I think part of the reason why we're seeing stuff like new armour, the glad's helmet, hard mode, etc, is because of the switch from campaigns ever few months to GW:EN. Without having to invent a whole new campaign, they're creative teams now actually have the time to work on small projects like this.
Last edited by ShadowbaneX; Apr 21, 2007 at 05:30 AM // 05:30..
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Apr 21, 2007, 04:17 AM // 04:17
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#30
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Krytan Explorer
Join Date: Oct 2006
Location: Granite Citadel
Guild: Post Searing Ascalonian Merchants
Profession: N/Me
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Baradin is a duke...but he has armor nicer than the king and the prince, how did that work?
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Apr 21, 2007, 04:27 AM // 04:27
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#31
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Wilds Pathfinder
Join Date: Jul 2005
Profession: Mo/
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Look cool, too bad Knight's bonus sucks :|
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Apr 21, 2007, 04:30 AM // 04:30
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#32
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Site Contributor
Join Date: Jan 2006
Profession: R/
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Quote:
Originally Posted by Darksun
They had THIS awesome armor:
and they spent the time to make the new, 'meh' looking one? I'm very surprised.
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yeah , that looks more like a 15k knights.but does anyone have the new 15k in black?
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Apr 21, 2007, 04:30 AM // 04:30
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#33
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Krytan Explorer
Join Date: Jul 2005
Location: Canada! eh!
Guild: ~none~
Profession: W/Me
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Quote:
Originally Posted by linh
Look cool, too bad Knight's bonus sucks :|
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Use to be -3 dmg (global) now its only good against melee. wish they could have put it with ingsinia
Oh well, at least its there
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Apr 21, 2007, 04:31 AM // 04:31
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#34
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Krytan Explorer
Join Date: Jul 2005
Location: Canada! eh!
Guild: ~none~
Profession: W/Me
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Quote:
Originally Posted by Neo Nugget
yeah , that looks more like a 15k knights.but does anyone have the new 15k in black?
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I do, well with silver arms. looks great, I'l post a pic tomorow if no one does.
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Apr 21, 2007, 05:25 AM // 05:25
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#35
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Desert Nomad
Join Date: Jun 2006
Guild: Knights of the White Eye [HINA]
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Quote:
Originally Posted by Darksun
White Mantle one looks plain awesome, but it would make no sense to wear it lore wise.
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well, technically you ARE Mantle for a little while...
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Apr 21, 2007, 05:29 AM // 05:29
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#36
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Jungle Guide
Join Date: Nov 2006
Guild: NiTe
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This is an permanent insignia carrying version?
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Apr 21, 2007, 06:02 AM // 06:02
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#37
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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Quote:
Originally Posted by lyra_song
Am i the only one reminded of this when they see the chest?
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Jedi knight's armor?
Kinda looks like discount FoW with all the random pointy things and waves.
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Apr 21, 2007, 06:35 AM // 06:35
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#38
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Jungle Guide
Join Date: May 2005
Location: NC
Guild: DKL
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I still like the old school, when Starbuck was a man, viper pilot look of the Ancient armor best, but this knights set is actually pretty cool looking imo.
The only thing that bugs me is the legs. For some reason the legs on GW warriors always look wierd. It's like Rob Liefeld flashbacks, except nothing is that bad.
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Apr 21, 2007, 06:58 AM // 06:58
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#39
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Forge Runner
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What is the point in releasing NEW armor with the oldest armor system in GW?
Seriously.
People asked ANet to uncouple looks and armor stats till we finally got this with Factions. Then ANet had a really good idea and introduced Armor Insignias and Inscriptions.
Now we have three different armor systems.
Prophecies - the most restrictive
Factions - make your choice
Nightfall - the most flexible
The most restrictive part is what was lamented since day one:
No +1 Weapon Mastery helmets for this armor. Just the usual Knight's +1 Strength helmet.
Thank you for adding this nice new armor, but a near miss is still a miss. Not going to buy this obsolete crap.
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Apr 21, 2007, 07:13 AM // 07:13
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#40
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Forge Runner
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
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This thread made me like 15k Knight's more than I already did
That means I just think it sucks now
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