Apr 23, 2007, 12:29 AM // 00:29
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#101
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Academy Page
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Quote:
Originally Posted by Navaros
I'm not sure if that is correct for every zone. Because I did Plains of Jarin with 195 kills, and apparently that is at the very low end of completion for that area. However, included in that 195 number was several groups of slithers that popped up on me before I had vanquished the area. It seems there i definitely no way I would have had that area completed without having killed some slither pop-ups. I definitely killed at least 3 groups of slither pop ups on that one.
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You popped them up, so they counted. If you had somehow bypassed the trigger that made them come out of the ground, you wouldn't have had to kill them. Once they pop up and you kill them, they go into your kill counter.
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Apr 23, 2007, 07:53 AM // 07:53
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#102
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Frost Gate Guardian
Join Date: May 2006
Guild: MU
Profession: E/
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My small Canthan Vanquish track (which is my goal, I love Cantha ;p)
Shing Jea Island:
Sunqua Vale: 135 foes (cleared it with only me and 2 heroes, friend left at 25 foes killed XD)
Panjiang Peninsula: 201 foes
Kinya Province: 134 foes
Saoshang Trail: 48 foes
Zen Daijun: 165 foes
Minister Cho's Estate: 215 foes
Jaya Bluffs: 190 foes
Haiju Lagoon: 171 foes
Kaineng City:
Shadow's Passage: 14 foes
Pongmei Valley: 153 foes
Echovald Forest:
Arborstone: 325 foes
Jade Sea:
Unwakening Waters: 145 foes
Sidenotes: Shing Jea done with all pets killed, the others without.
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Apr 23, 2007, 07:56 AM // 07:56
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#103
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Lion's Arch Merchant
Join Date: Dec 2005
Guild: Shadows of the Dragon
Profession: W/N
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Quote:
Originally Posted by Navaros
That's odd, when I did plains of jarin I'm pretty sure mine was done at 195 killed.
EDIT: Actually I just doublechecked and I have a screenshot of it too, 195 on my screenshot of plains of jarin done.
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and I had 285. strange.
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Apr 23, 2007, 08:07 AM // 08:07
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#104
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Forge Runner
Join Date: Jan 2006
Guild: [HiDe]
Profession: W/
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I cleared Anvil Rock today with a friend, took a long time cause we couldn't find everyone and I don't remember the number of kills..haha. But I'm posting this to say, the Shiverpeak boss is extremely hard, his group has 3-4 warriors and 1-2 monks and 1-2 Longbows. You need a SS and a warrior or something to hold aggro. With SS they die pretty easily.
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Apr 29, 2007, 03:18 AM // 03:18
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#105
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Purveyor of Useless Info
Join Date: Oct 2005
Guild: Perpetual Motion Squad [PMS]
Profession: Mo/
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I honestly think this title needs a bit more of a solid foundation. I gave up in Plains of Jarin after 212 kills (including warthogs and flamingos) and roaming for an hour finding nothing more. A set number would be much appreciated on these titles as opposed to the apparent sliding scale. But that's just my opinion.
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Apr 29, 2007, 05:38 AM // 05:38
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#106
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Krytan Explorer
Join Date: Aug 2006
Guild: Chaos Rising
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nah we don't need a set number. Plus it would take all random variables out of how mobs are spawned inside explorable areas...it would take out an element of fun...I find it fun to encounter slight variations in the numbers of mobs and the make up of mobs when I go into an explorable area...may not change the tedium of killing the same groups of mobs over and over...but it does slightly change things.
When I go to vanquish an area I do it by examining the path I take through an area. When I see something on my radar that's not an excessive distance away (ie just on the edge of the map) I go kill it or make a mental note to go back to it later. If I go over an entire area and see no red dots I know I have that area covered. Popups are obviously not counted as that would be extremely annoying to have to figure out where you missed that invisible set of mobs you didn't popup. Whereas going back to find a visible enemy (a red dot on the radar) is a lot easier. Kill all the red dots...and you're done. Those are the rules. Pets are also not required as they start out green and turn red only if you attack them. Not quite sure about special cases such as the suspicious hermit and his drake in Zehlon Reach, but I have a feeling they are like popups...they are not hositle until triggered...and if you don't trigger them they do not count even if they have the potential to turn red. Basically anything that requires a trigger to turn red and hostile (pets=attack, popups=run over their area, special cases=meet special requirements) doesn't count until that trigger happens.
I also find doing the vanquishing title an easy way to work on cartographer as well. Since most of the explorable areas that I've been in haven't been fully explored uncovering the map is another way to keep track of the areas I've vanquished. I start by circling the map completely then work in rows to clear the rest.
Last edited by Thunder79; Apr 29, 2007 at 05:43 AM // 05:43..
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Apr 29, 2007, 07:47 AM // 07:47
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#107
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Lion's Arch Merchant
Join Date: Nov 2005
Guild: Divine Beings
Profession: R/
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killed everything in Tasca's Demise, but did not get progression to vanquisher title...
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Apr 29, 2007, 11:52 AM // 11:52
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#108
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Purveyor of Useless Info
Join Date: Oct 2005
Guild: Perpetual Motion Squad [PMS]
Profession: Mo/
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Quote:
Originally Posted by Thunder79
nah we don't need a set number. Plus it would take all random variables out of how mobs are spawned inside explorable areas...it would take out an element of fun...I find it fun to encounter slight variations in the numbers of mobs and the make up of mobs when I go into an explorable area...may not change the tedium of killing the same groups of mobs over and over...but it does slightly change things....
[snip]
I also find doing the vanquishing title an easy way to work on cartographer as well. Since most of the explorable areas that I've been in haven't been fully explored uncovering the map is another way to keep track of the areas I've vanquished. I start by circling the map completely then work in rows to clear the rest.
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I should have been more clear. I don't think it would be a good idea to have a set number of enemies, because, as stated here, that would remove the random and become too stagnant.
A comparison with the cartographer titles is a better example. There is an element of leeway on all three continents. I was thinking more in terms of if there are 252 enemies, 250 would be an acceptable amount. I have seen a frequency of people not getting the completion on areas, who have killed anywhere from 10-30 more enemies than those who have. It is just discouraging.
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Apr 29, 2007, 12:14 PM // 12:14
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#109
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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Those 10-30 can easily be gained with pets though. Thats the only problem with giving Vanquisher at a set number. I was clearing Regent Valley, the amount of Moa Birds there is insane, could have 5 on the screen at any 1 time, come back that way a bit later, more have spawned. I could easily have wracked up any set number without even bothering to clear the area.
I really wish tehy'd let you off with the last mob though... gets so frigging annoying searching for that 1 patrol in Tyria that wanders half way across the map!
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Apr 29, 2007, 01:16 PM // 13:16
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#110
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Wilds Pathfinder
Join Date: Aug 2006
Location: Scotland
Guild: Dragons of Torment (DOA)
Profession: Me/
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I think the way the devs have set this up is by far the simpliest, programing wise.
Obviously all the code is requiring at the moment is for all enemy to be cleared from the map, so you gain vanquisher when you do that, if something pops up then you have to kill it, unless you have achieved it and it pops up after,
I have experienced this myself on the Jarin plain, killed everythign got Vanquiser then goin to town popups but i still had vanquisher.
While i think having a set number to kill would be nice this may cause porblems for the programmers, to simply install it as a number required on the map means that if there are pop up groups then wehn they do pop up you woudl kill them, and if you have lef t the bosses, you would not have to kill them, thereby making some maps extremely easy, whereas now they are very hard. I'm thinking of the Alkili Pan where one particular group cannot be attacked with Wurms.
The only way to get round this, which is to somehow write a bit of code that recognised pop up groups as not being counted to the kill total required would, I imagine, involve a lot of complex code.
Therefore, I dont think that it is easily implementable to install a set target, either it would make the maps far easier, or involve a lot of complex code writing. What we have now seems reasonable, Yes there could be a range of 50 or so kills for any given map, but if yo activate it then thats bad luck, pop ups are usually not too difficult to handle anyway
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Apr 29, 2007, 01:25 PM // 13:25
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#111
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Ascalonian Squire
Join Date: Apr 2006
Guild: By Balthazars Beard[TasH]
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Quote:
Originally Posted by QoH
killed everything in Tasca's Demise, but did not get progression to vanquisher title...
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I had this happen as well, it turned out there were three groups of tengu that ran in via the mineral springs portal and killing those completed the area.
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Apr 30, 2007, 06:15 PM // 18:15
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#112
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Ascalonian Squire
Join Date: Jan 2006
Location: Colorado
Guild: Katet Of Gilead
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http://gw.gamewikis.org/wiki/Vanquisher
Tells you everything you need to know...range of kills needed, quests that affect the number of mobs, what areas have popups that you can avoid, etc...
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