Apr 21, 2007, 06:23 PM // 18:23
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#61
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Academy Page
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Did Old Ascalon with Guildie and 241 and it said done!!
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Apr 21, 2007, 06:35 PM // 18:35
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#62
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Forge Runner
Join Date: Dec 2006
Guild: The Overacheivers [Club]
Profession: Mo/
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i got to 270 in sulpherous wastes. i finally killed that necro boss that really annoyed me.
but then....i failed to vanquish the area as i didnt have any adreniline break down the bridge
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Apr 21, 2007, 07:16 PM // 19:16
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#63
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Academy Page
Join Date: May 2006
Location: Chicago-ish
Guild: Everlasting Sacred Path [ESP]
Profession: A/
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Quote:
Originally Posted by revelation
I was doing Sulfurous Wastes yesterday and couldn't kill last group with necro boss at north-west corner, it's just impossible, they do too much damage and my whole party gets whiped in a few sec... Had about 235 kills then.. If someone wants to do it whisper me
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From my experience failing to Vanquish a few areas last night at the last minute, I think I can safely say leaving difficult bosses until the end is a sure way to ruin your run, especially if you've accrued considerable DP.
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Apr 21, 2007, 07:26 PM // 19:26
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#64
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Awaken from hiatus.
Join Date: Apr 2006
Location: Riding the spiral.
Guild: No Fun Allowed [Vdya]
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Quote:
Originally Posted by SmithyBen
i got to 270 in sulpherous wastes. i finally killed that necro boss that really annoyed me.
but then....i failed to vanquish the area as i didnt have any adreniline break down the bridge
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Yeah, my friends and I had that too. Trick: Have an MM in the party. Let a char die on the sulfur [get out of the wurm right at the edge near a wall]. Raise a minion [flesh golem preferred due to higher HP]. Let the MM die, making the minion hostile. Let one party member in a wurm attack it, getting enough adren to knock down the bridge.
It's a huge pain in the ass to do, but that's one way if you've already killed everything.
__________________
Retired Campfire/Ventari's Moderator
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Apr 21, 2007, 08:39 PM // 20:39
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#65
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Lion's Arch Merchant
Join Date: Apr 2005
Location: Berkeley, CA
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Quote:
Originally Posted by Evilsod
Zhelon Reach... 245... taken me frigging ages. That place is HUGE.
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Leave from Beknur Harbor and either Vanquish Cliffs of Dohjok or just run through it on your way to Zehlon - you get twice the party size.
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Apr 22, 2007, 12:55 AM // 00:55
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#66
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Frost Gate Guardian
Join Date: Apr 2006
Guild: League Of Friends [LOF]
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Quote:
Originally Posted by SmithyBen
i got to 270 in sulpherous wastes. i finally killed that necro boss that really annoyed me.
but then....i failed to vanquish the area as i didnt have any adreniline break down the bridge
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I made that mistake too. So annoying, with only 3 enemies left...
Oh well, at least I will get it next time...
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Apr 22, 2007, 01:56 AM // 01:56
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#67
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Academy Page
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Ow, Vanquishing sounds like a hassle. Too bad they couldn't have made the number of foes needed for area completion a set number, so at least you'd know what to expect.
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Apr 22, 2007, 02:29 AM // 02:29
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#68
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Wilds Pathfinder
Join Date: Aug 2006
Location: Buffalo, NY
Guild: [TTBH]
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Bukdek Byway took 89 foes to complete.
Shadow's Passage took 22 foes to complete.
I just hate how it seems that not enough people want to do this
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Apr 22, 2007, 02:35 AM // 02:35
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#69
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Forge Runner
Join Date: Mar 2007
Guild: Astral Revenants
Profession: P/W
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Quote:
Originally Posted by yayrichie
Ow, Vanquishing sounds like a hassle. Too bad they couldn't have made the number of foes needed for area completion a set number, so at least you'd know what to expect.
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It's something to do. Personally I like the challenge.
Oh, just to help you out, on GuildWiki they are tabulating the number of foes vanquished in each area to help give people an idea of the range of enemies.
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Apr 22, 2007, 02:40 AM // 02:40
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#70
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Frost Gate Guardian
Join Date: Apr 2007
Location: Deadlight Island
Guild: The Silly Nannies [GROG]
Profession: R/
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Old Ascalon, 263. I killed all but one capturable pet, and I'm pretty sure I uncovered every Devourer pop-up.
The last enemies I killed were some Gargoyles; is it true that you DON'T need to kill every pop-up unless you trigger it? Because if so, then that bodes mighty well for when I have to do the Pockmark Flats and Eastern Frontier.
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Apr 22, 2007, 02:58 AM // 02:58
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#71
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Frost Gate Guardian
Join Date: Aug 2005
Guild: Miendrak'el Myrth [MeM]
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Plains of Jarin: 214
The Alkali Pan: 307
That's all I have done so far. Driving Wurms is even more fun now.
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Apr 22, 2007, 03:29 AM // 03:29
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#72
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Wilds Pathfinder
Join Date: Oct 2005
Guild: [SWIM]/[HooD]/[RFE]
Profession: Me/
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Talus Chute: 399 -- 2hrs 20 mins
Frozen Forest: 313 -- 1hr 45mins
Ice Dome: 139 -- 50 mins
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Apr 22, 2007, 03:35 AM // 03:35
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#73
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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Quote:
Originally Posted by Beqxter
Leave from Beknur Harbor and either Vanquish Cliffs of Dohjok or just run through it on your way to Zehlon - you get twice the party size.
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I did.... but i don't see how it makes the zone any smaller.
Tbh i think its all down to bodyblocking. In Normal mode before when i needed to cap the bosses elite. I was fighting a mob in front of it (the necro boss, NW Sulfurous)... the last enemy Devona lured the boss group. I noticed it and targetted that mob, Devona charged and bodyblocked the ENTIRE mob on her own on top of each other. Never had an easier boss mob to slaughter, they were all stuck on top of each other, degening through Poison/Disease, Death Nova explosions from minions and other spells.
It worked the same in Talmark Wilderness with the minotaurs for me earlier. I'd stand round a corner, lure them, then make Stefan bodyblock the mob, making them easy targets for SS/Reckless.
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Apr 22, 2007, 05:15 AM // 05:15
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#74
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Desert Nomad
Join Date: Aug 2005
Location: California, USA
Guild: Angel Sharks [AS] (RiP [KaiZ] T__T")
Profession: Mo/E
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Poisonous Outcrops ~ 438 (not for sure, was half asleep)
I thought the OP was gonna keep a running/updated list? /doh!
Oh well, mebe i will do that in my spare time... lol
cheers.
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Apr 22, 2007, 05:24 AM // 05:24
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#75
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Frost Gate Guardian
Join Date: Nov 2006
Location: South Africa
Guild: Forever Knights
Profession: Mo/
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I've just spent a good 2hours+ killing (what i thought was everything) in Old Ascalon... and couldn't find any more stuff to kill I'll try and vanquish Old Ascalon again later (not soon) and see which spot i missed.. 232 kills (including stalkers and moa birds)
http://img295.imageshack.us/my.php?image=gw678iv6.jpg
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Apr 22, 2007, 05:45 AM // 05:45
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#76
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Wilds Pathfinder
Join Date: Jul 2006
Location: Top Rating Loss Guild 5/25
Guild: Maybe.. I don't really know.
Profession: R/
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Quote:
Originally Posted by SuperDave
I've just spent a good 2hours+ killing (what i thought was everything) in Old Ascalon... and couldn't find any more stuff to kill I'll try and vanquish Old Ascalon again later (not soon) and see which spot i missed.. 232 kills (including stalkers and moa birds)
http://img295.imageshack.us/my.php?image=gw678iv6.jpg
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You most likely died trying to kill something and forgot about it. My last two guys were hiding down by Bonetti
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Apr 22, 2007, 08:04 AM // 08:04
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#77
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Forge Runner
Join Date: Apr 2005
Profession: Mo/Me
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I vanquished Shadow Passage with 14 enemies dead.
But then after getting the reward and area cleared message, as I was running around to map it properly, a group of Jade Brotherhood popped up out of nowhere and ganked all my hench and heroes.
Why do new enemies still appear when it says I've killed every enemy in the area?
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Apr 22, 2007, 08:23 AM // 08:23
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#78
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Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
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Quote:
Originally Posted by Navaros
I vanquished Shadow Passage with 14 enemies dead.
But then after getting the reward and area cleared message, as I was running around to map it properly, a group of Jade Brotherhood popped up out of nowhere and ganked all my hench and heroes.
Why do new enemies still appear when it says I've killed every enemy in the area?
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It'll have to be further tested, but Shadow's Passage does have a lot of pop-ups, and I think the vanquisher initially counts the number of monsters that are on the map at the time you first enter it. So killing pop-ups may over-contribute to the number of kills in the area.
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Apr 22, 2007, 11:37 AM // 11:37
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#79
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Frost Gate Guardian
Join Date: Dec 2006
Location: 13N/144E FoKai
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Quote:
Originally Posted by dead man ivan
Did Old Ascalon with Guildie and 241 and it said done!!
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I've got a different number...261...
Thats also from killing moa birds. I hate playing hide and go seek.
Last edited by Envious; Apr 22, 2007 at 11:40 AM // 11:40..
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Apr 22, 2007, 12:12 PM // 12:12
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#80
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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Quote:
Originally Posted by Terra Xin
It'll have to be further tested, but Shadow's Passage does have a lot of pop-ups, and I think the vanquisher initially counts the number of monsters that are on the map at the time you first enter it. So killing pop-ups may over-contribute to the number of kills in the area.
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Its just bugged, if you look people mostly have either 8 or 14. People who have 8 did it by killing the original 8 Afflicted enemies you see at teh start of the map. People who killed 14 moved too far forwards and the Jade Brotherhood mob came into view. Moment that mob comes into view, the progress went down.
It seems to only include enemies that you've seen. So... is this a running theme with underground areas? ie, is Moddok Crevice for example the same.
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