May 01, 2007, 03:34 PM // 15:34
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#61
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Ascalonian Squire
Join Date: Dec 2006
Guild: The Madrigals (MADS)
Profession: R/E
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Although the chapters have been working well for Anet, there hasn't been that much expansion for high level characters. That's what going to be amazing about GW:EN. There won't be any wasted time plowing your way through the easy lower-level areas, because upon entering GW:EN, your character is expected to be level 20. I think (well... at least hope) that it's going to be the most challenging and amazing Guild Wars yet. We'll see.
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May 01, 2007, 03:44 PM // 15:44
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#62
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Desert Nomad
Join Date: Feb 2006
Location: North Carolina
Profession: N/Me
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I personally don't feel cheated. We pretty much reached the end of one big story arch in Nightfall. The more chapters we got the more complicated the game got and the more balancing issues there where until now if you're a newbie it's just aggravating. They had no other choice. It was either continue making chapters and progressively destroy the game with each additional chapter or just call it quits on this experiment and go for version 2.0.
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May 01, 2007, 03:59 PM // 15:59
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#63
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Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
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The only known differences between a "Chapter" and an "Expansion" is:
- Must have other Guild Wars product to play
I could care less about the number of new skills or armor. I just want a decent storyline, with inventive quests, and tons of new areas to see and explore.
As long as GW:EN delivers that, I'll be happy, and it will be worth $40.
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May 01, 2007, 03:59 PM // 15:59
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#64
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Wilds Pathfinder
Join Date: Sep 2005
Location: Manchester, England
Guild: New Dragons [NDR]
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Quote:
Originally Posted by aaje vhanli
I just had to bring this up because no one seems to care about this and I am really curious...
Is anyone else EXTREMELY DISAPPOINTED that there will be no more "Chapters" and they chose to end GW1 with just an "Expansion?" After NightFall, I've been looking so extremely forward to the next two PROFESSIONS that would be introduced in Chapter 4. In fact, I'd go as far as saying two new Professions is what I looked the most forward to.
In my opinion, the least that the developers could do for us is develop GW:EN into a final CHAPTER instead of releasing it as a mere feeble, half-assed, cop-out, turd burglar, all-your-eggs-in-one-basket of an Expansion. I know I could be patient for a later release date if it meant a full game instead of an expansion.
Anyone feel cheated, or is it just me?
Post Script: Creating a full chapter could also offer a fourth map that could fill the gap in the north and players with all 4 Chapters could unlock a full map via /fullmap or something.
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Basically you just want new proffessions, which are not needed and not wanted.
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May 01, 2007, 04:46 PM // 16:46
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#65
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Wilds Pathfinder
Join Date: Aug 2006
Location: Nodnol
Guild: Meeting of Lost Minds
Profession: E/Mo
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May I just say, having an expansion is 10x better than having a full new chapter. If they make a new chapter that means 20% at least has to be low level, low challenge content. With GWEN we get 100% storyline, 100% lvl 20 action!!
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May 01, 2007, 05:29 PM // 17:29
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#66
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Frost Gate Guardian
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Quote:
Originally Posted by Omega X
Yeah, the ratio of good to bad skills is known on a big ol' list posted in 24 point font on the main page of Guru for everyone to see.
/sarcasm
10 good skills each beats 300 of half good, a few good, and the rest garbage skills. Less crud to sift through.
If its quality over quantity, then 10 per profession is enough.:
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Some people saw beta versions of these new skills at the ATS tests. The new skills they saw are nothing special. For necromancer, for example, almost all of them were reworked/slightly tweaked versions of existing skills (for example a new version of Death Nova to play with).
In other words, not only crap (depending on the final numbers attached to the skill), but the same crap that we already had.
This may change, but it is waaay to early to presume that the new skills will be all good when anet has a track record with which to judge by.
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May 01, 2007, 06:31 PM // 18:31
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#67
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Wilds Pathfinder
Join Date: Jan 2006
Location: Elona
Guild: Clan Eternal Legion
Profession: D/W
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Just because it is an expansion doesn't mean it is going to have less content or be done in a sloppy way. I think GW:EN is going to be alot better then some think. The concept art looks awesome and we are getting a first look at some of the new playable races for GW2 not to mention 18 brand new dungeons. I think it is going to be really good.
I think a better question is once people finish up GW:EN what are they going to do until GW2 comes out ?
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May 01, 2007, 06:49 PM // 18:49
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#68
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Furnace Stoker
Join Date: Jun 2005
Location: California
Guild: 15 over 50 [Rare]
Profession: W/Mo
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I like the idea of releasing expansion that add in new storyline, characters, weapons and armor without putting in another new character classes in it. I can't wait to try GW:EN.
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May 01, 2007, 09:01 PM // 21:01
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#69
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Frost Gate Guardian
Join Date: May 2006
Location: CT
Guild: Heroes Etc
Profession: E/Mo
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i am uberly excited for GW:EN. i didnt catch that it would be the last thing added to GW tho. ill have to reread my mag. i know they will focus more on freebie stuff but they also said that they will not give up on GW.
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May 01, 2007, 09:06 PM // 21:06
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#70
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Krytan Explorer
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Quote:
Originally Posted by Bale_Shadowscar
Basically you just want new proffessions, which are not needed and not wanted.
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I would argue that, rather, I was disappointed in the lack of new continent/culture and fresh character creation additions. I am over it now, but still maintain that one of my favourite parts of the GW campaigns was the revelation of a new culture/continent and how the events of the other continents are affecting this other society. I enjoyed the expanding GW universe and, at the time, was disappointed that the GW world was no longer expanding (in relation to continents/cultures). At the time of composing the Opening Post, I had included the concept of new professions as a part of this; while, indeed, I wouldn't have minded the incorporation of some more unique additions to play style (as I am a strong supporter that each profession offers many different and challenging options for play), I now have accepted that there will simply be no more professions.
This is more of an affect of beginning GW originally with the conception that I can look forward to these campaigns (which have personally been extremely successful!) continuing on... (I figured for at least for more than 2 additions). And that importance, I stress, was more on the environments and cultures (professions being a possible part of the new cultures).
As I have grown used to the news, it is now easy to accept that GW:EN is only an expansion and that its cultures and environs introduced are just not in the traditional sense that campaigns have gotten us used to.
Of course, now I hope that GW:EN will introduce at least new skins (hair/faces/etc) for each Campaign to expand upon our current skin options; as I would still absolutely love to create more characters in the future for the current campaigns (I feel that I have already exhausted all of the customization options that fit me -- that are currently available).
I am not egocentric in thinking that since this is something that I want so it should immediately be done but, rather, I imagine that --if I enjoy this aspect of the game so deeply-- there must be other players out there (many who don't speak up on message boards) who might feel the same... So I speak up for them.
Besides, what's an expansion without expanding on every aspect of the game? I feel that character creation should not be left out; because this is an aspect that veterans can enjoy as well as newcomers... without any of the factors that drew aNet toward choosing an expansion over a campaign.
Last edited by aaje vhanli; May 01, 2007 at 09:13 PM // 21:13..
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May 01, 2007, 09:22 PM // 21:22
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#71
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Wilds Pathfinder
Join Date: Feb 2006
Location: Australia
Guild: The Agony Scene
Profession: E/
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It's better to finish the chapters while they're ahead, rather then slowly dieing out whilst trying to use res signet on it.
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May 01, 2007, 10:04 PM // 22:04
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#72
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Krytan Explorer
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Haha true... After my initial shock, I grew to agree.
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May 01, 2007, 10:22 PM // 22:22
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#73
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Krytan Explorer
Join Date: Feb 2007
Guild: Aatxe Pirates [YaRR]
Profession: A/
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I suspect EotN to be better than the others because it has all lvl 20 content, has more missions than Factions, and is cheaper than the other games.
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May 01, 2007, 11:02 PM // 23:02
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#74
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Frost Gate Guardian
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I don't think GW:EN will be that impressive -- essentally GW1 is dead.. all of Anet's efforts are on GW2...
GW:EN is basically one big advertisement for getting GW2 (for example, the hall of monuments).
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May 02, 2007, 02:30 AM // 02:30
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#75
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Furnace Stoker
Join Date: May 2005
Guild: The Seraphim Knights [TSK]
Profession: R/
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Quote:
Originally Posted by NoChance
I don't think GW:EN will be that impressive -- essentally GW1 is dead.. all of Anet's efforts are on GW2...
GW:EN is basically one big advertisement for getting GW2 (for example, the hall of monuments).
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Well then, I guess you don't have to buy it then. That said, ANet has a complete development team still working on GW1, it's far from dead.
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May 02, 2007, 03:30 AM // 03:30
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#76
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Forge Runner
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Quote:
Originally Posted by aaje vhanli
I am over it now, but still maintain that one of my favourite parts of the GW campaigns was the revelation of a new culture/continent and how the events of the other continents are affecting this other society. I enjoyed the expanding GW universe and, at the time, was disappointed that the GW world was no longer expanding (in relation to continents/cultures).
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Continents, no. Cultures? Most likely will expand. Not of a whole continent, but we are going to be introduced to the Asura and Norn races and more in depth for the Charr. There's plenty of scope foe exploring new cultures.
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May 02, 2007, 03:34 AM // 03:34
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#77
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Academy Page
Join Date: Jan 2007
Profession: D/Mo
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Just because it's an expansion doesn't mean it'll be short by any means. It just means that it doesn't have a noob zone(IE, ascalon, shing jea, istan). You just cut the crap and jump right into the real story.
And seriously, why would we need new professions? I have trouble thinking of plausible ones myself--And I can't think of a really plausible one on the concept classes forum, really... But some are quite good still.
No, I actually like what they're doing. S'awesome.
I mean, I can't think of even bothering to play as anyone other than my dervish through the story. Seriously.
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May 02, 2007, 03:43 AM // 03:43
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#78
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Academy Page
Join Date: May 2006
Location: Florida
Profession: Rt/Me
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I think GW:EN will offer some nice stuff. There might be a new UW-like area.
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May 02, 2007, 04:28 AM // 04:28
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#79
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Ascalonian Squire
Join Date: Mar 2007
Location: Santa Clara, Ca
Guild: Cobra Island
Profession: D/E
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I'm excited about it, I even went so far as to pre-order it at EB last week.
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May 02, 2007, 12:02 PM // 12:02
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#80
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Ascalonian Squire
Join Date: Apr 2007
Guild: Leigon of the Shattered Dagger
Profession: R/Mo
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As far as story and plot go I think Nightfall has topped it all off those of you who have completed Factions and Nightfall know what I mean and i don't want to spoil anything for people who haven't. As for the expansion idea of GW:EotN i like it. As it has been set in Tyria it will bring new life to the long and forgotten Prophecies chapter. The way I see it its just a massive massive prophecies update. And I for one am looking forward to it as it will give us some idea as to what to expect in GW2.
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