May 03, 2007, 02:15 PM // 14:15
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#21
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Grotto Attendant
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Quote:
Originally Posted by SotiCoto
... Ask them?
Check their name perhaps? A lot of bots have really retarded names... aside from being cookie-cutter builds, hanging out by the sign, rotating in circles, wearing undyed tattoos and having no guild...
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So lets see, who is a bot:
when u ask him no answer
retarded name
cookie cutter build :P
weird moving
undyed tatto armor
no guild
Well, thats more than suspicious, but can we say he is a bot? And if not?
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May 03, 2007, 02:19 PM // 14:19
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#22
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Desert Nomad
Join Date: Sep 2006
Location: Virginia
Guild: Spirit of Elisha
Profession: W/
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Quote:
Originally Posted by white wolfgang
Sorry I didn't see the other thread
How as a community can we curb this? I could have taken screen shots all day. The way I see it it was better to post here and get Anets attention to the Bots. Maybe they can start publishing statistics on how many corrective actions they have taken IE banned 2000 accounts this week for botting or gold trading. I know i dont want my account banned for ebay gold. Negative reinforcement is not great but maybe it can help.
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How can we help? Ok, here's an idea. I don't know if it will work or not, but it's worth a try.
The other day I was in Granite Citadel and I saw 2 bots that were stuck continually bumping into each other. They stayed stuck for the entire time that I was in there. Could we set up some type of human barricade against the bots?
For example, everyone go to Bergen Hot Springs and leave your character in the path that the bots need to take to the signposts. If enough of us leave our characters AFK there, would that block the bots from being able to farm?
I'm not saying that you have to waste your game time standing there. Just leave your char there when you would normally sign off.
So what do you think? Dumb idea? Or workable?
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May 03, 2007, 02:23 PM // 14:23
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#23
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Desert Nomad
Join Date: Sep 2006
Location: Virginia
Guild: Spirit of Elisha
Profession: W/
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Quote:
Originally Posted by impoc
actually, I tried trading with a few when they were dropping stuff off at the merchant, I would give them 1k and then they would give me some crap unid, and then I would modify so I'm giving nothing and then accept and they would accept, I got a few free unid golds and some cupcakes too, lol
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ROFL. Gives a whole new meaning to bot farming! I gotta try that. Sounds profitable.
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May 03, 2007, 02:27 PM // 14:27
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#24
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Wilds Pathfinder
Join Date: Nov 2006
Location: Nottingham, England
Guild: The Venerable Truth [TvT] The Venerable Alliance [TvH] [TvL]
Profession: R/
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Quote:
Originally Posted by TheRaven
How can we help? Ok, here's an idea. I don't know if it will work or not, but it's worth a try.
The other day I was in Granite Citadel and I saw 2 bots that were stuck continually bumping into each other. They stayed stuck for the entire time that I was in there. Could we set up some type of human barricade against the bots?
For example, everyone go to Bergen Hot Springs and leave your character in the path that the bots need to take to the signposts. If enough of us leave our characters AFK there, would that block the bots from being able to farm?
I'm not saying that you have to waste your game time standing there. Just leave your char there when you would normally sign off.
So what do you think? Dumb idea? Or workable?
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In towns you can walk right through people
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May 03, 2007, 02:55 PM // 14:55
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#25
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Banned
Join Date: Jan 2007
Location: Drazach Thicket
Guild: Temple of Zhen Xianren [Sifu]
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Quote:
Originally Posted by Dronte
So lets see, who is a bot:
when u ask him no answer
retarded name
cookie cutter build :P
weird moving
undyed tatto armor
no guild
Well, thats more than suspicious, but can we say he is a bot? And if not?
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Then whoever it is shouldn't be doing such a good bot impersonation. Nobody would actually play the game like that to such a degree unless they were genuinely impersonating a bot...
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May 03, 2007, 03:19 PM // 15:19
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#26
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Desert Nomad
Join Date: Sep 2006
Location: Virginia
Guild: Spirit of Elisha
Profession: W/
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Quote:
Originally Posted by lucifer_uk
In towns you can walk right through people
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Sometimes. Sometimes not. I don't know what the controlling factor is on whether you get hung up or not. Like I said, i really did see 2 bots stuck in Granite. There were no NPC characters in their path, just each other.
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May 03, 2007, 03:20 PM // 15:20
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#27
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Wilds Pathfinder
Join Date: Jun 2005
Location: Texas
Guild: Scouts of Tyria
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What we need is some sort of speed bump for the bots... if you run too fast at the sign, you suddenly fall down! Ha ha, bloody nose.
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May 03, 2007, 03:25 PM // 15:25
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#28
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The Humanoid Typhoon
Join Date: May 2005
Location: UK
Guild: Servants of Fortuna [SoF]
Profession: R/
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Look at it this way, I do like bots, you don't like bots, no one does.
But are they really hurting anyone? I mean what harm do they generally do? They don't effect your gameplay, they don't even get in anyones way.
I don't support bots, but I don't see what's the point going on about them.
__________________
Guru Event Guide Editor
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May 03, 2007, 03:26 PM // 15:26
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#29
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Banned
Join Date: Jan 2007
Location: Drazach Thicket
Guild: Temple of Zhen Xianren [Sifu]
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Along similar lines to bobrath's comment.... why not put barriers of some sort between the signs and the merchants.... barriers that cannot be autoed around...
Quote:
Originally Posted by RTSFirebat
But are they really hurting anyone? I mean what harm do they generally do? They don't effect your gameplay, they don't even get in anyones way.
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L.A.G.
Last edited by SotiCoto; May 03, 2007 at 03:30 PM // 15:30..
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May 03, 2007, 03:36 PM // 15:36
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#30
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Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
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My granite citadel tattoos cost 150k back in the day, I aint no bot
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May 03, 2007, 03:38 PM // 15:38
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#31
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The Humanoid Typhoon
Join Date: May 2005
Location: UK
Guild: Servants of Fortuna [SoF]
Profession: R/
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Quote:
Originally Posted by SotiCoto
Along similar lines to bobrath's comment.... why not put barriers of some sort between the signs and the merchants.... barriers that cannot be autoed around...
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Because they will simply script them to work in a different way without the signs. That would stop them for a bit, not forever.
Quote:
Originally Posted by SotiCoto
L.A.G.
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I don't get much lag in bot towns. Maybe in towns there is a bit of lag, but once you in an instance area it matters little.
__________________
Guru Event Guide Editor
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May 03, 2007, 03:44 PM // 15:44
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#32
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Wilds Pathfinder
Join Date: Sep 2005
Location: Indiana
Guild: Gui1d War스 P01ic트 [Pr으]
Profession: Mo/
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Quote:
Originally Posted by TheRaven
Sometimes. Sometimes not. I don't know what the controlling factor is on whether you get hung up or not. Like I said, i really did see 2 bots stuck in Granite. There were no NPC characters in their path, just each other.
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Other than bots, I have never, ever seen people get stuck or block each other in a town which just leads to believe it's a pathing problem with the bots.
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May 03, 2007, 03:48 PM // 15:48
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#33
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Academy Page
Join Date: Dec 2005
Location: Middle Of No Where
Guild: (GODS)
Profession: Me/
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Doesn't Anet have the ability to tell if you are using Macros?
I saw a post a long time ago regarding the use of keyboards with Macros.
In that they stated that the client software is actually pushing info to them.
I can't verify this. I certainly don't want to be turning in real peeps. Anet should be able to verify who is a bot on their own.
My beef is that the bots will effect us because it seems easier to change the run versus going after the bots so in the end we do suffer when we cant do this anymore.
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May 03, 2007, 03:55 PM // 15:55
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#34
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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Yesterday night my guild leader was commenting about this on TS. It is pretty bad in in the international district.
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May 03, 2007, 04:07 PM // 16:07
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#36
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Forge Runner
Join Date: Jun 2006
Location: Mancland, British Empire
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Doesn't Anet have a 3rd party software detector program? I mean those botters are using 3rd party software right? Set a bots detector in a hot farming spot and ban any account with a funny program running in the background.
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May 03, 2007, 04:07 PM // 16:07
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#37
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ArenaNet
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Quote:
Originally Posted by SotiCoto
Like the Granite Citadel all over again.
I'm sure A-Net COULD do something about them if we were just so good as to cap the usernames involved.... right? I'm guessing A-Net just don't care that much as to want to do something about it...
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Actually, we do do something. We ban about 2,000 bots a week.
I've reported this location to make sure that this map is on the special watch list, as well.
Thanks.
__________________
Gaile Gray
Support Liaison
ArenaNet
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May 03, 2007, 04:10 PM // 16:10
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#38
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Lion's Arch Merchant
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If they could make it harder for bots to get out of town... maybe that would get rid of them? For instance, if the entrance/exit was marked on the map and moved around randomly... and there were no sign posts that the bots could follow... then would be funny to see the bots running around trying to find the exit.
I personally wouldn't mind this inconvenience if it means getting rid of all these damn bots.
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May 03, 2007, 04:13 PM // 16:13
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#39
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Lion's Arch Merchant
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2000 a week!? Every week? So that's 102000 bot accounts banned per year, potentially up to 204000 in the two years gw has existed. You claimed a while back to have hit 2m sales so around 10% of them were bots. Although I guess when the game was newer there were fewer, and I'm assuming your ban rate has been steady. And then of course there's all the ones you don't find/ban....but still, as a rough figure, that's a whole lot of bots. Much bigger business than I would have thought, I'm really surprised at the implied scale of it.
Last edited by TomD22; May 03, 2007 at 04:16 PM // 16:16..
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May 03, 2007, 04:15 PM // 16:15
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#40
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Academy Page
Join Date: Dec 2005
Location: Middle Of No Where
Guild: (GODS)
Profession: Me/
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WOW! I am honored Gaile posted in my thread
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