May 10, 2007, 08:40 PM // 20:40
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#1
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Krytan Explorer
Join Date: Feb 2007
Guild: Ridirian Guides
Profession: W/Me
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The Dreaded Necro SR Nerf.
They said as much that the screwed up the necro with the SR nerf. My question is when are they going to attempt to fix it?
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May 10, 2007, 08:44 PM // 20:44
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#2
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Wilds Pathfinder
Join Date: Jan 2007
Location: Virginia, US
Guild: TFgt
Profession: W/Me
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They have not said anything since. Most likely they will comment on it tomorrow at the Dev Chat.
Thanks!
TabascoSauce
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May 10, 2007, 08:48 PM // 20:48
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#3
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Wilds Pathfinder
Join Date: Nov 2006
Location: Regems Basement
Guild: The Malevolent Wolfpack [tMw]
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OR you can post your question within the 2,000+ thread that is going on, Gaile actually checks that one.
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May 10, 2007, 08:49 PM // 20:49
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#4
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Debbie Downer
Join Date: May 2006
Profession: N/Me
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Gaile said in the Dev Update that they won't change the Soul Reaping mechanic, but they'll reduce the prices of other skills to compensate.
The Energy Reduction of Spiteful Spirit and Animate Bone Horror fixed most of the initial Energy problems. If you still have Energy problems with either Curses or Death Magic, suck less and/or get SoLS. Blood Magic, however, needs a revamp.
Quote:
Originally Posted by savage vapor 33
OR you can post your question within the 2,000+ thread that is going on, Gaile actually checks that one.
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Naive fool.
Last edited by Zinger314; May 10, 2007 at 08:53 PM // 20:53..
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May 10, 2007, 08:53 PM // 20:53
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#5
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Desert Nomad
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SR is fine now, if its not broken don't fix it, or you'll just end up re-breaking it.
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May 10, 2007, 08:57 PM // 20:57
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#6
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Jungle Guide
Join Date: Apr 2005
Location: Hell. AKA Phoenix, AZ
Guild: The Gear Trick [GEAR]
Profession: W/A
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SR fine now? its still got the 5 second timer right? then its not fine. if it needs a nerf from where it was, so be it. but artificial timers on a primary attribute are NOT fine.
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May 10, 2007, 08:59 PM // 20:59
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#7
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Wilds Pathfinder
Join Date: Jan 2007
Location: Virginia, US
Guild: TFgt
Profession: W/Me
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I have a feeling that this thread will be merged with the 2000+ post thread.
Thanks!
TabascoSauce
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May 10, 2007, 08:59 PM // 20:59
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#8
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Frost Gate Guardian
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There are two SR threads on page one. This didnt deserve a new thread.
Anyways, the SR fix will happen when all of the other vaporware buffs also happen like trade improvements, the marksmanship buff, the mesmers in PvE improvment, the nightfall PvE only skills, the new weapon skins in Hard mode...
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May 10, 2007, 10:06 PM // 22:06
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#10
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Furnace Stoker
Join Date: May 2006
Profession: R/
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Quote:
Originally Posted by Miral
SR fine now? its still got the 5 second timer right? then its not fine. if it needs a nerf from where it was, so be it. but artificial timers on a primary attribute are NOT fine.
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Is there a "why" to go with this statement, or are you just summing up your opinion with "because I say so"? SR has always been the best primary attribute in terms of energy management (with the possible exception of the ranger, but that only effects skills); it got tapped with the nerfbat because it was out of control in PvP, but you know what, it was too powerful in PvE anyway. You know what else, despite the literally countless cries of how overnerfed it was, my two necro heros can still manage their energy just fine in PvE.
Enough with the whining and the new threads about it. You can play as your necro just the same as you could before the change to SR; what's more, you can frontload your spells more now because the energy costs are being reduced. Echoing SS just became 10 energy cheaper...but no. Necros are dead, so says the mob.
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May 10, 2007, 10:43 PM // 22:43
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#11
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Jungle Guide
Join Date: Apr 2005
Location: Hell. AKA Phoenix, AZ
Guild: The Gear Trick [GEAR]
Profession: W/A
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Quote:
Originally Posted by Skyy High
Is there a "why" to go with this statement, or are you just summing up your opinion with "because I say so"? SR has always been the best primary attribute in terms of energy management (with the possible exception of the ranger, but that only effects skills); it got tapped with the nerfbat because it was out of control in PvP, but you know what, it was too powerful in PvE anyway. You know what else, despite the literally countless cries of how overnerfed it was, my two necro heros can still manage their energy just fine in PvE.
Enough with the whining and the new threads about it. You can play as your necro just the same as you could before the change to SR; what's more, you can frontload your spells more now because the energy costs are being reduced. Echoing SS just became 10 energy cheaper...but no. Necros are dead, so says the mob.
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i didnt say it was overnerfed, i said it was wrongly nerfed. an artificial timer is just not the way to go. no other primary attribute works on a timer, they are all either permanent or based on per-use. and the timer is on an event you cannot completely control: death. if a spirit happens to die right on your 5 second mark, you're stuck with a half-energy gain for that tick. it essentially halves your attribute just because the death which you had no control over was not timed correctly. and thats just one example, there are other issues with it as well as pointed out in other threads. the problem is they didn't just nerf it, they changed the whole mechanic of it so it is a mere 5 second shadow of its former self... look at the poll thread... almost 50% of people who responded says they should have went with the specific nerf of 0 energy from spirits... thats almost 50% on one specific option out of like 10 other options...
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May 10, 2007, 10:51 PM // 22:51
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#12
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Furnace Stoker
Join Date: Jun 2005
Location: California
Guild: 15 over 50 [Rare]
Profession: W/Mo
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I think SR works fine?
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May 10, 2007, 11:12 PM // 23:12
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#13
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Lion's Arch Merchant
Join Date: Aug 2006
Guild: delete this account
Profession: N/
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SoLS doesn't work for me. I've NEVER got any energy from it. I'm sure it's that stupid timer (i.e. within 5 seconds)
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May 10, 2007, 11:12 PM // 23:12
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#14
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Krytan Explorer
Join Date: Jun 2006
Guild: [KSA]
Profession: N/Me
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ok i dont know what you are all complaining about. the only character i play is my necro and i play every build and have no problem with energy.
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May 10, 2007, 11:15 PM // 23:15
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#15
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Krytan Explorer
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I have 2 solutions for you...shame and guilt...energy problems are solved.
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May 11, 2007, 12:07 AM // 00:07
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#16
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Wilds Pathfinder
Join Date: Jan 2006
Location: south mississippi
Guild: Warriors Of Melos WOM
Profession: E/N
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Looks like the Nerf bat hits the wrong target again. Soul Reaping beign a primary attribute why was it nerfed. Ok someone found out a way to exploit it, but that in no way gives an advantage in PvP as soulreaping is not used very much. In PVE soulreaping is essential as it could mean the difference between getting the bonus for some maps and not getting it. This nerf is as bad as the time they limited the number of minions to only 10. Before that nerf I was able to mintain upwards of 20+ minions now the Necromancer is getting gelded just like the Elementalist. When will it stop? When the game is so screwed up it is no longer fun (oops for me it isn't fun anymore). I thought this game was about the skill in using what you were given to accomplish the objective, not what can be tuned down to satisfy a group of complainers.
Mega Mouse
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May 11, 2007, 12:27 AM // 00:27
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#17
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Avatar of Gwen
Join Date: Apr 2005
Location: Wandering my own road.
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As was stated, please check out this thread on the soul reaping change to provide feedback.
Thread mergers can only be performed artificially with a work-around without crashing the forums, and even then, only with a very small amount of posts, so this one's going to have to bite the bullet. Sorry for the inconvenience. Do feel free to repost your content in that thread, however.
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