Originally Posted by Chat Log
<[Admin]Angelic> *LaZyM1cL0-gs* Any new Titles we can salivate for?
<GuildWarsDevTeam> James says, "The most exciting new titles for GW:EN are related to groups, like the Asura, Norn, and others. You will earn these titles in engaging in quests and other activiites, for example, you can impress the mighty Norn by hunting bosses.
<GuildWarsDevTeam> Each of these titles will be associated with a number of PvE-only skills.
It's hard to form an opinion of an upcoming game feature without knowing the specifics of it, but for what it worth, here's my 2 pence.
Personally, I am not really in favour of titles being associated with in-game benefits for you character. I tend to think of titles the same ways as I think of 15k armour - they're a nice bonus that tell other players you have put in a large amount of effort, and it's nice that those goals are there for those who want them, BUT, the wonderful thing about Guild Wars is that a player who hasn't got the hours to put in to get those titles and that snazzy armour can still be 100% as effective in-game as the player who does.
Now, my Dervish has made it to Sunspear Castellan with practically no effort at all just by doing quests and getting bounties on monsters I would have been killing anyway, so in Nightfall I haven't found the 'Sunspear Rank required to advance' thing a problem yet. I think the main thing advancing in Supspear ranks adds to Nightfall for me is basically a little bit of flavour to the story, being able to feel like you are working your way up through the ranks of a military organisation through your deeds, rather than it adding any particular 'gameplay' benefit. I've drifted off my point a bit there, so I think I'll stop now...
Anet has added so many things over the last two years that relate to WoW. They are out of ideas and understand how much better of a game it is. Only thing holding Guild Wars players back from playing WoW is the monthly fees yet they fail to see that expansions almost cost the same amount.
The minimization of grind is in fact difficult to cope with Guild Wars' evolution and synergies. There as been a good acceptance with the option of attaining titles - which means more grind.
Anet is in fact trying to provide what the majority of players seem to want.
WoW has claimed 8 million players worldwide. That game has a considerable amount of grind (plus a monthly fee) and there's a huge player-base that seem the revel in that.
Well you see, in WoW, we have to grind to experience the endgame. In order to play a particular instance (a mission), we have to be liked by a certain faction. Doing that sometimes takes hours and hours on end, either through repeatable quests or killing bad guys. Grinding isn't fun, at all, actually. So while grinding sucks, in the end it's worth it to play the instances and earn epic loot.
Also, WoW has grind to have a bigger timesink. Bigger timesink = the longer the player is subscribed. That's why I'm further confused and concerned about why ANet would want something like this...unless they are 1. Doing what you suggested (which sounds like a bad idea, grind has never been fun) or 2. Just ran out of ideas.
Quote:
Originally Posted by Amon Warrior
Could Anet, being an ambitious developer of a game that they want to be as successful as possible, continue to be indifferent to this?
Having established that there will be a new version of the game, Guild Wars "1" is an ideal testing ground for their upcoming "ultimate" Guild Wars experience. Now is the perfect time to experiment, as much as possible, on what can be appealing to the masses - who prefer a more concrete sense of accomplishment instead of an abstract one, on which this game was originally based.
Zinger's complaint is understandable. ArenaNet seems to be replacing a 'finer' gameplay experience for a more broader appeal. They're now starting to cater to 'football' fans instead of 'opera' enthusiasts.
This is absolutely pathetic. One little mention of a new title and all manner of baseless accusations spring up. So it sounds like something from WoW, therefore it must be a necessary grind like WoW. As many other people in this thread have said, there is no mandatory grind in this game. The amount of Sunspear points needed to progress is negligible. You dont NEED to max the title, only if you want to and that goes for any title.
@Amon Warrior: yes now is the time to test what should and shouldn't be included in GW2. But when something about this game is disliked the doomsayer posts far outnumber the ones containing constructive criticism and advice so it's hard to tell if the points are getting across to ANet. Could you also elaborate on the abstract accomplishments that GW used to contain... Finally I don't understand Zinger's complaint (in fact even reading Zinger's posts these days makes me depressed) as I don't think there is anything to complain about. We're not even close to understanding what these titles mean so how can we complain about them?
Unfortunately this thread is only an example of the kind of crap that's becoming more common nowadays, highlighted in the DaW winners thread. You don't have to read far to see the first "these designs are crap" comment. Pvp is apparently dead, the only thing in this game that seems to be dying to me is the community.
Last edited by warren_kn; May 12, 2007 at 02:52 PM // 14:52..
The title info really bummed me out. Because it's linked to these PvE only skills, and because these PvE only skills are apparently profession-free.
I didn't enjoy grinding for Sunspear/Lightbringer points on my first NF character, a dervish, but I really, really don't enjoy it on any others. Once was more than enough. You just can't get enough lightbringer points on the way to get even the lowest ranks of the title, and I'm not a farmer - I didn't enjoy repeating the same exact run over and over in order to get the benefits that beome increasingly necessary as you progress through the game.
But it's the lack of profession associated with these skills that really cinches things for me. I don't want to get to a point where success means abandoning the kind of gameplay dictated by your profession, and making everyone in a certain area the same.
This might mark the beginning of the end of Guild Wars.
Jesus Christ, dramatic much?
Me might as well change the name of this thread to "ZOMG ITS THE END OF GUILDWARS, GUILD WARS IS USING SOMETHING SLIGHTLY SIMILAR TO ANOTHER GAME!!!!!!1111!oneeleventyone!!1"
i just want to thank all the ppl who made me realize that i wasn't the only one who is fed up with zinger-like threads, all is not lost after all ... thank you :P
Just something in the Dev Chat that personally annoyed me.
Early in the chat, someone asked how GW2 would be different from WoW. The answer was fluff, really. Then someone else asks a question...
This might mark the beginning of the end of Guild Wars (sic)
Now look at the quote from the Dev Chat. It appears to be similar; grind reputation with these factions for mass benefit.
No, it has nothng to do with WoW, because you don't get more powerfull. And its nothing differend from what players already need to do to earn titles.
Quote:
I have a question: Do people enjoy grinding titles like Sunspear and Lightbringer to the maximum level? Lightbringer takes nearly 8-9 hours of playing to reach maximum level; and that's while doing it effectively.
Now, in GWEN, it'll just be more grinding. And more grinding.
I thought GW was anti-grind!
WoW can keep players playing by enticing epic-level rewards for maximum reputation. It's a shame to see ArenaNet pull the same move, just to keep players for GW2...
I don't like grinding for sunspear and lightbringer BECAUSE its only for the title (not considering the small dmg bonus on lightbringer titles a sufficient reward ). Take it or leave it, it won't make you stronger. And the few points in sunspear you need to continue the story, well you don't need to grind for that, just play the game.
This is a definite step in the right direction. Creating rewards for hardcore pve players is necessary to keep them playing. Separating PVE uber skills/rewards from PVP skills was/is completely necessary. I don't see how there is anything to complain about.
Looks like WoW will take over GW after all, as the only players left are those that were after a no-monthly-fee WoW, the keep booing and crying when being told, but it's only a pavlovian reaction.
It's sad for those of us who enjoyed GW gameplay, but we're now clearly a minority, the no-lifers have taken over... they always seem to take over in MMOs, despite GW casual-oriented beginning, they still took over. Let that be a lesson learned.
This thread is really full of bullshit and useless, mainly because the game isn't even out yet...
Many people here are comparing GW to WoW, and it's quite funny because I can clearly make out the people that have actually played WoW in the past. Alot of people that have posted here talking about how WoW is a grindfest and etc. never did get a chance to play that great game. If they had, they'd know that by the time you get to level 60 (which you reach by doing quests), you will already have achieved a near exalted reputation with your faction.
This thread's a trainwreck, both due to derailment (Zinger's reputation, regardless of how you feel about him is irrelevant to any discussion), and an opening post bound to destroy the thread.
Mixing doomsaying and grandiose speculation into the opening post is a surefire way to sabotage your own thread. While you're free to express your own opinion on the direction you think the game is taking, even if it's not content that will lead you to being banned, a bit of tact goes a long way towards actually being able to discuss it.
And this is coming from someone that disliked the Sunspear track, and is weary of future similar title tracks. In other words, despite feeling it may be a valid concern as a poster, as far as the value of speculation goes (which isn't much, actually), as a moderator, I find this topic was breached very poorly and am closing it anyway. I do not believe this thread is salvageable.
(Apologies on the delayed closing note; forum difficulties)