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Old May 24, 2007, 06:17 AM // 06:17   #81
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Quote:
Originally Posted by Roshi_ikkyu
Well for starters I know almost nothing about game design or the billions of functions involved.

I do know that nerfing a skill or a class isn't going to stop the problem.

Monks were one of the first classes to be hit with the nerf bat, and they have been regularly hit every skill update. They nerfed there smite prayers, Then they nerfed AOE. Not to mention the other various skill nerfs for the other classes.

Still the bots are there, how about coming up with a way of nerfing/banning the bots! I don't know the technical aspects but surely they would have to know IPs and who is connecting from where. The troublesome bots are never individuals with a 3rd party program, there organised companies out to make money.[b] Work on banning the Bots from accessing the game, not nerfing the game to prevent it being desirable for bots and gold farmers[/]b.

Changing the game to nerf a skill or a class will just force the bots to change their class, alter their skills or even adopt new farming method.

My answer find a way of blocking/banning the bots; Before you look at ways of nerfing/banning skill setups and classes.
Good suggestion, maybe someone with the know-how might be able to expand on it.
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Old May 24, 2007, 06:20 AM // 06:20   #82
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Pay a visit to Altrumm Ruins in Factions steady stream of Mo/Me's going out to Arborstone. Any other hotspots people know about?
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Old May 24, 2007, 04:32 PM // 16:32   #83
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Quote:
Originally Posted by Tullzinski
... I think we have to consider having the 55 Build nerfed permanently, protective spirit or shielding hands needs to be changed (and any similar spells) so it does not effect the caster.
No need to nerf the skills or build itself, mobs messing with enchantment would go a long way. Consider the effect that, for instance, [wiki]Symbiosis[/wiki] or [wiki]Nature's Renewal[/wiki] could have on mindless farming with a 55. And I think all of the area's you mentioned have ranger-mobs.
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Old May 25, 2007, 09:19 PM // 21:19   #84
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Originally Posted by Amy Awien
No need to nerf the skills or build itself, mobs messing with enchantment would go a long way. Consider the effect that, for instance, [wiki]Symbiosis[/wiki] or [wiki]Nature's Renewal[/wiki] could have on mindless farming with a 55. And I think all of the area's you mentioned have ranger-mobs.
You just don't get it do you?

The 55 monk is just one of many different types of solo builds. It's very popular and variants of it are very effective in many non-enchantment stripping areas, but it's by no means the only - or even best - solo build out there. Not all solo builds are thwarted by enchantment stripping either, and many contain anti-interrupt skills.

If skills or monsters are modified so the 55 doesn't work, then one of the many other builds will take front and center. Then people can cry about that build, ask for a nerf, cry about the next one after that, ask for 'nother nerf, rinse repeat, etc etc ad naseum.

BTW, let me see if I can find a way around Symbiosis... oh yeah, die once or twice. Wow, that took all of 2 seconds to figure out how to beat. In a balanced game nearly everything has a counter, but since the monsters are pre-programmed with skills and AI and humans can mix and match playing styles, skills, and classes until they find something that works, well, you do the math.
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Old May 25, 2007, 10:26 PM // 22:26   #85
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Symbosis would be good for my ss earth Tank
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Old May 25, 2007, 10:36 PM // 22:36   #86
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Originally Posted by Sir Kilgore
You just don't get it do you?
Chill out. If you can't get beyond 'closing shop' then what are you still doing here? Please stop bothering the rest of the world with your attitude.

There is no need to counter all farming builds, just the more popular bot-farming versions. More variation in mobs (in a single instance) requires more adaptive play, even improvising, and that will make it more difficult for bots.

Btw, DP doesn't help one bit against Natures Renewal and cannot fully counter Symbiosis and loosing an enchantment might just kill the 55 under it's effect.

Last edited by Amy Awien; May 26, 2007 at 06:45 AM // 06:45..
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Old May 27, 2007, 07:54 AM // 07:54   #87
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I find it hard to believe Anet cannot tell the bots from the real players. Unless they are dumber than dirt. They can make a game as amazing as guild wars but cannot stop the cheaters. Well, here's the catch everyone of those bots had to buy a game. They ban a bot and an account and they buy another game. What I don't understand is why in order to rid us of bots they have to ruin the game for me. I am discusted with the state of the game. I hate loot scaling. I am not a 55 anything. I do enjoy solo playing, yes I solo full health. One of the best places for my Monk was Nebo Terrace. well, that's been ruined by loot scaling. Nobody ever say such a line of monks going out there befor loot scaling. If loot scaling is working what are they doing there. I'm thinking of going back to offline games.
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Old May 27, 2007, 12:11 PM // 12:11   #88
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Quote:
Originally Posted by Tullzinski
Any other hotspots people know about?
Stop by Bergen Hot Springs sometime.
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Old May 27, 2007, 01:26 PM // 13:26   #89
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Originally Posted by Terra Xin
Nerf Prot Spirit by preventing up to 10% of a target's 'normal' health. So that it will be always fixed at 48 max damage taken. That'll nerf them 55ers.
suppose your dped out in gvg.

How will you suppose you prevent spikes then?

You guys are pretty dimwitted. Botting cannot be solved by nerfing builds. In fact, that will only encourage it. Botting relies on getting money several times faster then the average player can. If you nerf every single goddam mob to be able to counter every single farming build in existence, and ruining the game in the process, bots will STILL THRIVE. They will literally WAND stone summit with healing breeze up for 3k-4k a hour 24/7.

Fundamentally, nerfing solves neither bots, not gold farmers. If they can make more money then players can, and players are willing to buy it, botting/gold farming will still thrive. And nerfing farming/builds will only increase the demand to buy gold.

Last edited by Halfthought; May 27, 2007 at 01:35 PM // 13:35..
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