May 25, 2007, 12:08 AM // 00:08
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#1
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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Insignia in Chapters 1 and 2: they've come
last patch just did this:
* Players can now obtain armor insignias from all campaigns. Profession-restricted insignias will only drop in campaigns in which characters of that profession can be created.
* Crafted armor in Prophecies and Factions now supports insignias. The insignia bonuses replace the previous inherent armor bonuses and require several additional changes:
o From this point onward, armor pieces newly crafted in these campaigns will not have inherent bonuses. The crafting costs of these armor pieces have been reduced accordingly.
o All existing level 20 armor from these campaigns now have insignias in place of their inherent bonuses. Please note that the bonuses on these armor sets have not been altered. The only change is that these bonuses now come from insignias.
o All existing lower-level armor pieces from these campaigns now support insignias but have had their inherent bonuses removed.
o Numerous armor sets have been renamed to avoid redundancy with insignia names.
* Lower-level collector armor pieces from Prophecies and Factions now support insignias. Level 20 collector armor does not.
PLAIN AWESOME.
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May 25, 2007, 01:30 AM // 01:30
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#2
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Desert Nomad
Join Date: Oct 2005
Profession: Mo/
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I am bothered by the "Lower-level collector armor pieces from Prophecies and Factions now support insignias. Level 20 collector armor does not."
I mean, this is great, but if you are going to apply insignas to lower-level collector pieces, why not max? I'd rather have it be both or neither.
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May 25, 2007, 01:48 AM // 01:48
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#3
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Jungle Guide
Join Date: May 2007
Location: WA
Guild: DH
Profession: Rt/
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Wow...awesome...I was 50 gold away from getting my ranger's best chest piece and now I have to pay 1.8 platinum more. Thanks, Anet!
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May 25, 2007, 02:13 AM // 02:13
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#4
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Ascalonian Squire
Join Date: Feb 2007
Guild: Ancient Warlords of Tyria
Profession: A/Me
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Um, level 20 armor deffinently uses insignias. What I got from it is that level 20 armor wasn't stripped of its current one.
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May 25, 2007, 02:16 AM // 02:16
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#5
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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Quote:
Numerous armor sets have been renamed to avoid redundancy with insignia names.
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That is what I hated about this update.
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May 25, 2007, 02:35 AM // 02:35
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#6
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Jungle Guide
Join Date: May 2007
Location: WA
Guild: DH
Profession: Rt/
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Well, I haven't played the game long enough to complain about it, but it angers me that I have to pay a lot more money for something I've been saving for.
Also, won't this make lower level characters a lot weaker? There are a lot of bonuses (i.e. Druid's) which are very expensive for newer players.
Oh, and it looks like collectors armors have been rendered completely useless. All those hours spent of collecting trophies for nothing.
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May 25, 2007, 02:39 AM // 02:39
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#7
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RAGE INCARNATE
Join Date: Apr 2006
Location: Sitting at The Guild Hall 2, being happy.
Guild: Nerd Clan [NK]
Profession: R/
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They should have also offered the Factions Style of Armor Buying... As it is now, that style of armor buying is far superior to the insignias... But if they were to flat rate Insignias like they should have from the beginning, then it'd be a different story.
Though one way around that would be actually giving the causal players a way to actually get money again... Maybe give them better quest rewards... 1k per quest sounds fair to start with.
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May 25, 2007, 03:08 AM // 03:08
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#9
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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Quote:
Originally Posted by Unlucky Slayer
They should have also offered the Factions Style of Armor Buying... As it is now, that style of armor buying is far superior to the insignias...
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/Signed
I like the insignias, but the old system was nice too. IMO factions got it right.
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May 25, 2007, 03:14 AM // 03:14
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#11
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Site Contributor
Join Date: Jan 2006
Profession: R/
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I like this i hope radiants become cheaper as time goes on......blew a hole in my pocket getting my elementalist armor's insignias lol.
OH and by the way my ranger's druids armor is now this long
Radiant elite druids armor of minor wilderness survival......Much longer:P not a complaint, just noticed
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May 25, 2007, 03:33 AM // 03:33
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#12
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Forge Runner
Join Date: Jun 2005
Location: Inside
Guild: Fifteen Over Fifty [Rare]
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My FOW got re-rigged!!! I'm so happy! Bonelace was FTL.
My AL30 Scars set from L.A. has lost its inscription completely!! Scars = Radiant.
It's not a huge deal, but it's a bug.
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May 25, 2007, 03:47 AM // 03:47
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#13
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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I would highly check and double check all your armours as mine as been glitched .My 15K Glad is no longer Radiant with Knight helmet I get a base energy of 22 not 27 like before as well as my Ranger having 15K Druids with Amnoon Oasis Boots now has 31 energy.Then there are my Monks tats which aren't radiant and the energy does not increase when I change into them.Then there is a another Warrior with Sing Jea Gladiators with only 20 energy.
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May 25, 2007, 04:01 AM // 04:01
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#14
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Ascalonian Squire
Join Date: Feb 2007
Guild: Ancient Warlords of Tyria
Profession: A/Me
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Quote:
Originally Posted by Carinae Dragonblood
My FOW got re-rigged!!! I'm so happy! Bonelace was FTL.
My AL30 Scars set from L.A. has lost its inscription completely!! Scars = Radiant.
It's not a huge deal, but it's a bug.
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No its not a bug, ANet specifically stated that all < lvl 20 armors will loose their insignias (not inscriptions). AL30 is < lvl 20 armor.
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May 25, 2007, 04:04 AM // 04:04
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#15
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Frost Gate Guardian
Join Date: Apr 2007
Location: Earth.
Guild: [HaCK]
Profession: N/Me
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Finally! Gladiator's armor with Ascalon boots+arms!
I might actually get on the game for this, in spite of my recent boycott.
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May 25, 2007, 04:13 AM // 04:13
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#16
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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People buy radiant insignias?
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May 25, 2007, 04:14 AM // 04:14
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#17
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Desert Nomad
Join Date: Aug 2005
Location: In Baltar's head
Guild: Bring Out Your Dead [BOYD], former officer [LBS]
Profession: Mo/
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Happiness and joy.
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May 25, 2007, 04:30 AM // 04:30
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#18
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Academy Page
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Quote:
Originally Posted by Age
I would highly check and double check all your armours as mine as been glitched .My 15K Glad is no longer Radiant with Knight helmet I get a base energy of 22 not 27 like before as well as my Ranger having 15K Druids with Amnoon Oasis Boots now has 31 energy.Then there are my Monks tats which aren't radiant and the energy does not increase when I change into them.Then there is a another Warrior with Sing Jea Gladiators with only 20 energy.
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That's really weird! Not sure what is going on with you... my 15k Gladiator's gives me full energy.
I'm at 27.
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May 25, 2007, 04:41 AM // 04:41
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#19
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Krytan Explorer
Join Date: Apr 2006
Location: Australia
Guild: [MMAD]
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Nice update.
I see Urgoz farming got the nerf bat too.
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May 25, 2007, 04:43 AM // 04:43
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#20
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Desert Nomad
Join Date: Aug 2005
Location: In Baltar's head
Guild: Bring Out Your Dead [BOYD], former officer [LBS]
Profession: Mo/
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Quote:
Originally Posted by Age
I would highly check and double check all your armours as mine as been glitched .My 15K Glad is no longer Radiant with Knight helmet I get a base energy of 22 not 27 like before as well as my Ranger having 15K Druids with Amnoon Oasis Boots now has 31 energy.Then there are my Monks tats which aren't radiant and the energy does not increase when I change into them.Then there is a another Warrior with Sing Jea Gladiators with only 20 energy.
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One of my scalp pieces of original Prophecies origin that had inherent +1 energy attributed came in with no insignia on it, whatsoever. The other four had radiant on them as they should have. Not that I care all that much, since radiant for me has fallen out of favor so I am actually indifferent about that loss and happy I can place something else on it. Still, its a glitch piece I found, so I suppose the transition wasnt perfect.
I love this part of the update nonetheless. ^^
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