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Old May 31, 2007, 12:48 PM // 12:48   #1
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Question the new guildwar

Hi,
A time a go I read something over the new guild war.
That discussion goes over the fact that you can bring your character
To the new guild war.
The same like a warrior from faction can start in nightfall.
So I like to now what you think of that.

I think that it is nice that we start all whit new characters.
The first guild war was nice that your all start and make groups.
Than you much find new weapons. Explore the word again, then run whit your lvl 20 thru it.
Sorry for my bad English, but what your think guildwar much do?
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Old May 31, 2007, 12:57 PM // 12:57   #2
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Heh?
Newest guildwars Expansion (not chapter) Eye of the North. Additional lvl 20 content, Hall of Monuments. Release date Quarter 3

Guildwars2 2008 Beta 2009 Release? No import of chars, only their achievments which are stored in hall of monuments :/

Quote:
..., but what your think guildwar much do?
Ehhh say what? I'm dutch but can't even understand the grammatical background for this sentence
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Old May 31, 2007, 01:16 PM // 13:16   #3
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Sorry for my bad English

..., but what your think guildwar much do?
how the game much become, guildwar i mean the makers of the game.
???
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Old May 31, 2007, 01:34 PM // 13:34   #4
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Come on people help this guy out here :/, I all ways thought the dutch education in English was among the best out there. Apparently it has gone down the drain.....
Try using babelfish.
Quote:
.., but what your think guildwar much do?
how the game much become, guildwar i mean the makers of the game.
???
<< stumped
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Old May 31, 2007, 01:35 PM // 13:35   #5
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You mean to say *must, right? And you're talking about Guild Wars 2, right? And you are wondering what will Anet do with GW2, right? Am I right?

Like Groovy said, the next one will be an expansion pack, for lv20 only, no new class or new slot. Coming soon this year. Guild Wars 2 will be totally new game set 200+ years after the first game, new character, new everything. Coming not so very soon, mid-late 2009 I think.
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Old May 31, 2007, 02:55 PM // 14:55   #6
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So far official information about Guild Wars: Eye of the North

Quote:
Originally Posted by Official Wiki
Guild Wars: Eye of the North is the fourth purchasable installment in the original Guild Wars game. It is intended to tie the Guild Wars storyline with that of Guild Wars 2. Instead of using a campaign format used by Guild Wars Factions and Guild Wars Nightfall, Eye of the North will be a traditional expansion on any of the existing campaigns, rather than a standalone game. Players will not be able to create new characters, there will be no additional professions and there will be no tutorial missions. Eye of the North will be on sale during the Third Quarter of 2007. The setting for the campaign is in part subterranean and spread through the continents which have already been introduced by other campaigns. Players will be able to explore the homeland of the Charr, and meet the Asurans and Norns, new races introduced in the expansion.

Features

Eye of the North will not include any new professions. James Phinney has stated that Eye of the North will involve character development beyond level 20, however Gaile Gray has clarified that this extended character development will not increase the actual level cap.

The expansion will introduce:

* 40 new armor sets
* 100 new profession-specific skills
* 50 new PvE only skills
* 10 new heroes
* The Hall of Monuments, a place which will allow you to obtain unique titles, companions, armors and miniatures in Guild Wars 2 based on your achievements in the original Guild Wars. The Hall of Monuments will not support the transfer of items, characters or gold.

The PvE journey in the expansion will take the player through "acts":

* Act 1: Covers 18 underground tunnels to aid the Dwarves in their struggle against a "fiery Destroyer". This will later lead you to the aforementioned Asurans and Norns.
* Act 2: Three story arcs, which can be done in any order; exploring the Norns in the Far Shiverpeaks, the Charr homeland north of Ascalon, and defending the Asura on the Tarnished Coast against the Destroyer.
* Act 3: The battle against the Great Destroyer.

The following regions have been named:

* Depths of Tyria
* Far Shiverpeaks
* Tarnished Coast

Other useful info:

* Collectors Edition for Eye of the North is possible, but not yet confirmed.
* Armor in Eye of the North will use the insignia system like Nightfall.
* New God realms in Eye of the North is possible, but not confirmed.
* There are no new character slots or professions.
* Auction house and marriage will not be implemented, but are possible for Guild Wars 2

Notes

* G4 has confirmed that Eye of the North includes Norn and Asura heroes.
* Although Eye of the North is currently the only Guild Wars expansion currently in production and there are no current plans for future expansions, it has been stated in interviews that the possibility of another expansion after Eye of the North has not been completely ruled out.
* GW:EN will not include any additional character slots. It is unknown at the present if the expansion will add an additional tab of Xunlai storage space, however.
and for Guild Wars 2 info:

Quote:
Originally Posted by Official Wiki
Guild Wars 2 is the new Guild Wars game currently in development by ArenaNet. It was first announced in the May 2007 PC Gamer Magazine which outlines several core changes from the original Guild Wars. It is expected to go to beta test in the second half of 2008. No release date has been confirmed.

General

Races

Guild Wars 2 will introduce playable races other than human. The four new playable races announced so far are:

* Sylvari
* Asuras
* Charr
* Norn

Different races will have different advantages and disadvantages, for example the Norn will be able to shapeshift into a half-bear half-human, with increased health and melee damage. It is presently not known what advantages other races will have.

Character development

There will be a single character system, a character will not have a type like at present. A single character can be used for any of the three types of game play; PvE, World PvP and Structured PvP.

The level cap of 20 will be raised, no maximum level has been given and it has been suggested that there may be no maximum. The exact implementation has not been announced and is the subject of speculation in the community as it is not clear how this will affect gameplay such as area design and game balance. There has been mention of a side-kick system when a higher level character will enhance a lower level companions abilities, although there are few concrete details available about this system.

The skill system will be modified. There will be fewer, less complex skills which may behave differently in different situations, such as if the character is jumping or is surrounded by monsters.

Marriages and auction houses may be implemented.

Controls

The control system is going to be significantly changed (in particular mouse movement in the form "click to move" will be removed from the game), however target locking will still function. Guild Wars 2 will introduce a Z-axis to the game which will allow characters to jump over obstacles. Actions which have characters interacting with the environment, such as sliding, climbing trees and swimming will also be introduced.

Pricing and continued support

The original Guild Wars will continue to be supported after release of Guild Wars 2. This will include continued holiday events and tournaments.

There will be no monthly fee associated with Guild Wars 2. Mike O'Brien has stated that expansions or mini-expansions are more likely than standalone campaigns, but a final decision hasn't been made yet.

The game will be on multiple servers or "worlds", however unlike region transfer in Guild Wars 1, transferring between "worlds" will be unrestricted.

PvE

Setting

The campaign will be set in Tyria two hundred and fifty years into the future from the original campaign.

Guild Wars 2 will still have instances, but also claims more advanced persistence. For example, this might include different quests becoming available depending on the outcome of a particular fight.

There will be changes to instancing system used. Persistent areas, similar to those traditionally used in other online multiplayer games, will be introduced to Guild Wars which may allow players to meet and interact while exploring. Guild Wars 2 will depart from a single monolithic storyline, instead using smaller story arcs - allowing the player more of a sandbox environment to play in.

Characters

Characters from the original Guild Wars campaign will not be migrated to play in Guild Wars 2. Some of the items and titles will be available to players of Guild Wars 2 through a Hall of Monuments created as part of Guild Wars Eye of the North.

The professions are being designed so that they are all viable for both solo and group play.

Companions

The system of companions and allies is being reworked. Companions will have customisability similar to Heroes. Players will be allowed to bring a single companion with them, who will not take up a party slot. When a player chooses not to bring a companion, their character will instead be buffed so that they will not be disadvantaged by not bringing a companion.

PvP

There will be two types of PvP available in Guild Wars 2; World PvP and Structured PvP.

World PvP

World PvP will allow you to play characters of any level, using the skills that you have in your possession at that particular time. It is intended to be a more relaxed bridging point between PvE and structured PvP. It will be on a larger scale than the original Guild Wars PvP with large battles which could take place over a long period with people coming and going. Each battle will have a number of different objectives which can be met such as taking guard towers or defending choke points or joining a larger battle to take a castle. Battles will take place in the Mists. According to the Gamespy interview, there will be 4 factions players can belong to fighting against each other, as well as a 5th faction representing a common enemy. Whether players can switch allegiance is currently unknown, but likely.

Structured PvP

Structured PvP is similar to today's GvG. It will allow you to enter the game at maximum level with all skills, races, items and classes automatically unlocked.
Notes

* On March 27th Gaile Gray said that Guild Wars 2 will have Holiday events too.
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Old May 31, 2007, 03:04 PM // 15:04   #7
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Quote:
Originally Posted by lord catos
Hi,
A time a go I read something over the new guild war (Guild Wars 2 or GW:EN).
That discussion goes over the fact that you can bring your character
To the new guild war(Guild Wars 2 or GW:EN).
The same like a warrior from faction can start in nightfall.
So I like to now what you think of that.

I think that it is nice that we start all whit new characters.
The first guild war(Guild Wars) was nice that your all start and make groups.
Than you must find new weapons. Explore the word again, then run whit(with) your lvl 20 tru(trough) it.
Sorry for my bad English, but what your think guildwar much do?(What do you think Arenanet should do?)
i just took your post and made it a little more understandable for other people
i hope you don't mind.

now to reply to it: if you mean guild wars 2, then i find it good as is,
i would not like arenanet to make it so you can play with old characters, its a new game, its good you have to start over.
if you meant Guild Wars: Eye Of The North then i find it perfectly suitable, its not a new game, its just an expantion pack, with lots of new content especially for people who already play guildwars, you cant ask them to (Again) start over from scratch.
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Old May 31, 2007, 03:17 PM // 15:17   #8
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Quote:
Originally Posted by lord catos
Sorry for my bad English

..., but what your think guildwar much do?
how the game much become, guildwar i mean the makers of the game.
???
Wild stab in the dark at translation:

Quote:
What do you think Guildwar must do?
What should the game become?
With Guildwar, I mean the makers of the game (= ArenaNet)
So basically, a "What do you want to see in GW:EN/GW2?" thread?
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Old May 31, 2007, 04:12 PM // 16:12   #9
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Quote:
Originally Posted by lord catos
Hi,
A time a go I read something over the new guild war.
That discussion goes over the fact that you can bring your character
To the new guild war.
The same like a warrior from faction can start in nightfall.
So I like to now what you think of that.

I think that it is nice that we start all whit new characters.
The first guild war was nice that your all start and make groups.
Than you much find new weapons. Explore the word again, then run whit your lvl 20 thru it.
Sorry for my bad English, but what your think guildwar much do?
I'm dutch to, and this is what i read.:

A little time ago, i read about the new guild wars (2).
The discussion goes over the fact that people think that you should be able to bring you're character to gw2.
It's the same like starting a character in factions that continus to nightfall.
So i want you're opinion.

I think that it's nice we start new again.
Then you'll find new weapons, do some exploration and run you're lvl 20 from the old gw through it.

Sorry for my bad english, but what you think anet should do, or what gw 2 must become.(not totally certain).

Well, lord catos, my opinion is that it's a new game. So bringing characters over shouldn't be allowed.

p.s i thought my English was rubbish.
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Old May 31, 2007, 05:38 PM // 17:38   #10
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Now this has to be the funniest thread i have read in a long time!
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