May 25, 2007, 07:28 AM // 07:28
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#161
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Ascalonian Squire
Join Date: Mar 2006
Guild: Tarn
Profession: Mo/W
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nothing is wrong with ur helm bro the -3 is INSIGNIA not a sup abs seeing how u have a sup vig on it so it has to be that, no glitch Knights armor has been renamed to Templar, the insigina knight is still called knights, in the recent update as u are aware ALL armor is now able to accept insignia, including presearing armor
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May 25, 2007, 07:47 AM // 07:47
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#163
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Frost Gate Guardian
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did they Nerf chest spawns? I haven't encountered a single locked chest in gates of kryta in over eight runs, whereas before its almost guaranteed to be one in every run
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May 25, 2007, 07:47 AM // 07:47
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#164
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Ascalonian Squire
Join Date: Mar 2006
Guild: Tarn
Profession: Mo/W
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my solution is make +1EP on all head pieces inheirnt, not insignia based, leaves room for an insigina for example on a war have an insignia +1att +1 EP, every one else +1ep and +1att non modifiable, just my sujestion, that way all helms are left alone, and ppl with collector armor get to keep their helms and every one would be happy, no easy way to get radiants and ppl with collector armor dont have to worry
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May 25, 2007, 07:48 AM // 07:48
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#165
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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Quote:
Originally Posted by manitoba1073
As far as inscriptable weapons we can only hope they dont make that mistake.
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Someone in my alliance said this too, and I don't get it to save my life. The inscription system made gold drops actually worthwhile, instead of 99% of them being vendor trash. I don't think I used a single gold item before Nightfall, now I use tons.
The only justification I can see is that it would drop prices on all items in Prophecies and Factions, since supply of usable gold would go way up. Of course, that's stupid because someone has to pay for that, more good drops = good times.
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May 25, 2007, 07:52 AM // 07:52
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#166
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Forge Runner
Join Date: Jun 2006
Location: Mancland, British Empire
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oh joy! and it's friday as well!! yey!!! well done Anet, have yourself a cookie.
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May 25, 2007, 07:54 AM // 07:54
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#167
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Frost Gate Guardian
Join Date: Mar 2006
Location: Wisconsin
Guild: Gaming Continuum [GCon]
Profession: R/Mo
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Quote:
Originally Posted by yassy_visera
nothing is wrong with ur helm bro the -3 is INSIGNIA not a sup abs seeing how u have a sup vig on it so it has to be that, no glitch Knights armor has been renamed to Templar, the insigina knight is still called knights, in the recent update as u are aware ALL armor is now able to accept insignia, including presearing armor
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whoops i thought the strength came from the knights insignia, nvm then.
Last edited by greendc27; May 25, 2007 at 07:57 AM // 07:57..
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May 25, 2007, 07:57 AM // 07:57
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#168
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Ascalonian Squire
Join Date: Nov 2005
Profession: W/Mo
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Quote:
Originally Posted by greendc27
I realize Knights is now and insignia, but that should give me strength plus one only, not the -3 reduced damage.
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Knights insignia gives -3 damage vs physical. The +1 strength is part of the helmet itself and is not able to be changed.
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May 25, 2007, 07:58 AM // 07:58
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#169
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Forge Runner
Join Date: Jun 2006
Location: Mancland, British Empire
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Quote:
Originally Posted by greendc27
I realize Knights is now and insignia, but that should give me strength plus one only, not the -3 reduced damage.
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Knight armor set always have -3 reduced (phys) dmg as a bonus.
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May 25, 2007, 08:02 AM // 08:02
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#170
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Ascalonian Squire
Join Date: Mar 2006
Guild: Tarn
Profession: Mo/W
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how it would work is make more weps moee common and lower price to where theres almost no point in even trading with other players could be one argument, over flow of certain weps on the market, to many items so little demand, that sorta thing, also some weps for example and i mean these are truely unquie, such as a -2 stance -3 hex shield, would be non existent, the bigest problem(IMO i am not an expert nor have i fully thought this out as much) would be like price scaling would be a nightmare, i dont see it being an all out disaster tho, the games economy seems to have stabilized its self numerous times after such things have happend to the game world, i for one would like to see inscribable weps for all campaigns mostly jsut to see wut would happen to the markets such as guru and IG trading
inregards to the update: i like the idea of the insignia actualy being implimented into the older games, wish they had done that a long time ago, pvp updates with the wep unlocks i think thats kinda getting rid of the point of pve but it matters little, for me anyways, the urgoz nerf, i have farmed it, it was easy liek 30 seconds a run, pretty much for nothing truth betold, either u do it 24/7 or u get VERY lucky i did it for a while prior and didnt get anything really worth my time, and the day i heard of it i told my friend it was soooo going to get nerfed, i actualy dont care that anet did it, i dont buy that "forgetting to mention it" in the updates, that does bother me some
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May 25, 2007, 08:17 AM // 08:17
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#171
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Ascalonian Squire
Join Date: Jun 2006
Guild: TMG
Profession: R/Me
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I've read this thread and perhaps I'm just thick, but why are folk complaining about the urgoz nerf? It was an unintended consequence of the HM implementation, and was obviously not working as intended.
Of course people can whine and moan and say 'oh well they should have tested it properly', and yes, that's true. However, we would then have been waiting longer for HM.
So what would you rather have? A very decent but far from perfect implementation of HM with some 'ham-fisted' nerfs to obvious exploits caused by insufficient testing? Or a near-perfect implementation where those exploits never exist? At the end of the day, the results to the player are the same.
Does it matter SO MUCH that a particular farming spot has been nerfed? Or are folk just enjoying the sound of their own keyboard?
Cheers.
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May 25, 2007, 08:19 AM // 08:19
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#172
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Desert Nomad
Join Date: Jan 2006
Location: ManitobaShipyards Refit and Repair Station
Guild: (SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi
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Quote:
Originally Posted by Dr Strangelove
Someone in my alliance said this too, and I don't get it to save my life. The inscription system made gold drops actually worthwhile, instead of 99% of them being vendor trash. I don't think I used a single gold item before Nightfall, now I use tons.
The only justification I can see is that it would drop prices on all items in Prophecies and Factions, since supply of usable gold would go way up. Of course, that's stupid because someone has to pay for that, more good drops = good times.
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No like what was pointed out in the inscription thread it would have the oppisite effect, thus making all non perfects perfect. like in getting a req 9 chaos axe 15vs hexed for say 20k or less it would now be like 90k just it would be perfect with or without any mod as long as it had an inscription slot.
Quote:
Originally Posted by rjv
I've read this thread and perhaps I'm just thick, but why are folk complaining about the urgoz nerf? It was an unintended consequence of the HM implementation, and was obviously not working as intended.
Of course people can whine and moan and say 'oh well they should have tested it properly', and yes, that's true. However, we would then have been waiting longer for HM.
So what would you rather have? A very decent but far from perfect implementation of HM with some 'ham-fisted' nerfs to obvious exploits caused by insufficient testing? Or a near-perfect implementation where those exploits never exist? At the end of the day, the results to the player are the same.
Does it matter SO MUCH that a particular farming spot has been nerfed? Or are folk just enjoying the sound of their own keyboard?
Cheers.
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First off it was working as intended. Regardless what they are telling you. they attack you and you are attacking them by using your spirits instead of letting them sac on you. And yet again it was NOT an exploit. As far as insufficient testing goes, seems to be alot of that going on. However its not just this particular spot ther are other places and things that go with it also such as the catapults in mission now no longer give exp or drops when used against AI's, but then I suppose that can also be considered an exploit also huh. Why cant we get just 1 update with out any hidden screw overs. Yes it was hidden till they got caught.
Last edited by manitoba1073; May 25, 2007 at 08:26 AM // 08:26..
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May 25, 2007, 08:24 AM // 08:24
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#173
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Ascalonian Squire
Join Date: Mar 2006
Guild: Tarn
Profession: Mo/W
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i think some ppl are more mad about the "lying" part of the update rather than the nerf, besides to my understanding, this forum is for pros and cons of the latest update. so far most ppl have done alittle of both, there is a fine line between constructive critisism and bitching, and i dont feel like judging any one, atleast not tonight, besides not really worth the time or effort to argue at times, just let em rant on and they will run out of steam sooner or later
if ppl are going to whine and moan and complain, plz do not involve ur self and feed into them, its like giving a drugy a fix, u just gave em wut they wanted, and its pretty much a endless arguement waiting to happen, and no ones going to win, try to take the middle ground ppl, and plz understand ppl are entitiled to other opinions, the world revolves around the sun, not u, so plz, respect, and openmind
Last edited by yassy_visera; May 25, 2007 at 08:28 AM // 08:28..
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May 25, 2007, 08:32 AM // 08:32
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#174
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Wilds Pathfinder
Join Date: Nov 2006
Guild: Gwen Is [EVIL]
Profession: N/
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Quote:
Originally Posted by Gaile Gray
Edit: We are not against farming. We've lifted the blooming anti-farming code!
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And replaced it with "loot scaling". Call it what you want. One's an apple, the other's a pair. They are both fruits. Both curtail the ability of a single person to take additional risks and effort in hopes of a bigger reward. You call it loot scaling, I call it the new anti farming program. "A rose by any other name..." Or rather, "a pile of dung by any other name still smells like crap."
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May 25, 2007, 08:38 AM // 08:38
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#175
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Ascalonian Squire
Join Date: Mar 2006
Guild: Tarn
Profession: Mo/W
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ppl dont like being lied to or suckerd. farm code they left it inplace just removed the tag that popped up. against farmers i think so, they banned me for farming alittle while ago, and claimed it was after a complete check on the matter, i asked them to check again and they found that i was innocent, but i hold no grudges XD still love the game, but i dont like lies
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May 25, 2007, 08:38 AM // 08:38
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#176
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Krytan Explorer
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Quote:
Originally Posted by Bug John
very nice update, armor insignas and wiki menu are very usefull
only one problem imo : old collectors headgears can't recieve insignas
i understand that you don't want to give free radiant insignas on them, but think about those who have old school dyes on it, make them upgradable plz
i've got many collectors headgears dyed old black, and i think nobody found yet the good mix to match this color with new dyes
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/signed, this sucks.
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May 25, 2007, 08:54 AM // 08:54
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#177
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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Quote:
Originally Posted by manitoba1073
No like what was pointed out in the inscription thread it would have the oppisite effect, thus making all non perfects perfect. like in getting a req 9 chaos axe 15vs hexed for say 20k or less it would now be like 90k just it would be perfect with or without any mod as long as it had an inscription slot.
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If every chaos axe that drops is 15 over 50, do you really think prices would stay the same?
Say it with me, the age old mantra of economics: supply and demand.
If there's more chaos axes around, they're worth less, and more people have chaos axes. You do realize that perfect chaos axes are worth a lot right now because they're rare, right? Right?
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May 25, 2007, 08:57 AM // 08:57
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#178
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Krytan Explorer
Join Date: Sep 2006
Location: Thailand
Guild: Agot
Profession: N/
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Lots new feature which is usful for newbie thou.
About the Urgoz farm it is a nice farm spot anyway.Actually I was looking for lockpicks whic is good enough.The nerf surly have to be happned.
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May 25, 2007, 09:01 AM // 09:01
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#179
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Grotto Attendant
Join Date: May 2005
Location: The Netherlands
Guild: Limburgse Jagers [LJ]
Profession: R/
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Good job ANEt! While every forum-junkie is ranting about the PvE-skills, you are able to sneak in some changes I was only hoping for!
Good job on the Insignias!
Good job on the integrated Wiki!
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May 25, 2007, 09:06 AM // 09:06
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#180
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Ascalonian Squire
Join Date: Mar 2006
Guild: Tarn
Profession: Mo/W
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not for a little while strangelove, it would over time of course, but it takes a while for such matters to settle out, almost over time more nad more will be added, and then u'd have pretty much the same concept that was going on with urgoz and dead swords, more in the market, more can be sold, lowers the prices some wut, with all weps inscribable prices will be rediculous for a little while then settle out to be even more rediculous, also some weps such as the Dwarven Axe and Crystalin Sword, would be screwy for a while, and also more than likely to get any real money in game on a market liek that proly r8-9 or be gone
Last edited by yassy_visera; May 25, 2007 at 09:08 AM // 09:08..
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