Jun 08, 2007, 08:39 AM // 08:39
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#142
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Desert Nomad
Join Date: Jul 2006
Location: S. Wales
Profession: Mo/Me
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Quote:
I mean, seriously, do you ever do anything but farming? And i can understand farming for money, but farming for some stupid pve title that everyone has? get a life!
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No we like vanquishing arborstone, we like to play HM from all areas,we may or may not like farming for a title that IMPROVES your skills - so your ZOMG farmingz reaction is way off
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but on topic...SR i can live with, ive never liked the uber energy of necros...but still only your own AND 15 seconds? one of the toher please
And if this is a mesmer buff for PVE...god help us, all i see is PvP buffs
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Jun 08, 2007, 08:42 AM // 08:42
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#143
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Furnace Stoker
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Are they ever going to document these updates on their main site? Sheesh!
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Jun 08, 2007, 08:48 AM // 08:48
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#144
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Jungle Guide
Join Date: Sep 2006
Location: Europe
Profession: W/
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So...what's the Mesmer buff? If it's only being able to interrupt Shouts and Chants it's pretty crappy, useless and don't understand why they wasted their time on it...
About Soul Reaping, I'm not sure, but I think the description at my Master of Whisper's Soul Reaping attribute is still the same as before the update...
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Jun 08, 2007, 09:00 AM // 09:00
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#145
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Krytan Explorer
Join Date: Aug 2006
Guild: The Bretheren Of Chaos [Dark]
Profession: Rt/
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Yeah, the mesmer "buff" really sucks, who needs chant interrupts in PvE? .. Wow.. Give us at least something decent, Anet!
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Jun 08, 2007, 09:01 AM // 09:01
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#146
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Wilds Pathfinder
Join Date: Oct 2005
Location: Belgium
Guild: none
Profession: N/E
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Quote:
Originally Posted by Milennin
So...what's the Mesmer buff? If it's only being able to interrupt Shouts and Chants it's pretty crappy, useless and don't understand why they wasted their time on it...
About Soul Reaping, I'm not sure, but I think the description at my Master of Whisper's Soul Reaping attribute is still the same as before the update...
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It was a glitch, some skills and attribute lines got their description changed but not their effect, and now they're back to normal.
The Mesmer buff (so far) is that FC now works on Signets really. Power skills affecting Paragon Chants (not Shouts, as those are instant and can't be interrupted at all) is more a nerf to Paraway rather than buffing Mesmers.
Then there were 2-3 changes to other Mesmer skills that really don't matter. At all.
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Jun 08, 2007, 09:17 AM // 09:17
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#147
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Desert Nomad
Join Date: Nov 2005
Guild: Dragon Slayer Guild [DSG]
Profession: R/
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Quote:
Originally Posted by 6am3 Fana71c
As for mesmers, it is nice, but we need FC to REDUCE THE RECHARGE of spells! How should we be able to interupt and cast as crazy if our spells take a century to be ready to be used again?
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thats not a bad idea, some of the energy regain skills in inspiration might be more effective that way thus giving mesmers a more effective method of energy maintence (which they lack in there primary) It would have to be a low amount though like 2% reduced recharge per point in fast casting
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Jun 08, 2007, 09:57 AM // 09:57
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#148
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Frost Gate Guardian
Join Date: Apr 2006
Location: Kronos HQ
Profession: W/
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First of all mesmers weren´t underpowered before the update so now they´re only stronger, right?
And as a necro, if you´re having energy management problems, well you´re doing something wrong. Take offering of blood or something like that.
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Jun 08, 2007, 10:00 AM // 10:00
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#149
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Elite Guru
Join Date: Jul 2005
Location: England
Guild: Ferrets Unity of Rogues (FUR)
Profession: R/Mo
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Just in case noone else has checked and noticed...this is from official Wiki:
[edit] Update 1 - Thursday, June 07, 2007
[edit] Bug Fixes
Fixed a bug in Fort Aspenwood that allowed the Warriors to be lured away from their destination.
[edit] Miscellaneous
Made additional preparations for the Alliance Battle weekend event.
Removed an incorrect +5 Energy Bonus that was added to General Morgahn's Primeval Leggings.
[edit] Guild Wars Wiki Notes
This update introduced a number of bugs, which were fixed in the second update:
Players were unable to select Hard Mode in Challenge Mission outposts.
The description of Soul Reaping in the Skills and Attributes Panel erroneously read: "For each point of Soul Reaping, you gain 1 Energy whenever a creature near you dies. You may only gain Energy in this way 3 times every 15 seconds. You only gain Energy from Spirits you control."
The description of Fast Casting erroneously read: "Fast Casting decreases the casting time of your Spells. Additionally, each rank in this attribute decreases your Signet activation times by 3%."
The description of Spawning Power erroneously read: "For each rank of Spawing Power, creatures you create (or animate) have 4% more Health, and weapon Spells you cast last 2% longer[sic]. Some Ritualist skills, especially those related to Spirit creatures, become more effective with higher Spawning Power."
Many mesmer skills that only work if your foe was casting a spell, such as Power Drain, Power Spike, Power Block or Power Flux, had their descriptions altered to state that they also worked on chants.
Note the word 'erroneously' used in there...there have been NO changes yet, though this may be a possible sneak preview of what is to come.
__________________
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Jun 08, 2007, 10:05 AM // 10:05
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#150
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Lion's Arch Merchant
Join Date: Jun 2006
Location: Australia
Profession: Mo/
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Quote:
Originally Posted by XvArchonvX
...just seems a little strange to me since I never got the impression that A-net thought PvP mesmers needed a buff.
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I second that... I was taken to understand that what prompted all the discussion for mesmer 'upgrading' was because of all the people who say it's hard for PvE Mesmers to get welcomed into a PUG. A PUG actually *looking* for a Mesmer is a rare thing.
I maintained that I was happy with my mesmer, though, so I'll just watch how this progresses with interest.
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Jun 08, 2007, 10:08 AM // 10:08
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#151
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Frost Gate Guardian
Join Date: May 2005
Location: Newcastle (Ish)
Guild: Xcoh
Profession: N/
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Quote:
Originally Posted by visitor
And as a necro, if you´re having energy management problems, well you´re doing something wrong. Take offering of blood or something like that.
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That's not really an option if you play curses.
But personally I LOVE the Soul Reaping change, before it I used to avoid playing MM because it was far to easy and I found it no fun at all.
Now since the change I have to actually keep an eye on what I do and it's great , I still rely purely on Soul Reaping for energy though and I never seem to have many problems getting my army up and casting OoU as soon as it recharges.
When I play curses energy can get a little bit tight but I replaced Arcane Echo with guilt, and got a 20/20 weapon set and once again I rarely seem to have any problems spamming my curses. Most times when my energy is gone i'm waiting for things to recharge anyway.
Also we don't even know if these changes are final yet, it looks like Anet made a mistake in changing the descriptions and that's why they repatched it and reverted it back.
The fact they never left the text as it was AND changed the actual skills implies that they aren't finished tweaking yet. So let's just wait and see what happens?
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Jun 08, 2007, 10:08 AM // 10:08
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#152
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Forge Runner
Join Date: Jul 2006
Guild: Guildless
Profession: Me/
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Quote:
Originally Posted by Series
This is the worst thing Anet has ever done.
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You people say that so much, those words have lost all meaning.
Loot scaling was the worst thing Anet has ever done.
Hard Mode was the worst thing Anet has ever done.
AoE Scatter was the worst thing Anet has ever done.
<Any random update> Was the worst thing Anet has ever done.
Get the picture?
Fast casting to signet, that's the only Buff I was wishing for, SR was always retarded anyway, so why does that matter?
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Jun 08, 2007, 10:09 AM // 10:09
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#153
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Jungle Guide
Join Date: Nov 2005
Location: Derka-Derka Land
Guild: Steel Phoenix (StP)
Profession: E/
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Quote:
Originally Posted by RSGashapon
Who, among the player base, asked for SR to be changed in the first place?
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Players that have a clue.
Whether you like it or not, Anet have realized that soul reaping was overpowered in both PvP and PvE and have changed it accordingly. You can bang your heads your keyboard but that won't change the fact that SR DID need some sort of cap.
I personally like this change and think it is more "elegant" that the previous one, though it still seems kinda clumsy. I think both changes (3 every 15 and "only trigger SR of your own shit") fix SR in both PvP and PvE.
As for increase signet cast speed, I think this promotes hex builds (1 sec humility is pretty strong), though most hexes should be getting adjusted with the next balance patch. Other than that I do like it. Might actually start seeing weariness on those 2 mes/1 necro hex teams in GvG.
As for mesmer interupts, (for those of you that don't get it) chants are technically shouts that HAVE cast times, such as defensive anthem, song of restoration, and song of purification. This makes having a mesmer a bit more valid in HA as it can now shut down those annoying dual defensive anthems paragon teams.
Last edited by Lord Mendes; Jun 08, 2007 at 10:18 AM // 10:18..
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Jun 08, 2007, 10:27 AM // 10:27
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#154
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Jungle Guide
Join Date: Nov 2005
Location: Derka-Derka Land
Guild: Steel Phoenix (StP)
Profession: E/
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skipped straight to the last page, didn't read your post.
Though this will probably be the next change.
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Jun 08, 2007, 10:31 AM // 10:31
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#155
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Frost Gate Guardian
Join Date: May 2005
Location: Newcastle (Ish)
Guild: Xcoh
Profession: N/
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Quote:
Originally Posted by Lord Mendes
skipped straight to the last page, didn't read your post.
Though this will probably be the next change.
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Maybe it will, maybe they will tweak it some more. If it was ready to be rolled out it would of been already.
There's no point in getting all worked up over something that might not even happen.
Personally i'm going to wait and see what happens and if it's true i'll see how it works THEN i'll pass judgement.
Even if it is true until you've tested it you can't accurately say how it works / will work.
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Jun 08, 2007, 10:56 AM // 10:56
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#156
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Krytan Explorer
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Maybe I've missed this somehow since I haven't played my necro in a longtime, but with this timer now then is it possible for a MM with SR at 12 to have 3 minions get nuked and die within 1st five seconds and only receive 1/2 SR from them (6+6+6=18) before any enemy die so then your screwed and only got 1/2 SR until the 15 second timer is up.
Just curious.
Nevermind. I misread the update and it says spirits no longer give only 1/2 energy. oops
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Jun 08, 2007, 12:15 PM // 12:15
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#157
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Forge Runner
Join Date: Jul 2005
Location: Grind is subjective
Guild: learn this please
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I don't understand how people can say that the 3/15 Soul Reaping is worse than 1/5. Sure, it's not perfect, but it's a hell of an upgrade.
Especially in PvE--your group encounters enemies, you cast shit on them, they die, you get three charges of Energy back (which is what, 30? i don't know how much necros usually run). You cast some more, things die, you might miss a few charges but fifteen seconds is not all that long--especially if it starts counting from the first triggering.
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Jun 08, 2007, 12:26 PM // 12:26
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#158
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Jungle Guide
Join Date: Apr 2005
Location: Hell. AKA Phoenix, AZ
Guild: The Gear Trick [GEAR]
Profession: W/A
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Quote:
Originally Posted by Lord Mendes
I personally like this change and think it is more "elegant" that the previous one, though it still seems kinda clumsy. I think both changes (3 every 15 and "only trigger SR of your own shit") fix SR in both PvP and PvE.
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two things...
1) lol, if by "elegant" you mean "overly complicated", then sure! sigh... simple fix almost everyone can agree to: no limit on numbers, but no energy from spirits or minions.
2) yeah it "fixed" SR... in the way that you take your dog to a clinic to get it "fixed".... really removes its soul...
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Jun 08, 2007, 12:29 PM // 12:29
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#159
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Academy Page
Join Date: Jun 2005
Guild: 公平さの光 [微笑]
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A-net will probably roll out the Fast Cast/Soul Reaping improvements in the next skill balance update. Interruption on chants probably won't be the only mesmer buff, other skills should change as well.
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Jun 08, 2007, 12:34 PM // 12:34
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#160
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Jungle Guide
Join Date: Apr 2005
Location: Hell. AKA Phoenix, AZ
Guild: The Gear Trick [GEAR]
Profession: W/A
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Quote:
Originally Posted by Kakumei
I don't understand how people can say that the 3/15 Soul Reaping is worse than 1/5. Sure, it's not perfect, but it's a hell of an upgrade.
Especially in PvE--your group encounters enemies, you cast shit on them, they die, you get three charges of Energy back (which is what, 30? i don't know how much necros usually run). You cast some more, things die, you might miss a few charges but fifteen seconds is not all that long--especially if it starts counting from the first triggering.
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here's another scenario. you're fighting several monsters. 3 of em area really weak, the rest are strong (similar scenarios seen a lot in pve). the 3 weak ones go down pretty quickly, without expending much energy. you get 30 energy from them, but you only used 10 energy to kill them, so 2/3 of the soul reaping effect go to waste. 10 seconds and 45 energy later, one of the stronger mobs goes down, and you gain 0 energy from it. the problem with the fix is how the mechanics work, and how some monsters go down a lot quicker than others. the problem is it delivers energy in quick bursts when you don't need it, and then you can be waiting on a timer and get nothing when you do need it. just dumb.
now, most of us aren't saying that soulreaping should be super overpowered, just that the fix is so incredibly stupid and its getting dumber. no time limit, no energy from allies' and enemies' spirits and minions. think of any problems with that??
Last edited by Miral; Jun 08, 2007 at 12:41 PM // 12:41..
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