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Old Jun 13, 2007, 04:03 AM // 04:03   #281
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This update is horrible.

Hex build have been made stronger with a buff to Conjure Phantasm but more importantly a RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing stupid buff to Fast Casting thus Signet of Humility

Ritualist Weapon spells: Before this update Splinter Weapon was ridiculous, it was so good that it was so key at Victory or Death and could win a game, this got buffed - EXCELLENT MOVE ANET.

Searing Flames remains as powerful as ever and allows retards to farm silver trims while drooling... or something

More Hero Battle trash too that no one cares about <3

Trash, complete and utter trash

DOES CONTRIBUTE
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Old Jun 13, 2007, 04:09 AM // 04:09   #282
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Quote:
Miral

here's to hoping the sunspear skills are well thought out and involve advanced coding to do something really cool.... hehehe ok well doesn't hurt to hope I guess...
I can only hope your right, currently the Paragon in PvE is not the buffer it should or could be. Any more buffing would harm PvP so the PvP people say. Also with this Armor nerf the teams in Elite areas will suffer a lot. Especially the aggro tank for some hard mode areas when stacking means survival.

It is my hope that the SS skills will make PvE underused classes more usable.
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Old Jun 13, 2007, 04:19 AM // 04:19   #283
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Quote:
Originally Posted by yesitsrob
This update is horrible...

...Ritualist Weapon spells: Before this update Splinter Weapon was ridiculous, it was so good that it was so key at Victory or Death and could win a game, this got buffed - EXCELLENT MOVE ANET.

Searing Flames remains as powerful as ever and allows retards to farm silver trims while drooling... or something...
I agree.

Ok. Splinter weapon won't be much more powerful, because it's a per-hit thing, not time.

Gotta laugh at that. basicly they said, We like SF overpowered, and don't wanna change it.

I will miss recall though. Stupid nerf... didn't need hit that hard... Won't see any use probably.
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Old Jun 13, 2007, 04:19 AM // 04:19   #284
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Originally Posted by Evilsod
And when you think about it in terms of the areas such a build would actually be run.

2 slots means nothing when you turn all your attack skills, interrupts included, into crippling arrows.
AB/RA have lots of enchant removal? Plus it only costs 5e...
I haven't used HG so can't really comment.
Loss of mending touch is about the only real downside.
Doesn't really matter.
I personally don't think it's necessary to reapply crippling on every attack skill and would prefer to have a skill slot open for utility. Spending two skill slots just to apply one condition (unless maybe it's daze) is a waste imo. Since I use a recurve, there is a very minimal difference between Crip Shot and Called Shot in terms of arc. Plus, Crip Shot gives you the cool animation when you use it.
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Old Jun 13, 2007, 04:19 AM // 04:19   #285
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Heh now i wonder what theyll suggest doing when you cant talk in local cause trade chat is filling up so fast its causing the local to cycle away instantly(like oldschool LA AD1-2 lol). Also i cant imagine this helping the already crippled economy as it is seeing as sifting through pages of red lettered junk to find anything good is going to be desireable. Gonna see a lotta stars and caps in trade chat i suppose and not a whole lot being sold. as for inscriptions and gold items its probably all going to be merchant fodder seeeing as the time needed to stand there and try to get your itemsold in the main trade areas is going to be pure luck.

Rits dont get phased in the balance and they need to be... what other class can you get 8 of and spike every 3-10 seconds and still be able to heal through massive amounts of Damage all with the help of just the primary class (and a lil hex removal), none but ritspike ( except maybe in oldschool smiteballs which got nerrfed ).
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Old Jun 13, 2007, 04:22 AM // 04:22   #286
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they love rit spike and searing flames <3 anet !
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Old Jun 13, 2007, 04:38 AM // 04:38   #287
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SF i can put up, positioning and a half-way good monk can save you, but with Rit spike it is just ridiculous. if the people who whined about iway were around theyd turn into the frankenstien villagers with this build and its obvious abuse... 2 months and now how much longer till HA is skill based again and i cant win by turning my keyboard upside and pounding on it in Rit spike? my r7 already means nothing cause of the "fame-farming" builds and every r7 who rit spiked their way to it makes me and HA seem worse then we actually are. they missed all the fundamentals and just t and spacebared their way to numbers that should represent skill. but i dunno maybe they meant to balance everything but HA?
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Old Jun 13, 2007, 04:40 AM // 04:40   #288
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The trade update is pretty much a joke. It isn't going to make buying and selling any easier at all, but rather harder. It was pretty much the norm that if you didn't like all of the trade spam in the general chat, then don't hang out in district 1 of the major citites. Trading is the only reason to be in that district anyway. Trade spam isn't a problem in any other place except for MAYBE district 2 if it's a busy time of day, in which case there are probably about 5 other districts the casual player can go to to just chat and have fun with other players.

It sounds like Anet is going to have actual people in these places to monitor spam. I don't really understand why they are using their resources to monitor something so petty, but they can't go monitor the granite citadel to catch the blatently obvious bots there.

I'm fine if we don't see an auction house until GW2, but something needs to be done. GW has a great system going with the templates and being able to easily link them in the chat, so why can't that be expanded to include trade? Allow players to be able to link to a little window that shows what they want to sell and be able to see all of its stats and whatnot. It would be much more simple than an auction house and would probably satisfy a lot of players.

As for the skill updates, they don't affect me too too much. I'm really liking the inclusion of signets in FC though. It didn't make a lot of sense to me that the Mesmer was given an insignia to increase armor per signet equipped, yet a skillbar full of signets would render their primary attribute nearly useless. Now my signet build that I like to play around with in PvP can be tweaked to remove symbolic clarity to leave room for another signet and still have a constant increased casting speed. I'm not sure how these affect PvE too much though. Yeah, those pesky Paragon monsters get me every time with those chants... A couple SFs killing my entire party from a boss in HM? Pshhhh.
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Old Jun 13, 2007, 04:54 AM // 04:54   #289
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I think I should answer that comment about the blocking of accounts involved in trade spamming. No, in fact we don't have, or need to have, individuals present in the districts in order to learn who is trade spamming, any more than we needed to individually, personally spot the 5,600+ bot users we blocked in the month of May. Sure we use observation, but we don't rely on it. That's because we have at our beck and call that grand thing called "technology," the use of data retrieval and good programming to ascertain who's in All Chat, who's talking, who's seeking a party, who's promoting a guild, and who's spamming the place with sales or trades.

Anyone reported for trade spamming is investigated and researched. The same applies to those who are observed. We wouldn't take five minutes of activity and place a block on an account. On the other hand, we have an easy and accurate method of finding out about that person who trade spammed 19.5 hours in various districts.
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Old Jun 13, 2007, 04:55 AM // 04:55   #290
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just wanna know something
did they really play guild wars themselves ?
i mean really play into it and see the community
not just login , see if all ok and logout
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Old Jun 13, 2007, 05:10 AM // 05:10   #291
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Quote:
Originally Posted by klrk
just wanna know something
did they really play guild wars themselves ?
i mean really play into it and see the community
not just login , see if all ok and logout
Who? Us? Dev Team members? Every time I go into the designer room, the game is open on at least one desk and someone is either playing or observing a game. I play daily -- I completed Nightfall with one character and Prophecies with another just this last month. My team member plays daily and is leader of an active guild, as well.

If you're thinking that you disagree with the skill changes and are basing that disagreement on some sort of "They don't play their own game" thought, well, you can dismiss that.
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Old Jun 13, 2007, 05:31 AM // 05:31   #292
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Yeah I think there is still something that needs to be done with Searing Flames hands down. I am getting tired of the biased attitude that you are either a nuker/SF Ele in PvE or nothing else. I would love to see weakness get spread out more as a condition for earth Ele’s, instead of it being limited to Ebon Hawk. So that way Glowstone can actually be used more frequently.
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Old Jun 13, 2007, 05:32 AM // 05:32   #293
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*blinks* I seriously would like to know why Anet thinks that these Mesmer buffs are going increase the number of mesmers found in PvE parties. I don't see the interruption of Chants being so critical that folks are going to beg for mesmers. The boost to signets isn't that big of a deal. I don't use any signets and I don't see myself adding any to my skill bar. Increasing the duration of hexes is alright, but its still not going to make folks want mesmers.

Ultimately, I was hoping for some great buff to mesmers. I'm quite disappointed. I just hope Anet takes the time to properly plan professions for Guild Wars 2.
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Old Jun 13, 2007, 05:36 AM // 05:36   #294
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Quote:
Originally Posted by Gaile Gray
Who? Us? Dev Team members? Every time I go into the designer room, the game is open on at least one desk and someone is either playing or observing a game. I play daily -- I completed Nightfall with one character and Prophecies with another just this last month. My team member plays daily and is leader of an active guild, as well.

If you're thinking that you disagree with the skill changes and are basing that disagreement on some sort of "They don't play their own game" thought, well, you can dismiss that.
do you guys have a way to observe PvE players at all? because if not, that could explain a lot. Being able to pop into someones PvE instance and invisibly watch them could be key to keeping PvE balanced and fun. Plus you'd see things like the gyala hatchery back road glitch, and be able to come up with a better way to allow masters reward to be possible.
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Old Jun 13, 2007, 05:47 AM // 05:47   #295
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Interrupting chant spells is a thumbs up and the nerf on defensive anthem

I think wep spells need to be changed a bit. The whole you can't remove them now your adding duration umm?

Moare balances plx
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Old Jun 13, 2007, 05:48 AM // 05:48   #296
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Quote:
Originally Posted by Scarlett Romanov
*blinks* I seriously would like to know why Anet thinks that these Mesmer buffs are going increase the number of mesmers found in PvE parties. I don't see the interruption of Chants being so critical that folks are going to beg for mesmers. The boost to signets isn't that big of a deal. I don't use any signets and I don't see myself adding any to my skill bar. Increasing the duration of hexes is alright, but its still not going to make folks want mesmers.

Ultimately, I was hoping for some great buff to mesmers. I'm quite disappointed. I just hope Anet takes the time to properly plan professions for Guild Wars 2.
the problem is that mesmers arent really underpowered. they can do quite a bit and are a blast to play. so if they buff em too much, they'll become overpowered. the problem is just that your average player doesn't really understand what a mesmer can do. one thing to note with this buff however, should make playing an IW Me/W with healing signet a lot more enjoyable cut the take double damage time in half...
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Old Jun 13, 2007, 05:50 AM // 05:50   #297
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Quote:
Originally Posted by yesitsrob
This update is horrible.

Hex build have been made stronger with a buff to Conjure Phantasm but more importantly
I've been told long lasting hexes aren't a big problem in PvP, because most teams bring hex removal measures anyway - and hexes infrequently last their full time. PvE mobs don't frequently have hex removal (except in HM... bastards) so this effectively gives the mesmer a little more power in PvE, which was the stated goal.


Quote:
Originally Posted by yesitsrob
a RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing stupid buff to Fast Casting thus Signet of Humility
Are you concerned that the buff doesn't help enough - as is implied by the "go you big red fire engine" allusion. Or do you think that the buff is overpowered - as is implied by your seeming fear of Signet of Humility, which is obviously not the only skill to benefit from this change, but seems to strike a strong chord with you?


Signet of humility can now be activated in 1.4 seconds instead of 2 seconds... it can still only be used every 20 seconds. I don't see a faster cast time resulting in this skill being spammed all over the place. If that's what you are worried about... and if you are worried about something else, maybe you should state your grievences more clearly.


Quote:
Originally Posted by yesitsrob
Ritualist Weapon spells: Before this update Splinter Weapon was ridiculous, it was so good that it was so key at Victory or Death and could win a game, this got buffed - EXCELLENT MOVE ANET.
Oddly enough, this update made no change to the amount of times splinter will trigger. 1-4 hits remains 1-4 hits. With the limit on the number of strikes, this skill tends to wear itself out far before its expiration date. Who doesn't get 4 hits inside a 30 second period - let alone 50? So no, I don't see this change leading to the abuse of Splinter weapon.
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Old Jun 13, 2007, 06:10 AM // 06:10   #298
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The armor buff stacking nerf is ridiculous, IMO. Goodbye Hard Mode and Elite Missions!

The Mesmer buffs look good, but are kinda "meh". Skill Recharge is the problem with PvE Mesmers - gotta use nearly yr whole skillbar to kill one enemy, then you've gotta wait 10-20 seconds before you can move on to the next enemy. The other classes don't have that severe kind of drawback. The Mesmer's spammable skills just don't cut it in PvE.

LOL @ Soul Reaping, again. Its an improvement, but still clumsy. Energy management should be more reliable and you should know when to expect your energy gain. I'm not into the whole timer thing. Who wants to count while playing?
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Old Jun 13, 2007, 06:17 AM // 06:17   #299
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Originally Posted by icymanipulator
How many people is "a lot of people" exactly? I never ran this...nor did I run a bar with 8 15e skills on it, which would not be viable under any circumstances. You'll have to excuse me for saying so but this sounds like tremendous exaggeration. Why not just remove the +15 sets if its such a huge issue?
I used to run blood spike in tombs before the SR nerf, she's right, it was insane. You'd have a spirit spam rit and a spirit spam ranger and the 6 necros wouldn't ever have to consider their energy.
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Old Jun 13, 2007, 06:27 AM // 06:27   #300
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The One well I wish they'd update and decrease the energy req on would be the well of profane. Lord knows it would decrease the god-like abilities of dervishes...

Oh well, guess I'll have to wait for dreams to come true
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