Jun 12, 2007, 10:48 PM // 22:48
|
#141
|
Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
|
Quote:
Originally Posted by blackbane
how are u going to interrupt chants with power block, we are freaking humans not robots.
|
http://gw.gamewikis.org/wiki/Chant_s...uick_reference
All chants are 1 second and up in their activation time.
Plenty of time to interrupt.
Im assuming that Power Block will stop the chant and will disable all skills of that attribute on that bar.
|
|
|
Jun 12, 2007, 10:50 PM // 22:50
|
#142
|
Forge Runner
|
In general, pretty standard skill balance. Buffs to useless skills which will remain useless, buffs to already overpowered skills (hexes) and some nice changes as well (cripshot and defensive anthem). Trade spam update is a bit meh, but hey, we know they won't implement a new trade system, just get used to it.
But seriously, buffing hexes? You guys say you monitor the skill usage and how they affect the metagame, and yet you buff hexes? Again though, love the cripshot buff.
|
|
|
Jun 12, 2007, 10:51 PM // 22:51
|
#143
|
Krytan Explorer
Join Date: Dec 2005
Location: Denmark, Karup.
Guild: [PuG]
Profession: W/E
|
WoHoo another paragon nerf ! Have anyone from A-net been in halls lately, so many rit teams, and now they got buffed. Bye bye balanced teams in HA...
|
|
|
Jun 12, 2007, 10:52 PM // 22:52
|
#144
|
Academy Page
|
Quote:
Originally Posted by Gaile Gray
Well have to see how this plays out, even if the above is true, that means we will have a lot more teams playing and the competition will be better. Also keep in mind these are only for Daily AT’s not Monthly so it will only get you in the tournament.
|
Well I thought the whole idea for AT's were to stop people from starting up a pug to farm champ points?!? But now what you have done is let people join guilds 10 min right before the AT so that they have 4 people just enough to play then have 4 others guest. What happens at the end of the month, all these pug guilds that got the 40 q-points to enter don't show up because they can't have guest any more. Alright lets just make the Monthly tournament be filled with FF wins! What might have been good was to make it 1 day wait before they could play in at and maybe require at least 6 members of the guild.
Last edited by zic; Jun 12, 2007 at 11:00 PM // 23:00..
|
|
|
Jun 12, 2007, 10:52 PM // 22:52
|
#145
|
Krytan Explorer
Join Date: Jun 2006
Guild: Commence Aggro [BaMf]
Profession: Mo/E
|
I fear Ride The Lightning might be a huge change towards the revamped Eurospikes (watch Hellas Team [Gr]).
With an added buff towards the recharge and damage, RtL>Dismember>Executioner's Strike>Agonizing Chop (.5 activation time will make it better than crit chop) will descimate any unsuspecting guild, especially since there are no more hexes to click Infuse on.
Also, the Necro hexes should be nerfed, as the SR changes will not effect them. You did nothing to the hexes in terms of GvG, as the 3-hexes midline still will dominate. And there have been many posts as to nerfing the hexes, as well as intelligent reasons why.
If you still decide the hexes shouldn't be nerfed, at least buff the hex removals (looks at Hexbreaker Aria, Withdraw Hexes, etc.) These are important matters, and should be dealt with quickly and professionally.
Mesmer skills are okay now, and Signets look a little more attractive now (looks at Signet of Illusions). But now, I don't know what skill is better, Arcane Conundrum or Migraine. Arcane Conundrum will be spread for alot longer durations, even with the nerf to Mantra of Persistence.
As for Rangers, thank you. Crip Shot looks more attractive now, especially against the block-heavy team builds in GvG. However, I think you may face a dillema with the soon-abused Melandru's Resilience. With MR having its duration slightly longer than it's recharge, the energy management for x/R's will be immense. This will even make BoonProt's reborn, which I have no problem with.
Over-all, a step in the right direction.
|
|
|
Jun 12, 2007, 10:53 PM // 22:53
|
#146
|
Ascalonian Squire
Join Date: May 2006
Guild: Diversionary Tactics
Profession: W/E
|
Quote:
Originally Posted by Sapper2289
This is a HUGE buff to signet of humility...
|
While I don't think it's a "huge" buff, it will make sig of humility, an already powerful skill, less easy as hell to interrupt, and that's the last thing it needed.
Since it will be the only real skill affected by the FC affecting signets (aside from rezzes), it probably should be increased to 3 seconds to compensate. That way you could continue to encourage all the other silly mes signet build while preventing a nasty skill from becoming nastier.
|
|
|
Jun 12, 2007, 10:56 PM // 22:56
|
#147
|
Krytan Explorer
|
[QUOTE=Loviatar]
Quote:
you missed this little detail
that was his answer not Gailes.
where do you get the idea that you are such a big shot to demand that they give you every little detail anyway?
|
Refresh my memory who did I address it to?
Ask the hard questions, thats how you get answers. Saying "a lot of people" are running 8 15e skills on their bar sounds like ridiculous exaggeration. My question is a fair question, if +15e sets are such a problem why not just remove them?
|
|
|
Jun 12, 2007, 10:59 PM // 22:59
|
#148
|
Lion's Arch Merchant
Join Date: Aug 2006
Location: bish
Guild: The Carebear Club [care]
Profession: N/
|
[QUOTE=icymanipulator]
Quote:
Originally Posted by Loviatar
Refresh my memory who did I address it to?
Ask the hard questions, thats how you get answers. Saying "a lot of people" are running 8 15e skills on their bar sounds like ridiculous exaggeration. My question is a fair question, if +15e sets are such a problem why not just remove them?
|
Because +15 energy sets serve a purpose other then abusing SR? Duh?
|
|
|
Jun 12, 2007, 11:01 PM // 23:01
|
#149
|
Ascalonian Squire
Join Date: May 2006
Guild: Diversionary Tactics
Profession: W/E
|
Quote:
Originally Posted by icymanipulator
My question is a fair question, if +15e sets are such a problem why not just remove them?
|
Someone else already answered this. (edit: Kool Pajamas)
15/-1e sets were made for tight pinches, when a caster needs an extra little bit of energy in emergencies. Not to be used the entire time, as they were occasionally when people exploited SR.
|
|
|
Jun 12, 2007, 11:01 PM // 23:01
|
#150
|
Forge Runner
Join Date: Aug 2005
Location: Maryland
Guild: Mage Elites [MAGE]
|
[QUOTE=icymanipulator]
Quote:
Originally Posted by Loviatar
Refresh my memory who did I address it to?
Ask the hard questions, thats how you get answers. Saying "a lot of people" are running 8 15e skills on their bar sounds like ridiculous exaggeration. My question is a fair question, if +15e sets are such a problem why not just remove them?
|
Uh read my post responding to yours on the previous page.
edit: haha 2 people beat me to it. also the quotes are messed up. ah nevermind it was the first guy that messed up the quote and messed it for everyone else.
Last edited by Kool Pajamas; Jun 12, 2007 at 11:06 PM // 23:06..
|
|
|
Jun 12, 2007, 11:02 PM // 23:02
|
#151
|
Krytan Explorer
|
I made it almost a year without even knowing they existed and it didn't effect my gameplay in the least. I guess that does make me an idiot huh, or maybe I just don't load up my bar with all 15e spells.
Edit: Just read Kool Pajamas response.
|
|
|
Jun 12, 2007, 11:03 PM // 23:03
|
#152
|
Krytan Explorer
Join Date: Aug 2005
Location: RAF Lyneham, UK
Guild: We Are Gozu ( Gozu )
Profession: N/Me
|
hope we will finally get lvl'4 and 5 KOABD title track this week
|
|
|
Jun 12, 2007, 11:03 PM // 23:03
|
#153
|
Wilds Pathfinder
Join Date: Jan 2007
Location: Virginia, US
Guild: TFgt
Profession: W/Me
|
Quote:
Originally Posted by Nebuchadnezzer
Because +15 energy sets serve a purpose other then abusing SR? Duh?
|
So, what purposes would those be - WRT the Necromancer?
Uh, Thanks!
TabascoSauce
|
|
|
Jun 12, 2007, 11:03 PM // 23:03
|
#154
|
Forge Runner
Join Date: Jun 2005
Guild: ALOA
Profession: E/Me
|
Any chance of these updates being out tonight?
|
|
|
Jun 12, 2007, 11:05 PM // 23:05
|
#155
|
Furnace Stoker
Join Date: Jun 2005
Location: So Cal
Guild: The Sinister Vanguard
Profession: Me/
|
Quote:
Originally Posted by XvArchonvX
Woot! Hopefully they'll see my desparate plea to have Keen Arrow fixed. I've wanted to use the skill since Nightfall came out, but it's just really not worth taking if you are likely to spend energy and time on an attack skill that does absolutely nothing when you don't critical.
|
I have a critical-interrupter build I play with... assassin with a bow. Keen arrow is a devastating part of that build, so it's a far from useless skill.
|
|
|
Jun 12, 2007, 11:08 PM // 23:08
|
#156
|
Frost Gate Guardian
-->
Join Date: Feb 2007
Location: Tonigth we dine in.....CUSTODY
Guild: Moe wine plz
Profession: R/
|
Quote:
Originally Posted by Qual
WoHoo another paragon nerf ! Have anyone from A-net been in halls lately, so many rit teams, and now they got buffed. Bye bye balanced teams in HA...
|
Have you been in HA lately?
....IWAY!!!!1
that chant-interupt nerf was seriously needed imo
and how did the rits get buffed?, rtspike still sucks
|
|
|
Jun 12, 2007, 11:09 PM // 23:09
|
#157
|
Lion's Arch Merchant
Join Date: Apr 2007
Profession: E/Me
|
Gaile,
Thank you for your grace and patience toward all of us complainers and critics. We're a tough bunch to please. Few (if any) of us could do your job.
I will try the ele earth farming tonight in HM, and see what happens, then post results here later. My prediction, however, is that I will be dead...dead...dead...dead...
|
|
|
Jun 12, 2007, 11:09 PM // 23:09
|
#158
|
ArenaNet
|
Quote:
Originally Posted by The Great Al
Any chance of these updates being out tonight?
|
No, the updates are planned for later in the week. Sorry.
__________________
Gaile Gray
Support Liaison
ArenaNet
|
|
|
Jun 12, 2007, 11:12 PM // 23:12
|
#159
|
Frost Gate Guardian
Join Date: Jan 2006
Profession: Me/
|
Why is soul reaping getting a huge buff from controlling a spirit? as far as i know no necro skills summon spirits so you have to be a Rit or Ranger for this to help at all with the current SR problems. so no N/E or N/ME or N/Mo or N/W or N/D if you want your characters inherent skill to give you decent energy management? ouch.
|
|
|
Jun 12, 2007, 11:13 PM // 23:13
|
#160
|
Wilds Pathfinder
Join Date: May 2006
Location: Netherlands
Guild: Scouts of Tyria
Profession: P/
|
Quote:
Originally Posted by dts720666
Gaile,
Thank you for your grace and patience toward all of us complainers and critics. We're a tough bunch to please. Few (if any) of us could do your job.
|
I second that, i hate to be a Anet employee right now. If i was i would pay the Liongaurds to protect me against all the angry ppl here.
All in All great update , Keep up the good work.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 10:37 AM // 10:37.
|