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Old May 16, 2007, 05:55 AM // 05:55   #41
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I like Hard Mode's difficulty. It's just doesn't have enough rewards to make it worthy.
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Old May 16, 2007, 06:00 AM // 06:00   #42
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Quote:
Originally Posted by undeadgun
i totally agree zingers point, after u get title then what? i got Legendary Gurdian, and i am 26/34 elonian vanquisher, after all these, what i got?? couple hundrad gold in each area, a title, 1-2 exp, then what? nothing else, and yes, the bosses are really mean and hard, with a henchie hero group u cant survive, mostly your heros and hencies cant survive from a single meteor or spirit rife, or even 134 dmg fire storm... so yea, it need to be fixed or some how, i cant afford 10+ four leaf clovers per run
Yea, Hard Mode is not well balanced at all. I had some fun in the majority of Tyria missions. Some were pretty annoying and I did beat them by using cheap tricks (like luring the mob out of the spawn point for the vizier in Sanctum Cay and then killing them methodically).

I have just started doing some in Cantha and I am stuck at Zen Daijun for god's sake! How more frustrating can a mission be?

-Lots of overlapping patrol paths that have a tendency to converge on you AFTER you have begun fighting another mob

-Idiot NPCs (Togo, etc) that follow you around and prevent you from doing good luring when playing solo with hero/hench

-Same idiot NPCs that must survive

-Bloody timers on almost all missions

-Groups of 3 elementalist monsters that are devastating

-Bosses that do ungodly amounts of damage

Mix all that together and you got a mightily frustrating gaming experience. I had some fun in Tyria, but I think that its about it. Ill go farm Lightbringer points in HM, and after that it will probably be goodbye HM.
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Old May 16, 2007, 06:11 AM // 06:11   #43
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Quote:
Originally Posted by Curse You
So how then did I manage to kill Glint with just henchmen? That is after all, one of the most difficult bonuses in Prophecies.
It is? I seem to remember Little Thom equipping wild blow, which means all the player has to do is interrupt. If you think that one is hard, you have a lot of playing to do.

And if you did bloodstone fen preflags, you did it before hard mode.

Now, why don't you take your henchmen of yours and try to beat the bonus on Dunes Of Despair on hard mode (mission too). Then, see if you can't tackle Sanctum Cay (mission too).

Aurora Glade (and bonus) is also another difficult one to do with tyrian henchmen, though I have proven this one do-able.

Last edited by Spazzer; May 16, 2007 at 06:19 AM // 06:19..
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Old May 16, 2007, 06:46 AM // 06:46   #44
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I want Herta to have Sandstorm on the island, also having Alesia with WoH instead of Heal Other would've helped in Northern Shiverpeak missions. That is pretty much all I want fixed right now. New skills would be nice, but it'll just make the thing too easy if they're too good.

After they fix the ATs, it would nice if they could look at hard mode again and make it the good kind of tough. Thought out skill bars (Blade of Corruption still have Shield Bash with no shield), secondary professions, balanced groups that are level 20. Not this lazy double speed, double recharge, double activation, 20 specced skilled nonsense. It makes their kiting ability stupid; playing as a warrior sucks when a speed boost isn't enough to catch enemies.

I would be happy with balanced skill bars and the double everything removed. And if Anet is too lazy to think about balanced skill bars to ask the community for their input on creating some skill bars. But given their track record on listening to the community like on the new HA mechanic weekends, it would just be a waste of forum space.
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Old May 16, 2007, 08:29 AM // 08:29   #45
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Hmm just fix the drops and the bosses and we'll be fine I think. Purple mesmer gear from every chest after buying 1.5k lockpicks just blows. Ele bosses doing 500 damage stopped being funny ages ago. When there's only henchies to play with (which sometimes sucks too, but isn't directly a-nets fault), I don't want AoE damage that wipes your group before you can even help it.
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Old May 16, 2007, 08:41 AM // 08:41   #46
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Lina should preprot whenever going into an area with heavy elementalists. I'm still trying to figure out how to get the bonus on HM Thirsty River when the 5x ele group wipes the party in one spike at the end.

Hooray for earthquake.
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Old May 16, 2007, 08:51 AM // 08:51   #47
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Quote:
Originally Posted by Curse You
So how then did I manage to kill Glint with just henchmen? That is after all, one of the most difficult bonuses in Prophecies. Or how about when I did Bloodstone Fen (pre flags), or maybe Dunes of Despair. It is quite possible with just henchmen, you just need to know how to manipulate the henchmen to do what you want (a lot of running/using a longbow).
Dragon's Lair is only difficult if you don't bring interrupts. In fact I would say it's one of the easiest since 2 interrupts and wild blow will ruin Glint's day

Dunes is far harder
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Old May 16, 2007, 09:25 AM // 09:25   #48
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I started to hate hard mode when I tried vanquishing City of Astaladrim (of whatever its called). I tried every hero/henchman combo there is and it' just very frustrating. 2 Ruby Djinns just own. Even norgu isn't that fast to interupt and Jin's daze isn't helping at all.
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Old May 16, 2007, 09:28 AM // 09:28   #49
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The only thing I really agree with is the ridiculous one-shot-kill rit & ele bosses. Seriously, 500+ points of armor-ignoring (or after armor reduction has been factored in) damage every few seconds isn't fun in any way. It's not impossible to beat such bosses, I tend to keep them dazed and hammer on them, but it's annoying.

There is a precedent for reducing their damage output: the rit boss Tin Dao Kaineng on Shing Jea island was toned down. He used to be dishing out 300+ point spirit rifts, a rude wake-up call to level 15's like me...

As for the tomes I don't really have an opinion. Maybe they should drop more frequently, but it's not like you'll have a problem making 1000 gold to buy skills, or capping bosses, anyway.


On a different note: All of Tyria in normal mode except the three later titan quests is henchable, and *all* of Tyria in normal mode is ridiculously easily hero'able. Been there, done that.

I haven't done much hard-mode vanquishing in Tyria, but I did the earlier parts around Ascalon, and they're perfectly possible to hero. The only problem I encountered was endlessly kiting grawl healers.

Last edited by Numa Pompilius; May 16, 2007 at 09:31 AM // 09:31..
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Old May 16, 2007, 09:29 AM // 09:29   #50
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Quote:
Originally Posted by Spazzer
Lina should preprot whenever going into an area with heavy elementalists. I'm still trying to figure out how to get the bonus on HM Thirsty River when the 5x ele group wipes the party in one spike at the end.

Hooray for earthquake.
If u want to get a prot spirit form her u have to damage your self
U could talk infuse health and infuse here, then she thinks u take a lot of damage and prots u.
Or u take grenths balance and infuse your self afther the boss spikes u…
Then u can go and tank what ever u want
(for the people that are taking this seriously: its just a joke!)
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Old May 16, 2007, 09:35 AM // 09:35   #51
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so you want to get rewards for grinding thru Guardian/vanquisher? whats next, getting paid for every .1% explorer?
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Old May 16, 2007, 09:44 AM // 09:44   #52
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Quote:
Originally Posted by Zinger314
Why aren't people playing Hard Mode? Lots of reasons. But there are ways to fix these problems...
I HAVE AN ANSWER
BECAUSE GUILD WARS IS DEAD


sry guyz i jus won this thred
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Old May 16, 2007, 12:45 PM // 12:45   #53
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I agree to AFC issues and the LFG interface.

But these are not problems related to Hard Mode alone!

Besides that, you ask for less damage on boss mobs, more drops of tomes and a really not that necessary extra reward for vanquishing.


I do not know the nature of WoW, but I returned to GW. Guess I prefer it "Sisyphean".

I just wonder: What is the stone that tends to roll down on you once you rolled it up the hill, to speak in the image of Sisyphus????????
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Old May 16, 2007, 12:56 PM // 12:56   #54
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Quote:
Originally Posted by .defekt
I HAVE AN ANSWER
BECAUSE GUILD WARS IS DEAD


sry guyz i jus won this thred
Do you want a medal?
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Old May 16, 2007, 12:58 PM // 12:58   #55
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Quote:
Originally Posted by lightblade
I like Hard Mode's difficulty. It's just doesn't have enough rewards to make it worthy.
I'll echo this comment. As far as I am concerned the difficulty is just about right and I actually enjoy vanquishing a new area, but the rewards for vanquishing really are pretty pathetic.

What is the point of double XP and an additional XP reward for characters that already have a couple of hundred spare skill points?

The gold reward is also pretty worthless.. 900g for an hour's worth of play..

At the moment the rewards are irrelevant as I am going for the titles, but once the titles are obtained, there will be very little incentive to replay the maps.
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Old May 16, 2007, 01:02 PM // 13:02   #56
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Stupidly amped damage enemies are bad. That's the only major issue I have, and while counterable it just isn't interesting to play against; dwarfing the other passive buffs.

Quote:
Originally Posted by Racthoh
It makes their kiting ability stupid; playing as a warrior sucks when a speed boost isn't enough to catch enemies.
Less chasing more target rotation? Also, snares?

Quote:
Originally Posted by Spazzer
Now, why don't you take your henchmen of yours and try to beat the bonus on Dunes Of Despair on hard mode (mission too). Then, see if you can't tackle Sanctum Cay (mission too).
Sanctum is considerably easy in that all you have to do is stand where you trigger the spawns towards the Vizier and... not die... Even with hench, not too hard.

Dunes is a little trickier, not from difficulty, but because of time contraints.

Hard Mode will suffer from less people simply because doing the same thing over and over, just against enemies with bigger numbers, is not necessarily fun.
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Old May 16, 2007, 01:04 PM // 13:04   #57
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Quote:
Originally Posted by Zinger314
Why aren't people playing Hard Mode?
There are players playing hard mode (me for starters)...the problem is that with 3 continents and 13-25 missions each, the player base is spread out. Add in the fact that a lot of players in outposts are running normal mode, time zone differences etc, it can be near-impossible to get a hard mode group at times. When you do finally get a group, take a note of the names and call on them again for missions/vanquishing in the future. I managed to get Guardian of Tyria this way, and am now working on the other two continents. All you need to do is get your name out there and if things go well the invites will come in. I think there was a post on this website as well for players to leave their names......

pm me on guru

Last edited by Yol; Jan 24, 2010 at 02:02 PM // 14:02..
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Old May 16, 2007, 01:37 PM // 13:37   #58
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Quote:
Originally Posted by Hengis Stone
I'll echo this comment. As far as I am concerned the difficulty is just about right and I actually enjoy vanquishing a new area, but the rewards for vanquishing really are pretty pathetic.

What is the point of double XP and an additional XP reward for characters that already have a couple of hundred spare skill points?

The gold reward is also pretty worthless.. 900g for an hour's worth of play..

At the moment the rewards are irrelevant as I am going for the titles, but once the titles are obtained, there will be very little incentive to replay the maps.
And I'll gladly echo that. At least, just after HM was released, vanquishing an area netted me at least 3 gold drops, and some tomes. Same goes for my friend who was playing along. Every chest I opened gave me a gold too.

Now, a few weeks later, I'm excilerated if ANY gold weapons drops after killing 300+ enemies, haven't seen a tome for ages, and the chests are giving me more and more purples.

This, combined with Gaile proclaiming 'there isn't an anti-farming code' makes HM a mere gimmick, only usefull if you want some new titles. Yay.

Come on Anet, get of your lazy bumm and give those monsters some real intelligence, usefull skillbars, and cut the cr*p with those speed and casting time buffs, which merely is an annoyance at best.
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Old May 16, 2007, 01:46 PM // 13:46   #59
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I think the monsters dont have better skill bars because the developers themselves do not understand the game! I mean Jesus Christ, let them have builds! speed buffs = empathy and ss tear right through them. casting buffs? gg backfire. I have also noticed the same thing with the drop rate reducing. I think its a big conspiracy. They are hyping GWEN to be more than it is, and they are going to try to release GW2 in hopes that people from GW1 will flock over by the masses because GW1 will be a trainwreck when GW2 comes out. Yay for a 2 1/2 year, $150+ beta test!
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Old May 16, 2007, 01:50 PM // 13:50   #60
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Pre-casting Shelter and Union makes a lot of Hard Mode groups in Canthan and Elona a lot easier. I am quite happy they made Razah easier to get because there was no way I was finding a ritualist at the hours of play I have.

Quote:
Originally Posted by Avarre
Less chasing more target rotation? Also, snares?
Frustrating, but doable. Typically in those cases dies from hero/hench focus fire before it can do anything because all it did was run around.
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