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Old Jun 19, 2007, 09:03 AM // 09:03   #1
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So, i waited 2 months for the PvE skills, that got immediately nerfed? To the point of being unusable?

Wtf?

Even more, instead of giving more seconds with the title track (exemple), it gives more seconds with more atributes.
Why the heck do i need Legendary Spearmarshal? O.O


I don't get it -.-...

Why did we waited 2 months for this? I could do it in one day, ffs.


gg.
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Old Jun 19, 2007, 09:31 AM // 09:31   #2
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I would like to know as well, but there's already a thread open about it. I suggest posting there. Update Monday 18 June
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Old Jun 19, 2007, 09:33 AM // 09:33   #3
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You DO know how many of these threads there are right?

Get over it. The skills were STUPIDLY overpowered, and could be used on ANY class as a secondary, and STILL be overpowered. Of course they needed nerfing.
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Old Jun 19, 2007, 09:43 AM // 09:43   #4
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Do you want a button that automatically vanquishes an explorable for you?
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Old Jun 19, 2007, 09:46 AM // 09:46   #5
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Atleast it not another Bot thread... Instead its yet another they nerfed my over powered PvE skill!
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Old Jun 19, 2007, 09:47 AM // 09:47   #6
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Ah yes, let's give to PvErs this skill:

"Im skilless but want to be cool" - "1/4sec cast time, 5e, 5sec recharge" "All enemies in compass range lose all health. Loot increases by 9999%".
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Old Jun 19, 2007, 09:49 AM // 09:49   #7
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Quote:
Originally Posted by fenix
You DO know how many of these threads there are right?

Get over it. The skills were STUPIDLY overpowered, and could be used on ANY class as a secondary, and STILL be overpowered. Of course they needed nerfing.
That's the problem with basing a skill's power off of a title track. That's just bloody stupid. Now, we have about 25% of the skills dependent on titles AND abilities, and the rest still just tied to the title. Nonsense solution. Not enough thought poured into this one, ANet.
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Old Jun 19, 2007, 10:16 AM // 10:16   #8
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Quote:
Originally Posted by Servant of Kali
Ah yes, let's give to PvErs this skill:

"Im skilless but want to be cool" - "1/4sec cast time, 5e, 5sec recharge" "All enemies in compass range lose all health. Loot increases by 9999%".
Ohhhh that would be nice , could we restrict that skill to my account only that be nice
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Old Jun 19, 2007, 10:23 AM // 10:23   #9
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ROFL, PvE'er always find something to moan about any new update.
I'm sure if they nerf a skill which allows you to kill 1000 foes at once to 999 foes, you still moan about it.
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Old Jun 19, 2007, 10:24 AM // 10:24   #10
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proliferation of a dead topic does not make it more meaningful.
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Old Jun 19, 2007, 11:51 AM // 11:51   #11
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but wtf..

they tested these skills for 2 months, and after the release they nerf it to the ground, its completly shit, or they are lying..
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Old Jun 19, 2007, 11:53 AM // 11:53   #12
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This nerf was absolutely needed. The skills as they were would have COMPLETELY DESTROYED normal mode PvE, and would have totally devalued hard mode.

I would still like to see all the new skills tied into primary attribute tho. Basing effectiveness of a skill entirely on a title track is a highly flawed concept.

Want to encourage underused classes? - it's so simple; make GOOD skills that are tied into primary. Job done.

Last edited by Kinn; Jun 19, 2007 at 11:58 AM // 11:58..
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Old Jun 19, 2007, 11:58 AM // 11:58   #13
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not all the skills got nerfed, Mesmers got some lovin' and didn't the ranger and paragon?

This thread is proof that you cannot please everyone.
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Old Jun 19, 2007, 12:17 PM // 12:17   #14
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Rangers got no love sadly - shame, as I could do with a nice reason to make a PvE pet build, and Never Rampage Alone had the right idea...it's just too weak
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Old Jun 19, 2007, 01:04 PM // 13:04   #15
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Quote:
Originally Posted by mr_groovy
there's already a thread open about it. I suggest posting there. Update Monday 18 June
We don't need another thread on this.

Closed.
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