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Old Jun 16, 2007, 03:41 PM // 15:41   #121
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Or simply refer to them as "alternative elites", and allow only one on the bar along with a normal elite. I'd be fine with that. How bout you guys?
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Old Jun 16, 2007, 03:46 PM // 15:46   #122
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Quote:
Originally Posted by Diddy bow
well i pray they dont nerf critical agility now, its about the best skill ever.
They shouldnt have any need to nerf these skills, since they're PvE only, I doubt we're going to get a Mountain troll posting here flaming everybody, lol

Although in more serious terms, I guess the secondary titles for this would be largely overpowered, so sticking to primary may help that out. If you want a challenge though, simply dont take the new skills :P

Last edited by Trinin Of Onyx; Jun 16, 2007 at 03:50 PM // 15:50..
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Old Jun 16, 2007, 04:22 PM // 16:22   #123
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Sticking to primary would suck bad. For some skills you'd have to play a very specific build to make use of them. Like, rangers needing a pet. Allowing secondaries opens op possibilities. My ranger hasn't even bought that crappy pet RaO clone skill, because I never play pet builds. The paragon and assassin sunspear skills work pretty wel though.

If they must restrict these PvE skills, they should do what Arcanemacabre just suggested: allow only 1 to be equiped.
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Old Jun 16, 2007, 04:32 PM // 16:32   #124
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I totally hate the fact that we have to have at least 100k faction to get luxon/kurzick skills.
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Old Jun 16, 2007, 04:35 PM // 16:35   #125
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Triple Shot = 3 arrows that do 50-30% less damage (10 energy, 10 second recharge)
Dual Shot = 2 arrows that do 25% less damage (10 energy, 10 second recharge)

Triple Shot would only be worth using when taking Kindle Arrows or Ignite Arrows, and Dual Shot is better. If they made Triple shot scale from 40%-20% it would be worth using.

Never Rampage Alone sucks. 25 enegry is too much. Requiring a pet limits build options.

Make the Ranger skills worthwhile please.
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Old Jun 16, 2007, 04:53 PM // 16:53   #126
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Quote:
Originally Posted by Commander Ryker
I totally hate the fact that we have to have at least 100k faction to get luxon/kurzick skills.
Kinda disagree. Summon Spirits and Elemental Lord are usable to an extent. Using a Me/E build I wouldn't have any objections to using Eelemental Lord. Summon Spirits is useful simply because its more effective than Draw spirit.
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Old Jun 16, 2007, 04:54 PM // 16:54   #127
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I tried the assassin SS skill with critical defenses.....oh it was fun constantly getting criticals
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Old Jun 16, 2007, 04:59 PM // 16:59   #128
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Seed of Life: Is nicely balanced with the fact that its dependant on divine favor attribute.

Never Rampage Alone: I like pet builds. But even then for 25e this skill isn't worth it.

Whirlwind Attack: Best used with skills like Conjure Lightning, etc.

Necrosis: Nothing wrong with this as far as I can tell.

Cry of Pain: Nice AoE for mesmers. Triggers damage aslong as target is hexed and interrupts. I love this one.

Intensity: Nice skill. But needs a bit of tweaking.

Critical Agility: Another nice skill. can't see any real trouble with this one.

Vampirism: Needs improving. Since you can only control one spirit of any type at one time. Bit of a joke compared to vampiric horrors.

"There's Nothing to Fear!": My paragons new friend. Nice damage reduction skill.

Eternal Aura: Definitely needs changing. Makes all the changes to god forms look like a joke if they can be recharged before the avatar form presently up even goes down.

Last edited by NinjaKai; Jun 16, 2007 at 05:13 PM // 17:13..
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Old Jun 16, 2007, 05:15 PM // 17:15   #129
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Quote:
Originally Posted by QoH
Never Rampage Alone does not work without a pet unfortunately
yeah..

Never Rampage Alone

Quote:
Originally Posted by ca_aok
Cry of Pain is garbage... it's not an AOE interrupt like Cry of Frustration, it's a single target interrupt with conditional damage.
CoP is condition & AOE: that foe and all foes in the area take 40...88 damage.

Last edited by Darksun; Jun 16, 2007 at 05:34 PM // 17:34..
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Old Jun 16, 2007, 05:18 PM // 17:18   #130
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Wow, it took them a month and then some to balance these skills and come up with the current system of usage? These skills are overpowered to begin with, which by themselves isn't terrible, but you are allowed FOUR of them. Glyph of Ele Power + Kurzick/Lux Skill + SS Ele skills = Insane damage, even in HM.

Now an ele has the ability to to have even higher than the +20 in stats that the HM monsters have. NM was already a joke, now I guess they want HM to be just as easy.

Whats the point of builds now? I mean, as one dude said earlier, 3/4ths of your bar can be covered by these skills now. Even more restriction by pugs and so forth.

Best thing about GW, especially Prophecies, was that it allowed you to be creative with your builds. HM atleast forced players to adapt to different maps.

To any of the GW team that bothers to read this, at the very least, these skills should be limited to the primary class, and they should be treated as an elite.

Last edited by Light of Cantha; Jun 16, 2007 at 05:41 PM // 17:41..
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Old Jun 16, 2007, 05:44 PM // 17:44   #131
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What distinquishes the warrior char class from all others. Not damage, not spells, not buffs, not hexes. What distiquishes the warrior is armor. The new kurzik/luxon pve wonder skill allows the warrior to buff everyone around him to have more ac than he has. Warrior gets zip. Gee, the only thing a warrior is better with is armor, and now they can go straight to the bottom of the pile in one shout. The warrior skill is a gift to every other player and a slap in the face to the warrior.
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Old Jun 16, 2007, 05:45 PM // 17:45   #132
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What distinquishes the warrior char class from all others. Not damage, not spells, not buffs, not hexes. What distiquishes the warrior is armor. The new kurzik/luxon pve wonder skill allows the warrior to buff everyone around him to have more ac than he has. Warrior gets zip. Gee, the only thing a warrior is better with is armor, and now they can go straight to the bottom of the pile in one shout. The warrior skill is a gift to every other player and a slap in the face to the warrior. There already is a shout buff class, it is the paragon. Why is this skill given to the warrior.
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Old Jun 16, 2007, 05:47 PM // 17:47   #133
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Sorry for the double post, strange slow connection today
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Old Jun 16, 2007, 05:49 PM // 17:49   #134
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Thanks for the feedback. Although designers also read the forums to learn your thoughts, we'll include this in the weekly community summary as well.
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Old Jun 16, 2007, 05:49 PM // 17:49   #135
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Quote:
Originally Posted by MagmaRed
Triple Shot = 3 arrows that do 50-30% less damage (10 energy, 10 second recharge)
Dual Shot = 2 arrows that do 25% less damage (10 energy, 10 second recharge)

Triple Shot would only be worth using when taking Kindle Arrows or Ignite Arrows, and Dual Shot is better. If they made Triple shot scale from 40%-20% it would be worth using.

Never Rampage Alone sucks. 25 energy is too much. Requiring a pet limits build options.

Make the Ranger skills worthwhile please.


Totally agree with everything you said.

My ranger is pretty disappointed with the skills.

So far in PvE he is running : Triple shot, Critical agility (i think, the assassin SS skill), Glass Arrows, dual shot, screaming shot, penetrating shot, Favorable and SS res.

The SS ranger skill is not worth it at all.

I have maxed r10 SS and r1 kurz almost r2.



Horible

Last edited by Horible; Jun 16, 2007 at 05:52 PM // 17:52..
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Old Jun 16, 2007, 05:55 PM // 17:55   #136
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Quote:
Originally Posted by arcanemacabre
Or simply refer to them as "alternative elites", and allow only one on the bar along with a normal elite. I'd be fine with that. How bout you guys?
as much as i hate agreeing with someone who use's that avitar, this seems the most reasonible solution. make it so you can only carry 1 SS skill - preferibly not includeing the rebirth sig.
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Old Jun 16, 2007, 05:59 PM // 17:59   #137
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Quote:
Originally Posted by NinjaKai
I'm wondering if anyones tested the spells with signet of illusions yet.
I tested it with Cry of Pain.

Cry of Pain casted normally with Sunspear rank 9 : 92 damage.
Cry of Pain casted with Signet of Illusion and 16 in Illusion Magic : 104 damage.
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Old Jun 16, 2007, 06:02 PM // 18:02   #138
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The ele skills are very nice. Ive lost count of the number of times ive been hit with 300+ dmg by invoke lightning from margonites. Maybe these skills will allow me to get a little bit of revenge . Oh and finally a nice IAS for my assassin with some much needed armor to prevent squishyness . Im definitely gonna make the most of the skills before Anet go and inevitably nerf then but for the meantime GJ Anet
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Old Jun 16, 2007, 06:17 PM // 18:17   #139
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The Sunspear skills do not need any nerfing. That is what would ruin the fun of them having been put in the game in the first place. I'm sure they got nerfed enough already during the months of internal testing.

Normal mode will already by masscared with zero effort by any semi-decent or better player. Therefore having the skills be "overpowered" in normal mode is irrelevant, since normal mode provides zero challenge whatsoever even without the Sunspear skills.

The Sunspear skills should be as powerful as they are for the sake of hard mode, where every single enemy has extremely jacked up stats. Combined with the facts that Heroes can't even use them and most HM parties will be mostly full of nothing but Heroes, which makes HM way harder than it should be due to lack of availablity of real players to party with in HM.

Now would be a great time for the devs to do what Andrew commented on in the CR thread, - stop listening to the players too much and making unnecessary nerfs based on what players complain about.

Last edited by Navaros; Jun 16, 2007 at 06:21 PM // 18:21..
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Old Jun 16, 2007, 06:18 PM // 18:18   #140
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Quote:
Originally Posted by NinjaKai
Eternal Aura: Definitely needs changing. Makes all the changes to god forms look like a joke if they can be recharged before the avatar form presently up even goes down.
No it doesn't. The avatars only got messed with because of PvP. Stripping enchantments off of the monsters in PvE isn't really amazing, but in PvP it can be a big deal. If you nerf this skill so it doesn't deal with avatars then it's a useless skill and there won't be a single dervish to include it on their skill bar. It will be a bad "normal" skill compared to something like Heart of Holy Flame and an abysmal "PvE only" skill. If they want to get rid of the avatar recharge (which they shouldn't) then a whole new skill will need to be created as this one will be useless.

I'm not sure why there are some people screaming "OMG unlimited avatar!!!". In the majority of PvE groups I've played with the dervish will always say "give me 20 seconds for my avatar to recharge" and the group waits. In PvP you can't do that.. but these skills don't work in PvP.

I can understand that some people want to make it so you can't have a bunch of these skills on your skill bar, but why on earth do you want to nerf the skills themselves? It's not like they make you invincible or anything close to it. They don't detract from the PvE experience at all; they improve it.

Last edited by Nukey; Jun 16, 2007 at 06:28 PM // 18:28..
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