Jun 19, 2007, 07:35 PM // 19:35
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#241
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Academy Page
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Quote:
Originally Posted by Evilsod
I think you need to read the mesmer section. The last lot of new PvE skills listed there all involved Cry of Pain and either Necrosis or Intensity (the latter probably no longer, its not even usable for an MoR Mes now). So much for the counter class. The only counter skills they had were so that they would act as a base for Cry of Pain to act off of. The skill has completely changed the nature of the class from counter to an armour ignoring Elementalist wannabe.
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Yes, I know. I cleared a good chunk of FoW the other day with a mesmer nuking build taking advantage of Cry and Necrosis (not Intensity, because it's really not worth the energy, and certainly not in its current form), and with proper counter skills, too, not just some random degen to trigger Cry. But who cares? Mesmers have traditionally been the best class at pseudo-nuking. Explain to me how that hasn't been one of their jobs since the game was released.
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Jun 19, 2007, 07:46 PM // 19:46
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#242
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Forge Runner
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Quote:
What the heck is wrong with most of you people? The changes to the Assassin and Paragon skill was needed to fortify a desire for those classes as a whole.
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What about the player who only plays a SIN?
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Because grind now locks you into a profession. When grind was a non-issue, swapping characters for optimal build was no problem.
But now, if you want benefit from one skill, you need to grind up the absurd titles, and be locked with it. Not the sunspear, but also Lucky, Treasure Hunter and others which give you benefits.
The skills provided for assassins and paragons were just as powerful for them, as they were for others.
Now they are useless for anyone except those primaries. The reality is, most of the playerbase plays a limited subset of classes. The tank, nuker, healer. It might be wrong, but such is life.
So here's the problem of added value. Rather than providing a huge boost to all builds, we're going down the profession lock-in path again.
Giving the skill to paragons only will not make them more desirable in groups. The skill will merely become useless.
The only skills that work in general are those that fit into the holy trinity builds. Only those skills that can be, in some way or another worked in there are those that will get accepted. *Especially* for PUGs. Paragons, assassins and those have their place - but general acceptance is not it.
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Jun 19, 2007, 07:56 PM // 19:56
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#243
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Ascalonian Squire
Join Date: Feb 2007
Location: US
Guild: EnT & FoS
Profession: Rt/
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I would like to throw my 6 gold in on the Sunspear Skill "Vampirism".
This skill, while in its current state, is pretty crappy; with the recent update, it's extended crappy.
I propose a new skill..
Summon Spirit Horde: For each level of rank in Sunspear, summon between 3 - 5 lvl 8 Spirits. 1 Spirit Dances seductively on nearest enemy caster. 2 Spirits Launch Fireworks and Drink Witch's Brew with little disregard. Your remaining 2 spirits summon useless 2nd year gift mini pets. After 70 seconds, all spirits die and all allies armor is dyed pink for 120 seconds.
I think this would add more "bone" value to the ritualist getting boned.
Last edited by tsnorquist; Jun 19, 2007 at 08:02 PM // 20:02..
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Jun 19, 2007, 08:00 PM // 20:00
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#244
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Hall Hero
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A Para friend and I just got done with testing a build similar to Evilsod's (damn, pretty much the same thing). It was my war, his Para, and our 6 heroes (3 Eles, MM and 2 monks).
All we could say was "lol wow".
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Jun 19, 2007, 08:01 PM // 20:01
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#245
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Ascalonian Squire
Join Date: Aug 2006
Location: Virginia
Guild: House Of Eire
Profession: E/Mo
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Quote:
Because grind now locks you into a profession. When grind was a non-issue, swapping characters for optimal build was no problem.
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Not as badly as the old attribute system used to.. your attribs used to be nearly locked in place.
One note for the devs: recommend changing the name of "Elemental Lord" to "Minor Elemental Adept".. :O>
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Jun 19, 2007, 08:08 PM // 20:08
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#246
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Ascalonian Squire
Join Date: Mar 2007
Guild: Order of the Silver Dragons
Profession: W/
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Quote:
Originally Posted by icymanipulator
Having an unlinked warrior skill that buffs +100 armor in combination with excellent adrenaline building paragon skills = damn near invincibility. Particularly since the paragon will not be in the heat of battle but rather buffing the tanks. I think this usage of a paragon in comination with Lightbringer title at high ranks and signet or gaze would absolutely annihilate the RoT maybe even the DoA if done properly.
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Its a great paragon skill. Why did anet make it a warrior skill?
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Jun 19, 2007, 08:35 PM // 20:35
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#248
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Desert Nomad
Join Date: Aug 2006
Profession: Mo/N
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I don't really understand why "grinding" is such a problem for so many people. Like i said before: If you play like you are supposed to, you have sunspear castellan AND mighty lightbringer when you beat Abbadon. After that, your sunspear and lightbringer powers are significant enough to be useful. Leveling those titles to the max is really not that incredibly effective after this point. You play trough the game doing the quests you get, and you will have all the faction and cash you need. Or do some of you actually make pve characters to...not play the game?
I suspect most whiners make characters to farm (something that is absolutely NOT the intended core busyness of Guildwars) and the nget upset because the yhave to play trough the whole game to make use of some of the new goodies.
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Jun 19, 2007, 08:36 PM // 20:36
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#249
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Hall Hero
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Quote:
Originally Posted by icymanipulator
@Brynt Again...wanna crap your pants try it with LB down in the RoT Even more damage reduction AND a boost in damage...soooo sick.
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Haha, we tryin' it out now, too much it is : )
If this wasn't intended, prepare for yet another change to these skills - most likely linking it to Strength.
If this was intended, then at least Warriors are still awesome DPS machines, heh.
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Jun 19, 2007, 08:41 PM // 20:41
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#250
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Krytan Explorer
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Quote:
Originally Posted by Bryant Again
Haha, we tryin' it out now, too much it is : )
If this wasn't intended, prepare for yet another change to these skills - most likely linking it to Strength.
If this was intended, then at least Warriors are still awesome DPS machines, heh.
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My prediction is as follows and we'll see if I get it right or not. "Save Yourselves!" is going to get nerfed hard its just too damn good on a paragon. They are going to make us wear the Sunspear title to some end so we can't stack the skills with the Lightbringer title's damage boost and reduction.
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Jun 19, 2007, 09:51 PM // 21:51
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#251
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Old School Nub
Join Date: Jun 2005
Location: ABQ, NM
Guild: Guildless
Profession: Mo/Me
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Quote:
Originally Posted by tsnorquist
IB]Summon Spirit Horde[/B]: For each level of rank in Sunspear, summon between 3 - 5 lvl 8 Spirits. 1 Spirit Dances seductively on nearest enemy caster. 2 Spirits Launch Fireworks and Drink Witch's Brew with little disregard. Your remaining 2 spirits summon useless 2nd year gift mini pets. After 70 seconds, all spirits die and all allies armor is dyed pink for 120 seconds.
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Now that is a skill that's worth grinding for!
OOps I forgot GW wasn't suppost to be a grinding game.
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Jun 19, 2007, 10:10 PM // 22:10
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#252
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Lion's Arch Merchant
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Quote:
Originally Posted by EPO Bot
If you play like you are supposed to, you have sunspear castellan AND mighty lightbringer when you beat Abbadon.
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Of the four characters I have brought through Nightfall, all four of them are Sunspear Rank 7 and Lightbringer Rank 2. You aren't "supposed" to be any rank in particular, except SS General for Elonian born characters.
I officially award your post the title of "Worst Assumption(s) of the Day".
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Jun 19, 2007, 10:35 PM // 22:35
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#253
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Desert Nomad
Join Date: Aug 2006
Profession: Mo/N
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If your ranks are that low, that only means you took the fastest road trough the game.It was intended you took some time to explore and do some quests.What use is all that eye candy if you just don't want to see it?
And i have eight characters with castellan and mighty LB. They came without any efford. Didn't even have to enter the same area twice or anything. Most of the times i reach castellan before i even get to Vabbi and i never enter ROT without brave LB at least.
I don't really undestand why almost everyone i see in gate of madness has nothing more then adept LB. Do they just want to get trough the game and be done with it asap? I paid 50 bucks for each campaign, so i rather take my time.
Then again, it's been like this wit hthe majority of players since Diablo2: Kurast was a gorgeous and huge place, but everyone just wanted to skip it to get to the cowkilling. Oh those where the days...
Last edited by EPO Bot; Jun 19, 2007 at 10:41 PM // 22:41..
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Jun 19, 2007, 10:51 PM // 22:51
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#254
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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Quote:
Originally Posted by Bryant Again
A Para friend and I just got done with testing a build similar to Evilsod's (damn, pretty much the same thing). It was my war, his Para, and our 6 heroes (3 Eles, MM and 2 monks).
All we could say was "lol wow".
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We actually succesfully replaced our Prot Monk with this build. We encured a few deaths (normally down to Splinter Weapon spiking from 3-4 Warriors) and generally because it happened before i could get all 3 defensive shouts up because we were, after all, rushing like mad because it was a faction farm. Course it was a hero monk...
Save Yourself is only a Warrior skill because of its obvious similarities to Watch Yourself. Many builds could be made to easily maintain this skill on a Warrior, some involving Dragon Slash, some involving multi-hit axe skills. But the simple fact is a warrior is meant for damage or damage absorption in PvE. A very minor role comes from aiding the rest of the party only. Watch Yourself/Shield Up help the warrior just as much while he's tanking. If they nerfed this skill to revolve around Strength then nobody would use it... as good as it is for the team been able to permanently keep up Watch Yourself is more beneficial than hoping that Save Yourself is up for the right 3-4seconds (5s not likely), specially as the most damage normally comes in the opening 5 seconds of a fight as the enemy uses up its long recharge skills.
The only thing they can do to this skill is change its armour bonus. Reducing damage by at least 80% ON ITS OWN is just stupid.
I'm with what people said above... TNTF was overpowered in concept, not in the fact it was used on secondaries. Seems Anet seem to think only a primary paragon should be allowed to use this skill, meaning this skill is useless. There is no place for a lone paragon in PvE anymore after all these PvP related nerfs that have completely destroyed the class. Its either boring as RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO godlike build or bust now.
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Jun 19, 2007, 11:20 PM // 23:20
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#255
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Lion's Arch Merchant
Join Date: Apr 2007
Profession: R/Rt
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Quote:
Originally Posted by EPO Bot
I don't really understand why "grinding" is such a problem for so many people. Like i said before: If you play like you are supposed to, you have sunspear castellan AND mighty lightbringer when you beat Abbadon. After that, your sunspear and lightbringer powers are significant enough to be useful. Leveling those titles to the max is really not that incredibly effective after this point. You play trough the game doing the quests you get, and you will have all the faction and cash you need. Or do some of you actually make pve characters to...not play the game?
I suspect most whiners make characters to farm (something that is absolutely NOT the intended core busyness of Guildwars) and the nget upset because the yhave to play trough the whole game to make use of some of the new goodies.
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Grinding itself isn't that much of a problem for most ppl (granted it does get boring) its more of a thing where grinding creates an uneven playing field which is what players dislike. Once university starts up for me I'm gonna be spending alot more time studying/doing school work than playing guild wars. Those who have the time available to play will grind along and earn their higher and higher ranks in titles progressively getting stronger skills. Now once I get a break from school and come back to playing, suddenly I'm at a disadvantage. My sunspear/kurzick luxon skills are not as strong as the guy who was playing while i was studying. Suddenly I'm kicked out of a PUG and forced to grind on my own to increase my skills and become level with all the other people who have already grinded their way to the top. I admit the sunspear skills aren't a big problem, u get most of the ranks just playing nightfall... but the kurzick/luxon skills... *phew*... thats alot of grinding right there.
So basically, imo most ppl don't really hate grinding(yes it does get boring) its more that it creates uneven playing fields. Those who play more become stronger/better/more desired in pugs, those who play less are at a disadvantage their skills are weaker and they become less desired in groups unless they grind their way to the top. I understand that many people will say, "you earned the right to be stronger because you grinded" and yea thats a valid argument, u did invest the time and effort to become stronger. However, thats not the game Guild Wars was supposed to be, it was advertised as a more casual game, without grinding where players would be on a lvl playing field. Your strength as a character would come more from your tactics and skill choices rather than how many hours you played.
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Jun 19, 2007, 11:40 PM // 23:40
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#256
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Lion's Arch Merchant
Join Date: Jun 2006
Guild: chinese food
Profession: N/Mo
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i am greatly disappointed in how they didn't buff the necro skills
1 is a crappy discord copy and the other is just crap
they seriously need to buff 1 and completely change the other(new minion would be cool jk)
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Jun 19, 2007, 11:40 PM // 23:40
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#257
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Frost Gate Guardian
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Quote:
Originally Posted by Gaile Gray
Hey, all,
Isaiah just relayed that there is a known bug with Critical Agility, and that bug will be fixed tomorrow.
Sorry 'bout that!
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Most of the day has past, thusfar, without this fix. Is it still scheduled for today or any time this week?
Last edited by Alderin; Jun 19, 2007 at 11:44 PM // 23:44..
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Jun 19, 2007, 11:45 PM // 23:45
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#258
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Ascalonian Squire
Join Date: May 2006
Location: CA
Guild: None
Profession: P/W
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ArenaNet have made the Paragons a marginalized PVE class to an obviously very powerful one. While this may stifle complaints about the class being dead for a while, its difficult for me to forget about the dozens and dozens of wretched crap skills which plague all four Paragon skill lines. The update breathed life into the class, but has in no way given the class more variety.
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Jun 19, 2007, 11:58 PM // 23:58
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#259
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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Quote:
Originally Posted by -Byron-
ArenaNet have made the Paragons a marginalized PVE class to an obviously very powerful one. While this may stifle complaints about the class being dead for a while, its difficult for me to forget about the dozens and dozens of wretched crap skills which plague all four Paragon skill lines. The update breathed life into the class, but has in no way given the class more variety.
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No. The paragon still has dozens and dozens of crap skills. The difference is now nobody has to pay attention to them, the only 2 people need to care about anymore are Theres nothing to fear and They're on Fire.
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Jun 20, 2007, 05:52 AM // 05:52
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#260
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Pre-Searing Cadet
Join Date: Mar 2007
Guild: Dark Tower Eagle Hawks
Profession: E/Mo
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Great, Both Ele skills nerfed beyond any possible use. Well it was good for a few days.
(And considering they took up two skill slots, i don't think they were remotely overpowered. A GOOD nerf would have been to increase the energy cost, but instead they made the skills pointless)
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