Jun 20, 2007, 12:40 AM // 00:40
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#21
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Forge Runner
Join Date: Feb 2006
Location: UK
Guild: Duality Of The Dragon
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I like the change to convert hexes. Been wanting to use it for a while. But the 20 sec recharge made it undesirable.
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Jun 20, 2007, 12:43 AM // 00:43
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#22
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Quote:
Originally Posted by sindex
Wait a minute what was Searing Flames damage before the update? There seems to be something odd about it.
EDIT: Guys on the GW wiki board it shows that before the update it was:
And now it’s this:
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The 82 I believe was for the old 12 spec, whereas the 100 is the new 15 spec.
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Jun 20, 2007, 12:44 AM // 00:44
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#23
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Elite Guru
Join Date: Sep 2005
Location: Manchester, England
Guild: SMS/Victrix
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I really don't mind if skills are useless. the more useful skills there are in the already huge pool, the more awkward balancing will be - if they only make a small pool of skills really viable in pvp it will be much easier to balance them. Skills being made useful over time is nice, but it really needs to be carefully done, we all know what it's like when a new chapter comes out :|.
Quote:
Ack, they nerfed my warrior build.
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And practically any warrior who used Enraging Charge and Crip Slash - which was a lot of them - and it's not a build killer really, it just tones it down a little, and Crip Slash warriors were a bit powerful .
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Jun 20, 2007, 12:47 AM // 00:47
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#24
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Wilds Pathfinder
Join Date: Sep 2005
Location: NYC, USA
Profession: E/Mo
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Well this is just great. They roll out the Paragon Sunspear skill, everyone mentions how good it is when they're on fire, and the thing that gets nerfed is my favorite skill, Mark of TROGDOR
Gotta love the way ANet is dealing with things lately, what with the way the spirit spamming problem was "solved" by a soul reaping nerf
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Jun 20, 2007, 12:48 AM // 00:48
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#25
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Wilds Pathfinder
Join Date: Mar 2006
Guild: Guildless :(
Profession: R/
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Quote:
Originally Posted by Nomme Moon
Cool, HA'd after this update and proceeded to get spiked by ritualists as always.
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Yes, let's just nerf everything that could potentially hurt someone.
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Jun 20, 2007, 12:48 AM // 00:48
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#26
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Wilds Pathfinder
Join Date: Nov 2006
Guild: Gwen Is [EVIL]
Profession: N/
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Quote:
Originally Posted by sindex
Wait a minute what was Searing Flames damage before the update? There seems to be something odd about it.
EDIT: Guys on the GW wiki board it shows that before the update it was:
And now it’s this:
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Update notes often state the range for 1-15 attribute level.
Wiki tends to state in terms of a 1-12 attribute level. THis might be the source of the discrepency.
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Jun 20, 2007, 12:52 AM // 00:52
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#27
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Wilds Pathfinder
Join Date: Aug 2006
Location: California
Guild: Swords of Night & Day [SWRD]
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Quote:
Originally Posted by countesscorpula
Update notes often state the range for 1-15 attribute level.
Wiki tends to state in terms of a 1-12 attribute level. THis might be the source of the discrepency.
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Alright I think I see it on their skill page for Searing Flames which has been updated. However I just did not see the update on their “update page” yet. It was kind of confusing from seeing from that side only. Thanks.
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Jun 20, 2007, 12:58 AM // 00:58
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#28
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Ascalonian Squire
Join Date: Mar 2007
Guild: Order of the Silver Dragons
Profession: W/
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Someone runs up at full tilt and swings an elite sword skill, target starts bleeding and limping at that point. Yes i guess that was a little too fantastic wasnt it.
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Jun 20, 2007, 12:58 AM // 00:58
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#29
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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Golf clap for Anet, this is a really awesome update. Searing flamesway and hexes got punched in the groin, which is a good thing. Considering I've been running hex eater siggy on a hex eater vortex/shatter hex mesmer anyway, this is pretty nice.
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Jun 20, 2007, 12:59 AM // 00:59
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#30
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Forge Runner
Join Date: May 2005
Guild: StP
Profession: R/
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One or two required nerfs, upset with Crip slash, and is it me or is enraging charge a bit useless now, without speccing 12 strength. NR buff.. why?
Rits and para untouched again, I think Anet are Rit spikers myself.
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Jun 20, 2007, 01:00 AM // 01:00
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#31
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Old School Nub
Join Date: Jun 2005
Location: ABQ, NM
Guild: Guildless
Profession: Mo/Me
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WTF was wrong with Mark of Rodgort?
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Jun 20, 2007, 01:01 AM // 01:01
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#32
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Furnace Stoker
Join Date: Oct 2006
Location: Jawsome!!!!!!!!!!!
Guild: looking for one :p
Profession: A/D
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yay for the fix to crit agility
and yay to the nerf to that annoying anti melle thing, more to come i hope ^^
But why nerf conjore nightmare O____o
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Jun 20, 2007, 01:02 AM // 01:02
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#33
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Krytan Explorer
Join Date: Sep 2006
Location: Pennsylvania
Profession: E/
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Ugh, STOP NERFING Searing Flames. It's a fantastic spell, and I honestly don't care when i see it in PVP. Why? Because it's easily dealt with. It's an Elite for a reason.
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Jun 20, 2007, 01:03 AM // 01:03
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#34
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Krytan Explorer
Join Date: Aug 2005
Location: New Zealand
Guild: Retired :)
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Good update, addressed some necessary problems.
Nice step in the right direction unlike the last update which did nothing apart from make crip shot viable imo
The change to enraging charge now requiring 14 str to hit the break point ... comm'n 14 str means you have to drop your weapon attribute in favour of a major str if u want to hit this breakpoint. Bit unreasonable considering its only 1 extra adrenaline gain. Maybe it was used a bit too often, therefore warrenting a nerf. Will be considering other skills now though I'll admit since its 3 gain @ 10str, guess this was the point of the hit.
Overall nice update, will like to see how it impacts the game.
Quote:
Originally Posted by Evilsod
.... we get a change to Natures Renewal...
Wow... thanks alot. I REALLY give a toss about that 1... actually does anyone really care?
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Yes we use it in TA for a couple of builds when hexes are out to play, but with oath shot so it has little effect :P
Last edited by LuckyGiant; Jun 20, 2007 at 01:13 AM // 01:13..
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Jun 20, 2007, 01:05 AM // 01:05
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#35
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Wilds Pathfinder
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Well, this was the 2nd balance update in two days. I'd tend to say "wait and see" whether other balances will get looked at before the end of the week.
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Jun 20, 2007, 01:28 AM // 01:28
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#36
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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..Nice crit agi fixed.
Now some dervish/assassin/paragon/rit nerf and buffs please
...and seriously make tigerstance fail if u dont have atleast 2 in str.
buff some para chant durations or give em conditional stuff.
Dervish wind prayer enchants should get a look at.
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Jun 20, 2007, 01:34 AM // 01:34
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#37
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Furnace Stoker
Join Date: Apr 2006
Location: South Pole
Guild: The Magus Order
Profession: N/Mo
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Quote:
Originally Posted by Levi Garett
WTF was wrong with Mark of Rodgort?
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I was fighting a group on my Cripshot today. They just threw Mark of Rodgort on me and started using spells (which I interrupted), but were able to just kill me by wanding me (Troll Unguent can't do anything when you're on fire).
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Jun 20, 2007, 01:37 AM // 01:37
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#38
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Forge Runner
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A step in the right direction, but only a step.
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Jun 20, 2007, 01:41 AM // 01:41
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#39
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Major-General Awesome
Join Date: Aug 2005
Location: Aussie Trolling Crew HQ - Event Organiser and IRC Tiger
Guild: Ex Talionis [Law], Trinity of the Ascended [ToA] ̖̊̋̌̍̎̊̋&#
Profession: W/
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For everyone:
Izzy does his update notes for attributes 1 to 15, not 1 to 12. That's why the numbers seem different.
This update is nice, a VERY good step in the right direction. I love the Convert change
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Jun 20, 2007, 01:43 AM // 01:43
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#40
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Krytan Explorer
Join Date: Sep 2006
Location: Pennsylvania
Profession: E/
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Quote:
Originally Posted by Curse You
I was fighting a group on my Cripshot today. They just threw Mark of Rodgort on me and started using spells (which I interrupted), but were able to just kill me by wanding me (Troll Unguent can't do anything when you're on fire).
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Nope, unless you had a top of 8 in WS, then yes. But 10 and higher? You've beat burning. http://gw.gamewikis.org/wiki/Troll_Unguent
And 10 is pretty easy to do. :\
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