Jun 20, 2007, 03:59 AM // 03:59
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#101
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Ascalonian Squire
Join Date: Mar 2007
Location: Pirate Bay
Guild: Pirates Of The Searing[YoHo]
Profession: N/W
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I never had any problems with the auto-targeting it become useful to me in open spaces when I'm attacking big number of mobs with my warrior, and the cancel button I didn't notice it.
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Jun 20, 2007, 04:02 AM // 04:02
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#102
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Krytan Explorer
Join Date: May 2006
Location: My dog let's me crash at her place.
Guild: POB
Profession: R/
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honestly, i found the tab-spaecbar aspect of this game a little confusing. now i am free to focus solely on spacebar. well, maybe not but when i'm playing recklessly or the target gets spiked down quicker than i'd anticipated, i tend to burn my needling on the next target. i'd already rebound "target closest item" to "x" anyway so the item thing was covered...when i go to talk to an npc, i l-alt and click on their name to run across town long before i'm in range of them.
the net result was a few burned needling shots, mid-battle looting and frequent-end-combat-discussions with togo. alternately if you play like the auto-targetting doesn't exist, it pretty much plays the same. a "lazy mode" option to toggle it wouldn't hurt. if only they could find a way to auto-toggle it so you wouldn't have to click that option yourself...
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Jun 20, 2007, 06:38 AM // 06:38
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#103
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Frost Gate Guardian
Join Date: Jul 2005
Guild: Our Other Name Was Funnier [BaN]
Profession: W/E
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In GvG you can't "save the enemy flag" anymore. If you kill an enemy flag carrier, the autotarget gloms on to it and returns it for you. Way to remove strategy from the game Anet.
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Jun 20, 2007, 07:50 AM // 07:50
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#104
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Ascalonian Squire
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Quote:
Originally Posted by Lodurr
In GvG you can't "save the enemy flag" anymore. If you kill an enemy flag carrier, the autotarget gloms on to it and returns it for you. Way to remove strategy from the game Anet.
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OMFG!
I got bitched at in a GvG today and I was so confused for a few seconds:
him: "leave flag please"
me: "okie dokie, killing this archer..errr... nm, he's allready dead"
him: "WTF!! I TOLD U NOT TO PICK UP THE FLAG"
me: "whoa.. huh? i didn't.... click..... wt.....f..."
Anyways. That makes sense to me now at least.
And I keep blowing my mighty blows on completely random targets. For the longest time today, I was completley baffled, because my char kept randomly running in different directions on spikes and it took me a while to figure out why.
We had a couple shames put on non monks after the auto target takes over, a lot of blown shatters, and after every spike I end up throwing any adrenaline into a completely random target and having to keep "re steering" my char.
Its absolutely retarded. Please take it out or give a toggle.
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Jun 20, 2007, 10:41 AM // 10:41
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#105
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Desert Nomad
Join Date: Dec 2005
Guild: Straight Outta Kamadan [KMD]
Profession: Me/
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Get rid of this shit in PvP, or at the very least add a toggle option..
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Jun 20, 2007, 11:44 AM // 11:44
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#106
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Lion's Arch Merchant
Join Date: Jun 2007
Location: Ontario
Profession: R/Mo
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Broad Head Arrow on Afflicted Warrior FTW!
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Jun 20, 2007, 11:49 AM // 11:49
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#107
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Grotto Attendant
Join Date: May 2005
Location: The Netherlands
Guild: Limburgse Jagers [LJ]
Profession: R/
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This feature gets extremely annoying in PvP. Because of the autotargeting, I've been trying to interrupt some Bone Minions numerous times after their MM died... Now my Concussion Shot is wasted, 25 energy is wasted, and I'm fed up because I can't interrupt that Meteor Shower from the enemy Elementalist because my skills are still recharging...
ArenaNet (0) - Randomly Implemented Feature Which No-one Asked For (1)
Changes like this make me wonder what ANet is planning for GW's feature. So please enable us to switch this off.
Or... I could just adapt to these changes, like I've been doing for the past 2 years...
Last edited by Arduin; Jun 20, 2007 at 11:52 AM // 11:52..
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Jun 22, 2007, 06:46 PM // 18:46
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#108
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Lion's Arch Merchant
Join Date: Feb 2006
Guild: Mina Sucks [Blz]
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meh at first i thought ah this is cool no delay between swings when my target dies.. after playing for a bit it becomes a prob, im one of those players that instantly switches target after mine dies now sometimes its one past where i want to be and ive not seen who ive cycled through. Purge signet wasted because the target dies, skills for specific foes wasted on the opposite char type obv these issues have all been mentioned. let us toggle instead of forcing a play-style on us
/signed toggle ftw
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Jun 22, 2007, 07:04 PM // 19:04
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#109
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Lion's Arch Merchant
Join Date: Aug 2005
Guild: Inadequately Equipped [GeAr]
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As a midline caster for gvg/pvp this really messes you up and the team up. Would like to see an example of how badly is messes up monks though. I bet its more.
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Jun 22, 2007, 10:03 PM // 22:03
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#110
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Frost Gate Guardian
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Also lousy for assassins when you have a strike that must follow an off hand hit (moebius strike for example) You just made it through the 3 hits needed to activate moebius and then target dies while using moebius.
Auto targeting switches to next enemy in line of sight - which might be clear across the room. But because you don't have the lead attacks on that target, you get a miss and loss of energy - plus your toon runs right into a groups of mobs where you don't want him to be!
Please give us some way to turn this off!
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Jun 22, 2007, 11:40 PM // 23:40
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#111
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Academy Page
Join Date: Oct 2005
Location: Italy
Guild: Organization of XIII
Profession: Mo/
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With the last update it seems they just did :-D
Last edited by Chipp Zanuff; Jun 22, 2007 at 11:43 PM // 23:43..
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Jun 22, 2007, 11:45 PM // 23:45
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#112
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Frost Gate Guardian
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Yes!!!
Thank you, ANet - sometimes you do listen.
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Jun 22, 2007, 11:52 PM // 23:52
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#113
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Desert Nomad
Join Date: May 2005
Location: Toronto, Ont.
Guild: [DT][pT][jT][Grim][Nion]
Profession: W/
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Thanks Andrew for commenting within the thread, and big thanks to the rest of the Anet employees who made this happen.
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Jun 22, 2007, 11:52 PM // 23:52
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#114
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Krytan Explorer
Join Date: Aug 2006
Guild: The Bretheren Of Chaos [Dark]
Profession: Rt/
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Turn it on/off with F11 button
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