Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > The Riverside Inn

Notices

Reply
 
Thread Tools Display Modes
Old Jun 20, 2007, 03:59 AM // 03:59   #101
Ascalonian Squire
 
Join Date: Mar 2007
Location: Pirate Bay
Guild: Pirates Of The Searing[YoHo]
Profession: N/W
Advertisement

Disable Ads
Default

I never had any problems with the auto-targeting it become useful to me in open spaces when I'm attacking big number of mobs with my warrior, and the cancel button I didn't notice it.
UnknownGuest01 is offline   Reply With Quote
Old Jun 20, 2007, 04:02 AM // 04:02   #102
Krytan Explorer
 
Voltar's Avatar
 
Join Date: May 2006
Location: My dog let's me crash at her place.
Guild: POB
Profession: R/
Default

honestly, i found the tab-spaecbar aspect of this game a little confusing. now i am free to focus solely on spacebar. well, maybe not but when i'm playing recklessly or the target gets spiked down quicker than i'd anticipated, i tend to burn my needling on the next target. i'd already rebound "target closest item" to "x" anyway so the item thing was covered...when i go to talk to an npc, i l-alt and click on their name to run across town long before i'm in range of them.

the net result was a few burned needling shots, mid-battle looting and frequent-end-combat-discussions with togo. alternately if you play like the auto-targetting doesn't exist, it pretty much plays the same. a "lazy mode" option to toggle it wouldn't hurt. if only they could find a way to auto-toggle it so you wouldn't have to click that option yourself...
Voltar is offline   Reply With Quote
Old Jun 20, 2007, 06:38 AM // 06:38   #103
Frost Gate Guardian
 
Lodurr's Avatar
 
Join Date: Jul 2005
Guild: Our Other Name Was Funnier [BaN]
Profession: W/E
Default

In GvG you can't "save the enemy flag" anymore. If you kill an enemy flag carrier, the autotarget gloms on to it and returns it for you. Way to remove strategy from the game Anet.
Lodurr is offline   Reply With Quote
Old Jun 20, 2007, 07:50 AM // 07:50   #104
Ascalonian Squire
 
Join Date: Oct 2006
Default

Quote:
Originally Posted by Lodurr
In GvG you can't "save the enemy flag" anymore. If you kill an enemy flag carrier, the autotarget gloms on to it and returns it for you. Way to remove strategy from the game Anet.
OMFG!

I got bitched at in a GvG today and I was so confused for a few seconds:

him: "leave flag please"
me: "okie dokie, killing this archer..errr... nm, he's allready dead"
him: "WTF!! I TOLD U NOT TO PICK UP THE FLAG"
me: "whoa.. huh? i didn't.... click..... wt.....f..."

Anyways. That makes sense to me now at least.

And I keep blowing my mighty blows on completely random targets. For the longest time today, I was completley baffled, because my char kept randomly running in different directions on spikes and it took me a while to figure out why.

We had a couple shames put on non monks after the auto target takes over, a lot of blown shatters, and after every spike I end up throwing any adrenaline into a completely random target and having to keep "re steering" my char.

Its absolutely retarded. Please take it out or give a toggle.
Oni Firestarter is offline   Reply With Quote
Old Jun 20, 2007, 10:41 AM // 10:41   #105
Desert Nomad
 
Join Date: Dec 2005
Guild: Straight Outta Kamadan [KMD]
Profession: Me/
Default

Get rid of this shit in PvP, or at the very least add a toggle option..
IMMORTAlMITCH is offline   Reply With Quote
Old Jun 20, 2007, 11:44 AM // 11:44   #106
Lion's Arch Merchant
 
Danax's Avatar
 
Join Date: Jun 2007
Location: Ontario
Profession: R/Mo
Default

Broad Head Arrow on Afflicted Warrior FTW!
Danax is offline   Reply With Quote
Old Jun 20, 2007, 11:49 AM // 11:49   #107
Grotto Attendant
 
Arduin's Avatar
 
Join Date: May 2005
Location: The Netherlands
Guild: Limburgse Jagers [LJ]
Profession: R/
Default

This feature gets extremely annoying in PvP. Because of the autotargeting, I've been trying to interrupt some Bone Minions numerous times after their MM died... Now my Concussion Shot is wasted, 25 energy is wasted, and I'm fed up because I can't interrupt that Meteor Shower from the enemy Elementalist because my skills are still recharging...

ArenaNet (0) - Randomly Implemented Feature Which No-one Asked For (1)

Changes like this make me wonder what ANet is planning for GW's feature. So please enable us to switch this off.

Or... I could just adapt to these changes, like I've been doing for the past 2 years...

Last edited by Arduin; Jun 20, 2007 at 11:52 AM // 11:52..
Arduin is offline   Reply With Quote
Old Jun 22, 2007, 06:46 PM // 18:46   #108
Lion's Arch Merchant
 
Join Date: Feb 2006
Guild: Mina Sucks [Blz]
Default

meh at first i thought ah this is cool no delay between swings when my target dies.. after playing for a bit it becomes a prob, im one of those players that instantly switches target after mine dies now sometimes its one past where i want to be and ive not seen who ive cycled through. Purge signet wasted because the target dies, skills for specific foes wasted on the opposite char type obv these issues have all been mentioned. let us toggle instead of forcing a play-style on us

/signed toggle ftw
TheYellowKid is offline   Reply With Quote
Old Jun 22, 2007, 07:04 PM // 19:04   #109
Lion's Arch Merchant
 
InfernalSuffering's Avatar
 
Join Date: Aug 2005
Guild: Inadequately Equipped [GeAr]
Default

As a midline caster for gvg/pvp this really messes you up and the team up. Would like to see an example of how badly is messes up monks though. I bet its more.
InfernalSuffering is offline   Reply With Quote
Old Jun 22, 2007, 10:03 PM // 22:03   #110
Frost Gate Guardian
 
Join Date: Mar 2007
Default

Also lousy for assassins when you have a strike that must follow an off hand hit (moebius strike for example) You just made it through the 3 hits needed to activate moebius and then target dies while using moebius.

Auto targeting switches to next enemy in line of sight - which might be clear across the room. But because you don't have the lead attacks on that target, you get a miss and loss of energy - plus your toon runs right into a groups of mobs where you don't want him to be!

Please give us some way to turn this off!
Alas Poor Yorick is offline   Reply With Quote
Old Jun 22, 2007, 11:40 PM // 23:40   #111
Academy Page
 
Chipp Zanuff's Avatar
 
Join Date: Oct 2005
Location: Italy
Guild: Organization of XIII
Profession: Mo/
Default

With the last update it seems they just did :-D

Last edited by Chipp Zanuff; Jun 22, 2007 at 11:43 PM // 23:43..
Chipp Zanuff is offline   Reply With Quote
Old Jun 22, 2007, 11:45 PM // 23:45   #112
Frost Gate Guardian
 
Join Date: Mar 2007
Default

Yes!!!

Thank you, ANet - sometimes you do listen.
Alas Poor Yorick is offline   Reply With Quote
Old Jun 22, 2007, 11:52 PM // 23:52   #113
Desert Nomad
 
Ec]-[oMaN's Avatar
 
Join Date: May 2005
Location: Toronto, Ont.
Guild: [DT][pT][jT][Grim][Nion]
Profession: W/
Default

Thanks Andrew for commenting within the thread, and big thanks to the rest of the Anet employees who made this happen.
Ec]-[oMaN is offline   Reply With Quote
Old Jun 22, 2007, 11:52 PM // 23:52   #114
Krytan Explorer
 
Zedd Kun's Avatar
 
Join Date: Aug 2006
Guild: The Bretheren Of Chaos [Dark]
Profession: Rt/
Default

Turn it on/off with F11 button
Zedd Kun is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:48 AM // 09:48.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("