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Old Jun 25, 2007, 10:30 AM // 10:30   #1
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Default PvE balance? Yeah right!

An idea that I have been vocal about and also very fond of is:
Balance is needed for PvP.
Try to balance the PvP setting first - as it should have been done with the bloody armour cap - by adding PvP rules.
IF it is impossible to balance the game that way - balance the skills SINCE skills are being used by both sides of the game - PvP and PvE.
And if skills get balanced - balance PvE FOR THE NEW SKILLS!

So why the heck does this happen?


As you can see - my lovely warrior got hit by Debilitating Shot and lost 1 point of energy.
And based on wiki - that means that the lovely Redwood Shepherd has a 0 in Marksmanship!
Most of us will remember that Debilitating Shot used to be an unlinked skill - then it got moved to Marksmanship and then somebody out there forgot that there were actually foes using this skill!

Yes - I am aware that this isn't a big deal. Its actually quite positive since instead of losing those 10ish energy I lost only 1!
But now - lets think of the Factions ritu hench who is still spamming that shelter! Or the ritu bosses (or normal foes for that matter) with their lovely 16+ attribute points in little something called channeling AFTER the buff to it!
That's where the real problem starts!


So - the lovely A.net - either make your balance team do the job right (that means by looking at the impact of a balance on BOTH sides of the game!) OR just stop trashing the game with half-baked ideas!
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Old Jun 25, 2007, 10:49 AM // 10:49   #2
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Agreed. Remove PvP from the game.. altogether...
Problem Solved.
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Old Jun 25, 2007, 11:07 AM // 11:07   #3
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Quote:
Originally Posted by Master Sword Keeper
Agreed. Remove PvP from the game.. altogether...
Problem Solved.
Or remove the majority of big mouthed players who think theyre '1337!!1' for running a burning arrow rangers. Of course this would be 83.2% of all Kurzick players, but sacrafices must be made
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Old Jun 25, 2007, 11:12 AM // 11:12   #4
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poor spirit shepards. They got pwned.

/report
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Old Jun 25, 2007, 11:13 AM // 11:13   #5
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Quote:
Originally Posted by Master Sword Keeper
Agreed. Remove PvP from the game.. altogether...
Problem Solved.
im playing pvp right now... yet this gets my vote. oy, big cesspool, it is
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Old Jun 25, 2007, 12:00 PM // 12:00   #6
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It's too late to balance both PvE and PvP simotaneously; why else would ArenaNet be starting Guild Wars 2 this early?

GWEN will likely make the balance worse with the 50 PvE skills...
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Old Jun 25, 2007, 12:05 PM // 12:05   #7
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Quote:
Originally Posted by Zinger314
why else would ArenaNet be starting Guild Wars 2 this early?
Because they realised they really need to rework their engine?
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Old Jun 25, 2007, 12:09 PM // 12:09   #8
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Quote:
Originally Posted by -Loki-
Because they realised they really need to rework their engine?
That was a rhetorical question, but yes.
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Old Jun 25, 2007, 12:38 PM // 12:38   #9
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Quote:
Originally Posted by Master Sword Keeper
Agreed. Remove PvP from the game.. altogether...
Problem Solved.

yeaaa!!! so that any good players that were actually left would also leave and move to some other game that isn't complete shit.
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Old Jun 25, 2007, 12:48 PM // 12:48   #10
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Quote:
Originally Posted by Pwny Ride
Or remove the majority of big mouthed players who think theyre '1337!!1' for running a burning arrow rangers. Of course this would be 83.2% of all Kurzick players, but sacrafices must be made
Because touch rangers are so much more "1337!!1", eh luxon?
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Old Jun 25, 2007, 01:03 PM // 13:03   #11
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Well, I can agree that the neglect of balancing pve is rather sad, But remember .. It's not ''important'' *wink*.
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Old Jun 25, 2007, 01:05 PM // 13:05   #12
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Don't worry; on hard mode it's -13 energy from their imba 20 marksmanship.

There are a number of enemies like that throughout the game where they have a skill with a 0 spec. Even before skill balances and what not, for just some reason they decided to give enemies skills that they weren't specced in.
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Old Jun 25, 2007, 01:08 PM // 13:08   #13
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I would say that make all skills work differently in PvE and PvP. Let them be as imba as they were in PvE. The majority of the tweaks are good only for PvP but as always, PvE gets the worst out of the entire deal.
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Old Jun 25, 2007, 01:20 PM // 13:20   #14
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Sure, all these suggestions of "Remove PvP" or "Separate them" are fine and dandy, but they are also HUGE changes to the game. So they won't happen. Ever. But for arguments sake, my opinion:

Remove PvE. Why? I love to see people cry. Example? Soul Reaping. Seeing people cry makes me happy, so Soul Reaping was a good one. Removing PvE would solve many of the problems with PvP, as the devs would be able to properly devote the time that is needed to fix PvP. It would also cause a lot of crying. Which is also good.

Also, if you take that seriously, you are stupid. Really really stupid.
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Old Jun 25, 2007, 01:43 PM // 13:43   #15
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Quote:
Originally Posted by Pwny Ride
Or remove the majority of big mouthed players who think theyre '1337!!1' for running a burning arrow rangers. Of course this would be 83.2% of all Kurzick players, but sacrafices must be made
Lol, My guild is Kurzick, I play Ab for Kurzicks mostly and I get hit with Burning Arrows plenty!!! I bet you half those "Luxons" you're playing with are guest Kurzicks trying to get Luxon faction anyways... and visa versa for Kurzicks...
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Old Jun 25, 2007, 01:55 PM // 13:55   #16
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Do Blades of Corruption still use Shield Bash, even though they don't wear shields?

Quote:
Originally Posted by fenix
Remove PvE. Why? I love to see people cry. Example? Soul Reaping. Seeing people cry makes me happy, so Soul Reaping was a good one. Removing PvE would solve many of the problems with PvP, as the devs would be able to properly devote the time that is needed to fix PvP. It would also cause a lot of crying. Which is also good.

Also, if you take that seriously, you are stupid. Really really stupid.
Crying is always a plus. But believe it or not, there's actually merit in what you're saying.
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