Jun 25, 2007, 07:54 PM // 19:54
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#2
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Desert Nomad
Join Date: Aug 2006
Profession: Mo/N
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I want some genuine phat loot for GWEN. Daggers that always critical, axes that pierce armor by default, staves that always half casting times. But the catch is you can only find them and are only allowed to use them in PVE hard mode in GWEN dungeons.
Stuff like this would make even more difficult games possible.
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Jun 25, 2007, 08:02 PM // 20:02
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#3
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Debbie Downer
Join Date: May 2006
Profession: N/Me
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The winning weapons from the Design-a-Weapon Competition have a 99% chance of being the end-game greens, as was the same way with Factions.
Quote:
Originally Posted by EPO Bot
I want some genuine phat loot for GWEN. Daggers that always critical, axes that pierce armor by default, staves that always half casting times. But the catch is you can only find them and are only allowed to use them in PVE hard mode in GWEN dungeons.
Stuff like this would make even more difficult games possible.
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Like maybe 50 freaking PvE-Only skills?
Last edited by Zinger314; Jun 25, 2007 at 08:06 PM // 20:06..
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Jun 25, 2007, 08:06 PM // 20:06
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#4
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Site Contributor
Join Date: Jan 2006
Profession: R/
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Quote:
Originally Posted by EPO Bot
I want some genuine phat loot for GWEN. Daggers that always critical, axes that pierce armor by default, staves that always half casting times. But the catch is you can only find them and are only allowed to use them in PVE hard mode in GWEN dungeons.
Stuff like this would make even more difficult games possible.
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Well always critical daggers would over power assassins, because of critical agility /defenses.
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Jun 25, 2007, 08:20 PM // 20:20
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#5
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Desert Nomad
Join Date: Aug 2006
Profession: Mo/N
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Why not? The game is getting staler and staler.I still love it, but once you captured every single skill you kinda run out of rewards.
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Jun 25, 2007, 08:25 PM // 20:25
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#6
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Debbie Downer
Join Date: May 2006
Profession: N/Me
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Quote:
Originally Posted by EPO Bot
Why not? The game is getting staler and staler.I still love it, but once you captured every single skill you kinda run out of rewards.
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Then you quit.
You asked.
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Jun 25, 2007, 08:29 PM // 20:29
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#7
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Desert Nomad
Join Date: Jan 2006
Location: Good ol' USA, where everyone else wants to be
Guild: Now Plays World of Warcraft on Whisperwind
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The best idea for a end game Green would be an Item made for your charater called the (insert character name here). This item would have a Skin of players choice from all skins available from all the combined games. Comes customized already and a replica is placed in your personal Monument.
That would be the ultimate end game Green item.
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Jun 25, 2007, 08:32 PM // 20:32
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#8
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Wilds Pathfinder
Join Date: Jun 2006
Location: Atlantis
Guild: The Ocean [quay]
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I just hope all the caster staffs aren't the same thing besides their requirement.
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Jun 25, 2007, 09:07 PM // 21:07
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#9
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Banned
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Quote:
Originally Posted by Zinger314
Then you quit.
You asked.
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Gotta agree with Zinger.
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Jun 25, 2007, 09:17 PM // 21:17
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#10
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Wilds Pathfinder
Join Date: Oct 2005
Location: OgreSlayingKnife.com
Guild: [MEEP] Biscuit of Dewm
Profession: N/
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You know what my ideal end game green would be, You have the skins to choose from then you mod it as you want. Then it becomes customized to you. Not like it would be hard to do, just change the way the PvP rewards weapon thing works to accept a special token instead of points.
Last edited by SaucE; Jun 25, 2007 at 09:21 PM // 21:21..
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Jun 25, 2007, 09:31 PM // 21:31
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#11
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Lion's Arch Merchant
Join Date: Dec 2006
Location: Undercity... shhh dont tell Gaile =P
Guild: Back to Medieval Assassins [MA]
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ide hafta agree that having your own customizable green that only customizes to yourself and is in turn featured on your hall of monuments statue. give all the greens an innate prefix or suffix like "Longbow of *name here*" or " *name here*'s Crusher" etc etc. but only get one. it would in fact from what ive seen by the GW:EN storyline dealing with dwarves and the great destroyer and what have you...to at the end of the game they craft a weapon of yoru choice. now a selectable skin is something a different story which i can see why people would want it but then youll just have tons of people running around with crystalline or tormented swords and what have you. maybe have a few different options for the skin and make them brand new skins.
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Jun 25, 2007, 09:36 PM // 21:36
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#12
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Wilds Pathfinder
Join Date: Oct 2005
Location: OgreSlayingKnife.com
Guild: [MEEP] Biscuit of Dewm
Profession: N/
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Well it would be all skins, just a select few for the end game greens.
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Jun 25, 2007, 09:40 PM // 21:40
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#13
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Wilds Pathfinder
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"Gwen's Torture"
req.6
Does slashing, piercing, blunt, fire, cold, lightening, light or shadow damage, depending on foe
30-35 damage
Reduces dazed, exhaustion, bleeding, crippling, deep wound, poison, tension and stress 20%
Damage +20% vs Dragons, Trolls, Ogres, Charr, Demons and Plants
HCT 20%
HCT 20%
HSR 20%
HSR 20%
+5e ^ 50
+15 energy
+15% damage ^ 50, in stance, while enchanted etc etc
+30
+30
Thanks Gwen, come again.
"Death by one touch! ...ouch..."
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Jun 25, 2007, 09:44 PM // 21:44
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#14
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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just give us the amulet/book/whatever the thingy will be called in Gwenny that you can trade in for ANY green in the game at the end-game trader.
that way we aren't left with fugly skills and stats we never want!
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Jun 25, 2007, 09:52 PM // 21:52
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#15
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Frost Gate Guardian
Join Date: May 2007
Location: Sector ZZ9 Plural Z Alpha
Guild: Rogue Clan [Rg]
Profession: Mo/N
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Quote:
Originally Posted by SaucE
You know what my ideal end game green would be, You have the skins to choose from then you mod it as you want. Then it becomes customized to you. Not like it would be hard to do, just change the way the PvP rewards weapon thing works to accept a special token instead of points.
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I'd love to see that. Some skins would probably need to be excluded (so the 1337 HAers and HM farmers don't feel bad) but being able to pick the stats and how it looks would be great.
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Jun 25, 2007, 10:09 PM // 22:09
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#16
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Lion's Arch Merchant
Join Date: Dec 2006
Location: Undercity... shhh dont tell Gaile =P
Guild: Back to Medieval Assassins [MA]
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ooh wait...."Gwens Spontainious Combustion (staff/rod/idol/sword/axe/hammer/bow/daggers/scythe/spear/defender)
Caster items: chance upon hit to inflict Mark of Gwen which increases spell damage done 500%
Bow:chance upon hit to enter rapid fire state with increases attack speed by 50%, and shoots arrows at up to 6 foes near target.
Warrior Weapons:chance upon hit to enter explosive stance which increases attack and movement speeds by 33%, increases adrenal gain by 50%, and occasionally inflicts one of the following (cripple,deep wound, bleeding, dazed)
Daggers: chance upon hit to inflict a massive critical, which inflicts cripple, bleeding, deep wound, dazed, and blindness as well as grants the user twice as much as energy as their critical strike rating.
Scythe: chance upon hit to enter form of gwen for 120 seconds. Gwen's Form gives the user an increased attack speed of 33%, increased health by 200, increased energy by 20, removes enchants upon using an attack skill that requires 10+ energy, deals +60 damage to anyone activating a skill, heals user for 20 health upon hit, and all enemies adjacent to user suffer 40 fire damage every 3 seconds. When Form of Gwen ends all nearby enemies are struck for 150 damage for each critical strike while user was in form. (freaking uber!)
Spear: chance upon hit to give the user Fearless Leader. While under the effects of fearless leader, energy given from shouts and chants is doubled, energy cost of chants and shouts as well as echos is halved and the range in which they are applied is doubled. When fearless leader ends all allies are healed for 75% of their maximum health and 1 nearby foe to each ally is struck for an equal amount of damage.
offhands: chance upon cast to gain the enchantment Archmage of (class). all skills under that class now cost 75% less energy and their effectiveness is increased by --% for each skill on the users skillbar that shares the same class.
Shields: chance upon activation of a skill sharing the items attribute to enter a stoneskin stance. Stoneskin Stance increases the users armor by 200% of their current total armor (unbuffed), deals back 33% of the damage back to anyone attacking the user.
horrifically overpowered i know but my god that would be fun lol
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Jun 25, 2007, 11:46 PM // 23:46
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#17
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Frost Gate Guardian
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yes, please PHAT LOOTS That are actually MORE USEFUL than What MERCHANTS SELL!
For crying out loud, people are probably sick of the same old stats weapon only in different skins that few people gives a dam about
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Jun 25, 2007, 11:46 PM // 23:46
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#18
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Desert Nomad
Join Date: Oct 2006
Location: USA
Guild: LOVE
Profession: Me/E
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Quote:
Originally Posted by GloryFox
The best idea for a end game Green would be an Item made for your charater called the (insert character name here). This item would have a Skin of players choice from all skins available from all the combined games. Comes customized already and a replica is placed in your personal Monument.
That would be the ultimate end game Green item.
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I really like this idea. It would be nicer if my GW2 character is able to use my monumented weapon of GW1 as a starter weapon - I think it is very fair - we all want our investment preserved in some form. That's all I'm asking.
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Jun 26, 2007, 12:04 AM // 00:04
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#19
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Banned
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No boar skin please.
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Jun 26, 2007, 01:04 AM // 01:04
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#20
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Krytan Explorer
Join Date: May 2006
Location: South America
Guild: Naked Stalkers of America[Nude]
Profession: W/
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Agreed
I like the idea of a customizable green, but with a few, maybe 3 or 4 all new selectable skins.
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