Jun 20, 2007, 08:14 PM // 20:14
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#1
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Banned
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Three new monsters from GW:EN revealed
http://www.gamingnexus.com/Default.a...ullNews&I=4811
Fleshreavers, Ice Wurms, and Krait.
It takes a while to load, so:
Quote:
We've managed to secure some exclusive new information about three of the new enemies from Guild Wars: Eye of the North, the first expansion pack for Guild Wars. Here's the scoop directly from the fine folks at Arena.Net
Fleshreavers
Fleshreavers are horrible, fleshy monsters with an unusual method of evolution. A young fleshreaver is born as barely more than a small skeleton; the parents assure the survival of their young by layering muscle, tissue, and flesh over the delicate newborn.
Sewn together by older fleshreavers, they use only the finest musculature and bone from prey to flesh out the body and wings of their young, carving horns from the discarded bone fragments. Once a fledging fleshreaver has been fully created, it must continue the handiwork of its parents, acquiring new flesh pieces and better musculature to attach to its skeletal structure in order to supplant its rapidly growing form.
Ice Wurms
Distant cousins to the sand, chaos, and desert wurms, the great ice wurms are particularly unusual members of the species, making their home in the frigid marches of the Shiverpeaks rather than the warm territories their brethren favor. A thick layer of blubber beneath their tough skin helps insulate them from the cold. These wurms are significantly stronger and more deadly than their southern counterparts, able to burrow through upper layers of stone, as well as dirt or sand. Such abilities, of course, make them much more formidable opponents.
Krait
Found along the Tarnished Coast, the Krait rival even the Charr for viciousness and cruel ingenuity. These semi-intelligent creatures are vicious and xenophobic, attacking all other species on sight. Little is known about the elusive krait, but a few witnesses describe an army of slithering, serpentine warriors that seem able to transform in the middle of battle into numerous—and much more dangerous—forms. The reports are incomplete at best, as survivors of these encounters are often too hysterical to recall any salient details.
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Last edited by Ork Pride; Jun 20, 2007 at 08:40 PM // 20:40..
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Jun 20, 2007, 08:25 PM // 20:25
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#2
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Forge Runner
Join Date: Nov 2005
Profession: R/
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Quote:
Ice Wurms
Distant cousins to the sand, chaos, and desert wurms, the great ice wurms are particularly unusual members of the species, making their home in the frigid marches of the Shiverpeaks rather than the warm territories their brethren favor. A thick layer of blubber beneath their tough skin helps insulate them from the cold. These wurms are significantly stronger and more deadly than their southern counterparts, able to burrow through upper layers of stone, as well as dirt or sand. Such abilities, of course, make them much more formidable opponents.
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I'm wondering two things here. How are these different than Frost Wurms, and why are Frost Wurms not listed as distant cousins?
*edit* Infernal wurms and Seige wurms are also not listed as cousins...
Last edited by XvArchonvX; Jun 20, 2007 at 08:29 PM // 20:29..
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Jun 20, 2007, 08:31 PM // 20:31
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#3
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Site Contributor
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Page takes a bit to load but the Fleshreavers look awesome.
Thanks for posting the link Ork Pride.
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Jun 20, 2007, 08:42 PM // 20:42
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#4
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Hold it!
Join Date: Jul 2006
Location: In your local courthouse.
Guild: The Arctic Marauders [TAM] (elite PvE, PM)
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Fleshreavers look interesting.
Cool article...I'm just hoping for a release date soon
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Jun 20, 2007, 08:46 PM // 20:46
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#5
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Krytan Explorer
Join Date: Aug 2006
Guild: The Bretheren Of Chaos [Dark]
Profession: Rt/
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Aaaawesoomeeeee
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Jun 20, 2007, 08:47 PM // 20:47
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#6
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Ninja Unveiler
Join Date: Jun 2005
Location: Louisiana, USA
Guild: Boston Guild[BG]
Profession: W/Me
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Good Job getting the info Ork, that site is slower than Guru.
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Jun 20, 2007, 08:51 PM // 20:51
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#7
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Hall Hero
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Fleshreavers look like a reskinned Harpy. The Krait look pretty interesting, though.
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Jun 20, 2007, 08:56 PM // 20:56
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#8
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Frost Gate Guardian
Join Date: Aug 2006
Location: Portugal - Porto
Profession: W/
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Nice!! They all look promissing, Although we already have some serpent-like creatures in GW.
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Jun 20, 2007, 09:03 PM // 21:03
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#9
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Wilds Pathfinder
Join Date: Aug 2006
Location: Long Island, NY
Guild: Elite Knights [SWAT]
Profession: W/
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Quote:
Originally Posted by Bryant Again
Fleshreavers look like a reskinned Harpy. The Krait look pretty interesting, though.
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Just what i was thinking....
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Jun 20, 2007, 09:03 PM // 21:03
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#10
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Forge Runner
Join Date: Mar 2007
Guild: Astral Revenants
Profession: P/W
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They look pretty cool.
I wonder how the multiplying thing works. Call to the Torment style?
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Jun 20, 2007, 09:04 PM // 21:04
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#11
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Lion's Arch Merchant
Join Date: Jul 2006
Location: Ohio
Guild: Fabric of Existence [ohGr]
Profession: N/Mo
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Quote:
Originally Posted by XvArchonvX
I'm wondering two things here. How are these different than Frost Wurms, and why are Frost Wurms not listed as distant cousins?
*edit* Infernal wurms and Seige wurms are also not listed as cousins...
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That's the first thing I thought when I saw it too. Looks just like a frost wurm. Hmmm. Either way, the other two monsters look sweet.
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Jun 20, 2007, 09:07 PM // 21:07
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#12
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Wilds Pathfinder
Join Date: Aug 2006
Profession: R/
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im eager to know the metamorphs the Krait can do
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Jun 20, 2007, 09:30 PM // 21:30
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#13
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Desert Nomad
Join Date: Jan 2006
Location: Good ol' USA, where everyone else wants to be
Guild: Now Plays World of Warcraft on Whisperwind
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The Krait looks like a Hydrolisk from StarCraft.
Hmm and have multiple forms... yup someone's been playing the Zerg of late.
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Jun 20, 2007, 09:45 PM // 21:45
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#14
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Wilds Pathfinder
Join Date: Mar 2006
Guild: Guildless :(
Profession: R/
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Awesome! Re-skinned Harpies, Wurms, and Forgotten ftw!
*yawn*
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Jun 20, 2007, 09:47 PM // 21:47
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#15
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Ascalonian Squire
Join Date: Mar 2006
Location: Ohio, USA
Guild: There Will B Blood [Rock]
Profession: A/
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New monsters look pretty bad ass. Can't wait for the game.
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Jun 20, 2007, 09:53 PM // 21:53
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#16
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Wilds Pathfinder
Join Date: Jul 2005
Location: Utah
Profession: W/Mo
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Quote:
Originally Posted by trobinson97
Awesome! Re-skinned Harpies, Wurms, and Forgotten ftw!
*yawn*
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You hit the nail on the head!
*agree*
*yawn*
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Jun 20, 2007, 09:54 PM // 21:54
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#17
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Lion's Arch Merchant
Join Date: Feb 2006
Location: ..My home away from home..
Guild: Currently looking ~
Profession: N/
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Quote:
Originally Posted by trobinson97
Awesome! Re-skinned Harpies, Wurms, and Forgotten ftw!
*yawn*
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No kiddin
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Jun 20, 2007, 10:21 PM // 22:21
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#18
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Frost Gate Guardian
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In this game, one of the major themes appears to be 'shifting'. The Norns are bears, and the Krait do a lot of random stuff
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Jun 20, 2007, 10:36 PM // 22:36
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#19
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Pre-Searing Cadet
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great, another annoying wurm to look forward to
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Jun 20, 2007, 10:46 PM // 22:46
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#20
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Desert Nomad
Join Date: May 2005
Location: Belgium
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they still dont beat the raptor in my opninion
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