Jun 27, 2007, 12:54 AM // 00:54
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#41
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Jungle Guide
Join Date: Jul 2006
Location: Australia
Guild: Venatio Illuminata [VEIL]
Profession: W/
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"Ah, but don't worry, pray to the Celestial Ministry of Earth and make a coin donation and you'll receive this amulet which will protect you from diseases!"
The Emperor really needs to deal with the Celestial Ministry.
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Jun 27, 2007, 04:38 AM // 04:38
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#42
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Quote:
Originally Posted by aaje vhanli
I got the impression that Cantha was Northwest of Tyria and Elona was Southeast of Tyria while GWEN will introduce the Northeast; closing up the whole of the map.
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Incorrect. Cantha is referenced numerous times as being the land of the south or across the great sea to the south. etc etc.
Anyway, anybody who has read up on GW:EN knows that we will see at some point
A) The coast near the Magnuma Jungle
B) The Char Homeland
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Jun 27, 2007, 05:16 AM // 05:16
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#43
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Desert Nomad
Join Date: Nov 2005
Location: New Zealand
Guild: Xen Of Onslaught (Xen of the Pacific division)
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Quote:
Originally Posted by MMSDome
you guys are worried about fire's? Have you never noticed the steaming rivers of sh*t flowing everywhere? LOL that has always concerned me, isnt that hazerdous to the health?
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So we cleanse Kaineng city with fire and remove both problems. The stuff we are worried about burning gets burnt and is no longer a problem. The stuff causing the health hazards gets burnt and is also no longer a problem.
I'm don't see a downside.
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Jun 27, 2007, 07:43 AM // 07:43
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#44
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Krytan Explorer
Join Date: Dec 2005
Profession: Mo/
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Earthquakes? Dude, wait........wut?
I feel as though I missed something important.
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Jun 27, 2007, 05:19 PM // 17:19
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#45
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Jungle Guide
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Quote:
Originally Posted by Jessyi
Earthquakes? Dude, wait........wut?
I feel as though I missed something important.
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The story for the intro to GW:EN says that the tunnels and entrance to new lands are revealed by a massive earthquake.
That is why I am theorizing, as others, that the reason behind the xulani storage people disappearing and (in major towns) why there is storage in new locations is that the major towns will have a starting point to the new areas.
EDIT: Net crapped out on me..here is the rest.
Last edited by Jaythen Tyradel; Jun 27, 2007 at 05:41 PM // 17:41..
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Jun 28, 2007, 08:12 AM // 08:12
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#46
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Desert Nomad
Join Date: Jul 2006
Location: S. Wales
Profession: Mo/Me
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Quote:
that the reason behind the xulani storage people disappearing and (in major towns) why there is storage in new locations
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or they fell down the cracks
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Jun 28, 2007, 12:04 PM // 12:04
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#47
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Academy Page
Join Date: Feb 2006
Profession: Me/A
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Quote:
Originally Posted by Kool Pajamas
Its kinda funny how some of the people that complain about a lack of realism also complain about the city slums....
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From an engineering standpoint, the slums are unrealistic. You can't build anything that high out of half-rotten wooden boxes and expect it to support any weight.
Much of Kaineng, particularly Nahpui Quarter, is a surreal, semi-anime style environment. Which might have worked but it does clash with the other two continents. Would have said the rest of the world, but a forest of impossibly high trees turned to stone, a sea turned to jade, and particularly the Realm of Torment are pretty surreal in themselves.
It's a fantasy game, so I guess you can expect some physically impossible stuff besides run-of-the-mill magic. Perhaps Kaineng just seems out of place because an overgrown slum city is something that you'd expect in a futuristic dystopia, not a medieval fantasy.
Last edited by Darkhorse; Jun 28, 2007 at 12:14 PM // 12:14..
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Jun 28, 2007, 12:10 PM // 12:10
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#48
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Krytan Explorer
Join Date: Feb 2005
Location: California
Guild: Looking for good PvE guild ...
Profession: A/
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Double post ftl!
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Jun 28, 2007, 12:10 PM // 12:10
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#49
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Krytan Explorer
Join Date: Feb 2005
Location: California
Guild: Looking for good PvE guild ...
Profession: A/
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I'm still lost... I guess only 2hrs of sleep in 3 days is as bad of a thing as I thought.
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