Fast Faction: Kurzick quit on Odd, Luxon's on Even
ArenaNet has nerfed faction for "sticking it out", lets leavers and leaches go unpunished as a rule, and has introduced faction-only-skills requiring lots and lots of grind. This is just wrong, it ruins the fun and reduces sportmanship even further. I have a suggestion.
1. Announce on the chat...
"Fast Faction: Kurzick quit on Odd, Luxon's on Even"
2. Roll the dice.
3. Quit if you're Luxon and an even; Kurzick if you're odd.
It's amazing how fast you can win when there isn't anyone opposing. You no longer waste time to lose; and, when its your time, you gain lots of faction. It's catching on. Just roll the dice and let fate, not skill,
determine the outcome. Since with leavers, griefers, and leaches, it's fate anyway. Why not be explicit about it, get the faction anyway, and well, keep your blood pressure under control?
True, but if people did this it would at least draw attention to the pathetic plight of AB right now.
There is NO reason to ever AB outside of your own boundary anymore. A pathetic 300-400 faction reward for 20 minutes of work is rediculous when you can FFF and get the same amount in 2 minutes. This has done absolutely nothing to reduce leechers, since they just afk the whole time what does it matter to them how much faction they get? They don't need to work for it. And this update has INCREASED leavers, since once it becomes clear one side will win, usually at least 1-2 people from the losing side quit, then dooming the already losing team.
Why not be explicit about it, get the faction anyway, and well, keep your blood pressure under control?
Because that would be cheating and it would be wrong. I'm not saying that leeching and leaving are not also wrong, but what's the expression, "Two wrongs don't make a right?"
And on the subject of leaving and leeching, I've noted numerous designer discussions this very week about the matter. The problems of leaving and leeching are not dead matters, in our eyes, and as I have said before, I truly do believe that there will be changes made to handle these issues.
__________________ Gaile Gray
Support Liaison
ArenaNet
And this wouldn't ruin sportmanship? This wouldn't ruin the fun? I don't understand how this is any better.
Why would I (lets say i'm a luxon) wanna role a dice to get faction when I have map favor? Why would I wanna loose to a bunch of tree huggers just cause they rolled a 6? Its not like you have to use these faction-only skills. This weekend is helping you get the faction why not go for it.
Sure I mean you could try it...but really theses 24 people on one map...you have to try to convince all of them? I play this map for fun not to automatically win. I love calling people noobs, and watching people limp away while degen kills them off. I haven't seen leachers for awhile and I don't mind if leavers or griefers leave if we are 100 faction behind.
I think this idea would work for lazy arse people who don't want to play to win who can't learn how to repair or break gates...who don't know how to kill monks, who never even touches urns for defence and who never takes those elite henchies that you can tag along.
This is a fun pvp map, and I simply love competitive play. This isn't the only way to get faction and people who play right deserve the reward.
Because that would be cheating and it would be wrong. I'm not saying that leeching and leaving are not also wrong, but what's the expression, "Two wrongs don't make a right?"
Why is this cheating? Leaving isn't cheating, I'm just asking people to "leave" on the role of the dice, so that we can get though this unnecessary grind.
Galie,
Overall, I think you and ArenaNet are doing a spectacular job. I will buy GW:EN, and I will buy Guild Wars 2.
That said, I'm really not happy with the increased "grind" regarding these PvE only skills. I'm mostly a 4-6h/week PvE player, on weekends. I'm not hard-core. I have 5 PvE toons: a Mesmer/El (40% playtime), a Monk/Ra (20% playtime), a Warrior/Ne (20% playtime), a Ritualist/As (10%), and a Dervish/Pa (10%).
I'm finding: (a) the title system is absolutely against me, since I spend my time playing 5 separate toons, rather than focusing on one, (b) unless I want to use my monk or warrior, I'm effectively banned from many of the elite PvE areas, (c) the money drain for hero upkeep and time for grinding light-bringer and sunspear points across all players is just... horrible. I'm not liking the bias against multiple-toon players. How about titles be account-wide (and not toon based), further, how about equipment, runes, etc. for Heros be accountwide?
The recent faction stuff... is more or less the tipping point. I'm not even participating. I'm _not_ going to get the new PvE only skills. It's just GRIND.
Last edited by cce; Jul 01, 2007 at 07:17 PM // 19:17..
And thinking about it... the faction isn't even that good. You get 1500 faction if you win. Thats 8 minutes worth of FFFing. Neither this nor the FFFing is particularly fun. Plus if the enemy doesn't agree, you end up with a very dull AB. If the opposing team has leachers you still have to wait. You have to wait on entrance time.
It aint that great and it spoils the fun for everyone else. Expect Anet to come down hard on it.
Last edited by Evilsod; Jul 01, 2007 at 07:27 PM // 19:27..
I only say it to people who deserve it :P. Like when they start calling people noobs or braggers that use the same build over and over...I like go against arrogant people...but yeah don't say noob its bad. XD
I don't know whats better this update or before the update -_-. Oh well i shall continue doing AB anyways.
You know the exact same thought crossed my mind a few days ago.
why?
Too many people (particularly during events) leeching and leaving.
Rewards for participating are not worth the effort unless you win. This change has directly caused the number of leavers to increase.
Both of the above mean that playing is rarely fun.
Solution?
Well as I'm sure has been suggested before, apart from the neutral map - All other maps should have reward for PARTICIPATION scaled to the difficulty for the team you are on.
Why is this cheating? Leaving isn't cheating, I'm just asking people to "leave" on the role of the dice, so that we can get though this unnecessary grind.
Galie,
Overall, I think you and ArenaNet are doing a spectacular job. I will buy GW:EN, and I will buy Guild Wars 2.
That said, I'm really not happy with the increased "grind" regarding these PvE only skills. I'm mostly a 4-6h/week PvE player, on weekends. I'm not hard-core. I have 5 PvE toons: a Mesmer/El (40% playtime), a Monk/Ra (20% playtime), a Warrior/Ne (20% playtime), a Ritualist/As (10%), and a Dervish/Pa (10%).
I'm finding: (a) the title system is absolutely against me, since I spend my time playing 5 separate toons, rather than focusing on one, (b) unless I want to use my monk or warrior, I'm effectively banned from many of the elite PvE areas, (c) the money drain for hero upkeep and time for grinding light-bringer and sunspear points across all players is just... horrible. I'm not liking the bias against multiple-toon players. How about titles be account-wide (and not toon based), further, how about equipment, runes, etc. for Heros be accountwide?
The recent faction stuff... is more or less the tipping point. I'm not even participating. I'm _not_ going to get the new PvE only skills. It's just GRIND.
For PvE-only skills, I'd recommend sticking with the Dervish since Eternal Aura rocks no matter your sunspear rank. The others, I don't know. Somehow we managed to play through and enjoy the game before them, I'm sure they aren't critical.
I will admit, the number of toons I keep has gone down over the last couple months, but that's mostly because I am deciding what works for me and what doesn't. On the other hand, it's not one of those games where you play thru with a full bar of toons. Once you've beaten some of the missions, you are glad it's done and dread doing it again anyway. On the other hand, I've also had toons I neglected for months, only to pick up a new interest in them later. It's okay to play one exclusively for a while and pick back up another later. They'll still be there and won't get their feelings hurt.
But, this is all my entirely biased opinion: I love the game. The only issue I've ever had with the game is RA. I don't like it, but I got through it, so no big deal.
As for rolling for it...um...I won my first hero battle that way and was very confused by it. I never agreed to roll, but the other guy asked at the beginning of the match and then quit without another word. Needless to say I didn't do many after that. It's tempting, but if that's all it is, it really just becomes a graphics-heavy card game. Hey, that's cool. I've got a coin on me, I'm gonna go rack up some faction with my friends...yeah, they thought it was kinda silly too.
Leachers should be treated the same way bots are treated. They are basically bots PvP equivalent, the only differance being that they exist to farm faction without having a person actually controlling them rather then gold.
Really, a simple way to defeat leachers is make it so that anyone who never leaves their starting point and/or doesnt use any skills the entire match, cannot recieve faction.
Well, this is what you get when you change motivation from having fun to getting bigger numbers.
I'd have to say the truth hurts, and if i were to go to AB when i'm bored and want some faction i will consider rolling... its definitely NOT cheating when leeching is JUST THE SAME without response (like leaving and letting ppl get on with their lives) and just plain leavers is just... leaving for whatever reason. You gotta be warped (like a wet board of wood) to think that... Sorry Gaile but its true.