Jun 21, 2007, 11:47 AM // 11:47
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#21
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Lion's Arch Merchant
Join Date: Jun 2005
Profession: Mo/Me
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Quote:
Originally Posted by Chicken Ftw
Sigh. I get awfully tired of PvErs saying "adapt, learn to counter, stop whining" etc when they're clueless. Remember SB/RI? Some of the best guilds in Guild Wars got rolled by it by terrible, awful teams who were using it. If you ran enough counters to actually stand a chance against it, you'd get rolled by almost any other build, 'cause you're packing so much hex removal and such, that you're weakened horribly. That's what's called Build Wars. When your build has to specifically center around countering one popular build, it makes your team suck versus pretty much anything else, so it's no longer an issue of player skill.
In summary, GW needs nerfs to keep the player skill part in the game, not just make it whoever has the better counter to the other team's build wins by default.
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I did mention this. For PvP some skills do need the nerfs, but it is not that they are really over powered, it is the counters are under powered.
Which would cover the SB/RI issue, which at heart was a lack of hex removal issue, and a problem with hex stacking. Which is really why even today hexes are an issue in the metagame.
As for build vs skill, you never were able to counter everything. In a game like this you will not be able to counter everything. I feel this is too unrealistic of a goal for PvP, moreso when most PvP players have a set build in mind with many loopholes in defense.
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