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Old Aug 02, 2007, 08:36 AM // 08:36   #21
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Haha, Ben "Smiting Monk Noob" Miller. The graphic look really good, people with a yesterday card will cry out in terror. I have no comment on Hall of Mounments at this point in time. And that Reputation thingy does sound like another lightbringer or sunspear rank.

Last edited by Etta; Aug 02, 2007 at 09:46 AM // 09:46..
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Old Aug 02, 2007, 09:09 AM // 09:09   #22
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I absolutely hate the asura race , who in Gods name would want to be such an ugly/small/pathetic/irrealistic race? Their appearance is an insult to the Guild Wars community, when GW2 comes out, I will focus on killing these creatures more than anything, and i will only make human characters, (because the humans always win). I think A-net must have been high when they came up with this laughable race. I hope nobody makes an asura so as times passes by the Asura will be forgotten.
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Old Aug 02, 2007, 09:12 AM // 09:12   #23
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Quote:
Originally Posted by Pericles
I absolutely hate the asura race , who in Gods name would want to be such an ugly/small/pathetic/irrealistic race? Their appearance is an insult to the Guild Wars community, when GW2 comes out, I will focus on killing these creatures more than anything, and i will only make human characters, (because the humans always win). I think A-net must have been high when they came up with this laughable race. I hope nobody makes an asura so as times passes by the Asura will be forgotten.
You need a therapist. What's realism to you? Getting a fireball into your "pretty" Ele's ass?
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Old Aug 02, 2007, 09:19 AM // 09:19   #24
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Quote:
Originally Posted by Pericles
I absolutely hate the asura race , who in Gods name would want to be such an ugly/small/pathetic/irrealistic race? Their appearance is an insult to the Guild Wars community, when GW2 comes out, I will focus on killing these creatures more than anything, and i will only make human characters, (because the humans always win). I think A-net must have been high when they came up with this laughable race. I hope nobody makes an asura so as times passes by the Asura will be forgotten.
Your post made me laugh. Allthough i don't like Asuras i understand people that do. And just for the heck of it when GW 2 comes out i will make one Asura to try it out. Who knows maybe they will be fun afterall huh?
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Old Aug 02, 2007, 09:30 AM // 09:30   #25
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"This is a cross between chess", alright. Fine. I can get behind the idea of a strategy game like that. "and Pokemon on steroids". NO!
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Old Aug 02, 2007, 09:31 AM // 09:31   #26
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I wish Sogolon had those skills.
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Old Aug 02, 2007, 09:52 AM // 09:52   #27
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Interesting bits of info, although I hope that those unique tiers/minipets and what nots won't be the best looking and sought after things in GW2 i.e FoW armour equivalents, grinding titles & collecting minipets are not everyone's fav. sport.

Personally I'm looking forward to all those dungeons. Looks bit like instances in WoW, strategic boss fights and stuff.
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Old Aug 02, 2007, 11:47 AM // 11:47   #28
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Quote:
Originally Posted by Pericles
I absolutely hate the asura race , who in Gods name would want to be such an ugly/small/pathetic/irrealistic race? Their appearance is an insult to the Guild Wars community, when GW2 comes out, I will focus on killing these creatures more than anything, and i will only make human characters, (because the humans always win). I think A-net must have been high when they came up with this laughable race. I hope nobody makes an asura so as times passes by the Asura will be forgotten.
Hah. I was planning on making either an asura or charr. The only reason I'm biased towards charr so far is that the asura doesn't seem to have any bashy classes which is what I prefer.

I had to buy an asura minipet for my friend because she thought it was the cutest thing EVER. She wouldn't leave town if someone had one out.

Not all of us play for realism and immersion. I really enjoy playable non-human races. I played a mon-calamari in SWG (pre-nge, in my defense), a bird in shadowbane, a robot zombie (or zombie robot?) in City of Heroes, and a robot as small as the slider would allow me to go in Phantasy Star Universe.
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Old Aug 02, 2007, 11:48 AM // 11:48   #29
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I just figured out that the hall of monuments is there to make4 sure we keep playing GW1 after GW2 comes out. Because if we want all the leet stuff in GW2 we need to have it in the hall in GW:EN.
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Old Aug 02, 2007, 01:55 PM // 13:55   #30
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Quote:
Originally Posted by Darkobra
"This is a cross between chess", alright. Fine. I can get behind the idea of a strategy game like that. "and Pokemon on steroids". NO!
People who have kneejerk reactions like this tend never to have played Pokemon.
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Old Aug 02, 2007, 02:09 PM // 14:09   #31
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Great stuff. No complaints here. (Of course I rarely complain about the other GW content, so maybe I'm just easy)

If I had to criticise anything its the HoM. I never really like this idea that much. I know they needed something to make people happy who wanted to carry over something between the two games. I am just worried about new players feeling bad that in GW2 they might not be able to earn things that older players have earned. I always like the idea that in any game if you put the time in you could accomplish anything anyone else has. But I am confident Anet will try and not let a schism for between old/new players in GW2.
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Old Aug 02, 2007, 02:20 PM // 14:20   #32
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Quote:
Originally Posted by Kakumei
People who have kneejerk reactions like this tend never to have played Pokemon.
Hee hee. I totally agree. Pokemon has one of the deepest RPG / PVP systems ever. You have classes, a complex R>S>P, Multi-class skills, a stat breeding and evolution system, it require strategy, planning and quick thinking, plus its cute and funny ^_^.

Anyways....

Anyone notice how devs love playing Monks???

Andrew...Izzy....Ben....
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Old Aug 02, 2007, 04:13 PM // 16:13   #33
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Alright, time to make some more comments, I guess:

-Battle music: He keeps saying it's new, but it was used in NF. No problem, though. I just hope they have a lot of tracks or a way to disable it, because in NF it got reeeeeally old and annoying.

-Hero Control: How come no one notices this besides me? When he was talking about the heroes, he was able to have the camera focus on them and directly control them. Has this been mentioned before that this won't appear in the game or something?

-Boss Battles: How'll they require "coordination"?

-Finally, the Graphics: I can't pass judgement on a 640x480 minimized video clip. I'll comment when I see it in 1600x1200 resolution.
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Old Aug 02, 2007, 05:11 PM // 17:11   #34
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I need to form a guild group for EotN... pug's will just suck...
Video is cool though, only think that pisses me off is the ''universal'' armor and the fact that in the Hall of Monuments you get rewards for items that will probably cost an arm and a leg.. so only ebay users or already rich people will be able to afford them and not a player like me, despite the fact that I have been playing for 2 years I have never been 'rich'...
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Old Aug 02, 2007, 05:20 PM // 17:20   #35
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Tha Asura environment - The Tarnished Coast? - looks insanely sweet!
Seems that the armour leaks were real - meaning they are pretty much crap. Reskins FTL!
The HoM just seems wrong. It's like - we can't make it so that you can bring over your characters to GW2 - BUT we sure can make it so that the fact that you had GW1 will be HIGHLY beneficial to GW2. I guess they will really stop with the whole "Skill over time played" bull.
What's with those flubber thingies? Yuck!
All in all - some interesting parts, but most of it just feels - been there-done that.
Nothing to convince to get GWEN when it comes out - maybe later if there will be nothing sweet for the Wii.

But the Tarnished Coast!
Man that's sweet!
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Old Aug 02, 2007, 05:38 PM // 17:38   #36
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Quote:
Originally Posted by Bryant Again
Alright, time to make some more comments, I guess:

-Battle music: He keeps saying it's new, but it was used in NF. No problem, though. I just hope they have a lot of tracks or a way to disable it, because in NF it got reeeeeally old and annoying.

-Hero Control: How come no one notices this besides me? When he was talking about the heroes, he was able to have the camera focus on them and directly control them. Has this been mentioned before that this won't appear in the game or something?

-Boss Battles: How'll they require "coordination"?

-Finally, the Graphics: I can't pass judgement on a 640x480 minimized video clip. I'll comment when I see it in 1600x1200 resolution.
first comment: i think nightfall battle music was just a normal or battle situation... the new part is making it more dynamic to each situation

second comment: I noticed that in the original e3 press presentation... still not sure if its a feature of a dev command...

third comment: I'm thinking like needing to hit one from all sides, or needing some party members to work controls on binding gear while others attack... stuff like that...

fourth comment: you can get a 1280x720 version by disabling javascript. not great, but better
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Old Aug 02, 2007, 06:02 PM // 18:02   #37
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...Just for the record. This is cut and paste straight from Wikipedia.

In Hinduism, the Asura (Sanskrit: असुर) are a group of power-seeking deities, sometimes referred to as demons. They were opposed to the devas. Both groups are children of Kashyapa. The name is cognate to Ahura – indeed, the Oxford English Dictionary recognises the use of the term in reference to Zoroastrianism, where "Ahura" would perhaps be more appropriate – and Æsir, which implies a common Proto-Indo-European origin for the Asura and the Æsir.

...It is interesting to note that Asura and Aesir have common etymologies. (in reference to the comment about the Aesir from "Stargate".) Amazimg how you can go from Hindu to Norse theology in 2.8 seconds. Just goes to show how we're all just part of one big happy family.
...and that's your PSA for today
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Old Aug 02, 2007, 06:42 PM // 18:42   #38
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Quote:
Originally Posted by Miral
third comment: I'm thinking like needing to hit one from all sides, or needing some party members to work controls on binding gear while others attack... stuff like that...
The binding gears, etc. would make sense. The other things, like moving out of the way of the fireball or hitting from different sides, you could flag heroes in the appropiate direction.

Quote:
Originally Posted by Miral
fourth comment: you can get a 1280x720 version by disabling javascript. not great, but better
Ah sorry, probably wasn't too clear. I want 1600x1200 in-game resolution. I can't pass judgement based on a video clip.
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Old Aug 02, 2007, 07:03 PM // 19:03   #39
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Quote:
Originally Posted by Bryant Again
Ah sorry, probably wasn't too clear. I want 1600x1200 in-game resolution. I can't pass judgement based on a video clip.
I agree with you there that in-game is much better than videos... though the vid does give a decent impression of the new lighting effects
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Old Aug 02, 2007, 08:32 PM // 20:32   #40
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It looks gorgeous....I particularly like the burning forest and tarnished coast.

However, regarding the HoM....how much space do you get to display your achievements? As an example, I have at least 8 characters that have at least 2 sets of 15k armour, and a couple more with one set each......there didn't look like much space on the table for 15k armour sets.....or unlocked heroes, for that matter.....plenty of space for mini-pets though....
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