Aug 03, 2007, 11:18 AM // 11:18
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#41
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Wilds Pathfinder
Join Date: Apr 2006
Location: London
Guild: Better Than Life (BTL)
Profession: R/
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I suggested a very similar change to this a while back in the Sardelac Sanitorium forum, so I for one would be happy to see this introduced to the game.
I would hope that this or a similar change will help a lot with the issue of leavers.
There is though a possibility that leavers will just change to leachers, but we will only know if that is a real problem once the change is made.
Personally, I think that leaching will not be that much of a problem as being one man down in a four man team will usually result in a loss, whereas in AB, being one or even two men down does not always make that much difference. The 5 win bonus will also encourage people to actually play rather than leach I think, and 5 wins is easily possible without a Monk.
By coincidence, I finally achieved Gladiator Rank 1 yesterday the "hard" way (by playing every game with whatever random team I happened to find myself in) so, yes, I can understand why some people may feel that the title will be devalued. Personally though, if this change does happen and it makes RA a more fun place to play, then I will be delighted!!
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Aug 03, 2007, 11:37 AM // 11:37
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#42
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Banned
Join Date: Apr 2005
Location: United States
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I was kind of upset this implication was not implied. Yes it would seem unfair to all thos high rank players who earned them, however it would open up RA and TA to the casual player, and make the game fun again. You see I am sick an tired of this professional gamers who litilary live the game, like it is a job complaining that it is no fair, or complaining that the game sucks because it's not in some outside tourament. The fact that you are so good, you should understand that these kind of changes encourage partisapation. If you make something so hard to get, eventally players are going to give up in getting it. I can't tell you how many times I won like 9 ina a row, or 6 to 8 in a row, but get nothing for it. I can't wait until this change is made. Please Anet, put the causual gamer first this time, and don't make this title so out of reach.
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Aug 03, 2007, 01:25 PM // 13:25
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#44
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Desert Nomad
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Quote:
Originally Posted by Chris Blackstar
I was kind of upset this implication was not implied. Yes it would seem unfair to all thos high rank players who earned them, however it would open up RA and TA to the casual player, and make the game fun again. You see I am sick an tired of this professional gamers who litilary live the game, like it is a job complaining that it is no fair, or complaining that the game sucks because it's not in some outside tourament. The fact that you are so good, you should understand that these kind of changes encourage partisapation. If you make something so hard to get, eventally players are going to give up in getting it. I can't tell you how many times I won like 9 ina a row, or 6 to 8 in a row, but get nothing for it. I can't wait until this change is made. Please Anet, put the causual gamer first this time, and don't make this title so out of reach.
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Why do casual players (i.e. bad players) think they deserve this title? Just work for it. They don't need to be "professional gamers", I got Glad 1 almost a year back when I was a complete PvE scrub, running a retarded build I'm not going to show. It's not hard, and if they need ANet to devalue a title just so they can get it, I suggest they learn to play.
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Aug 03, 2007, 01:28 PM // 13:28
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#45
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Legendary Korean
Join Date: Aug 2006
Guild: The Benecia Renovatio [RenO]
Profession: W/
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The titles are fine as they are, it's just the arenas that need work- and in the case of TA a major skill balance is needed to clear it of all the crap. Leaving is always going to occur and it's not that big a deal for any new mechanics which discourage it to be implemented.
@Chris, you have no idea how many casual players play RA/TA and are highly ranked.
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Aug 03, 2007, 01:48 PM // 13:48
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#46
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Lion's Arch Merchant
Join Date: Feb 2006
Profession: R/
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As others have said before me, there is no need to dumb down the points system (I know you it's going to be scaled but that doesn't matter) so that these so called 'casual players' can have a chance. It just screws over those who actually played the 10-win streak for the title.
The title itself is already weak as it is, no need to weaken it any further.
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Aug 03, 2007, 01:55 PM // 13:55
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#47
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Desert Nomad
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Remove them for RA, or create a new RA title. Simply put, farming scrubs for this title isn't cool, and you can't tell the difference between some RA'er and a good TA player with the same title. Take it out of RA, and make TA observable.
Done deal.
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Aug 03, 2007, 02:20 PM // 14:20
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#48
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Desert Nomad
Join Date: Aug 2005
Location: Grand Court of Selket/Sebelkeh
Guild: What If You Had An Outpost Named After You [slkt]
Profession: W/
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Multiply the requirement for each rank and the actual amount of points each player has by to 20 or more.
Multiplying it by only 20 assumes that a player only plays to 10 wins and leaves and does not account for any half runs. So I guess 20 should be the bare minimum.
I have no problem with the title being changed, it makes RA playable.
Last edited by Selket; Aug 03, 2007 at 03:45 PM // 15:45..
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Aug 03, 2007, 02:31 PM // 14:31
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#49
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Krytan Explorer
Join Date: Dec 2005
Profession: E/Me
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I think implementing this change would be a huge mistake. There is no leeching in RA now because of the 10 in a row system. Start giving points for every win, and leechers will come to RA in droves, and leaving will get 10 times worse.
I'm not even exaggerating. I expect with this change, leaving would get literally 10 times worse.
Unless Anet can figure out a way to crack down on leechers that involves cracking down on leechers, and not mucking around with reward incentives. IF they could to that, I'd be all for this change.
In any case, I'd hate to see them stop giving points for RA. When I get the occasional itch to PVP, RA is where I go, and it is nice to have something to work towards.
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Aug 03, 2007, 03:17 PM // 15:17
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#50
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Krytan Explorer
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Quote:
Originally Posted by SpeedyKQ
I think implementing this change would be a huge mistake. There is no leeching in RA now because of the 10 in a row system. Start giving points for every win, and leechers will come to RA in droves, and leaving will get 10 times worse.
I'm not even exaggerating. I expect with this change, leaving would get literally 10 times worse.
Unless Anet can figure out a way to crack down on leechers that involves cracking down on leechers, and not mucking around with reward incentives. IF they could to that, I'd be all for this change.
In any case, I'd hate to see them stop giving points for RA. When I get the occasional itch to PVP, RA is where I go, and it is nice to have something to work towards.
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This is what Im thinking also, if you get rewarded for something easy to achieve, leechers will always be there. Prime examples would be AB, Aspenwood (win or lose you would get factions, so leechers come). Also I remembered Snowball Arena that gave losing team Spiked Eggnogs and so many people were leeching for it.
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Aug 03, 2007, 03:50 PM // 15:50
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#51
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Wilds Pathfinder
Join Date: Nov 2006
Guild: Be Aggressive B E Aggressive [AGRO]
Profession: E/Me
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This is the first change to PvP that I have seen that might actually get me to give it a try. I have 10 GP's all from RA (except 1 that was when a RA team I was on won 22 in a row) I have had countless (literally countless) 9 in a row so I quit even trying to do RA's. If they don;t give 1 point for 1 in a row then at least it needs to be reduced to 5 in a row gets a point or something like that.
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Aug 03, 2007, 04:16 PM // 16:16
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#52
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Lion's Arch Merchant
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Quote:
Originally Posted by Ultra Mega
It wouldn't be unfair if they multiply everyones points by 20 (10 for each win and 2x5 for the 5 win bonus) and increase the amounts needed for each level. After reading the link in Gailes post it sounds like thats what they will do once they actually implement this change.
I actually quite like it because it should reduce the number of leavers.
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Cool...
maybe adding some other points (+10/each glad for example?) to count the times that a player got other wins without getting rewards titlewise.
So I won't feel my effort toward getting the ranks was wasted.
Quote:
Originally Posted by kradens
yup. died planty of times at 9 myself.
i like the sounds of the titles new descriptions, it would certainly add a little more purpose and achievement to the RA matches, which are by far the most forgiving to new players.
just as long as the original gladiator guys get their points multiplied, this could turn out well.
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QFT.
I like this idea about a change of the title.
How many times you will see the [sin/wammo/etc] that quits at beginning again?
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Aug 03, 2007, 05:16 PM // 17:16
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#53
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Ascalonian Squire
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Maybe they could just change it to 1 point for every 5 wins, instead of the current 1 per 10 wins.
Either way, I think it would be best to change the system and raise the # of points required for each title. It would also be best to recalculate players' current points, making it retroactive, so those already hard earned points and time will not go to waste.
With a 1 point per 5 win system, or the 1 point per win and 5 win bonus, there should be a lot less leavers, as 5 wins is not difficult without a monk. It also prevents leachers just as well as the old system because of team of 3 active players has a significantly lower chance of winning. By making it 1 point per every 5 wins, instead of 1 point per win, the prevention of leachers can be further reduced.
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Aug 03, 2007, 05:29 PM // 17:29
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#54
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Desert Nomad
Join Date: Sep 2006
Location: Québec
Guild: Legacy of Angels [Halo]
Profession: E/
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Anet... you have f***** up many many times... dont f*** up again plz!
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Aug 03, 2007, 05:50 PM // 17:50
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#55
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Desert Nomad
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Quote:
In any case, I'd hate to see them stop giving points for RA. When I get the occasional itch to PVP, RA is where I go, and it is nice to have something to work towards.
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Go to ab or something, its quite apparant that you have a like to farm scrubs, which Anet should not allow.
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Aug 03, 2007, 06:04 PM // 18:04
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#56
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Academy Page
Join Date: Jan 2007
Location: IL
Guild: ***i still don't know what our guild name means[rise]
Profession: Mo/
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Quote:
Originally Posted by Sab
Why do casual players (i.e. bad players) think they deserve this title? Just work for it. They don't need to be "professional gamers", I got Glad 1 almost a year back when I was a complete PvE scrub, running a retarded build I'm not going to show. It's not hard, and if they need ANet to devalue a title just so they can get it, I suggest they learn to play.
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Agreed.
I do feel the need for a little change as well...i mean there's nothing you can do about it when you're 9/10 and lose in the last battle.
Unless there's TA ladder, otherwise nothing would change much in long term.
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Aug 03, 2007, 06:06 PM // 18:06
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#57
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Desert Nomad
Join Date: May 2006
Location: middle of nowhere
Guild: Krazy Guild With Krazy People [KrZy]
Profession: R/
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Making the streak requirement = 5 instead of 10 is an ok idea. It should cut off the number of leavers.
But giving one point per win is horrible. The streak requirement in order to advance the title is what makes the title require skill to achieve. Might as well just give every player whos leeched r10 glad and get it over with.
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Aug 03, 2007, 06:16 PM // 18:16
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#58
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Furnace Stoker
Join Date: Oct 2005
Guild: Inde is Smoking [Hawt] *ToA*
Profession: W/E
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why bother changing it?
what title hasnt been reduced to crap already?
oh yah thats right every single one -.-
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Aug 03, 2007, 08:34 PM // 20:34
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#60
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Krytan Explorer
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So, IMO, apply different glad point rules to RA and TA.
TA: apply rules as stated in update
RA: grant 5 points after 10 wins, no points per individual win
RA can still be farmed by the sync idiots but they'll only get half the reward of a TA team for their time.
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