Aug 04, 2007, 02:25 AM // 02:25
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#1
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Krytan Explorer
Join Date: Jul 2005
Location: Canada! eh!
Guild: ~none~
Profession: W/Me
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Game updates august 3rd
Quote:
[edit] Update - Friday, August 03, 2007
[edit] Heroes' Ascent Changes
Reduced the time on the Antechamber and Forgotten Shrines from 10 minutes to 6 minutes.
When a team in the Antechamber or Forgotten Shrines has scored 20 points more than its opponent, the game ends and the high-scoring team wins.
Players can now only bring a maximum of 2 non-human (Hero or henchmen) players into Heroes' Ascent maps.
[edit] Miscellaneous
Adjusted the circumstances in which Heroes use the skill "Death Nova" in PvP.
Fixed the skill "Vampirism" so that it now steals the correct amount of damage.
The Burial Mounds map has been added back in to the Heroes' Ascent map rotation to accommodate the large number of teams playing during the Heroes' Ascent Bonus Weekend.
[edit] Guild Wars Wiki notes
The Gladiator Title Track had its description reverted to as it was before the August 2nd update.
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Bye bye heroway?
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Aug 04, 2007, 02:27 AM // 02:27
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#2
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Forge Runner
Join Date: Sep 2006
Location: Apartment#306
Guild: Rhedd Asylum
Profession: Me/
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Is it 2 per player, or 2 overall?
BTW, woot Vampirism is back. That skill is so insanely overpowered!
/me faints
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Aug 04, 2007, 02:28 AM // 02:28
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#3
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Krytan Explorer
Join Date: Jul 2005
Location: Canada! eh!
Guild: ~none~
Profession: W/Me
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maximum 2 hero/henchies in HA
so, overall
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Aug 04, 2007, 02:32 AM // 02:32
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#4
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Desert Nomad
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Yes, heroes can no longer be used as scapegoats for people's incompetence!
GG.
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Aug 04, 2007, 02:40 AM // 02:40
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#5
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Ascalonian Squire
Join Date: Jun 2006
Profession: Mo/
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Bye bye Rt spike...oh wait.
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Aug 04, 2007, 02:41 AM // 02:41
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#6
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Wilds Pathfinder
Join Date: Nov 2006
Guild: Gwen Is [EVIL]
Profession: N/
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"Fixed the skill "Vampirism" so that it now steals the correct amount of damage. "
Still doesn't trigger "Painful Bond" anymore. Bloodsong does, and it's darn near the same wording. Any chance this will get fixed before another fortnight passes?
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Aug 04, 2007, 02:49 AM // 02:49
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#7
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Major-General Awesome
Join Date: Aug 2005
Location: Aussie Trolling Crew HQ - Event Organiser and IRC Tiger
Guild: Ex Talionis [Law], Trinity of the Ascended [ToA] ̖̊̋̌̍̎̊̋&#
Profession: W/
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Good, about time Anet nerfed that. Skill-less players playing a skill-less build to get fame was dumb. Oh wait....Rit Spike ISN'T nerfed yet...
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Aug 04, 2007, 02:58 AM // 02:58
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#8
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Forge Runner
Join Date: Jul 2005
Location: Grind is subjective
Guild: learn this please
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Quote:
Originally Posted by fenix
Good, about time Anet nerfed that. Skill-less players playing a skill-less build to get fame was dumb. Oh wait....Rit Spike ISN'T nerfed yet...
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Balances are next week. We can only hope, I guess.
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Aug 04, 2007, 02:59 AM // 02:59
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#9
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Major-General Awesome
Join Date: Aug 2005
Location: Aussie Trolling Crew HQ - Event Organiser and IRC Tiger
Guild: Ex Talionis [Law], Trinity of the Ascended [ToA] ̖̊̋̌̍̎̊̋&#
Profession: W/
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Yeah, I hope they just make all Rit spells 10....60 damage. That way you can't possibly spike with them.
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Aug 04, 2007, 03:59 AM // 03:59
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#10
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Lion's Arch Merchant
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A lot remains to be done, but this is still a good update.
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Aug 04, 2007, 04:05 AM // 04:05
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#11
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Wilds Pathfinder
Join Date: Aug 2005
Location: Los Angeles, California
Guild: Picnic Pioneers
Profession: E/
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R.I.P trying to get a friend r3 with only 4 people by the end of the weekend.
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Aug 04, 2007, 04:10 AM // 04:10
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#12
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Wilds Pathfinder
Join Date: Feb 2005
Location: Santa Rosa, CA
Guild: Confusion in The Ranks[tArD]
Profession: Mo/W
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sux for me. no vent/ts = gg when trying to get in a decent group without heroway
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Aug 04, 2007, 04:45 AM // 04:45
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#13
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Frost Gate Guardian
Join Date: Aug 2006
Profession: Mo/
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Quote:
Originally Posted by MoldyRiceFrenzy
sux for me. no vent/ts = gg when trying to get in a decent group without heroway
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Install vent then.
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Aug 04, 2007, 05:55 AM // 05:55
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#14
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Academy Page
Join Date: Jun 2006
Guild: TCI The Crimson Invasion
Profession: R/Mo
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Quote:
Originally Posted by ctbear
Install vent then.
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Some People cant use vent so they get stuck with the sloppy groups, that's why I've had 24 fame for 5 months now.
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Aug 04, 2007, 06:01 AM // 06:01
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#15
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Furnace Stoker
Join Date: Apr 2006
Location: South Pole
Guild: The Magus Order
Profession: N/Mo
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You can still do Hero (notice the lack of the stupid -way), you just now need 6 people instead of 4.
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Aug 04, 2007, 06:35 AM // 06:35
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#16
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Jungle Guide
Join Date: Apr 2005
Location: Hell. AKA Phoenix, AZ
Guild: The Gear Trick [GEAR]
Profession: W/A
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Quote:
Originally Posted by fenix
Yeah, I hope they just make all Rit spells 10....60 damage. That way you can't possibly spike with them.
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why not make it so assassins and elementalists and rangers can't spike either? since we're on a nerf what hurts ya run.
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Aug 04, 2007, 06:38 AM // 06:38
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#17
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I dunt even get "Retired"
Join Date: Aug 2005
Guild: Fifteen Over Fifty [Rare]
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Yes, because sins, eles and rangers are all pro at healing and defense too. Oh wait... they're not, and aren't generally used in ridiculous HA spikes either...
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Aug 04, 2007, 06:44 AM // 06:44
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#18
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Desert Nomad
Join Date: Mar 2006
Guild: DPX
Profession: R/
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Now add the same hero restriction to GvG , There is no reason that 4 heroes should be allowed in GvG.
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Aug 04, 2007, 06:57 AM // 06:57
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#19
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Forge Runner
Join Date: Nov 2005
Location: Character selection screen figuring what I want to play...
Guild: Purple Lingerie - :D
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Quote:
Originally Posted by miral
why not make it so assassins and elementalists and rangers can't spike either? since we're on a nerf what hurts ya run.
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Quote:
Originally Posted by unienaule
Yes, because sins, eles and rangers are all pro at healing and defense too. Oh wait... they're not, and aren't generally used in ridiculous HA spikes either...
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Wow what a way to own that rt spike moron who doesn't think its not overpowered.
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Aug 04, 2007, 06:58 AM // 06:58
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#20
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Forge Runner
Join Date: Nov 2005
Location: Character selection screen figuring what I want to play...
Guild: Purple Lingerie - :D
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Quote:
Originally Posted by Xenex Xclame
Now add the same hero restriction to GvG , There is no reason that 4 heroes should be allowed in GvG.
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It would just be the same as me going lf 4 guests to come GvG.
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