Jun 22, 2007, 12:08 AM // 00:08
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#121
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Banned
Join Date: Oct 2005
Guild: Ogmios Graybeards
Profession: W/
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Firebaal, I didn't give you enough credit. My apologies. I kind of thought your thread would just slip away amongst the others.The way you've handled yourself here speaks loudly of your character. You've taken all the right roads, stated your case intelligently, and dealt with others' scrutiny and outright bad attitudes about this subject with tact.
*Raises a cold one to you.
Although I have nothing to add to your thread, except a hearty:
/SIGNED
I'll just say again; Keep up the good work and best of luck.
KANE
LOL @ emoxcore above me.
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Jun 22, 2007, 12:41 AM // 00:41
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#122
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Lion's Arch Merchant
Join Date: Jun 2006
Guild: No Guild
Profession: N/
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Quote:
Originally Posted by KANE OG
LOL @ emoxcore above me.
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whats so funny.?
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Jun 22, 2007, 02:43 AM // 02:43
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#123
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Krytan Explorer
Join Date: Jul 2006
Guild: It's Not Pediofilia If The Kids [dead]
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Quote:
Originally Posted by DreamCatcher
If you want to go suggest to have Anet add a rune trader, a xunlai storage, a fow armor crafter or whatever then I suggest you make another thread about it.
This is not what this thread is about.
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I know that. And in now way, shape or form am I wanting to suggest a rune trader, storage, or crafter be added. I am simply saying that with the personalities of the current game player base, players will not stop pestering Anet until Pre emulates Post in every way.
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Jun 22, 2007, 03:17 AM // 03:17
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#124
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Furnace Stoker
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Quote:
Originally Posted by amish lifeguard
That's just how most GW players are, they always want more and more, no matter how unrealistic it is. It's all about personal gain.
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You call adding something much easier to add than the charr bag was unrealistic?
All about personal gain? NO, I think its more about YOUR personal loss!
The salvage kits should be added for a matter of completeness, that's the only 1 missing element for creating a complete environment, everything else is already there. They added the insignia drops and made the presear collectors armor insigniable for a reason. And that reason definately wasn't to make the exploiters gain even more advantage or make even more profit.
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Jun 22, 2007, 03:35 AM // 03:35
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#125
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Krytan Explorer
Join Date: Jul 2006
Guild: It's Not Pediofilia If The Kids [dead]
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When did I ever say that adding salvage kits would be unrealistic? My personal loss? I haven't played GW for months!
For a matter of completeness? Giving Pre Searing salvage kits would not make it complete.
They made the armor insigniable so that when you go to post you have armor that can benefit from insignias.
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Jun 22, 2007, 12:03 PM // 12:03
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#127
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Forge Runner
Join Date: Jun 2006
Location: US
Guild: Old Married Gamers {OMG}
Profession: W/
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just thought i would give this a bump because i think that this thread should have some Attention from the CR/Dev team. To answer some questions like why is Presearing Armor able to accept insignia's but post isn't?
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Jun 22, 2007, 12:46 PM // 12:46
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#128
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Banned
Join Date: Jan 2007
Location: Drazach Thicket
Guild: Temple of Zhen Xianren [Sifu]
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Meh.... count me in.
/Signed
The runes and insignias are already there, but with no means of accessing them it is just taunting those who don't intend to leave instantly at level 5. Nothing else would need to be added... but as the runes are already there, it is only right that they be accessable.
If not that then make it so ordinary salvage kits can salvage runes with a compulsory break of the item.
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Jun 22, 2007, 01:14 PM // 13:14
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#129
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Frost Gate Guardian
Join Date: Sep 2005
Location: Netherlands
Guild: DVDF
Profession: R/Mo
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Quote:
Originally Posted by amish lifeguard
.....
I am simply saying that with the personalities of the current game player base, players will not stop pestering Anet until Pre emulates Post in every way.
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Then I will simply say that the personalities of the current game player base will actually not continue pestering Anet untill pre emulates post in every way.
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Jun 22, 2007, 01:27 PM // 13:27
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#130
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Banned
Join Date: Oct 2005
Guild: Ogmios Graybeards
Profession: W/
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Quote:
Originally Posted by emoxcore
whats so funny.?
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Quote:
Hes right..nothing goes good with a salvage kit like a nice max green weapon does
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That was.
KANE
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Jun 22, 2007, 02:36 PM // 14:36
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#131
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Lion's Arch Merchant
Join Date: Feb 2006
Location: K.C.
Guild: Reavers of Chaos
Profession: Mo/N
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Quote:
Originally Posted by Roo Ella
the kits should not be from the merchants thats too easy
but from a drop say from an extra higher lvl boss I dunno lvl 10 or 15 surrounded by the bosses we now have
or just from the bosses now and no extra boss would even work.
Would give that added challenge to getting a kit AND learning about the diff between standard kits and expert kits and there use before they go post.
But I could be wrong on this idea.
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I would agree, but the average player that's just passing through isn't going to be doing a lot of Charr Hunting. If your there to learn the game, don't you need access to them in a regular mannor? Besides, at 200 a pop, the Newbie player will think this was steep enough.
Maybe one as a quest reward, for a more difficult quest would be viable???
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Jun 22, 2007, 03:22 PM // 15:22
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#132
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Banned
Join Date: Jan 2007
Location: Drazach Thicket
Guild: Temple of Zhen Xianren [Sifu]
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If you're going to have them anywhere... have them for sale only at Fort Ranik or somesuch...
I imagine the average player in Pre-Searing isn't even going to bother going as far as there. There are typically very few folks around that area of Pre-Searing at the best of times.
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Jun 22, 2007, 03:26 PM // 15:26
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#133
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Krytan Explorer
Join Date: Jul 2006
Guild: It's Not Pediofilia If The Kids [dead]
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I haven't played for months, but I played long enough to know exactly what myself and others are talking about. If they allowed the armor to accept insignias just to set up the introduction of expert salvage kits, they would have added the kits already.
You say that for the cost of an insignia, you could just buy new armor.
That isn't the point. If salvages are introduced to presearing, you won't have to buy insignias.
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Jun 22, 2007, 04:17 PM // 16:17
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#134
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Frost Gate Guardian
Join Date: Feb 2007
Guild: Sons of Metal
Profession: N/
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In response to the posts I have read about salvage kits leading to gold and green drops and how there is nothing to prevent one from leading to the other so to prevent that from happening nothing should be done, I propose a little subtle logic that would infact stop the slide from one to the other.
Usage
A weapon provides an improvement to the statistics of a character, thats all they do.
A salvage kit provides an "ability"
Having a gold sword with max damage or a starter sword with 1-3 damage does not provide the weilder of the gold sword any additional abilities .
However, salvage kits add an actual ability, an action that can be done.
The OP would like to make it so all characters have the ABILITY to salvage, he is not requesting that we all have better STATISTICS on items. There is in fact, no way you can logically tie the implementation of A into a forced implementation of B. No logical path exists between the two. Only if you overly generalize.
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Jun 22, 2007, 04:37 PM // 16:37
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#135
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Site Contributor
Join Date: Jun 2005
Profession: R/
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/signed
[QUOTE=DreamCatcher]
Hey and Firebaall, when the gh glitch happenes this actually caused me to quit playing gw altogether for a few months up untill factions came along. I missed out on the glitch and frankly (even though I was in the position to obtain some of such glitched items) this is not the way I'd want to play any game. For me part of the game is the challenge itself. Suppose there was this new glitch that I could use to instantly max out all my titles but wheres the fun in that? :P[/quote
I always wonder at how someone can take pride in something they cheated to get?
Quote:
Originally Posted by DreamCatcher
I think adding expert salvage kits to pre (in whatever form) would be a great idea! The only ones who wouldn't like it would obviously be someone who'd hate to see salvages go for less then 100 plat each.
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Agreed on both counts.
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Jun 22, 2007, 05:37 PM // 17:37
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#136
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Forge Runner
Join Date: Nov 2005
Location: Seattle
Guild: Odin's Hammer [OH] - Servant's of Fortuna [SoF]
Profession: R/
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/signed
Really like the single collector idea, somewhere out there, 10 charr hides for 10 uses?
I've always enjoyed pre, and it *is* disturbing to see folks profit from the glitch way back when. I have my pre-order weapons available, so the eq isn't an issue for me. The runes/insignias heck even weapon mods would be a godsend though. Adding exp. salvage could only be good, the ONLY thing anyone would lose on this is the ill gotten gains of the exploiters (which by the way, I'm also in favor of).
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Jun 22, 2007, 07:23 PM // 19:23
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#137
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Jungle Guide
Join Date: Aug 2006
Location: In my own little world, looking at yours
Guild: Only Us[NotU]
Profession: E/
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Personally, I don't like the idea of ESK being introduced in Pre. This is esspecially true, if you have to kill the bosses in the North to aquire one. A collector in each area requiring items from that area will give EVERYONE the chance to find it, while just trying to hurry thru getting their skills to go Post. After all if it is put in Pre for 'learning', then it needs to be in the 'training' area, not the 'Elite' area.
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Jun 22, 2007, 11:29 PM // 23:29
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#138
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Krytan Explorer
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Well,
By observing the many views, comments and concerns that this thread has received, it's obvious that this is a topic of interest. It's also a concern to others, whatever motives they might have (and I don't think I have to repost my thoughts on what I suspect those are.).
Now, I'm guessing everbody that's been following ths thread knows that I think that adding the expert-salvage kit into pre-searing is the ultimate solution. There's so many "pros" that I see to such a simple action.
What I want help with, are the "cons".
Nay sayers: suspend your opinion (just for a moment, please), and suppose this was added. What ill effects would there be? Could there be? Help me understand your concerns. I might be biased 110%, but I like to think I'm somewhat open-minded. This is a non confrontational invitation.
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Jun 22, 2007, 11:54 PM // 23:54
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#139
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Krytan Explorer
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Quote:
Originally Posted by Personette
Slippery slope again. This is not a valid argument. If you want to prove that a certain innocent, non-objectionable change is a bad idea, because it will lead to some other unwanted, objectionable change, you need to show how one will lead to the other.
It is not enough to state that a good idea, when taken to extremes, becomes a bad idea - that is almost always the case, where ideas are concerned.
And, as this very thread with its quotations of ArenaNet's standard reply to problems and requests shows, most of the time when someone complains Anet humors and ignores them. So saying that someone would complain isn't enough to prove that one thing (expert salvage kits) will lead to another (gold weapons in pre)
Same deal.
Why doesn't it count as being broke? There is no imbalance in PvE, therefore any examples of it don't exist?
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lmao you beat me to it :P
Ok.
well gratz to the op for opening such a very interesting discussion. Something like this was needed for a very long time & I have no doubt that all those pre searing millionairres are probably now shitting thbemselves think about how on earth they can make easy money like they are atm in pre searing.
Lets get this shit into perspective shall we?
Charging 70k per salvage (pre cash) & w/e extortionate amount that is in post gold is really not on.
This hjappened as far as I know because of a gliche when Factions came out allowing ppl to access their alliances guild storage for a small time & thus bringing very good weapons through to pre.
I think for those people that managed to do that then fair play, wouldn't we all if we had known about it? come on be honest.
But as for the seriously inflated & totally scamulous prices some of these same people charge for salvaging 1 rune for instance, well that is vewry unfair & just goes to show the greed of these people.
Enough of the bitching.
Salvage kits should be introduced to pre for the very reason that runes are already dropping there.
Nobody needs the green or gold weapons that Ooofus is talking about & from what I can tell no one is asking for them either.
x does not lead to y etc etc etc.
All we want is a salvage kit, an expert savage kit to be introduced to pre so we can salvage these runes.
An alternative would be to take away the rune drops that frequently drop in pre & to then alter the players armour in pre so that any runes added to it are non eligible.
This game is as I have seen over the past 14 months that I've been playing, supposed to be fair & equal to all.
There will always be those people that find bugs & exploit the game & from what I see anet tries to resolve these issues so all in all I think there should be a vote & then anet should go with the majority.
Vote to either have expert salvage kits in pre for everyone & stop the exploiters from over charging exhourborant amounts of cash for 1 salvage.
Or roll back the amour, take off any runes added to pre armour for everyone there & remove the rune drops full stop so everyone has the same ability where farming is concerned or leveling players up etc.
Who cares about the great weapons that some people already have ther, so what. Let em keep them it really doesnt matter.
Fireball once again I take me hat off to you for starting a very well needed & worthwhile discussion mate.
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Jun 23, 2007, 12:02 AM // 00:02
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#140
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Krytan Explorer
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lmao I just saw a few permanent pre searing people posts here too, I won't mention names but I guess I'm not surprised.
And yes from I remember them posting on a pre searing forum dedicated purely to pre searing then these players also have a vested interest in keeping the expert salvage kits our of pre :s
Hmm....now I wonder why that could possibly be....hmmm.....*looks around sarcasticly*
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