Aug 09, 2007, 08:23 PM // 20:23
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#2
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Jungle Guide
Join Date: Sep 2006
Location: Europe
Profession: W/
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Nah, most quests are like that, but you're not required to do them. You only have to do the Primary quests and the Missions.
Even though you don't have to do other quests besides the Primaries, it's recommendable to do the quests with Skill rewards.
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Aug 09, 2007, 08:25 PM // 20:25
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#3
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Ascalonian Squire
Join Date: Nov 2006
Location: House Zu Atreyo
Guild: The Sneezing Dragons [TSD]
Profession: Mo/E
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basically it will always be about killing monsters I think.
the goal of a mission/quest may vary, but you will always have to slay a lot of monsters to get there.
now I think about it, this is what MMORPG's are all about. never knew it would sound so boring xD
anyway, try to concentrate more on the storyline, and set some goals for yourself (gaining max titles, getting that 15K armorset, etc..)
this is what kept the game interesting for me for over 2 years now.
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Aug 09, 2007, 08:26 PM // 20:26
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#4
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Site Contributor
Join Date: Jan 2006
Profession: R/
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I can't say much about the quests in nf and factions because i havent done them(no point in doing them).BUT proph quests are worth it because of the skills ya get.
As for prophecies my favorite part of the game is the desert and south shiverpeaks. Missions in south shiverpeaks do get challenging and require tactics like getting infused to help you against the murssaat.
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Aug 09, 2007, 08:26 PM // 20:26
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#5
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Lion's Arch Merchant
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One question - have you played any other MMO's out there....
I've played a good few and overall I have to say that the quest variation in GW is a LOT better than others.
A huge number of MMo's out there quests consist SOLELY of go kill 20xwild dogs and bring back their tails
At least most of these quests have some storyline behind them.
There's only so much variation you can build in but if you compare to others I believe GW has some of the best quests out there.
It doesn't mean it can't get boring but compared to others it's way better... IMO.
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Aug 09, 2007, 08:38 PM // 20:38
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#6
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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The worst problem with quests id the marker.
There should be more quests like this one:
http://wiki.guildwars.com/wiki/Double_Dog_Dare
And more that require strategies, different types of damage, etc...
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Aug 09, 2007, 08:40 PM // 20:40
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#7
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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maybe use skills different than those you think are boring?
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Aug 09, 2007, 09:21 PM // 21:21
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#8
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Krytan Explorer
Join Date: Aug 2005
Guild: Black Cats
Profession: E/Mo
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I feel that the some of the missions later on in Prophecies are much better than the earlier ones.
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Aug 09, 2007, 09:32 PM // 21:32
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#9
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Lion's Arch Merchant
Join Date: Dec 2006
Location: Ascalon City
Profession: W/
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Personally I just found prophecies boring, the other expansion/campaigns were alot more interesting in my experience.
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Aug 09, 2007, 09:51 PM // 21:51
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#10
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Forge Runner
Join Date: Apr 2005
Profession: Mo/Me
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No, the quests don't get any better.
It seems most people don't bother doing the quests, especially since 90%+ of the time, the quest rewards are completely pointless.
I recommend you, OP, stick with Missions and don't bother with quests, you'll probably have a lot more fun that way.
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Aug 10, 2007, 02:13 AM // 02:13
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#11
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Banned
Join Date: Oct 2005
Guild: Ogmios Graybeards
Profession: W/
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Quote:
Originally Posted by Navaros
No, the quests don't get any better.
It seems most people don't bother doing the quests, especially since 90%+ of the time, the quest rewards are completely pointless.
I recommend you, OP, stick with Missions and don't bother with quests, you'll probably have a lot more fun that way.
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BS. In Prophecies you actually get SKILLS as rewards. Glad they're bringing that back with EotN.
KANE
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Aug 10, 2007, 03:14 AM // 03:14
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#12
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Desert Nomad
Join Date: Jan 2007
Location: BrisneyLand
Guild: Sphincter Says [What]
Profession: W/
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Same shit, different bucket...it's the same with any game.
The fun starts in GW PvE when you unlock all skills, cap all elites, and create your own hero team / solo builds. But there's little incentive to run more than one toon through all campaign missions when you've been there, done that which is a shame. It'd be great if missions would vary depending on your primary, but it's 'same same' no matter what class you choose. Only the minor quests will vary, and they're hardly worth doing without skill rewards.
Last edited by Antithesis; Aug 10, 2007 at 03:17 AM // 03:17..
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Aug 10, 2007, 04:13 AM // 04:13
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#13
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Well Luxon/Kurcick Faction rewards are good.
And in Nigthfall there are some quests that unlock certain content.
There rest are just pointless unless they add any kind of title track for making them all.
You usually get 10 times more gold from random drops during the quest than from making quests (100,200 gold)
Tyrian experience rewards suck. Only Canthan and Elonian have nice Exp rewards.
Tyran reward items (with a couple of exceptions) suck. The infamous grim csta should be a unique green obtainable at the end of Prophecies (and the existing ones updated to green item) and Quest giving items should give Reward Tokens instead like Canthan and Elonian.
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Aug 10, 2007, 05:51 AM // 05:51
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#14
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Frost Gate Guardian
Join Date: Apr 2006
Location: Australia
Guild: None. Being a loner X-Fire: matfei1
Profession: W/Mo
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Majority of quests are really standard fare across the board. Often its just deliver item A to person B, or go kill boss A at location B, or eliminate a number of enemies.
Pretty boring.
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Aug 10, 2007, 06:54 AM // 06:54
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#15
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Desert Nomad
Join Date: Jan 2007
Location: BrisneyLand
Guild: Sphincter Says [What]
Profession: W/
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Quote:
Originally Posted by Matfei
Majority of quests are really standard fare across the board. Often its just deliver item A to person B, or go kill boss A at location B, or eliminate a number of enemies.
Pretty boring.
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Unfortunately that's common to most if not all RPG's. I can't see GW reinventing the genre. They tried with the CORPG positioning, but that sorta died in the arse and the game seems to be catering for casual gamers these days.
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Aug 10, 2007, 09:11 AM // 09:11
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#17
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Frost Gate Guardian
Join Date: Jan 2006
Location: A cave in the Shiverpeaks
Profession: Mo/
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In Prophecies, most quests are like that.
In Nightfall, the creators tried to add a bit more variaty to the quests. The missions are a lot better, and are more than just "kill group, move forward, kill next group". As for the quests.. they are a somewhat better I guess..
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Aug 10, 2007, 12:18 PM // 12:18
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#18
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Frost Gate Guardian
Join Date: Apr 2006
Location: Australia
Guild: None. Being a loner X-Fire: matfei1
Profession: W/Mo
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Quote:
Originally Posted by Henchman
In Prophecies, most quests are like that.
In Nightfall, the creators tried to add a bit more variaty to the quests. The missions are a lot better, and are more than just "kill group, move forward, kill next group". As for the quests.. they are a somewhat better I guess..
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Then comes Torment....
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Aug 10, 2007, 12:48 PM // 12:48
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#19
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Frost Gate Guardian
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That’s pretty much all there is. Though I still find GW's quests more entertaining than those from WOW, or any other MMORPG I have played for that matter.
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Aug 10, 2007, 02:03 PM // 14:03
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#20
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Krytan Explorer
Join Date: May 2006
Location: My dog let's me crash at her place.
Guild: POB
Profession: R/
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i'd definitely say there's better missions. all the quests are lame...only bother with the ones that get you skills. matter of fact, you've already finished some of the abslute worst missions in the game. ruins of surmia has to be the ALL TIME WORST mission in all three games. the three in the desert are kinda different. thirsty river and dunes are kinda litte pve versions of heroes ascent.
oh yeah. do magi malaquire's quests. his second one gets you 2 free capturesignets. best quest in the game.
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