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Old Aug 13, 2007, 04:00 PM // 16:00   #61
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To me, the Sunspear Skills are fine, because they are relatively easy to get.

Getting level 7 Sunspear is what, 2,500 sunspear points? At that attainable level, Whirlwind Attack (Warrior sunspear skill), already does more damage than Cyclone axe at level 14 axe mastery. (15 pts. vs 11 pts)

Now, the Luxon/Kurzick skills are just insane. They make me mad.

BUT, I've NEVER, EVER been kicked out of a PUG for my skills.

Basically, as long as decent PvE only skills can be acquired by casual play, I'm fine with them. I plan on playing a lot of Polymock and Norn fighting games to build up my Title Tracks.

It's a fine balance between "fun" grind and "not-fun" grind. (I guess some people define "grind" as bad regardless, but I disagree).

Example: I'm playing Guitar Hero. I want to unlock a special song. Is it "fun" to have to play through the whole game to unlock that song? Should all songs be unlocked from the start?


I don't know. It's an interesting question, and a problem when different people want different things from the same game... especially when that game is a MMORPG!

Last edited by Mordakai; Aug 13, 2007 at 04:18 PM // 16:18..
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Old Aug 14, 2007, 02:04 PM // 14:04   #62
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Let’s take a not so usual person who spends 10h per week playing guildwars as an example:
- getting max level, max armor and max equipment ~ 1 week of soloing
- mastering all missions in all three campaigns NM ~ 4 weeks of soloing
- mastering all missions in all three campaigns HM ~ 7 weeks (probably with gate of madness done in a duo)
Not too much left to do after only three months of casual gameplay.

Now to the topic:
At first I didn’t care about titles at all.
Now the titles that I didn’t care about keep me from moving to another game.

I only hope the new title tracks will be account based, so that I only need to grind once to benefit all my toons.
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Old Aug 14, 2007, 03:09 PM // 15:09   #63
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as the guild leader of my previous guild said right before quitting gw, what is the point of titles other than to have something pretty under your name?

nightfall made some titles actually have a use other than showoffitude. but of course, these are all OPTIONAL. i get titles because it's something fun to do after playing the game for 2+ years.

in pve, there are very rarely and title requirements to get into a group or guild, save for maybe lb requirements for a doa group. a lb2 w/e tank is much less likely to get a group than an lb8. not to say that one is ACTUALLY more experienced than the other, but the odds are in favor of the player with the shinier title. i suppose it's similar in pvp to rank requirements. i'm certainly no seasoned pvp'er but i take direction well and can be a very decent player. but i understand and accept that since i am unranked (though close to r3) it will be tougher to get into a good group. that's just how it is.

and while i think that changing the favor system to be earned by pve'ers is good, i don't think title maxing was the way to go about it. all in all, very few people are interested in maxing titles, and it seems a bit unfair to everyone else that they can't lend a hand in earning favor. (not to say that having only the "elite" pvp'ers earn favor to access areas of the game they likely had little interest in made any sense to begin with.)
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Old Aug 14, 2007, 03:41 PM // 15:41   #64
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I see some of the titles having a benefit, or rather, getting a title for doing something that improves your character/gameplay. Legendary Skill Hunter = having all elites unlocked for all your heroes on that account. Lightbringer = you and your heroes being more effective against Abaddon's minions. No, you don't have to get titles, but the ones that actually give you a little edge are certainly worthwhile, if you chose to persue them.
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Old Aug 14, 2007, 08:29 PM // 20:29   #65
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if there were more benefits to getting titles like a cool emote or something, i might be inclined to pursue a few.

as it stands, all you get is some lettering under your name. woot!

with everyone and their grandma maxing out title after title, the benefits for having them in gw2 is probably going to be minimal at best.

titles ftl.
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Old Aug 14, 2007, 10:29 PM // 22:29   #66
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Quote:
Originally Posted by Buster
Guild Wars pve lacks depth compared to many mmo games that are on the market today.We don't have a persisent world yet, we don't have crafting and we can't advance our characters over level 20 yet either.
Very true. If I could, I would just sit back and craft items/armor/food , whatever.

But I can't.

The only thing AreaNet has given me is this Staff, so I must use it.
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Old Aug 15, 2007, 04:29 AM // 04:29   #67
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Quote:
Originally Posted by haggus71
So yeah, Hellgate:London, anyone?
Not that i'll be quitting GW, but...

HELL Yea! =P... HG:L looks awesome and will definately steal a chunk of my time until D3, WotLK, and GW2...

So i'll finally be splitting my time with another game... its been a while. (CoH a few months ago, and WOW:TBC before that)

Still, so far overall GW still wins hands down over the other MMO's i've played, even with its semi incomplete feel...
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Old Aug 15, 2007, 09:18 PM // 21:18   #68
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Quote:
Originally Posted by Midnight08
Not that i'll be quitting GW, but...

HELL Yea! =P... HG:L looks awesome and will definately steal a chunk of my time until D3, WotLK, and GW2...

So i'll finally be splitting my time with another game... its been a while. (CoH a few months ago, and WOW:TBC before that)

Still, so far overall GW still wins hands down over the other MMO's i've played, even with its semi incomplete feel...
relevancy to thread would be...?
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