Aug 16, 2007, 08:13 AM // 08:13
|
#1
|
Forge Runner
Join Date: Nov 2006
Location: USA
Profession: P/W
|
The interesting and useless areas of the GW Map
I have now seen too many of these to ignore my paranoid thoughts.
Are they scenery? Eye candy for the Cartographers? Evil monuments to a still hidden purpose? Part of a larger picture? Or just mysteries that Arenanet left to torture our minds?
Yes. I'm talking about the interesting looking spots on the edges and sometimes hard to get to parts of the explorable map. Such examples would be these:
~South-west of Cathedral Zu Heltzer, the small demonic looking room with the same floor emblem as the guild halls have
~Dragon's Gullet, to my knowledge, the largest standing scenic mural in GW
~The Large tree stump in the Maguuma Stade (perhaps already explained)
~The temple off to the side in the northern shiverpeaks, Lornor's pass
They're so mysterious to look at and wonder about thier purpose.
Alright you lore-masters out there. Enlighten us and your fellow lore enthusiest with your knowledge or ideas, and other places like the one's I've mentioned.
What purpose do these mysterious places serve?
|
|
|
Aug 16, 2007, 08:25 AM // 08:25
|
#2
|
Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
|
1) Teleport platform like many similar things in gw. Seclued in tisht room with tight access corridor to be easily defended if it was attempted to be used to invasion to heard of kurzicks.
2) Former site of Glint, prophet of true gods, place of ascension before she moved to grain of sand thing and augury rock cosntruction was finished.
3) Just a tree stump.
4) UW access before developers invented ToA, never removed (dont fix what is not broke.)
|
|
|
Aug 16, 2007, 08:44 AM // 08:44
|
#3
|
The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
|
As for "useless areas of the GW map" other than a physical connection between Ettin's Back and Tangle Root (which you can get to anyway by completing Aurora Glade), Dry Top seems completely and utterly useless. It's a depressing place with no quests leading to or through there.
|
|
|
Aug 16, 2007, 09:02 AM // 09:02
|
#4
|
Forge Runner
Join Date: Jun 2006
Location: Mancland, British Empire
|
Quote:
Originally Posted by Celestial Beaver
As for "useless areas of the GW map" other than a physical connection between Ettin's Back and Tangle Root (which you can get to anyway by completing Aurora Glade)
|
What? The mejesty rest? Yeah apart from the tomb with that big undead dragon, no other reason to go there unless you trying for the 100% map. What a waste of land imo, someone should open a casino there.
That northern bit above fishermen's haven could do with a few more out post as well.
|
|
|
Aug 16, 2007, 09:18 AM // 09:18
|
#5
|
Furnace Stoker
Join Date: Apr 2006
Location: South Pole
Guild: The Magus Order
Profession: N/Mo
|
You forgot about the Temple of Balthazar in the falls.
http://gw.gamewikis.org/wiki/The_Falls
I was the one who got the screen shots of it for that page.
|
|
|
Aug 16, 2007, 10:18 AM // 10:18
|
#7
|
Wilds Pathfinder
Join Date: Jul 2006
Location: Deep in Maguuma, by the Falls
Guild: Liberators of Agony
Profession: Mo/R
|
hmmm... I used to have a screenie of the Mural in Dragons gullet...must be on my other computer...
Little things like that just make me want to dig deeper and get into the meat and potatoes, the history and backstory of the land. It gives a feeling of age when you've got things leftover, like ruins, that no longer have a purpose, atm.
But that's just my two cents
|
|
|
Aug 16, 2007, 10:31 AM // 10:31
|
#8
|
Wilds Pathfinder
Join Date: Aug 2006
Location: Nodnol
Guild: Meeting of Lost Minds
Profession: E/Mo
|
True, all true.
I mean, the falls is a huge place with good greens and some interesting sites but I've only been there twice. Once for the mapping and once for the one quest that's set there.
I wish there were more 'finishing up quests in ascalon' after you've beaten the game and done TLDD
|
|
|
Aug 16, 2007, 10:48 AM // 10:48
|
#9
|
Forge Runner
Join Date: Jun 2006
Guild: Hard Mode Legion [HML]
Profession: N/
|
Dragon's Gullet: The Titan Source quest leads there!
|
|
|
Aug 16, 2007, 11:02 AM // 11:02
|
#10
|
Forge Runner
|
Pockmark Flats crystal.
|
|
|
Aug 16, 2007, 11:14 AM // 11:14
|
#11
|
Ascalonian Squire
Join Date: Apr 2006
Guild: Ghostly Heroes [GoH]
|
Temple without any NPC's in the underworld.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 04:17 AM // 04:17.
|