Aug 15, 2007, 06:33 PM // 18:33
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#41
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Ascalonian Squire
Join Date: Feb 2007
Guild: Raven Clan [RAVN]
Profession: Mo/
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Quote:
Originally Posted by ibex333
How can a modder interrupt faster or heal better? Change the gfx of the skill to say INTERRUPT ME with big red letters.. Put markers on the health bar for 50% 75% 90%. Make skins brighter..
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I reluctantly agree with this, to a degree. Creative mods could give a slight advantage in situations. All warrior skins are yellow (no pun intended), all monk skins are blue, etc, etc. But I don't think it's anything to really worry about.
Quote:
Originally Posted by ibex333
People are talking about MINIMAL effect? What minimal effect? The effect is massive. I cant see how the game will recover from the harm that was done any time soon. The economy is destroyed.
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This I'm just not seeing.
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Aug 15, 2007, 06:34 PM // 18:34
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#42
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Forge Runner
Join Date: Jun 2006
Guild: Hard Mode Legion [HML]
Profession: N/
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Quote:
I agree that allowed modding (and even with guides from developers) can harm competitive things. Like ibex333 said, someone can:
* place percentage marks on health bars and mana bars
* color skill icons as he wishes (like color all skills that need to be interrupted with glaring red, or place distinctive marks on icons)
* retexture player armors, so all monks will "glow" with bright blue color, eles red and so on...
Use your imagination and think about what other things may be done "with just harmless clientside retexturing"...
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I wanted to make a seperate post on this subject.
While this might sound true, it's not.
When you have some experience monking, you know when health is at a certain level. Same with energy.
As mesmer, you know how the cast of that critical spell looks.
As general player, you should know how a monk looks (and that's also why you have a target caller).
When using those little graphical helpers in PvP, you hurt yourself in the end.
It does not make you a better player and makes you focus on the wrong things!
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Aug 15, 2007, 06:34 PM // 18:34
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#43
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Wilds Pathfinder
Join Date: Nov 2005
Location: In a cardboard box with Internet
Guild: The Order of the Frozen Tundra (TofT)
Profession: N/
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Go on with out us.
I feel as if...
we could care less what you think.
My money is on the fact that there are thousands of players who disagree with you.
Alrighty, bye bye then.
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Aug 15, 2007, 06:37 PM // 18:37
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#44
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Wilds Pathfinder
Join Date: May 2006
Location: Netherlands
Guild: Scouts of Tyria
Profession: P/
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Can i have your stuff pls?
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Aug 15, 2007, 06:43 PM // 18:43
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#45
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Grotto Attendant
Join Date: Feb 2006
Location: North Kryta Province
Guild: Angel Sharks [As]
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Just have to throw this out there:
If people are interrupting better now thanks to mods, why was ritspike nerfed?
Here's a key - it doesn't help enough, apparently.
The healthbars mod? Dedicated monks could simply apply dry-erase marking to their monitors. Hell, I'm sure a few of them already had before modding became big.
Those "gameplay" mods are a simple aid to help those without cat-like reflexes (interrupts/heals), thousands of hours of experience (spotting the correct targets like monks, or knowing by sight and sound when you make a crit), and dual-monitors with uncovered maps (to help with cartography), etc. It's something people don't need, but it helps. I don't see anything overpowered or unfair about it, at all.
As far as dupes go, unlike Diablo, this was nipped in the bud and accounts are banned. It's just as uninformed to say it will kill the economy as it is to say it will do nothing to the economy, but one thing is for sure: time heals all wounds. As long as people can no longer dupe, the duped items will work themselves out of the economy, period. It doesn't matter if there are 20 million armbraces, ecto, and crystallines. In time, they will get used, deleted, traded out, converted into gold and sunk, etc.
Here's an analogy to consider: You have a waterfall constantly pouring into a basin. What happens when you stop the waterfall? The basin will dry up in time. That should help.
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Aug 15, 2007, 06:46 PM // 18:46
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#46
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Jungle Guide
Join Date: Apr 2006
Profession: Mo/W
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Meh I was waiting for a reply from the OP, and then he posted and I realised he is just here to rant and debate
Quote:
Originally Posted by ibex333
Yes that is EXACTLY what I will do. That's the only thing I can do. Except for ranting off course.
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I'll guess you mean ofcourse, but I would also be interested in this off course ranting, sounds like a cross country rant-a-thon.
But yeah do us a favour if your leaving, LEAVE. If you decided to stay, DON'T POST ON FORUMS ABOUT HOW BAD THE GAME IS!
It is free to play and no one is forcing you to play; or leave.
/vote for a lock, Aint nothing but Q Q supported by misinformation about the Mods and Dupes matters.
Let this thread die like the OP's enjoyment for GW, into a black pit like his consumer expectations
oh and see u in less then a month when GWEN comes out
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Aug 15, 2007, 06:59 PM // 18:59
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#47
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Ascalonian Squire
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Anyway i just said what i've learned while being an administrator of the Counter-Strike server, accenting things (modding to help) can harm the game and often does so. We'll see how that interfere GuildWars.
Last edited by Day and Night; Aug 15, 2007 at 07:18 PM // 19:18..
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Aug 15, 2007, 07:20 PM // 19:20
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#48
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Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
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All I can say is duped items and mods have not effected my game one iota.
Most people here are excited bout GWEN and could care less about tormented weapons, armbraces of truth, or crystalline swords...
You want a rollback? Wait until GW2. There's your rollback.
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Aug 15, 2007, 07:28 PM // 19:28
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#49
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Krytan Explorer
Join Date: Dec 2005
Location: Louisiana
Profession: E/Me
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Quote:
Originally Posted by ibex333
I think it's only fair that I'm allowed to get my money back if I'm not really getting what I ORIGINALLY paid for.
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OMG, you want your money back too? Because of modding? How bout we hang Gaile from the rafters too? Freaking ridiculous.
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Aug 15, 2007, 07:40 PM // 19:40
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#50
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Forge Runner
Join Date: Nov 2006
Location: USA
Profession: P/W
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I'm so sick of people saying that modders and dupers killed Guild Wars.
While I am one of neither party, they did anything but. Arenanet will probably fix the GW mods that give you advantages, or make it illegal, as it was a mistake in the first place to make it legal, and the dupers of armbraces were caught within two days and contained in that time frame.
While it may have gone on for a month or so, until now it had done no major harm. The game is anything but dead.
As for depreciating values of items? Welcome to the gaming world. It happens in every MoMRPG regardless of events. It's how thier markets work because of the same old greedy players and the principle of exploiting the already exploited.
The game has a wonderful expansion on the way, the market is still relativly stable aside from the small drop of tormented weapons/armbraces, and Gw2 is well into the forest in creation.
Go play any other game. I garuntee you that the gaming company will not handle things at all to the point that Arenanet did, and make a very large and negative impact on the game when those things happen.
Stop crying about the mods and dupers. It's not new in any game. If you're so concerned about this versus the fact that GW is still thriving, then I would more than gladly show you to the door.
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Aug 15, 2007, 07:41 PM // 19:41
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#51
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Furnace Stoker
Join Date: Jun 2005
Location: United States
Guild: Dark Side Ofthe Moon [DSM]
Profession: E/
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@OP
Very few games can avoid exploits. In fact GW has had one of the best track records so far.
In reguards to skins... most of the "fun" is showing off to other, since the mods only affect what you see... your "cool" to your self?
Where moding does come in handy is making more pleasant looking interface, vs changing what your characters "shows" on the screen.
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Aug 15, 2007, 07:45 PM // 19:45
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#52
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Hustler
Join Date: Nov 2006
Location: in between GW2 servers
Profession: Mo/
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lol wut?
LOL??? You want a refund for a game that you are sick of playing.... Just uninstall. I know about all those mods and dupers. Problem is I couldn't care less. Its possible to still have fun. If it weren't, nobody would be playing this game currently.
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Aug 15, 2007, 07:46 PM // 19:46
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#53
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Hall Hero
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I'd just like to say that making it so seeing players better - like changing all warriors skins to yellow, making monks appear bright white, etc. - would be veeeeeeeeeeeeeery difficult to do.
For those not familiar with Texmod, you can easily break the modded texture by changing one piece of your armor. This means that if you equip a different set of gloves, you'll have to restart the Guild Wars application. It even happens if you remove the helmet.
In order for you to see a modded texture, the person wearing it has to have the exact same armor combo as the one you modded, and it doesn't work on seperate pieces. Meaning, if you retexture a whole set of monk armor and you see a monk wearing the chestpiece of that set, it will not appear.
Not only that, but most people who PvP usually mix and match their armor sets, so it's *highly* unlikely you'll run into someone wearing the same combo you retextured.
All in all, people wouldn't really bother because you can just hold the Ctrl key.
Now, I've only tested this a couple times. It would be cool if I could get some further verification to back me up. Halp plez!
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Aug 15, 2007, 07:47 PM // 19:47
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#54
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Ascalonian Squire
Join Date: Feb 2007
Location: Another Planet
Guild: Comitatus of Broken Orders [CBO]
Profession: E/
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Cry me a fricken river dude.
If all you're going to do is complain about the game, then WHY ARE YOU PLAYING IT??
Damn people and their bickering that Guild Wars is "dying". If you think that, then go and play another game. Its as simple as that, so stop complaining.
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Aug 15, 2007, 07:48 PM // 19:48
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#55
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Frost Gate Guardian
Join Date: May 2006
Guild: Purple Ravens
Profession: Mo/E
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This really made me laugh, modding benefits and extends the life of games even crappy ones, and you say it as if modding was as easy as breath, no, you need skill and a little more knowledge than the average joe.And you are angry at something you don't even understand.
OK lets make a mod that brightens monks armor
ohh there are 60 sets plus 6 pieces per set plus the gwen new ones and as agent said you would need to bright every mixed set... i'm just to lazy to do the maths.
Then lets mod skills, i need to find the skill i want to mod and tada! now that 1/4sec skill will have a big letter saying interruptmenao... oh wait... i couldn't too fast <_<
Last edited by luinks; Aug 15, 2007 at 08:11 PM // 20:11..
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Aug 15, 2007, 07:49 PM // 19:49
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#56
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Frost Gate Guardian
Join Date: Oct 2006
Location: Hangar 18
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Honestly, why do people even bother starting threads like this? They know they are going to get flamed off the forums. If they don't realize that, they can't be very bright...
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Aug 15, 2007, 07:49 PM // 19:49
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#57
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Desert Nomad
Join Date: May 2006
Guild: Organised Spam [OS]
Profession: W/
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Quote:
Originally Posted by Day and Night
Anyway i just said what i've learned while being an administrator of the Counter-Strike server, accenting things (modding to help) can harm the game and often does so. We'll see how that interfere GuildWars.
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But CS is a little different to GW is it not,I don't play Counter Strike but I understand what it is about. In Counter Strike, a client side mod could, and don't quote me on this because I don't mod, make other players appear brighter and since an element of CS is stealth this would help. Or a mod could show you if someone was on the other side of a wall (<- this i'm not sure about), if this could happen yes you would have an advantage.
But, i'm not on these forums to discuss Counter-Strike. In GW a visual mod will do almost nothing an advanced player can't already do in relation to becoming better at the game. Weapon skin wise it's a Texture Mod not a Model Mod, it doesn't change the shape of the object just what it looks like.
I could type more on these subject and the duping subject but right now i'm tired and my fingers don't feel up to prolonged typing
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Aug 15, 2007, 08:07 PM // 20:07
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#58
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Underworld Spelunker
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[QUOTE]
Quote:
Originally Posted by ibex333
I think it's only fair that I'm allowed to get my money back if I'm not really getting what I ORIGINALLY paid for.
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unless they changed the stats of the item you still have what you originally paid for.
you missed the sale so what?
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Aug 15, 2007, 08:16 PM // 20:16
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#59
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Frost Gate Guardian
Join Date: Jun 2005
Location: Buffalo, NY, USA
Guild: Dragon Storm
Profession: E/Mo
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I don't think any mod gives a real advantage in PvP. Sure you could make a few changes, but a player that has some skill wouldn't really need it. The impact it has is marginal at best. the only mod I have used was the UT sound mod just because it was amusing for a while.
The duping was a disappointment. I think that does have some impact on the game. I used to play Phantasy Star online a lot and duping is what turned me off from it. It was pretty easy to do and it made the game boring after a while.
But mistakes happen. Anet saw the issue and stopped it as soon as they did. There wasn't a whole lot more they could do. At least they are actively trying fix it.
An exploit can't be seen until it is exploited.
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Aug 15, 2007, 08:23 PM // 20:23
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#60
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Hall Hero
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Quote:
Originally Posted by ibex333
I think it's only fair that I'm allowed to get my money back if I'm not really getting what I ORIGINALLY paid for.
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