Aug 18, 2007, 01:26 PM // 13:26
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#1
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Pre-Searing Cadet
Join Date: Nov 2006
Profession: Mo/
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ANET - How long for Reconnects - its punishing the real honest GW players!
Hi All,
Im sure we are all aware of the exploit people used via the reconnect system, unfortunatly all the time this is disabled it is disencouraging for the following missions and creating a "crisis":
DOA [Domain of Anguish],
HA [PVP],
Other Elite Missions: Urgoz Warren, The Deep,
Other Quests: Vanquishing.
Okay yes teams are still forming- but if you actually plot the success rate now of the teams this has gone down massively to the point where regular players are giving up and rate these missions/quests as a waste of time - as to keep a 4 hour internet connection stable to complete the quest/mission is near impossible to ANET servers [Even if your internet connection stays up] or a players wireless kicks out [No flames about wireless pls].
Im sure the trade problem for reconnect can be fixed - and I hope it will, otherwise the player base will only drop - there is now moaning about a feature that revatalised GW and made things worth it.
This bug exploit has not only hurt the duppers (like it should do - glad they got banned [No flames about you got banned or they should have been or not] - But this BUG is punishing the REAL players.
Having attempted some of these long missions for several days, its near impossible to actually complete these now - as said team success for many missions has dropped down - not due to the skills or expertise of the team , but due to the high amount of disconnects that happen during long missions.
So , if anyone how got how long ANET need to fix this exploit (Im sure its a code change on the reconnect function, honestly shouldnt be this hard to fix and test - we know what the exploit was, checking an item has only one copy after a trade on reconnect should not be that hard to add to fix this problem) - please update, otherwise I think I'm leaving GW for a bit (and esp the long missions), until it becomes re-enabled .
After speaking to many other players, we are all hurting that this functionality has been disabled - due to a small minor few players who took part in the exploit.
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Aug 18, 2007, 01:52 PM // 13:52
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#2
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Academy Page
Join Date: May 2006
Guild: New Dragons [NDR]
Profession: Mo/Me
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Yes it sucks. I'm lucky enough to have a stable connection, but some guildies aren;t so blessed, and it's really a pain. How did we get on with the missons before the reconnections? Game was more stable I suppose...
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Aug 18, 2007, 01:59 PM // 13:59
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#3
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Desert Nomad
Join Date: Oct 2006
Location: Ireland
Guild: Currently LF Active HA Guild, Glad 2, Comm.3, R2
Profession: E/
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well if they fix it somthing could be overlooked with the fix,they need to find away around the duping. like if a trade happend and you d/c you lose item or that, its had to do i'd say, no idea aobut programming tho
anet are working on it, it is a priority.
im just keeping away form vanquishings just incase
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Aug 18, 2007, 02:35 PM // 14:35
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#4
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Forge Runner
Join Date: Jun 2006
Guild: Hard Mode Legion [HML]
Profession: N/
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Aug 18, 2007, 04:01 PM // 16:01
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#5
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Underworld Spelunker
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[QUOTE]
Quote:
Originally Posted by DBX077
Hi All,
Im sure we are all aware of the exploit people used via the reconnect system, unfortunatly all the time this is disabled it is disencouraging for the following missions and creating a "crisis":
DOA [Domain of Anguish],
HA [PVP],
Other Elite Missions: Urgoz Warren, The Deep,
Other Quests: Vanquishing.
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then do your farming some place else until it is fixed
read a book
play something else
go outside
do something non elite that doesnt matter if you drop
they will fix it as fast as they reliably can and not one minute sooner
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Aug 18, 2007, 04:05 PM // 16:05
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#6
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Ascalonian Squire
Join Date: Feb 2007
Guild: Miracle Theory[MiTh]
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Or...they could just remove PvE from GW. That would fix it faster.
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Aug 18, 2007, 04:09 PM // 16:09
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#7
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Jungle Guide
Join Date: Jul 2006
Location: The edge of reason
Guild: I don't play any more.
Profession: W/E
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Quote:
Originally Posted by KicknDave
Or...they could just remove PvE from GW. That would fix it faster.
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And with that, you would lose the majority of GW players.
What were you thinking when you suggested this -.-*
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Aug 18, 2007, 05:09 PM // 17:09
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#8
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Academy Page
Join Date: Feb 2006
Profession: N/
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PvP is also affected by the problem. D/C when you're in GvG or tombs
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Aug 18, 2007, 05:14 PM // 17:14
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#9
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Desert Nomad
Join Date: May 2006
Guild: Organised Spam [OS]
Profession: W/
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3 Deep runs ruined today and a Ravenheart Gloom run made substantially harder due to disconnects. Although I want reconnects back as much as the next person i'm not too bothered if they don't come in the next couple of weeks or so.
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Aug 18, 2007, 05:37 PM // 17:37
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#10
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Frost Gate Guardian
Join Date: Jul 2006
Profession: Me/
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Quote:
Originally Posted by KicknDave
Or...they could just remove PvE from GW. That would fix it faster.
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Or...they could just remove PvP from GW. That would fix the elitist moron problem.....somewhat.
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Aug 18, 2007, 05:49 PM // 17:49
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#11
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Academy Page
Join Date: Mar 2006
Guild: WAX
Profession: Mo/Me
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Am I the only one thinking people need to start using their sarcasm detector?
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Aug 18, 2007, 05:54 PM // 17:54
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#12
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Desert Nomad
Join Date: Jan 2006
Location: Good ol' USA, where everyone else wants to be
Guild: Now Plays World of Warcraft on Whisperwind
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The Clueless: Are we there yet?
The Clueless: Are we there yet?
The Clueless: Are we there yet?
The Clueless: Are we there yet?
The Clueless: Are we there yet?
The Clueless: Are we there yet?
The Clueless: Are we there yet?
The Clueless: Are we there yet?
The Clueless: Are we there yet?
The Clueless: Are we there yet?
The Clueless: Are we there yet?
The Clueless: Are we there yet?
The Clueless: Are we there yet?
The Clueless: Are we there yet?
The Clueless: Are we there yet?
The Clueless: Are we there yet?
The Clueless: Are we there yet?
The Clueless: Are we there yet?
The Clueless: Are we there yet?
The Clueless: Are we there yet?
The Clueless: Are we there yet?
People who have a clue: NO!
Might I suggest a good book while you wait?
http://www.barnesandnoble.com/
Now go do something positive with your life. Unless you are really that naive and believe ANET is not aware of the issues involved. Otherwise continue to start threads like this one.
BTW... since the reconnect disabling I have not had one connection issue and I've done 4 hour runs many times this week.
You might also try checking the internet weather report for your area before blaming ANET.
http://weather.uci.edu/
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Aug 18, 2007, 06:13 PM // 18:13
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#13
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Frost Gate Guardian
Join Date: Jan 2006
Location: Massachusetts, USA
Profession: E/
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Quote:
Originally Posted by Iron Monkey
Yes it sucks. I'm lucky enough to have a stable connection, but some guildies aren;t so blessed, and it's really a pain. How did we get on with the missons before the reconnections? Game was more stable I suppose...
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Actually no, not really. We'd go on a man down, or in some cases, 2 men down. If we lost too many monks, we'd just start over. It wasn't fun, and I can tell you, having any type of reconnect beats the heck out of that.
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Aug 18, 2007, 06:16 PM // 18:16
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#14
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Frost Gate Guardian
Join Date: Jan 2006
Location: Massachusetts, USA
Profession: E/
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Quote:
Originally Posted by Taurucis
And with that, you would lose the majority of GW players.
What were you thinking when you suggested this -.-*
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He was thinking "Well, since *I* don't PvE, they should just remove it, because the world revolves around me, after all"
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Aug 18, 2007, 06:30 PM // 18:30
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#15
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Wilds Pathfinder
Join Date: May 2006
Location: Aussie Trolling Crew - Diplomatic Embassy
Guild: I Have Three Pennies [Pnny] - forever in my heart <3
Profession: R/
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He was obviously being 100% truthful in that post.
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Aug 18, 2007, 07:12 PM // 19:12
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#16
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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I tried to find this out last week with another thread...
Shock horror, no response from Anet. Who would've guessed it...
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Aug 18, 2007, 08:17 PM // 20:17
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#17
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Forge Runner
Join Date: Jul 2006
Guild: Guildless
Profession: Me/
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Quote:
Originally Posted by Chris616263
Or...they could just remove PvP from GW. That would fix the elitist moron problem.....somewhat.
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Why don't we remove both, and end ALL PROBLEMS!!! MWAHAHAHAAHAHAHA
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Aug 18, 2007, 08:57 PM // 20:57
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#18
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Lion's Arch Merchant
Join Date: Mar 2007
Profession: P/W
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Quote:
Originally Posted by DBX077
Hi All,
Im sure we are all aware of the exploit people used via the reconnect system, unfortunatly all the time this is disabled it is disencouraging for the following missions and creating a "crisis":
DOA [Domain of Anguish],
HA [PVP],
Other Elite Missions: Urgoz Warren, The Deep,
Other Quests: Vanquishing.
Okay yes teams are still forming- but if you actually plot the success rate now of the teams this has gone down massively to the point where regular players are giving up and rate these missions/quests as a waste of time - as to keep a 4 hour internet connection stable to complete the quest/mission is near impossible to ANET servers [Even if your internet connection stays up] or a players wireless kicks out [No flames about wireless pls].
Im sure the trade problem for reconnect can be fixed - and I hope it will, otherwise the player base will only drop - there is now moaning about a feature that revatalised GW and made things worth it.
This bug exploit has not only hurt the duppers (like it should do - glad they got banned [No flames about you got banned or they should have been or not] - But this BUG is punishing the REAL players.
Having attempted some of these long missions for several days, its near impossible to actually complete these now - as said team success for many missions has dropped down - not due to the skills or expertise of the team , but due to the high amount of disconnects that happen during long missions.
So , if anyone how got how long ANET need to fix this exploit (Im sure its a code change on the reconnect function, honestly shouldnt be this hard to fix and test - we know what the exploit was, checking an item has only one copy after a trade on reconnect should not be that hard to add to fix this problem) - please update, otherwise I think I'm leaving GW for a bit (and esp the long missions), until it becomes re-enabled .
After speaking to many other players, we are all hurting that this functionality has been disabled - due to a small minor few players who took part in the exploit.
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/signed
Even if it comes down to choosing between:
- trading during instance, dropping items during instance,
versus
- ability to reconnect should error happened
as a temporary fix.
I'll gladly prefer having the "reconnect" function available.
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Aug 18, 2007, 09:06 PM // 21:06
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#19
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Desert Nomad
Join Date: Sep 2006
Location: Québec
Guild: Legacy of Angels [Halo]
Profession: E/
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Quote:
Originally Posted by DBX077
Okay yes teams are still forming- but if you actually plot the success rate now of the teams this has gone down massively to the point where regular players are giving up and rate these missions/quests as a waste of time - as to keep a 4 hour internet connection stable to complete the quest/mission is near impossible to ANET servers [Even if your internet connection stays up] or a players wireless kicks out [No flames about wireless pls].
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People should really stop blaming anet for all their disconnecting problems... I have only disconnected a few times in my 2 years of playing... in both cases it was my ISP's fault. Same goes for lag.. I have only gotten serious lag once or twice and once again it was my ISP's fault.. they we're fixing the cable wires. Honestly the only server problems that I notice are in AB.. other than that anets servers are A OK!
I have solution.. get better ISP's and plz.. give up on dial-up for those who still use it.
Last edited by Molock; Aug 18, 2007 at 09:08 PM // 21:08..
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Aug 18, 2007, 11:38 PM // 23:38
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#20
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Wilds Pathfinder
Join Date: Nov 2005
Location: In the Elfen Forests of Washington State
Guild: Damage Radius
Profession: N/
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For those of us that are hanging out with one of our chars in pre-searing engaging in the various tedious process of death leveling, it is a major problem. If you disconnected, you used to be able to just go back and pick up where you left off. Otherwise, goodbye to the ever so valuable experience points that you had earned over the past several hours.
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