Aug 23, 2007, 06:25 PM // 18:25
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#61
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Silence and Motion
Join Date: Jul 2006
Location: Buffalo NY
Guild: New Horizon [NH]
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Quote:
Originally Posted by Sparda
hmmm change Protective spirit
Normaly you can't lose more then 10% hp.
Change it to that you lose 10% of base HP (monk 480hp)
so you lose 48 hp
Byebye 55hp monks FINELY *sarcasm*
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Quote:
Originally Posted by Lagg
One of these two or
For 5...19 seconds, target ally cannot lose more than 30 Health due to damage from a single attack or Spell.
Zero functionality lost in PvP and bye bye super low health advantage (which was nonsense to begin with).
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One problem with those 2 ideas, it would buff high-hp farming builds like the 600 monk!
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Aug 23, 2007, 06:43 PM // 18:43
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#62
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Lion's Arch Merchant
Join Date: Nov 2006
Location: The Netherlands
Profession: N/
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Quote:
Originally Posted by Ariena Najea
One problem with those 2 ideas, it would buff high-hp farming builds like the 600 monk!
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So you suggest that people use normal builds for a change??????????
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Aug 23, 2007, 07:34 PM // 19:34
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#63
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Krytan Explorer
Join Date: Mar 2005
Location: I am in a transitional period.
Guild: GRE
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Uber fix:
Prot Spirit needs to be changed to "Cannot take more than x damage for y seconds" rather than "Cannot take more than 10% damage for y seconds", or whatever it is now. Make 55's useless - it should have been nurfed when people first found out about it.
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Aug 23, 2007, 07:51 PM // 19:51
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#64
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Lion's Arch Merchant
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On a bit more serious note -
-50 cesta should be changed to -20
The -health from runes should not stack with other runes of the same type
Protective Spirit should be given a minimum it can reduce damage taken to
Granted, it won't stop most farming builds, but the 55 will disappear completely, while still maintaining full functionality for other builds.
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Aug 23, 2007, 09:16 PM // 21:16
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#65
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Furnace Stoker
Join Date: Sep 2005
Location: Guild Hall, Vent, Guesting, PvE, or the occasional HA match...
Guild: Dark Alley [dR]
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Prot spirit isnt the problem. The skill is working as its intended too.
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Aug 23, 2007, 10:47 PM // 22:47
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#66
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Ascalonian Squire
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Stop... oh stop please. The pain. Thread burns my eyes. They have already taken any thrill out of this game with their awful farming nerfs. We gather here today to make it... worse. This game went from getting all of my gaming attention, to the occasional 45 minute visit on an event weekend. All gold sinks still in place, all gold sources nerfed.
Having completed all the PvE I dutifully moved on to PvP, but once you unlock all of the items, heroes, runes, skills, etc., then fill your faction cap, you get nothing. There are no faction sinks that might encourage earning more faction after that. So, with a pocket full of useless tournament tokens, one goes back to PvE, where at least there is gold to be earned still.
Face first into so many farming nerfs that the depression is palpable.
Worst Farming Nerfs?
Loot Scaling. -Ended my regular GW play.
AoE drop nerfs -A secret nerf that I don't think Anet ever came clean about.
Loot scaling. They had a rambling excuse about how casual players couldn't afford high end items. Which, to the outside observer, is exactly how it should be. Then they implement a "fix" that punishes a casual players ability to get gold/items. With loot scaling, it now takes me EIGHT times as long to get the collector items that were supposed to be the casual players way to obtain max damage gear. Thanks for the "help".
When I logon to have "fun", my favorite farming nerf related experience is watching an item actually spawn from a dead monster, spin in the air, and disappear before it hits the ground. It's like opening a gift a Christmas and getting an empty box. It's like doing the work but not getting paid. Thanks! That was AWESOME. That was much more fun than minesweeper.
The pain of this thread... my eyes... oh...
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Aug 24, 2007, 12:22 AM // 00:22
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#67
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Forge Runner
Join Date: Aug 2006
Profession: R/
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Quote:
Originally Posted by captainccc
If you go into a zone without at least 3 Heroes, Henchies, or people....
YOU AUTOMATICALLY DIE.
/win.
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Nice now you can't make it past pre-searing because you die the instant you leave a town ^^
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Aug 24, 2007, 12:29 AM // 00:29
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#68
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Lion's Arch Merchant
Join Date: Jun 2007
Guild: FotS
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Quote:
Originally Posted by Marverick
Nice now you can't make it past pre-searing because you die the instant you leave a town ^^
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captaincc is someone who never played Prophecies.
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Aug 24, 2007, 12:31 AM // 00:31
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#69
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Banned
Join Date: Oct 2005
Guild: Ogmios Graybeards
Profession: W/
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Quote:
Originally Posted by rancidgoat
KANE have you ever posted anything other than a flame in these forums or are you just trying to get your post count up?
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Have you ever seen the comments I've posted in an intelligent thread, or are you just a troll who stalks me now and then? Post count has nothing to do with it either, because it doesn't raise my LB points or allow me to use The Almighty Guru Elite Skill of Dumbass Smiting.
Must be my bad for not putting after my post, but I forgot some people only know how to read emoticons.
KANE
Oh yeah:
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Aug 24, 2007, 01:43 AM // 01:43
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#70
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Forge Runner
Join Date: Jan 2006
Location: On Earth
Profession: W/P
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Quote:
Originally Posted by darkknightkain
The latest trend is tagging Exhaustion on skills.... so,
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This wins the thread.
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Aug 24, 2007, 01:51 AM // 01:51
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#71
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Jungle Guide
Join Date: Jul 2006
Profession: Mo/
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Quote:
Originally Posted by Guardian of the Light
Rich Farmers need to pay tax to poor noobs every month.
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I second this.
And if by 'poor noob' you mean a 27 (I think) month player with only 10k, then epic win.
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Aug 24, 2007, 03:50 AM // 03:50
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#72
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Jungle Guide
Join Date: Sep 2005
Location: Canada/Quebec
Profession: N/
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*if your health is below 105hp,monsters laugh at you and you suffer death penalty for every monster in the radar.
*changed how monsters react to aoe spells, as soon as player character start casting an aoe spell, monsters in the area dock and cover giving them immunity.
*monks cannot go outside without company, since they are monks, they are non violent, if a monk goes in to an explorable area, all the monsters become friendly the monk gains peace and harmony on him.
*elementalists now have a 10% chance of spell backfire, the backfire deals +200 damage for each recharging spell the elementalist has.
*only human foes can drop gold now, since we though that since monsters don't have pockets they shouldn't carry gold with them.they don't eat gold also.
*if you cast more than 10 enchantments over 3min you suffer from exhaustion for each enchantment you maintain.
Misc update: for each rank in sweet tooth title, your character walks 15% slower.
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