Aug 28, 2007, 06:16 PM // 18:16
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#2
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Furnace Stoker
Join Date: Jun 2005
Location: United States
Guild: Dark Side Ofthe Moon [DSM]
Profession: E/
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Noticed how some skill would not be triggered unless there AI was set to defense or above, but no skills if "avoid combat".
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Aug 28, 2007, 06:22 PM // 18:22
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#3
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Wilds Pathfinder
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Never thought of that, I usually set them all to engage, as I've found all to often you will have hero's just sit back when a mobs close to death and all you got are mages and no ones tryng to kill it.
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Aug 28, 2007, 06:23 PM // 18:23
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#4
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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I thought necros still made minions if they were set to no combat...
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Aug 28, 2007, 06:25 PM // 18:25
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#5
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Wilds Pathfinder
Join Date: Aug 2006
Location: Nodnol
Guild: Meeting of Lost Minds
Profession: E/Mo
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And monks still heal if you set them to no combat.
They just don't use attacking skills
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Aug 28, 2007, 06:45 PM // 18:45
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#6
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Wilds Pathfinder
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Any skills that should be avoided in particular? Or ones that hero's don't use particularly well?
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Aug 28, 2007, 06:46 PM // 18:46
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#7
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Wilds Pathfinder
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Oops, right now I was working with Magrid/Olias for a ailement build have them drop tons of conditions then spread them out to everyone.
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Aug 28, 2007, 06:57 PM // 18:57
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#8
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Forge Runner
Join Date: Jun 2005
Location: Seattle
Guild: SPQR
Profession: N/R
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Most spam skills, especially offensive spam skills. Heroes don't usually spam anything, but they handle defensive spam skills like Tainted Flesh pretty well.
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Aug 28, 2007, 07:04 PM // 19:04
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#9
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Jungle Guide
Join Date: Sep 2006
Guild: Warrior Nation[WN]
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1. Unlock alot of skills. Variety is the spice of life after all.
2. Learn to flag them properly. This is very important b/c your healer heroes will have base of operations and it keeps your other heroes from chasing enemies that kite.
3. Pay attention to skill bars. Heroes do alot of annoying things when equipped with certain skills. Avoid any caster skills that say "adjacent foes" unless you're prepared to constantly heal and/or rez your caster heroes.
4. Have alot of builds. Different areas need to be approached in different ways. Its not a good idea to go into Pockmark Flats with a MM hero b/c there aren't many exploitable corpses(I did that while vanquishing...lol). I suggest just going to GuildWiki and saving a bunch of general PvE builds. Most of them are ok.
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Aug 28, 2007, 07:08 PM // 19:08
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#10
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tinyurl.com/6hqar7a
Join Date: Mar 2006
Guild: We Couldn't Figure Out A Name [LMAO]
Profession: W/N
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Advice?
'Heroes'
Seriously?
I run with the control panel open for each hero, and if I need certain skill I'll mark it. OR, deactivate any skills I don't need them to use to increase chance of the ones I do.
I also make sure I flag my casters just outside of aggro bubble, this tends to make them pay attention more and not run around getting themselves confused or running into seemingly blind spots.
You're best running simple builds with heroes, anything that requires order/reactions you'll have to keep in check yourself and that - while it can be done to a degree - detracts from the fun.
Last edited by wilderness; Aug 28, 2007 at 07:10 PM // 19:10..
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Aug 28, 2007, 07:20 PM // 19:20
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#11
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Desert Nomad
Join Date: Jul 2006
Location: S. Wales
Profession: Mo/Me
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if you check the hero forums theres a nice list of skills that are big no-no's
Tips:
-Heros willa lways want to pay the full price - I find expertise or skills that reduce E cost often dont trigger correctly with heros and they will wait for that E needed for the spell to be reached
-Defence spam (like listed above) is especially good with healing spells, keep your monks running low cost spells to reduce the "Blackout" periods
-Passive management - in 2 ways, heros should be able to work efficently on their own (although you shouldnt lossen your grip) and Passive E management skills of active, skills like attunements and divine spirit works nicley with heros as they tend tend to have less "mess ups" (such as casting flare after a GoLE) than active ones.
just a few tips there from my experiance
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Aug 28, 2007, 07:24 PM // 19:24
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#12
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Desert Nomad
Join Date: Sep 2006
Location: Virginia
Guild: Spirit of Elisha
Profession: W/
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Quote:
Originally Posted by wolfwing
Any skills that should be avoided in particular? Or ones that hero's don't use particularly well?
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My E/Me runs a Savannah Heat, Arcane Echo build frequently and it works great, so I put the same build on Zhed and Sousuke.
It was a disaster in their hands. I caught them frequently Echoing Fire Attunement. So, now I just substitute another skill for Arcane echo.
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Aug 28, 2007, 07:29 PM // 19:29
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#13
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Wilds Pathfinder
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Something the game needs, but doubt they ever add as it would make it MUCH too easy...:> A FFXII Gambit like system, priortize spells, have them use it WHEN you want.
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Aug 28, 2007, 07:46 PM // 19:46
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#14
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Furnace Stoker
Join Date: Jun 2005
Location: United States
Guild: Dark Side Ofthe Moon [DSM]
Profession: E/
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Quote:
Originally Posted by Winterclaw
I thought necros still made minions if they were set to no combat...
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I noticed this with Gwen (EN Hero) - Had her avoid combat = no skill / not doing anything.
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Aug 28, 2007, 07:58 PM // 19:58
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#15
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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Order of skills on skillbar matters (a lot). It can break build they would otherwise use properly.
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Aug 28, 2007, 08:08 PM // 20:08
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#16
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Wilds Pathfinder
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heh yet I've seen them ignore skills on the far right and far left.
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Aug 28, 2007, 08:21 PM // 20:21
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#17
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Krytan Explorer
Join Date: Aug 2007
Profession: N/
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lol avoid echo for sure... and for energy management use enchantments as heros tend to keep them up constantly.
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Aug 28, 2007, 10:15 PM // 22:15
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#18
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Krytan Explorer
Join Date: Jul 2006
Location: Seattle
Guild: Zaishen Order
Profession: Rt/
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1) Flag your heroes properly.
2) Heroes love dancing in AoE, so run yourself around a bit to get them outa there.
3) Some skills just won't be used at all.
4) Some skills will be used ALL the damn time, like traps and winter on Rangers whenever they stop for a second.
5) Having mixed heroes works great but so does all one type. Ever run all mostly Rangers on that mission to assault the Kornan city? Epic!
6) If you don't like micromanaging and KNOWING every skill, the basic skills plus an elite works nicely.
7) Do use the control panel occasionally, like on Razah I have to activate some of his skills because he will just stand about looking at flowers and bunnies if I let him.
8) Don't be afraid to use Protection Henchmen with heroes.
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Aug 28, 2007, 10:19 PM // 22:19
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#19
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Wilds Pathfinder
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I guess a question is...if your going with H+H what MUST you take with you? I mean what classes just really can't be left to the henchmen.
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Aug 28, 2007, 10:57 PM // 22:57
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#20
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Wilds Pathfinder
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When soloing with H&H, I use W, MM and nuker heroes + 2 monk, mes and earth henches; if I'm on my W, I sub a R hero (with Apply Poison) for the W one. This seems to work well in most situations. I generally only use my Mo heroes in pugs, when the other profs are already covered.
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