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Old Sep 04, 2007, 01:21 PM // 13:21   #21
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This is a wrong place to look for WoW elements in the first place.

However, noone can give u such advice on what you should play. Read and scroll over classes and choose what suits you best.
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Old Sep 04, 2007, 02:02 PM // 14:02   #22
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Looking at the different class:
Warriors, Monk, and Ele are easier to find a party.

Necromancer, Rangers, Ritualist, Dervish, Paragon, 2nd most easiest to get in to a party.

Assassin, Messmer, the most difficult to find a party.

This article will give you some insight why the War/Ele/Monk or holy trinity as it's refered too exists - http://www.guildwarsguru.com/forum/s...71#post3109071

(Edit) thanks pointing out the missing class

Last edited by EternalTempest; Sep 04, 2007 at 04:06 PM // 16:06..
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Old Sep 04, 2007, 02:56 PM // 14:56   #23
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Quote:
Originally Posted by EternalTempest
Looking at the different class:
Warriors, Monk, and Ele are easier to find a party.

Rangers, Ritualist, Dervish, Paragon, 2nd most easiest to get in to a party.

Assassin, Messmer, the most difficult to find a party.
Where do Necs fit into that?
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Old Sep 04, 2007, 03:52 PM // 15:52   #24
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Quote:
Originally Posted by Sekkira
Guild Wars Guru doesn't have a laughing emote.

Elementalists are among the highest burst damage dealers. Rangers beat them out easily at damage over time. Last I checked, they were just under Warriors in that respect.

Rangers are great classes for PvE, being versatile for practically everything, they have no real strength, but no real weakness either. The only problem is that they're practically useless until about level 15 and even then, it's not until level 20 they show their true colours. Not that it's hard getting to 20 anyway.
Neither does it have an 'elitist much?' emote.

I actually thought about emphasizing the "amongst" part as I was writing the post, but assumed it wouldn't be necessary.

I never said elementalists are the bestest dd's in the whole game above all else. I said they were 'amongst' the highest direct damage dealers.

Necros, monks, mesmers, dervishes, paragons, and rangers do not largely specialize in direct damage the same way elementalists do. Rangers will outdamage ward eles, most warriors will outdamage water/utility eles, a good smiter monk will outdamage a crappy fire ele, a good mesmer will outdamage a crappy air ele, but that still doesn't change the fact that eles are one of the classes whose primary function is to deal large amounts of unconditional damage.


Let me ask you this; if eles *aren't* among the damage dealers in this game, what are they, then? Is water/earth their most used attribute while fire/air is just this minority obscure attribute that nobody really uses?
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Old Sep 04, 2007, 04:18 PM // 16:18   #25
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They're more of a support class. I didn't specify them not being damage dealers, I specified them as not the main damage dealers.

When i say support, I mean that to be taken completely vaguely as it is an unspecific term. Support for damage, is fire and burning/degen or air for burst damage on single targets. Support for disabling is Air for anti melee, blind, knockdown and Water, for Snares. Support for protection, earth in enchantments, wards for armour. evasion. Just the basics thrown out. I'm not going to list the what is it now 150+ skills for the elementalist.
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Old Sep 04, 2007, 04:58 PM // 16:58   #26
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To the OP: Pick the profession that you think you'll enjoy most.

If you like smashing things up, be a warrior. If you like animals and the grace of the bow, be a ranger. If you like to protect your friends, be a monk. If you're a sadist at heart, be a necromancer. If you like blowing things up, be an elementalist. If you enjoy spreading panic among enemy ranks and look absolutely fabulous while doing it, be a mesmer.

Read over the little descriptions you get at the bottom of the screen when you select your character's primary profession (during character creation), and see which one speaks to you the most. This game is supposed to be fun, so it's important that you choose a profession that looks fun.
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Old Sep 04, 2007, 05:00 PM // 17:00   #27
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Quote:
Originally Posted by N00bing 0ut
I just got a trial today and want to make the most of my 10 hours so I know if it is worth buying. Any suggestions on what I should be?
Unlike in WoW, all of the classes in GWs are about equally useful in soloing for general play (some combos are particularly effective for gold farming in certain areas, but I assume that's not your goal).

So there's no point to hordes of hunter clones in this game (not that hunters are actually that useful in WoW, most of my guildies with them got bored in the 40s-50s and started over - but people seem to think they're good for solo farming).

Just go with whatever seems like it would be fun to try out.

Magical classes on a trial account is probably going to mean Elementalist, Mesmer, Monk, or Necromancer. A lot of people claim Mesmer is tricky to play, but I'm not of that opinion. And in 10 hours, you won't get far enough in to notice - you'll probably only just make it out if pre-searing, if past it at all (given that it will be your first time through).

Mesmer is a lot like a warlock / shaman / paladin without the healing - you buff / debuff stuff, do a lot of DoT.

Elementalist is like a Mage, but without the ability to do AoE grinding as you can't lock them in place.

Monk is like a Holy specc'd priest, and once you get past pre-searing you can change to protection monk which is like a paladin / shaman in that you 'heal' through buffing / blocking damage.

Necromancer is hard to find an equivalent for in WoW. Its the minion class of GWs, but unlike in WoW you end up with a whole stack of minions and they die out very fast and at least in the early game, are not controllable - they find the nearest mob and kill it, regardless of what you are up to. In some ways they resemble a Warlock with some DoT spells and the theme behind the minions, but the play is very different.

Last edited by arcady; Sep 04, 2007 at 05:10 PM // 17:10..
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Old Sep 04, 2007, 05:33 PM // 17:33   #28
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From my experience, these classes have an easy time getting a group:

Necromancer (MMs are needed almost everywhere; where they're not they go BiP or SS)
Monk, for obvious reasons (but not in my groups; I refuse to take human monks on grounds of encountering one too many arrogant little b****es; I prefer hero monks)
Warrior (Granted only one tank is usually needed, but Warrior is still an important class)
Elementalist (Almost everyone loves SF)

The following can get in although they may have more trouble:

Ranger (some people don't recognize how important a ranger is, but they're still valued and while most groups won't actively search for one, most will still accept one who tries to join)
Dervish (for extreme tanking, ie the Obsidian Flesh tank, a warrior or earth elementalist is needed, but in most cases people will accept a Dervish instead)
Assassin (despite the negative impression about them in PvE, I find most groups will still accept one, although you'll never see 'GLF sin' in PvE)

Good luck getting in as these:

Mesmer (people don't like them in PvE. Very hard to get a group since most people see their spells as lacking substance)
Paragon (heavy negative impression about them amongst the general player base. Very hard to get a group)
Ritualist (people consider us inferior to Monks for healing and unnecessary for anything else. Like the Mesmer, people don't know our skills very well and so they are unable to understand how we fit into a team. They're happy to whine about our PvP capabilities and demand that spirits be nerfed, though)
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Old Sep 04, 2007, 05:37 PM // 17:37   #29
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my cousin plays wow and i gave him my trial key, which he used up, but he never ventured off the starter land and never triggered the storyline of the gae - which is one of the things it has that wow doesnt.. so reguardless of what you choose to be, and make sure to go to war and get a look at the story as well.
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