Jun 29, 2007, 08:44 PM // 20:44
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#21
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Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
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Quote:
Originally Posted by lyra_song
EoE and Disease need to be rethought then
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For GWEN? For Hero battles or what?
For GW2, all Skills will be rethought.
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Jun 29, 2007, 08:45 PM // 20:45
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#22
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Lion's Arch Merchant
Join Date: Dec 2006
Location: Undercity... shhh dont tell Gaile =P
Guild: Back to Medieval Assassins [MA]
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wait....he called that blonde she-man lookin thing sexy? o_O wtf
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Jun 29, 2007, 08:50 PM // 20:50
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#23
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Forge Runner
Join Date: Nov 2005
Location: Among dead bodies.
Guild: The Republic of Sky Pirates
Profession: E/
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I wanted a Sylvari hero :'( They're my fav!
Oh well... my 1st char in GW2 is going to be a human descendant of my ele while the second will be a hybrid human/sylvari sort (no dual race thing would make me opt for a full sylvari which i'd just say she's "mixed up").
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Jun 29, 2007, 08:51 PM // 20:51
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#24
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Furnace Stoker
Join Date: Jun 2005
Location: So Cal
Guild: The Sinister Vanguard
Profession: Me/
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Quote:
Originally Posted by assassin_of_ni
wait....he called that blonde she-man lookin thing sexy? o_O wtf
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I guarantee you wouldn't kick her out of bed in the morning.
Even if you wanted to.
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Jun 29, 2007, 08:56 PM // 20:56
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#25
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Lion's Arch Merchant
Join Date: Dec 2006
Location: Undercity... shhh dont tell Gaile =P
Guild: Back to Medieval Assassins [MA]
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more or less couldnt....prolly 4 feet taller than me and by then broke my pelvis from snoo-snoo o_o
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Jun 29, 2007, 09:17 PM // 21:17
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#26
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Forge Runner
Join Date: Jun 2005
Guild: ALOA
Profession: E/Me
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Quote:
Originally Posted by Mordakai
The difference would be unique skills.
Why should all Asurans be better at Magic?
That seems like a racial stereotype...
(we don't even know if Dwarves will be playable in GW2...)
And if all the different races are better at something, where does that leave Humans?
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have you never played a real RPG before? Most races are normally strong at one area, and weak at another. For example, dwarfs have extra attack bonuses and melee defense bonuses, but are weak to elemental damage. Humans aren't particulary strong in one area, but aren't weak in another area.
You people are acting like this is some sort of racism or a completely new concept...GW is a VERY, VERY simple rpg...
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Jun 29, 2007, 09:25 PM // 21:25
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#27
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Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
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Quote:
Originally Posted by The Great Al
have you never played a real RPG before? Most races are normally strong at one area, and weak at another. For example, dwarfs have extra attack bonuses and melee defense bonuses, but are weak to elemental damage. Humans aren't particulary strong in one area, but aren't weak in another area.
You people are acting like this is some sort of racism or a completely new concept...GW is a VERY, VERY simple rpg...
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Have I....
OMG. Dude. Yes, I've played D&D, Shadowrun, GURPS, and a bunch of other games you've probably never heard of.
Just because other games do it doesn't make it right. For the record, I loved going against the grain and playing Elf Fighters and Dwarf thieves. But you know what? That role-playing stuff works with your friend, but in a MMORPG with PvP, it's stupid to put yourself at a disadvantage.
So, if Anet implements this idea, we will see nothing but Asura Eles, Norn Warriors, and Sylvari Monks. Great. I'm bored already.
Think outside the box for once and at least try to understand why this would be a very bad idea.
Last edited by Mordakai; Jun 29, 2007 at 09:28 PM // 21:28..
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Jun 29, 2007, 09:37 PM // 21:37
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#28
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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Quote:
Originally Posted by Mordakai
And if all the different races are better at something, where does that leave Humans?
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Humans are going extinct. Thats part of the storyline :P
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Jun 29, 2007, 09:40 PM // 21:40
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#29
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Forge Runner
Join Date: Jun 2005
Guild: ALOA
Profession: E/Me
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Quote:
Originally Posted by Mordakai
Have I....
OMG. Dude. Yes, I've played D&D, Shadowrun, GURPS, and a bunch of other games you've probably never heard of.
Just because other games do it doesn't make it right. For the record, I loved going against the grain and playing Elf Fighters and Dwarf thieves. But you know what? That role-playing stuff works with your friend, but in a MMORPG with PvP, it's stupid to put yourself at a disadvantage.
So, if Anet implements this idea, we will see nothing but Asura Eles, Norn Warriors, and Sylvari Monks. Great. I'm bored already.
Think outside the box for once and at least try to understand why this would be a very bad idea.
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Again, they said that there'd be more than 3 or 4 classes...I'm sure Anet will have learned by now that it's good to reward creativity.
Also, how are asura eles, norn warriors, and sylvari monks more 'boring' than human eles, warriors, and monks?
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Jun 29, 2007, 10:46 PM // 22:46
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#30
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Krytan Explorer
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I just want to be able use 7 heroes if we have GWEN, at least just for HM.
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Jun 29, 2007, 10:53 PM // 22:53
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#31
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Lion's Arch Merchant
Join Date: Dec 2006
Location: Undercity... shhh dont tell Gaile =P
Guild: Back to Medieval Assassins [MA]
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well.....personally i think it should work this way
each race gets their own respective advantage or buff that is non related to any class
say asura get buff A and B while norn get buff C and D but sylvari get buffs B and D. so whether be it somethin like increased defense increased health increased energy increased loot...who friggin knows.
now it gets fun...on top of each races innate racial buffs each class may get their own respective buffs that reflect the race. example:
Asuran Warrior receives additional protection vs spells and higher agility rate
where as a Norn Warrior receives addition defense rating and higher strength or attack power rating.
so its doesnt exactly identify all asuran as casters and all norn as crashy smashies since each can be good in their own respective way.
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Jun 29, 2007, 11:31 PM // 23:31
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#32
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Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
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Quote:
Originally Posted by assassin_of_ni
well.....personally i think it should work this way
each race gets their own respective advantage or buff that is non related to any class
say asura get buff A and B while norn get buff C and D but sylvari get buffs B and D. so whether be it somethin like increased defense increased health increased energy increased loot...who friggin knows.
now it gets fun...on top of each races innate racial buffs each class may get their own respective buffs that reflect the race. example:
Asuran Warrior receives additional protection vs spells and higher agility rate
where as a Norn Warrior receives addition defense rating and higher strength or attack power rating.
so its doesnt exactly identify all asuran as casters and all norn as crashy smashies since each can be good in their own respective way.
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That kind of thinking is what I mean.
Anything that helps expand players choices for different combos is a good thing...
as opposed to having Asuras gets +1 to Elemental Skills (a fundamentally bad idea).
Quote:
Originally Posted by The Great Al
Also, how are asura eles, norn warriors, and sylvari monks more 'boring' than human eles, warriors, and monks?
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You're missing the point. Obviously, right now, we can only play Humans. The fact Anet is expanding the playable races is a great thing: more variety in player creation, and more possible combinations.
My beef is if Anet goes a route that limits combinations to only one practical one.
I have no problem with different races getting different bonuses, as long as it doesn't force me to play a spellcasting Asura or a Warrior Norn. By making those choices "bad", you basically take away one of the main features of having new races: Diversity.
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Jun 29, 2007, 11:45 PM // 23:45
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#33
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Lion's Arch Merchant
Join Date: Dec 2006
Location: Undercity... shhh dont tell Gaile =P
Guild: Back to Medieval Assassins [MA]
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in reality i see a-net implementing race specific skills which will essentially be absolutely the same as giving them the buffs that relate to a certain class.
call it a hunch lol
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Jun 29, 2007, 11:55 PM // 23:55
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#34
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Wilds Pathfinder
Join Date: Aug 2006
Location: Scotland
Guild: Dragons of Torment (DOA)
Profession: Me/
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I dont think that they will have innate boosts, however i can see them ading skills they alone can use, for example the sunspear/lightbringer/faction skills that we alone can use. Somethign like them may be used on those hereos only.
woudl make sense with how the system works now
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Jun 30, 2007, 12:59 AM // 00:59
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#35
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Desert Nomad
Join Date: Jun 2006
Guild: Knights of the White Eye [HINA]
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Quote:
Originally Posted by Mordakai
And if all the different races are better at something, where does that leave Humans?
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The same jack-of-all-trades type that they always seem to end up as, I assume...
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Jun 30, 2007, 01:21 AM // 01:21
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#36
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Forge Runner
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Quote:
Originally Posted by The Great Al
It'd be 'the worst idea of all time' that's only present in basically every RPG that HAS different classes. You don't make dwarven mages. You don't make melee elves. It just doesn't fit in with their roles. Hopefully there will be enough classes (i'm pretty sure they said that there will be more) such that you don't have to just make an asuran ele...maybe asurans and sylvari will be the casters, and dwarfs and charrs will be for the melee characters.
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Because other RPG's do it, GW2 has to? It merely serves as a tool to limit creativity and pigeon hole classes to races.
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Jun 30, 2007, 02:13 AM // 02:13
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#37
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Forge Runner
Join Date: Jul 2005
Location: Grind is subjective
Guild: learn this please
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I don't think the heroes in GW:EN will be different from the Nightfall ones at all.
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Jun 30, 2007, 02:14 AM // 02:14
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#38
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Furnace Stoker
Join Date: Apr 2006
Location: South Pole
Guild: The Magus Order
Profession: N/Mo
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Quote:
Originally Posted by lyra_song
EoE and Disease need to be rethought then
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Zhed is immune to catching Disease from other party members or being affected by Edge of Extinction. No one has found that to be unfair as of yet.
Quote:
Originally Posted by prism2525
I wanted a Sylvari hero :'( They're my fav!
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Aren't they basically Elves with a different name? Heck, their background story even sounds elvish.
Quote:
Originally Posted by PC Gamer
Sylvari
A young race of nature spirits who have awakened with the rise of the new age in Tyria. Sylvari are beings of light, as yet uncorrupted by knowledge of sorrow, suspicion, or hatred. Sylvari are proficient in things related to magic and dexterity, with a supernatural connection to plants and an innate empathic bond to each other.
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Sounds pretty elvish to me.
Not that I don't like them. Just that I remembered someone saying how Arena Net refused to do Elves, and yet there are these Sylvari.
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Jun 30, 2007, 02:40 AM // 02:40
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#39
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Lion's Arch Merchant
Join Date: Apr 2006
Location: Somewhere between GW and Fchan on the nets
Guild: None
Profession: R/D
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The heroes from the new races will differ from the current ones in that they will actually possess competent AI, and will be able to make better use of conditional bonuses and unique skills such as Taste of Death and Feast for the Dead.
At least, I HOPE SO.
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Jun 30, 2007, 02:50 AM // 02:50
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#40
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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I'll take them and put Martyr on them so disease will go bye bye.
Other than that, them being a different race doesn't do much.
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