Aug 31, 2007, 11:34 AM // 11:34
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#1
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Lion's Arch Merchant
Join Date: Oct 2006
Guild: Pow Pow Pow [myau]
Profession: Mo/E
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Hall of Monuments: Aweomse/ran out of time
This is just to look for other people's thoughts on HoM. I think its awesome they catered to the protests about needing extreme pvp titles, but it seems like they ran out of time. I for one have 24 max titles right now, and some are very cool looking, but others, not so much. For example, rank 9 hero is a map of the battle isles, and about 10 other titles are just maps. The weird one is skill hunter, if you do tyrian, its a cool statue of a dead mursaat, but if you do legendary, its 3 maps. maps, maps, and more maps.
The other thing is, once oyu display them all, you cannot rearrange them EVER to how you want, unless you get really lucky, it would be nice if there was a reset button or something, imo. Thats it, any feedback would be awesome.
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Aug 31, 2007, 11:55 AM // 11:55
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#2
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Desert Nomad
Join Date: Jun 2005
Guild: The Ascalon Union
Profession: Me/Mo
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Ran out of time? I admire how you chose the word that sounds so nice.
Personally I'd say it's just a half-assed attempt just to shut us up.
Seems to work too if you ask me.
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Aug 31, 2007, 05:48 PM // 17:48
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#3
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Wilds Pathfinder
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Its nice that they changed things but they should have addressed the mini pet issue that seemed to be a bigger concern but it Anet and from what i hear they dont know what their doing half the time
which is funny considering i think they have 140+ workers out of which they put 3/4 on the GW 2 game which is even funnier cause it wont be released by 2008-2009
but the best thing is the money 30-80$ per game depending on where you go and if its CE or Normal take that times it by 3 than times that by 4 to 5 million
anet says money is a problem HAHAHA
if they would have pulled those GW 2 Workers off of it than the HOM would Rock right now
just do some math for server cost+worker cost+Business cost one night as sit back in aww of were all the money is going
its all public info jsut google for the figures
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Aug 31, 2007, 05:56 PM // 17:56
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#4
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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Guild Wars is constantly being updated. Artwork being added, things being changed. Skills being tweaked, new weapons, new weapon skins, etc.
To call HoM "finished" is a rather pointless considering the history of how areas in the game are made.
Last week's HoM was not finished and this week's HoM feels incomplete as well.
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Aug 31, 2007, 06:11 PM // 18:11
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#5
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Furnace Stoker
Join Date: Jun 2005
Location: United States
Guild: Dark Side Ofthe Moon [DSM]
Profession: E/
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What I'm more curious is how it will effect GW2 unlocks.
Example will there be a uniuqe unlock for each title vs X unlocks no matter what titles they are - and there all the same unlock in gw2.
(X = the number that can be displayed at one time)
I suspect Anet hasn't even finialized this answer.
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Aug 31, 2007, 06:50 PM // 18:50
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#7
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Wilds Pathfinder
Join Date: Nov 2006
Guild: Gwen Is [EVIL]
Profession: N/
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Quote:
Originally Posted by IslandHermet
but the best thing is the money 30-80$ per game depending on where you go and if its CE or Normal take that times it by 3 than times that by 4 to 5 million
anet says money is a problem HAHAHA
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I don't know about the rest of what you said, but this part here is simply wrong. Here's how it reads:
$30-80 (per chapter)
x3 (presumably for each campaign... so could actually be 4)
x4,000,000 (what would seem to be a misunderstanding of the "units sold" claim)
= $660,000,000 in sales (gross profit, basing an average price of $55/chapter)
Unfortunately, there is a x3 multiplier that shouldn't be in the equation. For some reason people seem to think that "Units sold" = "people with accounts". If every player of GW had all three primary chapters (some players have more than 1 account, others only have one chapter... but this is just a supposal), there would actually be 1,333,333 players... not 4 million. Most people agree that there are actually less than 1 million active accounts (however you choose to define "active").
Here's how it should more accurately read:
$55/Unit x 4,000,000 units sold = $220,000,000 (gross sales).
Now, that's a "retail" sales figure. Retailers don't pay retail, so A-Net doesn't get retail value for the any item sold in a store (aside form their own store). Wholesale prices can range from 20% of the retail price to 80% of the retail price. If we assume the wholesale price is 50% of the retail price, we get a figure closer to $110,000,000 for the sales that A-Net actually gets to bring home. But that doesn't go into Mike O'Brian's (et al) pockets just yet.
From there you have to subtract manufacturing, packaging, shipping. You also have to subtract server maintainance costs, employee salaries, workspace rental, computer supplies (for programming), etc., etc. I don't know how much they are spending on anything mentioned in this paragraph, but I'd be willing to bet it's not a small number.
Wages alone could be somewhere in the area of $6 million/year... and that's a low estimate. I know if I was working there I wouldn't be taking less than a $40,000/year salary. And though the games have been out for a little over 2 years, the company has been making them for over 4 years... that pushes my conservative salary total to $24 million. So employee salaries have taken a little more than a 20% piece of the pie...
Maybe your question would be a good one if they were making the extra $440 million you figured on, but they aren't. I criticize A-Net on a lot of things, but I think this is a bit off base.
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Aug 31, 2007, 08:59 PM // 20:59
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#8
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Desert Nomad
Join Date: Aug 2006
Location: Trust me you dont want to know my Chasms of Despair
Guild: Zaishen Brotherhood
Profession: N/Me
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Quote:
Originally Posted by EternalTempest
What I'm more curious is how it will effect GW2 unlocks.
Example will there be a uniuqe unlock for each title vs X unlocks no matter what titles they are - and there all the same unlock in gw2.
(X = the number that can be displayed at one time)
I suspect Anet hasn't even finialized this answer.
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its a lie they want u to think ur ingame accomplishments really mean something
a gimmick lol
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Aug 31, 2007, 09:40 PM // 21:40
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#9
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Frost Gate Guardian
Join Date: Jul 2005
Guild: Legendary Adventurers Guild [LAG]
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About salaries, don't forget benefits. Insurance, vacation, employer taxes, bla bla bla will kick in another 50%. So instead of $24M conservative, make it $36M.
Look, it took a HUGE leap to go out and make a game FROM SCRATCH. I applaud anet for what they have accomplished. If someone is getting obsceleny rich from this I personally say 'well deserved!'
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Sep 01, 2007, 02:08 AM // 02:08
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#10
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Desert Nomad
Join Date: Sep 2006
Location: Québec
Guild: Legacy of Angels [Halo]
Profession: E/
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1- I have to buy armor for my hero in order to be allowed to put them in my HoM.
2-The title system says that I am a savior of the kurzicks when in reality I am only Sentinel
See?
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Sep 01, 2007, 04:59 AM // 04:59
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#11
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Jungle Guide
Join Date: May 2006
Guild: The Seraphim Knights [TSK]
Profession: E/A
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There's a really good reason why HoM is character-based instead of Account-based, and it makes sense in my head. Flash forward two years. You're making your GW2 account. Now, you make your GW2 character. One character in GW2 is tied to one character from the HoM. This means that multiple characters can be spawned, so you get multiple opportunities for the transference bonuses.
If it was account-based, then you would only get one opportunity for the bonus.
Minis being customized? Well, I think it's a good idea for HoM and to increase the value and demand for minis, but a customized mini should at least be usable by other characters in the account (not re-useable for HoM).
Heroes needing armor? Suck it up. That's 5k tops for Sunspear armor, or less than 20 minutes doing the Challenge Missions. That's Easy. Repeat on multiple characters for multiple bonuses.
Ascended armor sets? This could use a change. As long as four pieces are Elite, a model statue should be able to be published. Restricting sets might be easier for coding a reward later on, but this is the one place where individuality can really set in.
Sorting of Monuments? Yes please. The random rearrange functions ranges from clumsy to useless.
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Sep 01, 2007, 11:49 AM // 11:49
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#12
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Ascalonian Squire
Join Date: Jul 2006
Guild: Bereg's Dark Legion
Profession: N/Me
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Quote:
Originally Posted by Skye Marin
There's a really good reason why HoM is character-based instead of Account-based, and it makes sense in my head. Flash forward two years. You're making your GW2 account. Now, you make your GW2 character. One character in GW2 is tied to one character from the HoM. This means that multiple characters can be spawned, so you get multiple opportunities for the transference bonuses.
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When I first heard about HoM, I thought it would have a monument for each character with a an inscription of their achievements. Then when starting in GW2, you just chose which character from the HoM your new character is a descendent of and therefore inheriting from them.
I think HoM is a complete let down. I have 11 characters and whilst most of them have various maxed titles, none of them have kind of a big deal. I also don't care about PvP so all those achievements that I've made in Guild Wars, all those hours of gameplay that Arenanet promised us would be awared and recognised in GW2 is wasted. Sure I've still got time to get the KOABD title on them, I feel rather annoyed that some of the individual titles I worked hard for and am proud of will not be recognised.
As for the heroes needing upgraded armour - why? If all my 11 characters have all the heroes, that's a hell of a lot of armour remnants to grind for, especially as I don't even like doing the challenge missions. I have the heroes so why can't I display them?
Mini pets becoming customised is just gutting. I don't normally switch my birthday presents between my characters but I still want the choice. As HoM is character based I can see why this has to happen but I don't like it.
The only tapestry I've bothered to display was the armour one and then it showed a male warrior and not my ele's female 15k frostbound armour. She was pretty gutted by this.
And what is wrong with displaying green weapons from the other expansions? I just don't get that one at all.
I'm just hoping Arenanet are going to have a change of heart as so many people are gutted by HoM
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Sep 01, 2007, 01:22 PM // 13:22
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#13
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Likes naked dance offs
Join Date: Aug 2005
Guild: The Older Gamers [TOG]
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Quote:
Originally Posted by Skye Marin
There's a really good reason why HoM is character-based instead of Account-based, and it makes sense in my head. Flash forward two years. You're making your GW2 account. Now, you make your GW2 character. One character in GW2 is tied to one character from the HoM. This means that multiple characters can be spawned, so you get multiple opportunities for the transference bonuses.
If it was account-based, then you would only get one opportunity for the bonus.
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You are only looking at it from one direction. Take the following 2 people:
Person 1 has 10 characters
Character 1 has 3x protector
Character 2 has 4x Cartographer
Character 3 has 4x Skill Hunter
etc
Person 2 has 1 character
Character 1 has 3x protector
Character 1 has 4x Cartographer
Character 1 has 4x Skill Hunter
etc
These two people have equal achievements in GW1 and have put in equal amounts of time.
GW2, being a different game, has diifferent parameters, one of which being no level limit. A directo consequence of these changes is that it doesn't have the same level of support for playing multiple characters of equal strength.
Flash forward 2 years to GW2 and these two people are starting up new characters. Player 1, knowing that the rules of the game are different creates a single character, player 2 keeps using a single character.
This scenario indicates why HoM bequeathments must be account based (all to all or "pool" based), if not player 1, who has achieved just as much as player 2 will only get 10% of the benefit that player 2 does.
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Sep 01, 2007, 03:07 PM // 15:07
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#14
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Wilds Pathfinder
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Quote:
Originally Posted by Skye Marin
There's a really good reason why HoM is character-based instead of Account-based, and it makes sense in my head. Flash forward two years. You're making your GW2 account. Now, you make your GW2 character. One character in GW2 is tied to one character from the HoM.
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That argument boils down to saying the HoM has to be character based, because GW2 is expected to provide character based/linked rewards. Neither *has* to be the case, Anet have merely decided it will be so and even if they do have the last word, we should still be able to express that we're unhappy with their plans.
Linked character bonuses (i.e. inheritance) will be a PITA, IMO. There's no good reason to have such a forced connection between characters in GW1 and 2. Imagine people getting upset when they end up linking to a character that never grows on them, so they re-roll and lose their inheritance. I expect we're going to be seeing HoM related upset and arguments long into GW2, because of this overly rigid approach.
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Sep 01, 2007, 03:43 PM // 15:43
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#15
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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I think its character based because going into HoM is character based.....
You cant get there with a PvP character.
Last edited by lyra_song; Sep 01, 2007 at 03:45 PM // 15:45..
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Sep 01, 2007, 04:11 PM // 16:11
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#16
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Polar Bear Attendant
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making tons of posts and topics about HoM is pointless.
FYI: GW2 isnt out yet -.-
(that was a $0.02)
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Sep 01, 2007, 04:16 PM // 16:16
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#17
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Academy Page
Join Date: Jun 2006
Location: Texas
Guild: Heroes Etc. [HeEt]
Profession: R/
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Quote:
Originally Posted by lyra_song
I think its character based because going into HoM is character based.....
You cant get there with a PvP character.
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Which is why I was floored last weekend by only having PvP titles???
Anyway, I am going to reserve judgement until it is officially finnished. Be that 2 months or 2 years.
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Sep 01, 2007, 04:19 PM // 16:19
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#18
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Academy Page
Join Date: Jun 2006
Location: Texas
Guild: Heroes Etc. [HeEt]
Profession: R/
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[QUOTE=Molock]
2-The title system says that I am a savior of the kurzicks when in reality I am only Sentinel
QUOTE]
The wierd thing to me is you have completely different statues for the same thing I have???
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Sep 01, 2007, 04:27 PM // 16:27
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#19
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Frost Gate Guardian
Join Date: Nov 2005
Location: UK
Profession: E/N
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I think the changes they made to HoM are definitely improvements, and I don't really have any complaints about it now.
Only thing I can think of is maybe having it that you get a unique model for each pet instead of the standard animal companion model, then it would give you an incentive to catch and lvl up every pet. Oh and maybe if they can figure out a way to have the sort of bronze effect on the armour statues whilst still having them of your character in the correct armour that would be awesome. But I'm not really all that bothered if it stays the way it is.
Overall good job ANet I really like it, much better than in the preview.
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Sep 02, 2007, 06:03 AM // 06:03
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#20
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Frost Gate Guardian
Join Date: Apr 2006
Location: Australia
Guild: None. Being a loner X-Fire: matfei1
Profession: W/Mo
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Quote:
Originally Posted by IslandHermet
Its nice that they changed things but they should have addressed the mini pet issue that seemed to be a bigger concern but it Anet and from what i hear they dont know what their doing half the time
which is funny considering i think they have 140+ workers out of which they put 3/4 on the GW 2 game which is even funnier cause it wont be released by 2008-2009
but the best thing is the money 30-80$ per game depending on where you go and if its CE or Normal take that times it by 3 than times that by 4 to 5 million
anet says money is a problem HAHAHA
if they would have pulled those GW 2 Workers off of it than the HOM would Rock right now
just do some math for server cost+worker cost+Business cost one night as sit back in aww of were all the money is going
its all public info jsut google for the figures
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God-DAMN learn to use proper punctuation.
Anyway, I've unfortunately not got my hands on EotN yet, but I've seen the statues for the different titles... Not that flash in some cases, despite the hard work required to obtain.
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